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Difference between revisions of "Mirror's Edge"
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− | ''' | + | {{Infobox Video Game|{{PAGENAME}} |
+ | |name = Mirror's Edge | ||
+ | |picture = Covermirrorsedge.jpg | ||
+ | |caption = ''Offical Boxart'' | ||
+ | |date= 2008 | ||
+ | |developer=DICE | ||
+ | |platforms=Windows<br>Playstation 3<br>Xbox 360 | ||
+ | |publisher=EA Games | ||
+ | |genre=First-Person Shooter | ||
+ | }} | ||
+ | '''''Mirror's Edge''''' is a first-person action-adventure platform video game developed by DICE (''[[Battlefield|Battlefield series]]'') and published by Electronic Arts. It takes place in an utopian city and the player controls Faith, a "Runner" who finds herself on the wrong side of the law. A [[Mirror's Edge: Catalyst|reboot]] was released in June 2016. | ||
− | [[Image: | + | '''The following weapons appear in the video game ''Mirror's Edge'':''' |
+ | __TOC__<br clear=all> | ||
+ | =Overview= | ||
+ | Unlike nearly all other first person shooters, it is not possible to reload firearms in ''Mirror's Edge''; weapons are instead dropped after they run out of ammo. Aiming weapons is not possible either, the exception being the [[Barrett M95|M95]], which has a usable scope. It's possible to complete the entire game only having fired a gun once. | ||
+ | |||
+ | =Handguns= | ||
+ | == Beretta 93R == | ||
+ | The [[Beretta 93R]] is used by Celeste and Jacknife but cannot be used by the player, although it is seen in the hands of Faith in one of the trailers. | ||
+ | [[Image:Beretta M93.jpg|thumb|none|400px|Beretta 93R with wood grips - 9x19mm]] | ||
+ | [[Image:MirrorsEdge 93R 1.jpg|thumb|none|600px|Celeste holds a Beretta 93R.]] | ||
+ | [[Image:MirrorsEdge 93R 2.jpg|thumb|none|600px|Jacknife holds his Beretta 93R on Kate.]] | ||
+ | [[Image:MirrorsEdge 93R 3.jpg|thumb|none|600px|In a cutscene, Faith looks at Cel firing her 93R. Note the odd muzzle brake and absence of selector switch.]] | ||
== Colt M1911A1 == | == Colt M1911A1 == | ||
+ | The [[M1911 pistol series#M1911A1|Colt M1911A1]] pistol appears in the game as the main weapon of the CPF officers. Ropeburn has one lying on his desk in Chapter 4, "Heat". Two nickel plated versions are used by Miller. The M1911A1 is incorrectly portrayed to be a DAO pistol. | ||
+ | [[Image:M1911Colt.jpg|thumb|400px|none|Colt M1911A1 Pistol - .45 ACP]] | ||
+ | [[Image:MirrorsEdge M1911 1.jpg|thumb|600px|none|Faith disarms a cop wielding an M1911A1. Note the un-cocked hammer.]] | ||
+ | [[Image:MirrorsEdge M1911 2.jpg|thumb|600px|none|An M1911A1 being wielded by Faith, with the slide locked empty.]] | ||
+ | [[Image:MirrorsEdge M1911 3.jpg|thumb|600px|none|Two nickel plated M1911A1's visible in Miller's holster near the end of the game.]] | ||
+ | == Glock 18C == | ||
+ | The [[Glock 18C]] can be found in Chapter 6, "Pirandello Kruger", when a CPF officer opens a door and fires at the player. Has a two stage trigger, firing in three-round bursts with a short pull of the trigger, or full-auto if it is held down. Holds 24 rounds. It was also originally planned to be Faith's personal weapon. This weapon is also seen in one of the loading screens, where Faith is seen disarming a trooper and dropping his gun, which has the extended 33-round magazine. | ||
+ | [[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C - 9x19mm]] | ||
+ | [[Image:MirrorsEdge Glock 2.jpg|thumb|none|600px|Faith fires the Glock 18C.]] | ||
+ | [[Image:Mirrors-edge-3.jpg|thumb|none|600px|Faith's attempt to shoot herself in the foot results in one less enemy instead. Note the compensation cut-out on the top of the slide, and the selector on semi-auto.]] | ||
