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Marauder: Man of Prey

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Marauder: Man of Prey
Marauder Man of Prey Steam Header.jpg
Release Date: September 10, 2009
Developer: Apeiron
Publisher: ESDigital Games
Platforms: Windows
Genre: Real-Time Strategy


Marauder (originally renamed Man of Prey in English and while this was eventually undone for the game's name, the Steam library logo is still "Man of Prey") is a an adaptation of the 2008 novel Marauder by Berkem al Atomi.

It is a tactical strategy RPG where the player assumes the role of former army sapper Akhmetzyanov (and a few other characters who join their party later) as he attempts to survive an alternate history US occupation of Russia in what can be best described as Russian Red Dawn.

During an event referred to as "The Beginning", the Russian government collapsed, with a pro-American government taking over and American peacekeepers entering Russia, but only actually peacekeeping in areas with resources, leaving most of the country collapsed into a state of anarchy without electricity, running water, or any other infrastructure.

It reuses some weapons and assets from the developer's previous game, 7.62 High Calibre, though now there are new upgrades available from some weapons thanks to the "Professor" at the game's Bazaar who can install permanent unique upgrades onto firearms.


The following weapons appear in the video game Marauder: Man of Prey:


Pistols

Makarov PM

The Makarov PM appears as the first available pistol, carried by Russian soldiers guarding the warehouse at the beginning of the game. The Professor can tune the trigger to increase accuracy and replace the spring to reduce recoil and the time it takes to fire (both upgrades aren't visible).

Russian Makarov PM - 9x18mm Makarov
MarauderMOPMakarov.jpg

Stechkin APB

The Stechkin APB appears, both it and the APS can be modified with the same black grip to increase accuracy and aiming speed.

Stechkin APB with detached stock - 9x18mm Makarov
Marauder Man of Prey APB.jpg
The APB with its suppressor removed and the grip installed, the exact same grip is used for the APS.

Stechkin APS

The Stechkin APS appears as the game's other automatic pistol, first appearing on the "Fatman" gang boss.

Stechkin APS - 9x18mm Makarov
MarauderMOPStechkin.jpg

Izhmekh MP-448 Skyph

The Izhmekh MP-448 Skyph is one of the game's available pistols, its name is anglicized as "Skif"; this marks the first known media appearance of this particular handgun.

Izhmekh MP-448 Skyph - 9x18mm Makarov
Akhmet with his Skyph; the game correctly refers to it as a variant of the original Makarov.

Submachine Guns

AEK-919K Kashtan

The AEK-919K Kashtan is an available submachine gun.

AEK-919K "Kashtan" - 9x18mm Makarov
Marauder Man of Prey Kashtan.jpg
The Kashtan with its unique suppressor and sight.

Izhmash PP-19-2 Bizon 2

The Bizon 2 appears as a late-game submachine gun from a side-quest. Unfortunately, enemies start pretty much exclusively wearing armor by this point in the game, making the Bizon ineffective if the user doesn't have the perk that allows them to bypass armor. Akhmet's journal even says he's better off selling it.

PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov
Marauder Man of Prey Bizon.jpg

PP-91 Kedr

The PP-91 Kedr is an available submachine gun. The Professor can install a longer barrel, taking up more inventory space for better accuracy.

Izhmash PP-91 "Kedr" - 9x18mm Makarov
A Russian cop turned bandit fires his Kedr at an off-screen car.
Akhmet holds the Kedr, just like 7.62mm/Brigade E5 the player can choose to either have the stock folded (less inventory space and faster firing) or unfolded (longer to shoot, larger in the inventory but better accuracy) with weapons with foldable stocks.
The modified Kedr.

Shotguns

Baikal MP-133

The Baikal MP-133 appears as the "MR-133" and can be upgraded with a muzzle brake to reduce recoil and (somehow) speed up firing.

Baikal MP-133 with extended magazine tube - 12 gauge
Marauder Man of Prey Baikal MP333.jpg
Marauder Man of Prey Baikal MP333upgraded.jpg

IZh-27

An IZh-27 double-barreled shotgun appears as Akhemt's starting firearm. It can be loaded with buckshot or slugs, set to fire one or both barrels when firing, and equipped with a scope.

