Uncharted: Drake's Fortune
Uncharted: Drake's Fortune is a 2007 Playstation 3-exclusive third-person action game developed by Naughty Dog and published by Sony as one of the console's launch titles. Heavily inspired by the Indiana Jones movies, it follows the escapades of roguish fortune/treasure hunter Nathan Drake, a young man who claims to be descended from the illegitimate child of Sir Francis Drake. Together with his friend Victor Sullivan and a determined reporter, Elena Fisher, Nathan sets out to discover Sir Francis' lost treasure, quickly identified as the true form of the legendary El Dorado. However, sinister forces are also interested in the ancient treasure, and it soon transpires that El Dorado itself may not be all it seems.
In October 2015, a full HD edition of all three PS3 Uncharted games was released for the PS4. Called Uncharted: The Nathan Drake Collection, it runs in 1080p resolution at 60 frames per second, unlike the original games that run in 720p at 30 FPS. It also includes an assortment of smaller changes and the addition of a photo mode, which allows the player the pause the game at any time and take screenshots. Screenshots from the HD edition in this article will be marked with HD.
With the exception of these additions, the actual games are still the same, no new content has been added.
The following weapons appear in the video game Uncharted: Drake's Fortune:
The hammer on all pistols and the two revolvers are always in DAO mode, something only the Model 629 and Anaconda can actually be used in.
Drake's primary sidearm is a Makarov PM until he switches to the Berreta 92FS later in the game. He keeps a case of four pistols on his boat, one of which he loans to reporter Elena Fisher, who states using it is "like a camera. Just point and shoot." It properly holds 8 rounds in its magazine, and from what it appears, it looks like the 1971 standard military model.
Beretta 92FS Brigadier Inox
Elena, the reporter, favors a Beretta 92FS Brigadier Inox throughout the game. In the game, it is equipped with Hogue wrap-around grips and black controls. It is also the primary sidearm of Navarro's mercenary forces. It is later acquired Drake and he uses it throughout the game after that point, replacing the Makarov PM. It correctly holds 15 rounds in its magazine.
Gabriel Roman uses a 4-inch barrelled Colt Anaconda, which he keeps holstered for most of the game. The weapon looks like a snub-nose revolver because the bottom and back of the frame and the grip is scaled up, and are much too large relative to the rest of the frame, the cylinder and the barrel. This weapon can never be used by the player.
Smith and Wesson Model 629 Classic
The Smith & Wesson Model 629 Classic is used in game with wood grips. Called the "Wes-44," this is Victor Sullivan's primary sidearm.
IMI Desert Eagle Mark VII
The Desert Eagle Mark VII (distinguished by the in-game model's lack of scope mounts, though it incorrectly has tall cocking serrations, higher than even those of a Mark XIX) appears in game as the "Desert 5" suggesting it is the .50 AE version (considering its 7-round capacity and it's superior stopping power over the Model 629, it's probably intended to be the .50 AE version). Eddie Raja uses a custom, gold plated version with ivory grips inlaid with a dragon design. Mercenaries use this later in the game, usually with a visible laser, though the laser is unusable by the player (where the laser actually comes from is a mystery, as there is no laser module on the gun). It is effectively a replacement for the 629 Classic whenever it is available, doing more damage with a faster rate of fire and slightly higher capacity.
IMI Micro Uzi
The IMI Micro Uzi appears in game as the "Micro 9mm". It is mostly used by the pirates, and is usable in the pistol slot. Despite using a stock "pew" suppressed gunshot sound, the Micro Uzi does not have a suppressor and does not count as suppressed. It correctly holds 20 rounds in the short Uzi magazine it's modeled with.
MP40 submachine guns with the folding stocks removed were left behind in a German bunker and somehow work just fine after 60+ years without being maintained. Probably the most powerful gun in the game in terms of total damage output. It incorrectly holds 35 rounds instead of 32 (usually down-loaded to 30 for reliability).
AK-47s are used by Eddie Raja's pirates as their standard rifle. Incorrectly holds 32 rounds instead of 30.
Colt Model 653
The "M4 Carbine" in the game is actually a Colt Model 653, distinguished by the non-detachable carry handle, lack of a step in the barrel for mounting an M203, and lack of a brass deflector, though it's fitted with a more modern 6 position collapsible stock. It features an oddly long and thin flashlight secured underneath the handguard with what seem to be thick elastic bands. They are are used by the better equipped mercenaries working for Navarro and Roman as their standard rifle. The Model 653 is incorrectly shown holding 32 rounds in a 30-round STANAG magazine. It shares its reload animation with the AK-47, meaning Drake will "pull" on the right side of the rifle as if it had a AK-style charging handle, which it doesn't.
Mossberg Maverick 88
The Mossberg Maverick 88 is used mainly by Raja's pirates. In-game it is named "Moss 12". It appears to have wood grip panels on the plastic pistol grip and a matte stainless barrel and mag tube. It holds 6 rounds, which is one more than what the tube magazine can actually hold.
The SPAS-12 appears in-game as the "SAS 12", it is used by Navarro's mercenaries and by Navarro during the final battle. It is only usable in pump-action mode. It is shown with a capacity of 8 rounds despite being the short-barrel version, though the HUD icon shows it full-length with the stock folded. In-game, the stock is not on the weapon at all.
Hybrid SVD / PSL sniper
Named "Dragon Sniper", this rifle is a hybrid of the SVD Dragunov and the PSL Sniper Rifle; the model is similar to the SVD overall, but has no space between the magazine and the front of the trigger guard. The weapon uses a 10-round SVD magazine which only actually contains 5 rounds in the game.
M79 Grenade Launcher
The M79 grenade launcher is commonly used by enemies; it uses a pistol grip so it can share handling animations with the shotguns, though it has its own reload; if reloaded while standing, Drake uses the gun's recoil to flip it vertical and drops the spent casing over his shoulder. It is effectively a rocket launcher rather than a grenade launcher, with a near-flat trajectory. Enemies use it with increasing frequency as the game goes on.
During the first jetski-driving section in Chapter Eight, Nathan is too busy driving to use his weapons and the player instead controls Elena if they want to shoot; she has somehow gained the ability to fire the M79 one-handed, has infinite ammunition, and never has to reload it.
M67 Hand Grenade
The M67 hand grenade is called the "Mk-ND1 grenade" and is the only type used in the game. Due to being a first-generation PS3 game, a motion sensor gimmick is assigned to the grenades when Drake uses them, with the aim line being adjusted by tilting the controller rather than using the stick as in the later games.
During the seventh chapter "Out of the Frying Pan," Drake takes control of an AGS-17 mounted on the back of a jeep as Elena drives. The AGS-17 has the mysterious ability to function as both a bullet-firing machine gun and a grenade launcher, with both modes having infinite ammo.
The Browning M1919 is seen mounted throughout the game. As it often is in video games, the M1919 never has to be reloaded and it has infinite ammo, it doesn't even over-heat during sustained fire.