Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Difference between revisions of "Terminator: Resistance"
(→"Remington Shotgun": Some text and screenshots added.) |
Spartan198 (talk | contribs) |
||
Line 55: | Line 55: | ||
=="M16 Rifle"== | =="M16 Rifle"== | ||
− | + | A composite [[M16 rifle series|M16]] appears in the game, with a 30-round magazine capacity while being restricted to fully-automatic fire, and is the second firearm that the player must obtain. The in-game version sports a retractable buttstock, a quad rail with two rail covers, and an unusable (and anachronistic) AN/PEQ-15 laser module. This combination of features was not standard-issue for M16 rifles in real-life 1997 (the year Judgment Day occurred in the ''Terminator'' timeline), suggesting that either American firearms development continued after the nuclear holocaust (rather unlikely) or that the M16s ingame are in fact [[M16A4]]s with full-auto lowers and replaced buttstocks. Colin the Scavenger and Ryan the Mechanic from the Scavengers' group are seen to use these weapons during the first level of the game. Jennifer the Scavenger also uses one during Skynet's attack on the Metro station. | |
− | The M16 | + | The M16 rifle is available for 200 TRUs at the Scavengers' supply locker, or for 600 TRUs at the Resistance Shelter Armoury. |
− | [[Image:TRes_-_PC_-_3PV_-_M16_Rifle_(Colin).jpg|thumb|none|600px|The first M16 | + | [[Image:TRes_-_PC_-_3PV_-_M16_Rifle_(Colin).jpg|thumb|none|600px|The first M16 to be seen in the game is in the hands of Colin the Scavenger, a character as gruff as he is experienced.]] |
− | [[Image:TRes_-_PC_-_3PV_-_M16_Rifle_(Initial_Location).jpg|thumb|none|600px|The first M16 | + | [[Image:TRes_-_PC_-_3PV_-_M16_Rifle_(Initial_Location).jpg|thumb|none|600px|The first M16 that can be used by the player is hidden inside a storeroom in the Scavenger group's new hideout.]] |
− | [[Image:TRes_-_PC_-_FPV_-_M16_Rifle_(Buttstock_Detail).jpg|thumb|none|600px|An M16 | + | [[Image:TRes_-_PC_-_FPV_-_M16_Rifle_(Buttstock_Detail).jpg|thumb|none|600px|An M16 can also be seen inside the Resistance Shelter Armoury. From this angle it is possible to see the retractable buttstock in better detail.]] |
[[Image:TRes_-_PC_-_FPV_-_M16_Rifle.jpg|thumb|none|600px|Jacob Rivers exploring the abandoned Warehouse District of Los Angeles, M16 Rifle in hand.]] | [[Image:TRes_-_PC_-_FPV_-_M16_Rifle.jpg|thumb|none|600px|Jacob Rivers exploring the abandoned Warehouse District of Los Angeles, M16 Rifle in hand.]] | ||
− | [[Image:TRes_-_PC_-_FPV_-_M16_Rifle_(Sprinting_Pose).jpg|thumb|none|600px|Sprinting with the M16 | + | [[Image:TRes_-_PC_-_FPV_-_M16_Rifle_(Sprinting_Pose).jpg|thumb|none|600px|Sprinting with the M16 gives a better view of its side.]] |
− | [[Image:TRes_-_PC_-_FPV_-_M16_Rifle_(Too-Close_Pose).jpg|thumb|none|600px|Too close to an abandoned car to use the M16 | + | [[Image:TRes_-_PC_-_FPV_-_M16_Rifle_(Too-Close_Pose).jpg|thumb|none|600px|Too close to an abandoned car to use the M16, Jacob Rivers gives us a better view of the laser sight.]] |
− | [[Image:TRes_-_PC_-_FPV_-_M16_Rifle_(Iron_Sights).jpg|thumb|none|600px|While in a Resistance outpost's classroom, Jacob Rivers takes the last lesson to heart and gives us a view of the rifle's iron sights. Like the Uzi in this game, the rear sight of the M16 | + | [[Image:TRes_-_PC_-_FPV_-_M16_Rifle_(Iron_Sights).jpg|thumb|none|600px|While in a Resistance outpost's classroom, Jacob Rivers takes the last lesson to heart and gives us a view of the rifle's iron sights. Like the Uzi in this game, the rear sight of the M16 has an unrealistically wide aperture.]] |
− | [[Image:TRes_-_PC_-_FPV_-_M16_Rifle_(Firing).jpg|thumb|none|600px|Jacob Rivers fires his M16 | + | [[Image:TRes_-_PC_-_FPV_-_M16_Rifle_(Firing).jpg|thumb|none|600px|Jacob Rivers fires his M16 at a distant Armoured Drone. The unrealistically-shaped muzzle flash here is shared by several other in-game ballistic weapons.]] |
− | [[Image:TRes_-_PC_-_FPV_-_M16_Rifle_(Reloading).jpg|thumb|none|600px|After destroying Skynet's Plasma Storage in the Warehouse District, Jacob Rivers takes a moment to reload his M16 | + | [[Image:TRes_-_PC_-_FPV_-_M16_Rifle_(Reloading).jpg|thumb|none|600px|After destroying Skynet's Plasma Storage in the Warehouse District, Jacob Rivers takes a moment to reload his M16, revealing that it only has two positions for safe and semiautomatic, when it should have at least three for safe, semi, and fully-automatic; as if that wasn't enough, it is also set to the former of these.]] |
− | [[Image:TRes_-_PC_-_FPV_-_M16_Rifle_(Iron_Sights_Silverfish).jpg|thumb|none|600px|Jacob Rivers sights up some rolling Silverfish in the distance with his M16 | + | [[Image:TRes_-_PC_-_FPV_-_M16_Rifle_(Iron_Sights_Silverfish).jpg|thumb|none|600px|Jacob Rivers sights up some rolling Silverfish in the distance with his M16.]] |
− | [[Image:TRes_-_PC_-_3PV_-_M16_Rifle_(Jennifer).jpg|thumb|none|600px|Jennifer using her M16 | + | [[Image:TRes_-_PC_-_3PV_-_M16_Rifle_(Jennifer).jpg|thumb|none|600px|Jennifer using her M16. As can be seen in this screenshot, her M16 is poorly placed to the point that the magazine is clipping through her left hand and the buttstock is not actually in contact with her right shoulder.]] |
==Remington 870== | ==Remington 870== |
Revision as of 23:15, 25 April 2020
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Terminator: Resistance for current discussions. Content is subject to change. |
|
The following weapons are used in the video game Terminator: Resistance:
WARNING! THIS PAGE CONTAINS SPOILERS!
