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Difference between revisions of "User:Samz/Sandbox"
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''Delta Force: Urban Warfare'' is a console spin-off in the Delta Force series developed by Rebellion. | ''Delta Force: Urban Warfare'' is a console spin-off in the Delta Force series developed by Rebellion. | ||
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Instead of large battles, the game is about solo infiltiration missions, with an in-depth stealth system, especially for the PS1. (The player can start leaving blood trails if hurt, allowing enemies to track the player, guards can enter a MGS-style searching mode if the player is caught and the player can drag bodies as well as throw their knife as an alterantive attack.) | Instead of large battles, the game is about solo infiltiration missions, with an in-depth stealth system, especially for the PS1. (The player can start leaving blood trails if hurt, allowing enemies to track the player, guards can enter a MGS-style searching mode if the player is caught and the player can drag bodies as well as throw their knife as an alterantive attack.) | ||
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+ | While the game gave the player more actions than even the PC titles, this came at a cost of an awkward control scheme. (For instance, pressing L2 leans left, double tapping it has the player do a short dodge-hop to the left, pressing it while holding Triangle changes fire mode and holding Square while pressing L2 switches weapons, even the relatively basic action of reloading, requires holding Triangle and then pressing R1.) | ||
The game also is the only Delta Force game to allow the player to pick-up enemy weapons "fully" as [[Delta Force: Land Warrior]] would only let the player pick up enemy primary weapons. (As the player is unable to drop submachine guns or pistols.) | The game also is the only Delta Force game to allow the player to pick-up enemy weapons "fully" as [[Delta Force: Land Warrior]] would only let the player pick up enemy primary weapons. (As the player is unable to drop submachine guns or pistols.) | ||
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+ | The game is also more plot driven, following Delta Force Operation John, who after a mission goes bad in Colombia, is sent in solo infilitration missions to discover who is the mole tipping off Terrorist groups to Delta Force's operaitons. |
Revision as of 00:05, 26 April 2023
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Beretta 92FS
The Beretta 92FS appears, holding 6 shots and be able to be loaded with subsonic (Quieter than normal rounds but still audible) and silent (Enemies can't hear them at all) rounds as well as regular ammo.
Shotgun
An unknown shotgun appears as the shotgun of the game.
IMI Uzi
The IMI Uzi appear as the "Machine Gun" and holds 18 bullets in a magazine.
Sniper Rifle
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Pistol
Desert Eagle
A Desert Eagle appears chambered inaccurately in 9mm as the sole handgun of Aftershock.
Submachine Guns
Micro Uzi
A Micro Uzi appears as one of the Submachine Guns available.
Shotguns
Franchi SPAS-12
The Franchi SPAS-12 appears as one of the two shotguns in Aftershock.
SPAS 15
The Franchi SPAS-15 appears as the second shotgun and is capable of burst fire.
Explosives
F-1 Grenade
A Grenade heavily based on the F-1 hand grenade appears as the "Fragmentation Grenade".
M26 Grenade
A Grenade heavily based on the M26 hand grenade appears as the "Phosphorus Grenade".
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Delta Force: Urban Warfare is a console spin-off in the Delta Force series developed by Rebellion.
Instead of large battles, the game is about solo infiltiration missions, with an in-depth stealth system, especially for the PS1. (The player can start leaving blood trails if hurt, allowing enemies to track the player, guards can enter a MGS-style searching mode if the player is caught and the player can drag bodies as well as throw their knife as an alterantive attack.)
While the game gave the player more actions than even the PC titles, this came at a cost of an awkward control scheme. (For instance, pressing L2 leans left, double tapping it has the player do a short dodge-hop to the left, pressing it while holding Triangle changes fire mode and holding Square while pressing L2 switches weapons, even the relatively basic action of reloading, requires holding Triangle and then pressing R1.)
The game also is the only Delta Force game to allow the player to pick-up enemy weapons "fully" as Delta Force: Land Warrior would only let the player pick up enemy primary weapons. (As the player is unable to drop submachine guns or pistols.)
The game is also more plot driven, following Delta Force Operation John, who after a mission goes bad in Colombia, is sent in solo infilitration missions to discover who is the mole tipping off Terrorist groups to Delta Force's operaitons.