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They Hunger

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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They Hunger (1999)

They Hunger is a survival-horror modification for the first-person shooter game Half-Life developed by Black Widow Games, consisting of three episodes and initially released in 1999, with the second and third entries being released in 2000 and 2001 respectively. It was one of the first fan-made Half-Life mods ever made, being distributed by the PC Gamer magazine and also ported to the Sega Dreamcast, being a well-known and well-regarded mod within the Half-Life mod community to this day.

The plot revolves around an unnamed writer in 1950's America traveling to the countryside in order to take a vacation and seek inspiration for his next work. After crashing his car due to a mysterious thunderstorm, he gets stranded in a small town overran with zombies, having to survive and find a way to escape.

The following weapons appear in the video game They Hunger:


Beretta 92FS Inox

The Beretta 92FS Inox appears as the game's 9mm pistol; it should be noted that it is merely a 92FS Inox texture on Half-Life's Glock 17 model, sharing its shape, capacity and other stats (interestingly enough, the Beretta 92FS would appear in Half-Life through the HD pack released in 2005). The player can attach a suppressor on the gun to increase accuracy or detach it to increase rate of fire.

Like a lot of the weapons featured in the game, it is anachronistic for its 1950's setting since the Beretta 92 wouldn't be available until the 1970's, and the 92FS Inox until the 1990's.

The weapon's texture is taken from another Half-Life mod, Action Half-Life, where in that mod it had a proper model instead of reusing the Glock's.

Beretta 92FS Inox - 9x19mm Parabellum
World model render of the 92FS Inox with the suppressor attached.
The Beretta 92FS Inox as seen in the game. Its blocky shape is a dead giveaway of the pistol's origins.
Reloading it. An extremely blurry Beretta logo can be seen in the center of the grip.
Reloading it with the suppressor attached.
Detaching the suppressor.

Taurus Millennium Pro PT145

A Taurus Millennium Pro PT145 with a blue frame and an odd green slide appears in the game, referred to in the Episode 3 readme file as the "Taurus PT145T Handgun". It correctly holds 10 rounds of its own ammo and is more powerful than the 9mm pistol (on par with the PT145's .45 ACP chambering). The Taurus is only seen in Episode three, and is used rather briefly before the player gets stripped of their weapons, never seen again afterwards.

Highly anachronistic, even for the game's own release date since the Taurus PT145 was only introduced in 2005.

Taurus Millennium Pro PT145 Stainless - .45 ACP
The (extremely low-detail) world model of the Taurus PT145.
Drawing the Taurus PT145. The player character always racks the pistol's slide when doing so.
The playing character holding the PT145. Note the ejection port on the opposite side; this is due to the weapon being modelled for a left-handed perspective. The markings at the end of the slide are also mirrored, but they aren't very visible in this shot.
Reloading; all of the PT145's animations are recycled from early versions of Counter-Strike. The Taurus logo can be seen in the grip, which is also mirrored.

Colt Python

The Colt Python is another weapon brought from Half-Life, appearing completely unchanged. The corrupt Sheriff Chester Rockwood, one of the game's antagonists, has one but is never seen unholstering it.

Colt Python with 6" Barrel and nickel finish and 3rd generation grip - .357 Magnum
The player character holding the Colt Python.
Inspecting the revolver while fiddling with the hammer.
Reloading it by shaking the spent casings off the cylinder due to the lack of an ejector.
The Colt Python in Sheriff Rockwood's holster.

Kimel AP-9/Intratec TEC-9 Hybrid

A Kimel AP-9/Intratec TEC-9 hybrid appears as a submachine gun, having an incorrect 40 round capacity and firing fully automatic with the primary fire and in three round bursts with the secondary fire. It does more damage than the game's HK91, but has heavy recoil when firing full auto and is quite inaccurate. It also uses its own ammo; given the fact that the Beretta (and the game's HK91) both use 9x19mm, as do both of the weapons upon which the in-game SMG was based, this is rather strange. According to the mod's developers, the model was made exclusively for They Hunger by Minh Le (a.k.a. Gooseman), one of Counter-Strike's original developers. Its model in the game files refers to it as an AP-9, while its textures are based on a photograph of a TEC-9.

Anachronistic since both the AP-9 and TEC-9 were only introduced in the 1980's.

AA Arms/Kimel Industries AP-9 Pistol - 9x19mm Parabellum
Intratec TEC-9 - 9x19mm Parabellum
World model render of the AP-9. Note the lower receiver from TEC-9 and the upper from AP-9.
The AP-9 in the hands of the player character.
Reloading the AP-9. Note the untextured opening in the magazine.


Heckler & Koch HK91A2

A full-auto converted Heckler & Koch HK91A2 appears as a replacement for the Heckler & Koch MP5 in Half-Life, sharing the same 9mm ammo as the pistol and being a common sight; it is a rather inappropriate replacement, being a full-powered battle rifle given the gameplay traits of a submachine gun. Another side effect of this is that, like Half-Life's MP5, it can fire grenades, despite not actually being modeled with a grenade launcher. Additionally, while not technically anachronistic (since the G3 entered production in 1959), no G3 variants would be (legally) imported into the US until 1962. The game's model appears undersized, being somewhere between a G3KA4 and an HK51 in length.