Overview
Ballistic Weaponry
Note: As was the case in the first two Terminator films, ballistic weaponry in this game cannot harm Terminators of any type, nor can they harm the Hunter Killer (HK) vehicles or the T-47 combat walkers. Also, all ingame ballistic weapons (with the exception of the M1911 Pistol) lack chambering animations while reloading, and are never seen to eject spent shell casings while firing.
M1911 Pistol
The M1911 Pistol is the first firearm available to the player within the game, and also the first firearm that the player must obtain. It has a nine-round magazine capacity, sports an odd two-dot sighting system (see below), and uses ingame Small Caliber Ammunition. The M1911's low stats and limited magazine capacity more or less restrict its use to the tutorial level or being an emergency sidearm in later levels. However, it is also the only firearm in the game to feature a hammer-cocking animation and a slide-racking animation, as similar animations are missing from other ingame guns. It is also the most accurate firearm in the game when not using iron sights, which is somewhat unrealistic since as a handgun it lacks the additional points of contact a long gun would possess for more accuracy. No NPCs use the M1911 Pistol ingame, but several NPCs do sport pistol-scale holsters that are always depicted as empty, implying that they were originally going to be equipped with the handgun.
The M1911 Pistol is available from the Scavengers' supply locker for a meager 50 TRUs, or 150 TRUs from the Resistance Shelter Armoury.
Uzi
The Uzi in its full-size submachine gun configuration appears in the game, referred to ingame as the "Uzi SMG." Dealing slightly more damage than the M1911 Pistol, the ingame Uzi has a magazine capacity of 30 rounds of Small Caliber Ammunition and is restricted to fully-automatic fire. No NPCs use it ingame. It also sports an extendable metal stock that cannot be extended. Whether the ingame Uzi is open bolt or closed bolt cannot be determined as the weapon lacks any sort of charging animation for this weapon. Its presence in the game is clearly a reference to the Uzi's appearance in the first film of the series.
The Uzi can be obtained for free in the first level if the player makes a certain choice; otherwise, it is available from the Scavengers' supply locker for 100 TRUs, or from the Resistance Shelter's Armoury for 300 TRUs.
"M16 Rifle"
A composite M16 appears in the game, with a 30-round magazine capacity while being restricted to fully-automatic fire, and is the second firearm that the player must obtain. The in-game version sports a retractable buttstock, a quad rail with two rail covers, and an unusable (and anachronistic) AN/PEQ-15 laser module. This combination of features was not standard-issue for M16 rifles in real-life 1997 (the year Judgment Day occurred in the Terminator timeline), suggesting that either American firearms development continued after the nuclear holocaust (rather unlikely) or that the M16s ingame are in fact M16A4s with full-auto lowers and replaced buttstocks. Colin the Scavenger and Ryan the Mechanic from the Scavengers' group are seen to use these weapons during the first level of the game. Jennifer the Scavenger also uses one during Skynet's attack on the Metro station.
The M16 rifle is available for 200 TRUs at the Scavengers' supply locker, or for 600 TRUs at the Resistance Shelter Armoury.
Remington 870
The Remington 870 appears in the game, as the "Remington Shotgun." It has a tube magazine capacity of seven rounds, and like the real deal can only fire once every time the pumping animation is complete. As with many video game shotguns, its projectiles disappear past 10 metres or so and have a very wide and unrealistic spread when fired. Like the rest of the game's ballistic weaponry, the Remington 870 cannot damage Terminators, but it can knock them down for a short time if enough hits are scored, which is a reference to the first film in the series.
The Remington 870 can be found free of charge in a gun store in the Warehouse District level, or in the trunks of cop cars scattered throughout some of the game's levels. Otherwise, it can be purchased for 150 TRUs from the Scavengers' supply locker, or 450 TRUs from the Resistance Shelter Armoury.