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From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Receiver (2012)

Receiver is a first-person shooter video game developed by Wolfire Games that attempts to emulate real gun handling. Set in a randomly spawning set of rooms, the player must collect 11 cassette tapes as well as survive various sentry guns and flying taser bots that get more numerous as you collect more tapes.

As stated, the guns in Receiver are portrayed realistically, and feature complex control schemes that lets the player control each individual movable component on the gun, each with a different key press. Cartridges need to be manually inserted into magazines, which need to be manually loaded into the gun, which in turn needs to have its safety manually disengaged, manually chambered by racking on its slide, manually unholstered, and finally manually raised and made ready to fire.

At the start of each game, the player is randomly given a single pistol (from a choice of 3) and some ammo for it. Ammo, cassette tapes, and a flashlight are the only available pickups during the game, and the player will have to learn their gun well to fight through the enemies and complete the objective of collecting 11 cassette tapes.

The following weapons appear in the video game Receiver:

Auto-Ordnance M1911A1

The primary gun in the game, being originally the only gun featured in the game and on all promotional material, is an Auto-Ordnance M1911A1. Found more commonly than the Glock 17 and less than the S&W, the M1911A1 is a very basic weapon. Its light single action trigger is very quick shooting in comparison with the other pistols but suffers a bit from the 8-round magazines.

Auto-Ordnance M1911A1 - .45 ACP.
A player spawns in with a cocked M1911A1.
Sometimes, the gun spawns with its safety on and/or hammer decocked, requiring both to be disengaged/cocked for the gun to work. The player can also manually engage the safety and decock the hammer, though they are completely counterproductive.
The M1911A1's slide pulled back following a brief firefight with some robots.
One of the more special moves is the ability to check the chamber of guns, such as here with the M1911A1.
Since the game doesn't include any sort of ammo count on the HUD, this is very useful to ensure whether your weapon actually has a bullet in the chamber.
The M1911A1 sits in the inventory on the bottom left.
A good look at a fully loaded M1911A1 magazine.

Glock 17

The more uncommon weapon to spawn with is a modified Glock 17. Fitted with an FSSG aftermarket select-fire sear, this makes the Glock 17 the only automatic weapon in Receiver. The rate of fire is on par with a G18 and eats through magazines fast and inflicts a ton of recoil, so it's best to just use it on semi. Besides that, the Glock has the advantage over the Colt of having its large 17 round magazines, though these take longer to load.

1st Generation Glock 17 - 9x19mm.
Glock 17 with select-fire conversion device - 9x19mm. "Glock switches" come in many models and forms, and are regulated as NFA firearms. The conversion device used here is not the FSSG that is featured in Receiver, but most "Glock switches", including the FSSG and the conversion device here, have similar appearances.
A freshly spawned player with a freshly spawned Glock.
The Glock with the slide pulled back, giving us a good look at the modified sear. The hourglass shape projecting out to the right means that it's set on full-auto.
The player peers into his Glock 17's chamber and finds a bullet.
The Glock in the inventory on the bottom left.

Smith & Wesson Model 10

The only revolver in the game and the most common weapon to spawn with is a Smith & Wesson Model 10 with a 5" barrel and wooden grips. The Model 10 benefits from not using magazines or having a safety, as well as a quick single action trigger pull, but also has to have stuck shell cases punched out with the ejector rod, which can take up to 3-4 tries.

Smith & Wesson Model M&P revolver with 5" barrel - .38 Special
The S&W with its fully loaded cylinder opened. As a cosmetic trick, the player can spin its cylinder when it is open.
The S&W cocked and at the ready.
The S&W in the inventory on the bottom left.

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