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RoboCop: Rogue City

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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RoboCop: Rogue City
Robocop-rogue-city-cover.cover large.jpg
Official Box Art
Release Date: November 2nd, 2023
Developer: Teyon
Publisher: Nacon
Series: Robocop
Platforms: PC
PlayStation 5
Xbox Series X/S
Genre: First-Person Shooter


RoboCop: Rogue City is the sixth videogame in the RoboCop franchise, set after the events of the second film and leading into RoboCop 3. Developed by Polish company Teyon, appropriately known for Terminator: Resistance, and published by French company Nacon. The game lets players take control of cyborg of Officer Alex James Murphy known as RoboCop as he takes on a new mass crime wave throughout Old Detroit. The game is primarily a shooter it has open world and RPG elements, such as allowing the player different dialogue options when questioning suspects or purchasing upgrades from a skill tree.



The following weapons appear in the video game RoboCop: Rogue City:


Overview

As the titular character of RoboCop, the player always has his Auto 9 available with infinite ammo. Enemies can drop weapons that can be picked up by RoboCop, and there are also mounted weapons on certain levels that can be used. The game features an RPG attribute system that can further enhance weapon functionality, such as increased ricochet, increased blood splatter, different firing modes, and so on.

Pistols

Beretta 93R "Auto 9"

RoboCop's primary weapon is his trusty modified Beretta 93R "Auto 9", always available and located within the internal storage bay inside his right leg.

Beretta 93R "Auto 9" - 9x19mm
Upon seeing hostile thugs, Robocop immediately unholsters his Auto 9.
Scanning the lobby of the Channel 9 studio for more punks.
Aiming with the Auto 9 involves a slight zoom in along with the HUD singling out skezzed out criminals.
Reloading from an empty magazine, the slide locked back.
Inserting a fresh magazine.
Robocop racks the slide, chambering a round from the new magazine.
Reloading mid-magazine.

SIG-Sauer P226R

The SIG-Sauer P226R is used by low level criminals. Referred to in-game as "Pistol 9mm".

SIG-Sauer P226R with wood grips - 9x19mm
A SIG-Sauer P226R left on the ground by a dispatched enemy.
Holding a P226R confiscated from its former owner.
Aiming the handgun in a similar fashion to the Auto 9.
Reloading mid-magazine.
Reloading from an empty magazine.
Inserting new magazine.
Racking the slide.

Desert Eagle

A Desert Eagle with some visual alterations is dropped by biker gang enemies. Chambered in .44 Magnum.

Magnum Research Desert Eagle Mark VII with nickel finish - .44 Magnum
The Desert Eagle laid out on a bench in the Metro West Police Station firing range.
RoboCop holding a Desert Eagle after painting the walls with a hapless biker. Note the lack of slide serrations.
Aiming down the sights. This is the only handgun where RoboCop will actually make an attempt at lining up the front and rear sights.
Reloading mid-magazine.
Reloading from empty, with the slide locked back.
Racking the slide.

Submachine Guns

Uzi

The IMI Uzi is used by low level enemies. Referred to in-game as the "Micro SMG".

IMI Uzi with buttstock collapsed - 9x19mm
The IMI Uzi's world model.
RoboCop holding an Uzi.
Reloading the Uzi. The game depicts the Uzi as being closed bolt, with a reciprocating charging handle.
Racking the charging handle. The bolt is static during this animation.

Intratec TEC-9

Called Tek in game the TEC-9 can first be found in a Torch Head chop shop during Stolen Vehicle mission.

Intratec TEC-9 - 9x19mm
Robo holds his Tec 9.
Robo inspects the right side of the Tec.
Reloading.
Charging.

Shotguns

Mossberg 500/590 Bullpup

A Mossberg Bullpup shotgun is available as a bonus item for buying the "Alex Murphy" DLC edition of the game. Referred to as the "OCP Shotgun".

Mossberg 590 Bullpup with 20" barrel and extended tube - 12 gauge
The Mossberg shotgun on the ground.
RoboCop wielding his shotgun in the basement of an arcade.
Aiming down the sights.
RoboCop thumbing fresh shells into the magazine tube.
Working the pump after loading up a depleted magazine tube.

Mossberg 5500

The Mossberg 5500 with a cut down barrel and pistol grip is used by members of a biker gang. Referred to in-game as the "Combat Shotgun".

Mossberg 5500 semi-auto shotgun with heat-shield and pistol grip - 12 gauge
The Mossberg on the ground.
RoboCop holding the Mossberg 5500 with one hand.
When aiming, RoboCop will bring up the gun to use its front bead.
Loading up the magazine tube. Unlike the Mossberg Bullpup, there is no charging animation upon reloading from empty.
The Mossberg making an appearance in a cutscene.

SPAS 12

Called Combat Shotgun J12 in game the SPAS 12 has a incorrect 9 rounds capacity with 16 reserve. It is Used by Juggernaut Mercenaries and can be first found in the OCP correctional facility armory during Armory Break-In.

Franchi SPAS-12 - 12 gauge
The three amico SPAS 12's hang on a rack in the OCP armory.
RoboCop with his own SPAS 12.
RoboCop inspects his SPAS 12.Note the shell clipping through.
RoboCop checks the right side of his shotgun.
RoboCop reloads the SPAS.
RoboCop pumps the SPAS.
Aiming down sights.

Rifles

AK pattern rifle

A rifle made of a mish-mash of AK parts is used by certain enemies. Referred to as the "Assault Rifle 74" in-game.

