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Difference between revisions of "User:Samz/Sandbox"

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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=Rifles/Carbines=
+
=Assault Rifles=
 
==Colt XM4 Carbine==
 
==Colt XM4 Carbine==
 
The series mainstay [[Colt Carbine/Model 653/Model 727/Model 733|Colt XM4 Carbine]], it is called the "M4 " and is always equipped with an M203 as usual for the series.
 
The series mainstay [[Colt Carbine/Model 653/Model 727/Model 733|Colt XM4 Carbine]], it is called the "M4 " and is always equipped with an M203 as usual for the series.
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[[File:DFUWM16.jpg|thumb|600px|none|The M4, the gas in the window is the result of a Tear Gas M203 round being used to capture a target in the first mission.]]
 
[[File:DFUWM16.jpg|thumb|600px|none|The M4, the gas in the window is the result of a Tear Gas M203 round being used to capture a target in the first mission.]]
 
[[File:DFUWM4Crawl.jpg|thumb|600px|none|A side view of the M4.]]
 
[[File:DFUWM4Crawl.jpg|thumb|600px|none|A side view of the M4.]]
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 +
=Sniper Rifles=
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 +
==Barrett M82A1==
 +
The [[Barrett M82A1]] appears with a suppressor and a night vision scope for Sniper Scope-style sniping sections.
 +
[[File:M82a1.jpg|thumb|none|450px|Barrett M82A1 - .50 BMG.]]
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[[File:DFUWBarrett.jpg|thumb|none|600px|Holding the M82A1 in-game.]]
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[[File:DFUWBarrettNV.jpg|thumb|none|600px|The Night Vision scope.]]
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[[File:DFUWBarrettCutscene.jpg|thumb|none|600px|The Barrett in a cutscene.]]
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 +
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==Galil Sniper Rifle==
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The [[Galil Sniper Rifle]] appears as the weapon of enemy snipers in the sniping sections.
 +
[[File:Galil-sniper-1.jpg|thumb|350px|none|IMI Galil Sniper - 7.62x51mm NATO]]
 +
[[File:DFUWBarrettNV.jpg|thumb|none|600px|The Night Vision scope.]]
 +
 +
 +
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=Explosives=
 +
 +
==C4==
 +
C4 appears as a placable explosive, the player must place a detonator near C4 to be able to detonate it. (Via pressing X to enter a special mode where the other face buttons are used to remotely detonate the C4 individually.)
 +
 +
[[File:DFUWC4.jpg|thumb|600px|none|C4 Placed on a wall.]]
 +
[[File:DFUWDetonator.jpg|thumb|600px|none|Placing a Detonator next to the C4 so it can be remotely detonated.]]

Revision as of 15:54, 26 April 2023




Gorky Zero: Beyond Honor
GorkyZeroBeyondHonorBoxArt.jpg
Release Date: 2003
Developer: Metropolis Software
Publisher: JoWood Productions
Platforms: PC
Genre: Action-adventure, Stealth



Beretta 92FS

The Beretta 92FS appears, holding 6 shots and be able to be loaded with subsonic (Quieter than normal rounds but still audible) and silent (Enemies can't hear them at all) rounds as well as regular ammo.

Beretta 92FS - 9x19mm
Sullivan aims the Beretta in a promotional screenshot.


Shotgun

An unknown shotgun appears as the shotgun of the game.

A bunch of enemies hold the shotgun in a wallpaper.

IMI Uzi

The IMI Uzi appear as the "Machine Gun" and holds 18 bullets in a magazine.

IMI Uzi - 9x19mm


Sniper Rifle


UFO:_aftershock
UFOAftershocksteamheader.jpg
Steam Header
Release Date: 2005
Developer: Altar Interactive
Publisher: Tri Synergy
Platforms: PC
Genre: Real-Time tactics


Pistol

Desert Eagle

A Desert Eagle appears chambered inaccurately in 9mm as the sole handgun of Aftershock.

MRI Desert Eagle Mark XIX - .50 AE
The Desert Eagle in the Glossary.

Submachine Guns

Micro Uzi

A Micro Uzi appears as one of the Submachine Guns available.

Micro Uzi with 32-round magazine - 9x19mm
The Glossary entry for the Micro Uzi.

Shotguns

Franchi SPAS-12

The Franchi SPAS-12 appears as one of the two shotguns in Aftershock.