+ | [[Image:MirrorsEdge Glock 1.jpg|thumb|none|600px|Unlockable concept art of Faith with a Glock.]] | ||
− | The | + | =Shotguns= |
− | + | == NeoStead 2000 == | |
− | [[Image: | + | The [[NeoStead 2000 Shotgun|NeoStead 2000]] combat shotgun is seen being used by some PK security members. It is not very powerful and may require to hit the target as many as three times before they go down. |
− | [[Image: | + | [[Image:Neostead.jpg|thumb|600px|none|South African NeoStead 2000 - 12 gauge]] |
− | + | [[Image:Ns.jpg|thumb|600px|none|Faith takes one last look with NeoStead 2000 before she ditches it to climb the shaft.]] | |
− | + | [[Image:MirrorsEdge NS2000 1.jpg|thumb|600px|none|Blasting away a guard with the NeoStead.]] | |
− | + | [[Image:MirrorsEdge NS2000 2.jpg|thumb|600px|none|Faith pumps the NS2000 shotgun.]] | |
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− | == | + | == Remington M870 MCS == |
+ | The [[Remington Model 870 Shotgun#Remington 870|Remington M870 Modular Combat Shotgun]] is usually used by armored CPF officers. | ||
+ | [[Image:Remington_870MCS.jpg|thumb|400px|none|Remington M870 Modular Combat Shotgun - 12 gauge]] | ||
+ | [[Image:Mirrors edge e3 2008 trailer5.jpg|thumb|600px|none|Faith blasts an officer away with an MCS.]] | ||
+ | [[Image:MirrorsEdge 870 1.jpg|thumb|600px|none|Faith about to ditch her Remington 870.]] | ||
− | + | =Submachine Guns= | |
+ | == Heckler & Koch MP5K-PDW == | ||
+ | The [[Heckler & Koch MP5#Heckler & Koch MP5K-PDW|Heckler & Koch MP5K-PDW]] is used by most PK security members early in the game. It is modeled with a 15-round mag and 3-lug flash hider. | ||
+ | [[Image:MP5K-PDW.jpg|thumb|none|400px|Heckler & Koch MP5K-PDW - 9x19mm]] | ||
+ | [[Image:MirrorsEdge PDW 3.jpg|601px|thumb|none|Faith holds an MP5K-PDW.]] | ||
+ | [[Image:MirrorsEdge PDW 1.jpg|601px|thumb|none|First phase of the disarming animation: Faith punches the PK member in the neck with the MP5K-PDW. Also note the 15-round magazine.]] | ||
+ | [[Image:B19.jpg|601px|thumb|none|Faith is about to deliver a punch line.]] | ||
− | [[Image:MirrorsEdge | + | ==Heckler & Koch MP5SD3== |
+ | An unlockable concept art image shows Faith neutralizing a guard holding a [[Heckler & Koch MP5SD3]] submachine gun. | ||
+ | [[Image:MP5SD3.jpg|thumb|none|400px|Heckler & Koch MP5SD3 with SEF trigger group - 9x19mm]] | ||
+ | [[Image:MirrorsEdge SD3.jpg|601px|thumb|none|Unlockable concept art image showing the MP5SD3. Note that while the selector marking cannot be seen clearly, the SEF receiver is evident, indicacting that it can only be an SD3. The flash coming out of the muzzle doesn't seem to have caught on to the idea that this is supposed to be a suppressed submachine gun.]] | ||
== Steyr TMP == | == Steyr TMP == | ||
+ | The [[Steyr TMP#Steyr TMP|Steyr TMP]] is used by armored CPF officers. This is one of the least common guns in the game. | ||
+ | [[Image:SteyrTMP.jpg|thumb|400px|none|Steyr TMP - 9x19mm]] | ||
+ | [[Image:MirrorsEdge TMP 1.jpg|thumb|600px|none|Faith holds a Steyr TMP submachine gun.]] | ||
+ | [[Image:MirrorsEdge TMP 2.jpg|thumb|600px|none|Faith returns fire with a TMP.]] | ||
+ | =Assault Rifles= | ||
+ | == FN SCAR-L CQC == | ||
+ | The First Generation [[FN SCAR#FN SCAR-L|FN SCAR-L CQC]] in black finish is used by most PK security members who don't have [[G36C]]'s later in the game. For some reason, this rifle's rear sight is always flipped down, which would make it very hard if not impossible to aim accurately. | ||
+ | [[Image:Scar l-1.jpg|thumb|400px|none|First Generation FN SCAR-L with M68 Aimpoint scope and Grippod foregrip - 5.56x45mm NATO]] | ||
