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From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Official Box Art
Release Date: February 20, 2009
Developer: The Farm 51
Publisher: 1C Company
505 Games
Aspyr Media
Series: NecroVisioN
Platforms: Microsoft Windows
Genre: First-Person Shooter

NecroVisioN: Lost Company (2010)

NecroVisioN is a 2009 FPS videogame set in 1916 during World War I. The player takes the role of Simon Bukner, a young American soldier recently recruited into the British Army. In addition to German soldiers, Simon soon finds himself fighting supernatural forces, including vampires, demons, and zombies found in locations varying from the battlefields of World War I to secret laboratories and underground caverns. The main setting is the battle of the Somme, during which a rumor of a mysterious infection has appeared, which causes all people to turn into a zombie-like state. Later, the game takes the player into two new settings; the underground realm of Vampires, and the demonic realm, Hell.

A prequel entitled NecroVisioN: Lost Company was released in 2010. It features Jonas Zimmerman as the protagonist and shows him fighting against demonic invaders during the war, slowly discovering vampire tech. He eventually fights against a powerful golem, who guards the Shadow Hand, but is corrupted by the demonic powers.

Both games have almost identical weapons and graphics, so weapons from both games will be together on this page - with notes about which game is which, of course.

The following weapons appear in the video game NecroVisioN:


Colt M1911

The Colt M1911 is the standard sidearm for the player character. The player character can use two Colt M1911s simultaneously or combine it with the Luger P08 or other weapons. The weapon incorrectly operates in double action, as in many games. In the prequel Lost Company, however, this weapon does not appear in the game and can be obtained only through cheat codes.

Colt M1911 - .45 ACP
After having a harsh awaking inside Fort Stern, Simon holds his "Colt 1911".
Aiming down the sights.
Enganging the magazine release buttom. Except for the rifles; each weapon has only one reload animation, regardless of whether it still contains some bullets or was shot empty. For example; the slide locks back on both reload animations. The reloading itself is done off-screen.
A clear view of the left side during the idle animation.
Bashing the air reveals the early grip part with two diamond markings and no A1-style frame cutout behind the trigger.
Simon with two Colt M1911s.
Rapid firing the right Colt results in holding the pistol horizontally.

Luger P08

The Luger P08 appears as the second pistol in the game. Weaker than the Colt M1911, but the magazine holds 8 rounds. The player can use two Luger pistols simultaneously, or combine it with the Colt M1911 and other one-handed weapons.

Luger P08 - 9x19mm
Jonas Zimmermann holds his "Luger P08" next to a Ford 1916 Model T Field Ambulance.
Aiming down the sights.
Reloading; like the M1911, the toggle action always moves upwards.
The idle animation shows the "Heinrich Krieghoff Waffenfabrik Suhl" markings and the"GESICHERT" inscription of the safety.
Meleeing with the Luger.
Jonas with two Lugers; note the "1918" marking on the left one.

Submachine Guns

Bergmann MP 18/I

The Bergmann MP18/I submachine gun is carried by some German soldiers in the game. Like some of the other equipment, the MP18 is actually anachronistic for the 1916 setting.

Bergmann MP 18/I with 32-round Trommelmagazine 08 - 9x19mm
Simon with a looted "MP 18/I". As in other games with its appearance, the mag spring cocking lever does not move when firing. The crashed plane in the background appears to be a Farman HF. 27.
Aiming down the sights.
The removed magazine in his left hand.
About to insert a full one.
Slapping in the new magazine.
Finishing off a reload with a pull of the charging handle.
In one of the melee animation, Simon uses the MP18 as a mace.

"Vampire SMG"



Lee-Enfield No. 1 Mk. III

The Lee-Enfield No.1 Mk.III is Simon's starting rifle and is carried by other British soldiers. Surprisingly, the reloading is accurate, something seen very rarely in video games. A 10-round magazine reloads via two 5-round stripper clips; the player must have discharged at least five rounds before inserting a single clip and must completely empty the weapon to fully reload it. There are four variants of the SMLE in the game; the basic infantry rifle, a variant with an equipped bayonet, one with a sniper scope, and with rifle grenades.