AKM - 7.62x39mm
IMI Galil ARM chambered in 7.62x51mm NATO. Note the thicker, straight box magazine.
The world model of the Franken-AK. Note the resemblance to the 7.62x51 Galil in the straight stamped metal magazine, the AKM style slant compensator, 45 degree gas block, bakelite pistol grip and ribbed dust cover.
RoboCop holding the rifle in the offices of the Channel 9 studio.
RoboCop will shoulder and aim down the sights of long arms such as rifles and shotguns.

Heckler & Koch G3

An early model G3 with slimline wooden handguard and stock is wielded by some of the biker gang enemies. The in-game model has the rear sight of a HK21E.

Early Heckler & Koch G3 rifle with wooden furniture, later muzzle device, and drum rear sight - 7.62x51mm NATO
Heckler & Koch HK21E - 7.62x51mm NATO
RoboCop holding a G3.
Aiming with the G3. Note that unlike other rifles in-game, RoboCop will ignore the iron sights in favor of a slight magnification effect, like the handguns.
Reloading the rifle.
Working the charging handle to chamber a new round from the fresh magazine.

Steyr AUG

Called Assault Rifle RBS the Steyr AUG appears as a early scoped weapon used during the Steel mill (Right before the player can get a M82 making this weapon partially irrelevant). 30 round capacity with a 60 round reserve. The AUG has "Omni Consumer Products" on side of rifle, implying the weapon is either a licensed copy made by Omni or that Steyr does not exist in the Robocop universe. RoboCop uses a "HK slap" during the reload. Detroit SWAT team use the rifle.

Steyr AUG - 5.56x45mm
An AUG leaning against a wall.
Robo holds a AUG.
Charging the AUG.
Charging the AUG.
Using the scope. Using the same reticle as the M82 and G11.

Heckler & Koch G11 K2

Called the Assault Rifle RBS MkII in game it is first found at the OCP correctional facility during the mission Wendell's Confession and is used by the formers Mercenaries. The weapon has been heavily modified to appear more futuristic but ultimately uses the same mechanism. The weapon has 30 round with 60 reserve ammo. As opposed to the real G11 the RBS MkII is fully automatic.

Heckler & Koch G11 K2 - 4.73x33mm
Robo finds a G11 on the ground.
Robocop holds the G11.
Robocop inspects the left side of the rifle.
Robocop inspects the right side of the rifle.
Robocop reloads the G11s distinctive magazine.
Robocop winds up his G11.
Robocop uses the G11s scope. It uses the same reticle as the Barret M82

Sniper Rifles

Barrett M82

An early model Barrett M82 is used by enemy snipers, and is available as a weapon pickup placed throughout certain environments.

Original/Early Specification Barrett M82 - .50 BMG
An M82 discarded on the ground.
The "sniper" enemy variant introduced in a short cutscene.
RoboCop with an M82, scanning an abandoned Detroit steel mill.
Looking through the M82's scope.
Swapping magazines.
There is no chambering animation on reloading from a fully depleted magazine.

Machine Guns

M60/M2HB Hybrid

A 'Heavy Machine Gun' is seen in-game, used in emplacements by enemies, however RoboCop can tear these off their mounts and wield them by hand. The weapon is an amalgamation of the stock and receiver of an M60 and the barrel of an M2HB - The barrel features foregrips mounted on the sides of the heatshield, as well as an M60 front sight. Each machine gun also has an attached ammo box that reads '50 CRTG (cartridges) 50 CAL INK M9 PROPERTY OF DETROIT POLICE'. RoboCop can only carry 100 rounds in the weapon with no reserve, however if he expends any ammunition and happens to pick up more it will be added into his reserve.

M60 machine gun with bipod extended - 7.62x51mm NATO
Browning M2HB on M3 tripod - .50 BMG (12.7x99mm NATO)
A 'Heavy Machine Gun' seen on a machine gun emplacement.
The Heavy Machine Gun on the floor.
RoboCop with a Heavy Machine Gun in hand.
RoboCop checks the Heavy Machine Gun's right hand side.
Aiming down the sights.
RoboCop cocks his Heavy Machine Gun.
RoboCop reloads his Heavy Machine Gun.

Grenade Launchers

Hawk MM1 Grenade Launcher

Special enemy variants called "Grenadiers" use Hawk MM1 grenade launchers. RoboCop can wield these after dispatching their owners.

Hawk MM1 grenade launcher - 40x46mm
The cutscene introducing the "Grenadier" enemy variant.
RoboCop with MM1 in hand.
Aiming with the Hawk MM1.
The Hawk MM1 lying on the ground.

Non Usable Weapons

Smith & Wesson Revolver

A Smith & Wesson Revolver is seen on a screen at the Detroit Police Department.

The revolver seen on the terminal.

Mossberg 500-esque Shotgun

A generic but Mossberg 500 like Shotgun is seen on a brochure at the Detroit Arms Expo.

Mossberg 500AT Shotgun - 12 gauge. Note the wood furniture.
Likely a slight exaggeration.

AR-Pattern Rifle

The silhouette of a AR pattern rifle with a adjustable stock is seen over as the logo for Detroit Arms Expo.

Colt M16A2 - 5.56x45mm
The logo in question.

M134 Minigun turret

At the Detroit Arms Expo non-functioning turrets called "Peace Keeper 400" with M134 Minigun's can be found.

Dillon Aero M134 with flash suppressor - 7.62x51mm NATO.
RoboCops satire is very prevalent throughout the game.

M1911

A 1911 like pistol equipped with a silencer can be seen as an image on a kiosk at the Detroit Arms Expo. Despite this there exist no silenced weapons in-game.

Most resembles the in-game version.
While the pistol appears to be a 1911 it still looks quite different.

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