+ | [[Image:MirrorsEdge SCAR 2.jpg|thumb|600px|none|World-model of the SCAR shows its first gen features, such as the design of the stock and trigger guard.]] | ||
+ | [[Image:MirrorsEdge SCAR 1.jpg|thumb|600px|none|Faith holds a SCAR-L while examining the rifle's former owner. Note the flipped down rear sight.]] | ||
+ | [[Image:Sceenshot2.jpg|thumb|600px|none|Faith shoots a SCAR-L.]] | ||
− | + | == Heckler & Koch G36C == | |
− | + | The [[Heckler & Koch G36#Heckler & Koch G36C|Heckler & Koch G36C]] can be seen in the hands of PK security members later in the game. | |
− | + | [[Image:Hkg36c.jpg|thumb|400px|none|Heckler & Koch G36C - 5.56x45mm NATO]] | |
− | + | [[Image:GG36c.jpg|thumb|600px|none|Faith navigates through the parking lot with a G36C in hands.]] | |
− | == Heckler | + | [[Image:MirrorsEdge G36C 1.jpg|thumb|600px|none|Faith disarms a security guard armed with a G36C carbine. Note how the selector is set to safe.]] |
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− | [[Image:Hkg36c.jpg|thumb|400px|none|Heckler & Koch G36C - 5.56x45mm]] | ||
− | [[Image:GG36c.jpg|thumb| | ||
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− | == | + | =Sniper Rifle= |
+ | == Barrett M95 == | ||
+ | The [[Barrett M95]] anti-materiel rifle is used by snipers throughout the game. This is the only weapon in the game which can be aimed. | ||
+ | [[Image:Barrett m90.jpg|thumb|none|400px|Barrett M95 - .50 BMG]] | ||
+ | [[Image:MirrorsEdge M95 1.jpg|thumb|none|600px|A Barrett M95 lying on a table.]] | ||
+ | [[Image:MirrorsEdge M95 2.jpg|thumb|none|600px|Faith uses an M95 to shoot out the engine block of an armored police transport. This is the only part of the game where the player is required to fire a gun.]] | ||
+ | [[Image:MirrorsEdge M95 3.jpg|thumb|none|600px|Faith aims at the engine block of the van transporting Kate to prison.]] | ||
+ | =Machine Gun= | ||
+ | == FN M249 Paratrooper == | ||
+ | The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|FN M249 Paratrooper]] light machine gun is used by PK security members. In most large groups of troopers (4 or more), there is usually at least one carrying an M249. This is the heaviest gun in the game, and it makes Faith move very slowly. | ||
+ | [[Image:M249ParaWAmmo.jpg|thumb|none|400px|FN M249 Paratrooper - 5.56x45mm]] | ||
+ | [[Image:MirrorsEdge SAW 1.jpg|thumb|600px|none|Faith holds a M249 Para machine gun.]] | ||
+ | [[Image:MirrorsEdge SAW 2.jpg|thumb|600px|none|After gunning down a small army of security guards, Faith ditches the SAW which still has bullets in the belt despite apparently running out of ammo.]] | ||
− | + | =Less-than Lethal= | |
− | [[Image: | + | ==M26 Taser== |
− | [[Image: | + | Some of the more elite PK units are carrying [[Taser|M26 Tasers]] in the game. |
+ | [[Image:AdvancedM26.jpg|thumb|none|250px|M26 Taser]] | ||
+ | [[Image:MirrorsEdge M26 2.jpg|thumb|none|600px|An elite PK (Pirandello/Kruger, a private security company) member holds a M26 Taser.]] | ||
+ | [[Image:MirrorsEdge M26 1.jpg|thumb|none|600px|Faith fights a PK trooper armed with an M26 Taser.]] | ||
[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:First-Person Shooter]] | [[Category:First-Person Shooter]] | ||
+ | [[Category:Crime]] | ||
+ | [[Category:Science-Fiction]] | ||
+ | [[Category:Swedish Produced/Filmed]] |
Latest revision as of 05:44, 2 October 2020
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Mirror's Edge is a first-person action-adventure platform video game developed by DICE (Battlefield series) and published by Electronic Arts. It takes place in an utopian city and the player controls Faith, a "Runner" who finds herself on the wrong side of the law. A reboot was released in June 2016.