Lee-Enfield No. 1 Mark III - .303 British
The "SMLE Mk III" in-game.
Aiming down the sights.
Cycling the bolt handle.
Inserting a 5-round stripper clip.
Knocking out the empty clip by working the bolt handle.
Instead of a Pattern 1907 bayonet, the in-game SMLE appears with a German SG 98/05.
Lee-Enfield No. 1 Mark. III* (HT) - .303 British; for comparison
The Lee-Enfield No. 1 Mk. III with a German sniper scope.
The view through the scope.
Reloading has the same animation as the infantry variant; the player character shoves in the stripper clip and completely ignores the scope. For some unknown reason, the sniper version of the SMLE may only be loaded with 5 rounds in a 10-round magazine.

Mauser Gewehr 1898

The Mauser Gewehr 1898 is the standard-issue rifle carried by in-game German soldiers, just as in real-life WWI. It can attach an 1898/05 bayonet, as well as a scope, and the Karabingranate M1914 Rod Grenades. It cannot be reloaded with stripper clips in-game, instead, the player character inserts one round after another. This could be done in real life, but practically the stripper clips were used whenever possible. It is likely the game developers implemented this so they would not have to program in separate reload animations for scoped and unscoped variants of the rifle since scoped versions would obstruct the use of stripper clips to reload.

Mauser Gewehr 1898 - 7.92x57mm Mauser
A "Gew 98" with SG 98/05 bayonet in-game. The receiver is marked with "Danzig 1918".
Looking through the Lange Visier rear sight.
Working the bolt handle; the player character does not lift it high enough which would result in the casing not being ejected in reality.
Opening the chamber...
...getting a loose 7.92x57mm Mauser round...
...to fill it into the chamber.
Using the attached bayonet.
Mauser Gewehr 1898 with Visar 2 3/4x scope - 7.92x57 mm Mauser
Mauser Gewehr 1898 with what appears to be a Dr. W. Gérard B3x sniper scope in-game. Notice the straight charging handle, which is incorrect for scoped variants of this rifle.
Sniper scope of the Visar scope.
As with the infantry variant, the bolt handle is not raised enough, but this time, it makes sense, due to the scope. It is nevertheless technically incorrect
One of the melee animations offers a view of the right side.
Render, showing all three variants of the rifles:
* "Gew 98"
* "Gew 98 Sniper"
* "Gew 98 RG"

Gewehr 98M

The world model of the "Gew 98" is the 98M variant with the post-war tangent-leaf rear sight.

Mauser Gewehr 1898M - 7.92x57mm Mauser
Jonas looks at a G98M with his G98 with Lange Visier sight. Note the world model lacks the grasping groove and how the bayonet is "attached" to the rifle.
Post WW1 Weimar reissue Scharfschützengewehr 98 - 7.92x57mm Mauser. Note tangent-leaf rear sight, indicative of Reichswehr service.
The scoped version with the tangent rear sight.

Automatic Rifles

Browning Automatic Rifle

In the prequel Lost Company, the Browning Automatic Rifle appears as a new weapon. Besides the player, it is also used in-game by American tank crews and Scottish soldiers. It is always seen with its leaf sight raised. It should be noted that Zimmerman never pulls the charging handle when reloading. Its appearance is certainly anachronistic because the game is set in 1916. At that time, BAR was probably still in development, because it was not seen as a public demonstration until 1917.

M1918 Browning Automatic Rifle - .30-06
Jonas Zimmerman with his "BAR 1918" received from George S. Patton.
Using raised rear sight.
Taking the used magazine...
...and throwing it away.
Smashing in a fresh one.


"Vampire Shotgun"


Winchester Model 1897

The Winchester Model 1897 "Trench Gun" is used only by the player. It has a 5-shell magazine. Oddly enough, the shotgun is often found in German trenches and fortifications, despite the Germans attempting to have shotguns banned from use in WWI. The hammer is incorrectly uncocked during use, despite the weapon being single-action only.