Franchi SPAS-12 with butt hook attached to stock - 12 Gauge
The SPAS-12 in the Glossary.

SPAS 15

The Franchi SPAS-15 appears as the second shotgun and is capable of burst fire.

SPAS-15 - 12 Gauge
The SPAS-15 in the Glossary.

Explosives

F-1 Grenade

A Grenade heavily based on the F-1 hand grenade appears as the "Fragmentation Grenade".

F-1 hand grenade
The Fragmentation Grenade in the Glossary.

M26 Grenade

A Grenade heavily based on the M26 hand grenade appears as the "Phosphorus Grenade".

M26 HE Frag hand grenade
The Phosphorus Grenade in the Glossary.



Delta Force: Urban Warfare
GorkyZeroBeyondHonorBoxArt.jpg
Release Date: 2002
Developer: Rebellion
Publisher: NovaLogic
Platforms: Playstation
Genre: First-Person Shooter, Stealth


Delta Force: Urban Warfare is a console spin-off in the Delta Force series developed by Rebellion.

Instead of large battles, the game is about solo infiltiration missions, with an in-depth stealth system, especially for the PS1. (The player can start leaving blood trails if hurt, allowing enemies to track the player and the player can drag bodies as well as throw their knife as an alternative attack.)

While the game gave the player more actions than even the PC titles, this came at a cost of an awkward control scheme. (For instance, pressing L2 leans left, double tapping it has the player do a short dodge-hop to the left and pressing it while holding Triangle changes fire mode, which the D-PAD can also be used for, even the relatively basic action of reloading, requires holding Triangle and then pressing R1.)

This also means it's one of the few PS1 games that requires a dualshock controller and cannot be played with a controller that lacks analog sticks.

The game also is the only Delta Force game to allow the player to pick-up enemy weapons "fully" as Delta Force: Land Warrior would only let the player pick up enemy primary weapons. (As the player is unable to drop submachine guns or pistols in that title.)

The game is also more plot driven, following Delta Force Operator John, who after a mission goes bad in Colombia, is sent in solo infilitration missions to discover who is the mole tipping off Terrorist groups to Delta Force's Operations.

Several of the game's weapons would be recycled for Rainbow Six: Lone Wolf.

The following weapons appear in the video game Delta Force: Urban Warfare:

Pistols

Para Ordance P-14

The Para Ordance P-14 appears as the game's main handgun, with the same controls as changing the fire mode on other weapons, the suppressor can be freely attached and detached from the weapon.

Para-Ordnance P-14, .45 ACP
Holding the Para Ordance P-14.
A side view of the P-14 as seen via crawling.
Holding the Para Ordance P-14 with no suppressor.
A side view of the P-14 as seen via crawling with no suppressor.
The P-14 in a cutscene.


Submachine Guns

IMI Uzi

The IMI Uzi loaded with 25-round magazines appears as the most common weapon used by enemies.

IMI Uzi - 9x19mm
Holding the Uzi.
Crawling with the Uzi.
The world model of the Uzi.

Heckler & Koch MP5

An unknown model of the MP5 appears as one of the submachine guns.

Heckler & Koch MP5A5 - 9x19mm


Assault Rifles

Colt XM4 Carbine

The series mainstay Colt XM4 Carbine, it is called the "M4 " and is always equipped with an M203 as usual for the series.

Colt XM4 Carbine - 5.56x45mm
M203 grenade launcher - 40x46mm
The M4, the gas in the window is the result of a Tear Gas M203 round being used to capture a target in the first mission.
A side view of the M4.

Sniper Rifles

Barrett M82A1

The Barrett M82A1 appears with a suppressor and a night vision scope for Sniper Scope-style sniping sections.

Barrett M82A1 - .50 BMG.
Holding the M82A1 in-game.
The Night Vision scope.
The Barrett in a cutscene.


Galil Sniper Rifle

The Galil Sniper Rifle appears as the weapon of enemy snipers in the sniping sections.

IMI Galil Sniper - 7.62x51mm NATO
The Night Vision scope.


Explosives

C4

C4 appears as a placable explosive, the player must place a detonator near C4 to be able to detonate it. (Via pressing X to enter a special mode where the other face buttons are used to remotely detonate the C4 individually.)

C4 Placed on a wall.
Placing a Detonator next to the C4 so it can be remotely detonated.

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