The following weapons appear in the video game Mirror's Edge:
Overview
Unlike nearly all other first person shooters, it is not possible to reload firearms in Mirror's Edge; weapons are instead dropped after they run out of ammo. Aiming weapons is not possible either, the exception being the M95, which has a usable scope. It's possible to complete the entire game only having fired a gun once.
Handguns
Beretta 93R
The Beretta 93R is used by Celeste and Jacknife but cannot be used by the player, although it is seen in the hands of Faith in one of the trailers.
Colt M1911A1
The Colt M1911A1 pistol appears in the game as the main weapon of the CPF officers. Ropeburn has one lying on his desk in Chapter 4, "Heat". Two nickel plated versions are used by Miller. The M1911A1 is incorrectly portrayed to be a DAO pistol.
Glock 18C
The Glock 18C can be found in Chapter 6, "Pirandello Kruger", when a CPF officer opens a door and fires at the player. Has a two stage trigger, firing in three-round bursts with a short pull of the trigger, or full-auto if it is held down. Holds 24 rounds. It was also originally planned to be Faith's personal weapon. This weapon is also seen in one of the loading screens, where Faith is seen disarming a trooper and dropping his gun, which has the extended 33-round magazine.
Shotguns
NeoStead 2000
The NeoStead 2000 combat shotgun is seen being used by some PK security members. It is not very powerful and may require to hit the target as many as three times before they go down.
Remington M870 MCS
The Remington M870 Modular Combat Shotgun is usually used by armored CPF officers.
Submachine Guns
Heckler & Koch MP5K-PDW
The Heckler & Koch MP5K-PDW is used by most PK security members early in the game. It is modeled with a 15-round mag and 3-lug flash hider.
Heckler & Koch MP5SD3
An unlockable concept art image shows Faith neutralizing a guard holding a Heckler & Koch MP5SD3 submachine gun.
![](/images/thumb/e/ee/MirrorsEdge_SD3.jpg/601px-MirrorsEdge_SD3.jpg)
Steyr TMP
The Steyr TMP is used by armored CPF officers. This is one of the least common guns in the game.
Assault Rifles
FN SCAR-L CQC
The First Generation FN SCAR-L CQC in black finish is used by most PK security members who don't have G36C's later in the game. For some reason, this rifle's rear sight is always flipped down, which would make it very hard if not impossible to aim accurately.
Heckler & Koch G36C
The Heckler & Koch G36C can be seen in the hands of PK security members later in the game.
Sniper Rifle
Barrett M95
The Barrett M95 anti-materiel rifle is used by snipers throughout the game. This is the only weapon in the game which can be aimed.
Machine Gun
FN M249 Paratrooper
The FN M249 Paratrooper light machine gun is used by PK security members. In most large groups of troopers (4 or more), there is usually at least one carrying an M249. This is the heaviest gun in the game, and it makes Faith move very slowly.
Less-than Lethal
M26 Taser
Some of the more elite PK units are carrying M26 Tasers in the game.