Winchester Model 1897 "Trench Gun" - 12 Gauge
The "M97 Trench Gun" in-game.
Aiming is just a zoomed-in screen.
Pumping the shotgun after one shot.
Filling the magazine with shells. Note the "Winchester Model 1897" marking.
Finishing the reload.

Machine Guns

Maxim MG08/15

The Maxim MG08/15 portable machine gun is used by German stormtroopers and has two fire modes; full auto and burst. The player may use two machine guns at once.

Maxim MG08/15 - 7.92x57mm Mauser
Simon holds the "MG 08/15" in-game. The receiver is marked with "6076 MG 08/15 J. P. Sauer & Sohn Suhl 1914".
Firing the Maxim from the hip.
Reloading is done off-screen; the used drum magazine fell out of the gun.
Simon apparently decided to become the Rambo of WWI after arming himself with two MG08/15. Surprisingly, the player can not only move with two bulky machine guns but also shoot them and hit the target. Miracles!
During his travels in the German trenches, Simon stumbles upon a German armored stormtrooper, armed with an MG08/15 and wears a Sappenpanzer body armor which the player character can also obtain.


Kleinflammenwerfer M. 15

Some infected German soldiers in Lost Company are armed with flamethrowers that resemble the Austrian Kleinflammenwerfer M. 15 with an extended fuel tank. This weapon is not usable by the player.

An infected German fires his Flammenwerfer in a promotional screenshot.
A closer view of one infected soldier holding the flame thrower.
The fuel tube in a close up.
Another view of the fuel tank with the reducer.

Maxim Flamethrower

The Lost Company introduces a new version of the portable MG08/15 with a built-in flamethrower, called "MG08 Flammenwerfen". It is used by the player and enemies.

MG08/15 with built-in flamethrower, as it appears in the Lost Company.
The Maxim flametrooper. Note the muzzles appear to be from earlier flamethrowers.
One of the two fuel tanks is seen which is slightly different from the other flamethrower.

"Vampire Flamethrower"


Grenades & Explosives


Dynamite is used only by the player which can be placed in various locations and can be used as a throwing weapon.

Simon with a bundle of dynamite sticks.

Mk 2 hand grenade

The Mk 2 hand grenade is referred to its predecessor, the Mk 1 hand grenade, and is usable only by the player.

Mk 2 "Pineapple" grenade
Simon with an "Mk I grenade".

No. 27 Mk. I Chemical Incendiary Grenade

British No.27 Mk. I Chemical Incendiary Grenade appears in Lost Company as a new weapon, called simply "Gas Grenade" and is used only by the player.

No. 27 Mk. I Chemical Incendiary Grenade
The "Gas Grenade" in-game.

Model 14 Karabingranate

The Karabingranate M1914 Rod Grenades are usable for the Gewehr 98 and incorrectly for the Lee-Enfield No.1 Mk.III. Each of the two rifles has access to up to 15 stick grenades, which can only be used for one rifle at a time. Even though they are the same grenades, they cannot all be used for one rifle type.

Karabingranate Modell 1914
A crate full of Karabingranate Rod Grenades.
Mauser Gewehr 1898 with Karabingranate Rod Grenade.
Simon loaded a new Karabingranate into his Gewehr 98 without putting a blank round into the chamber.
Lee-Enfield No. 1 Mk. III with the German rifle grenade, instead of the correct British No. 2 "Hale" or No. 20 Mk. I Rifle Grenades.
Loading in the German rifle grenade into the British rifle.

Model 16 Stielhandgranate

The standard grenade of the Imperial German Army. The game refers to them as the Model 15 Stielhandgranate, but the in-game grenades look more like the Model 16 with screwcap and a plate mounted on top of the warhead. Oddly enough, it lacks the belt clip which almost makes it look like an anachronistic Model 24 Stielhandgranate.

The grenade model was reused in the 2013 game Deadfall Adventures for booby traps. In addition, the grenade indicator was also adopted in this game.

Stielhandgranate Modell 16
A "1915 stick grenade" in-game. Note the bigger warhead which differents it from an M24.
A slightly different view shows the star-shaped cap.
A dead German soldier with a stick grenade on his belt although there is no belt clip for that purpose.

Geballte Ladung

A powerful bundle of grenades stringed together can be found and used only by the player.