Its model is based on the Heckler & Koch MSG90 from Action Half-Life, though the modifications made to the model no longer make it an MSG90.

Heckler & Koch HK91A2 - 7.62x51mm NATO
The world model of the HK91. It has a strangely silvery muzzle and grip, and a wooden stock similar in shape to the HK21E's (a remnant of the original MSG90 model); more bafflingly, it also appears to have a wooden trigger guard.
The HK91's draw animation. Note the HUD; like Half-Life's MP5, it features a 50-round capacity in what looks to be a 30-round magazine; it also lacks sights for some reason.
The player character holding the HK91 while Vlad the Impaler creeps around the corner. The gun's muzzle is also pointed slightly to the left of the crosshair.
Having dealt with Vlad, the player character reloads the HK91; note that the safety is on.

Heckler & Koch G36

The Heckler & Koch G36 appears as a powerful sniper rifle, holding 5 rounds and firing fully automatic when unscoped and semiautomatic when scoped. The model in Episodes 1 and 2 is taken directly from Team Fortress Classic, while the model seen in Episode 3 is a proper and more high-quality one.

Anachronistic since the G36 was only introduced in the 1990's.

Heckler & Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm NATO
World model render of Episode 1 and 2's G36 and the yellow container in which it is usually found throughout the game.
The G36 sniper rifle from the first two episodes.
Reloading the original G36 simply lowers the weapon whilst a noise plays.
The G36's scope view and a zombie about to get sniped. The scope view is identical in all of the Episodes.

Heckler & Koch G36KV

The model in Episode 3 is of a G36KV, as noted by its quad-vent handguard and singular optical sight.

Heckler & Koch G36KV with export optical sight - 5.56x45mm NATO
The G36KV sniper rifle from the third episode. Note the large HK logo on the scope. Like the PT145, the G36 also has a left-handed ejection port, likely for the same reasons mentioned there.
Pulling the bolt on the G36KV. Note that the player character pulls the bolt itself and not the charging handle; this is due to it using animations lifted from an early version of Counter-Strike's SIG SG 552.
The Episode 3 box for the G36. The rifle featured on this box as well as its HUD icon are of rather generic-looking rifles.


Generic Shotgun

A nondescript pump-action shotgun is a common weapon in the game. The world model is crude (though the diamond pattern in the pump is similar to one found in a Winchester Model 1912), and the view model is a slightly modified SPAS-12 view model from Half-Life. Like Half-Life, the shotgun is also being capable of firing two shots at once with the secondary fire.

Winchester Model 12 Field Gun - 12 gauge
World model render of the shotgun.
View model of the shotgun. SPAS-12 remnants can be seen such as the heat shield and the overall shape.
Reloading the shotgun; as if Gordon Freeman inserting shells into the SPAS-12's heat shield wasn't enough, here the player character shoves them into its pump.
The shotgun in the hands of a fallen (or rather, impaled) soldier.

Machine Guns

Handheld Minigun

A Handheld Minigun, another weapon taken from Team Fortress Classic, appears in the game as a powerful automatic weapon with fast rate of fire. It uses the same ammo as the 92FS Inox and the HK91, and is only found in Episode 3.

Technically not anachronistic since rotary cannons like the M61 Vulcan have existed prior to the 1950's (though it isn't exactly a minigun), but the concept of a handheld rotary cannon wouldn't exist (or, at least, wouldn't become popular) until the late 1980's and early 1990's, after movies like Predator and Terminator 2: Judgment Day were released. Pedanticism aside, one should arguably not think too hard about a fictional video game minigun in the first place.

Airsoft handheld M134 Minigun - (fake) 7.62x51mm NATO
The minigun held by the player character. Like in TFC, there's a delay when puling the trigger before it starts shooting, as the barrels wind up.
The box that it's found in.

Browning M2HB

A severely stripped-down Browning M2HB machine gun is seen in some sections of the game, such as one involving a battle with an attack helicopter and another one preceding the game's finale. It reuses the Browning M2 model Half-Life, but completely omits its ammo box and shield plates.

Browning M2HB - .50 BMG
The Browning M2HB mounted on a watch tower.
Shooting it. It has some sort of control panel between the grips, for some reason.

General Dynamics GAU-19/A

A heavily compressed General Dynamics GAU-19/A is apparently the rotary cannon used by Sheriff Rockwood during the final boss battle, mounted on his helicopter. It deals great damage and is capable of the destroying parts of the player's own helicopter, leaving them progressively more vulnerable.

Anachronistic since design work on the GAU-19/A only began in the 1980's, with actual production and adoption beginning much later.

General Dynamics GAU-19/A - .50 BMG
The GAU-19/A's side picture can be seen in this shot.
The GAU-19/A's business end facing the player.



Bundles of dynamite replace Half-Life's grenades and function similarly.

A bundle of German WWII-Era dynamite with fuse
View and world models of the dynamite seen in a single shot.


A flamethrower can be used by the player. It essentially functions like the flamethrower from Team Fortress Classic, using the view model of Half-Life's Gluon Gun.

Firing the flamethrower.

Mk. 2 hand grenade

The soldiers that appear in Episode 3 will occasionally make use of Mk 2 hand grenades. They cannot be used by the player and the model is unchanged from Half-Life.

Mk. 2 hand grenade

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