Model 24 "Geballte Ladung" ("Bundled Charge")
A held "Geballte Ladung" in-game.
A sightly different view of the bundled gharge.
Three "Geballte Ladung" on the ground.

Mounted Weapons

37 mm Puteaux SA 1918

The main gun of the Renault FT is a 37 mm Puteaux SA 1918 single-shot, breech-loading cannon.


5.7 cm Maxim-Nordenfelt

The A7V heavy tank is equipped with a 5.7 cm Maxim-Nordenfelt.


42 cm Škoda L/15 Küstenhaubitze M. 17

Several Austro-Hungarian Škoda 42 cm M1917 Heavy Siege Howitzers in various dimensions can be seen throughout the single-player campaign and on multiplayer maps.

Škoda L/15 Küstenhaubitze "Autohaubitze" Modell 17 - 420 mm
A Škoda howitzer a the beginning of the second mission.
Simon encounters two howitzers alongside 420 mm shells during "The Hill" mission. These were previously seen fired using recoil mechanics.
Two highly scaled up Škoda howitzers ontop the stronghold.

Maxim MG 08/15

The Maxim MG08/15 also appears as a mounted machine gun with typical-for-video games infinite ammunition and can be used by enemies and by the player. It is seen mounted on the A7V heavy tank.

Maxim MG 08/15 - 7.92x57mm Mauser
The mounted version of the MG 08/15 on a tripod.
Simon takes control of the mounted MG 08/15.
Firing the mounted Maxim.
An MG 08/15 mounted on the A7V. Actually, this tank was equipped with the MG 08.

Hotchkiss Mk. I

The Mark IV tank has four mounted Hotchkiss Mk.I machine guns.

Hotchkiss Mark I - .303 British
The mounted Hotchkiss in-game.

Hotchkiss Mle. 1914

The Renault FT light tank appears to be equipped with a Hotchkiss Mle 1914 alongside its Puteaux SA 1918 cannon.

Hotchkiss Mle. 1914 - 8x50mmR Lebel

QF 6-pounder 6 cwt Hotchkiss

Two QF 6-pounder 6 cwt Hotchkiss guns are mounted on the Mark IV tank.



A7V Heavy Tank

The German A7V heavy tanks appear in both games, in the form of map decorations and in the form of enemies. Considering that only 20 were ever produced, the main characters of both games end up destroying about half of them single-handedly.

A disabled A7V in-game.

Feldspaten M1898

The in-game shovel is a German Feldspaten M1898 which is wielded by zombies and can be picked up by the player.


M1 Garand

An out-of-time M1 Garand is seen in the ending cutscene of chapter one.

M1 Garand - .30-06 Springfield
The Garand is seen to the left.

Mark IV Tank

Unusable Mark IV tanks are found in both games. Some have painted Eisernes Kreuz emblems, denoting a captured tank.

A somewhat rumpled Mark IV as it appears in the game.
An operational Mark IV tank.
A German Beutepanzer in Lost Company.

Renault FT

Renault FT light tanks are used in Lost Company. It is equipped with both a 37mm gun and an 8mm Hotchkiss machine gun, while the real ones carried only one of these two weapons. The tank in the game looks like the first variant, so it is unclear where the machine gun is actually located.

Renault FT light tank

Seitengewehr 98/05

The Seitengewehr 98/05 bayonet is an available melee weapon usable for the player and zombies.

Seitengewehr 98/05
Jonas Zimmermann holds a "butcher's blade".
Throwing the bayonet.

Trench Club

A Trench Club is available in Lost Company.

"A barbarian device... but their heads won't like the feel of it!"

"Vampire Launcher"


Webley & Scott No. 1 Mk. III* Signal Pistol

The Webley & Scott No. 1 Mk. III* is introduced in Lost Company as a new weapon. It is used only by the player.

Webley & Scott No. 1 Mk. III* - 1 inch
Webley & Scott signal pistol.
Zimmerman with a Webley & Scott Signal Pistol.
Firing the signal pistol.
Opening the flare pistol. A spent casing is never seen coming out of the pistol.

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