IZh-27 O/U double barreled shotgun - 12 gauge
Marauder Man of Prey IZh27.jpg
The Izh-27 with its unique scope.

Saiga-12K

The Saiga-12K appears as the game's magazine-fed shotgun. The Professor in the Bazaar can turn a Saiga-12k fully-automatic.

Saiga-12K - 12 Gauge
Akhmet holds a Saiga-12K he took from a member of an angry mob.

Sawed-off Double Barrel Shotgun

A sawed-off double barrel shotgun is available; no specific model is listed, though it appears to be based on Hudson's "Mad Max" airsoft shotgun, itself based on the sawn-off VG Bentley used in the titular film.

Sawn-off VG Bentley Double-Barreled Shotgun (Hudson airsoft replica) - 12 gauge
Marauder Man of Prey Sawed off Shotgun.jpg

Rifles

AEK-973

The AEK-973 is, like the Bizon, only available as a side-quest reward late in the game.

AEK-973 with scope - 7.62x39mm
Marauder Man of Prey AEK.jpg

AKM

The AKM is available and can be modified with a PM md. 63 inspired foregrip and an SVD stock.

AKM - 7.62x39mm
Zhirk holds the AKM.
Marauder Man of Prey AKM upgraded.jpg

AKS-74

The AKS-74 appears as one of the available assault rifles, the Professor can modify it with a rubber buffer and a PM md. 63 inspired foregrip. 5.45mm ammunition, abbreviated to "Fives", has become the local currency so transactions are mainly done with 5.45mm ammunition, similar to the ammo-based economy depicted in the Metro 2033 universe. The game uses a bartering system with a single 5.45mm round being "1.0" value in bartering, with the player also having to pay a single Five every time they enter the Bazaar.

Izhmash AKS-74 - 5.45x39mm
Marauder Man of Prey AKS-74.jpg
The AKS-74 with several attachments as well as the foregrip upgrade.

AKS-74U

The AKS-74U appears. The Professor can upgrade it with a rubber buffer to reduce recoil and a black synthetic handguard.

AKS-74U - 5.45x39mm
Marauder Man of Prey AKS-74U.jpg
Marauder Man of Prey AKS-74U Upgraded.jpg
Several AKS-74U rifles in the Bazaar.

Colt M4A1

The M4A1 is available with both a regular version and a CQB variant with a shorter barrel showing up late in the game once Akhmet starts encountering US forces, oddly despite 7.62 High Calibre's large selection of weapons that fit US forces, Marauder only carries over the M4A1, M249 SAW, and M67 grenades.

Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm
Marauder Man of Prey M4A1.jpg
Marauder Man of Prey M4A1 CQBR.jpg

SOK-94 Vepr

The SOK-94 Vepr appears as one of the rifles. It can be modified with a muzzle brake and SVD stock.

SOK-94 Vepr - 7.62x39mm
Marauder Man of Prey Vepr.jpg
The modified Vepr, complete with a side-quest reward from the Professor, an American EOTech sight on a special mount to fit Russian weapons.
"Andrey's Vepr" is a unique Vepr rewarded via a side-quest.

SVD

The SVD appears as the game's only proper sniper rifle. It can be upgraded with a customized trigger and stock.

SVD - 7.62x54mm R
Akhmet holds the SVD, this particular SVD is equipped with with a fictional experimental 18-shot magazine that is a rare find in-game.
An upgraded SVD.

Machine Guns

PKM

The PKM is an available light machine gun. It can be upgraded with a heavy barrel to help combat overheating, which can happen to any firearm fired too rapidly, causing increased durability loss.

PKM with latest version of the flash hider - 7.62x54mmR
Marauder Man of Prey PKM.jpg
Serb holds the PKM with a heavy barrel.

PKP Pecheneg

The PKP Pecheneg appears as one of the machine guns.

PKP Pecheneg machine gun with ammo box - 7.62x54mmR
Marauder Man of Prey Pecheneg.jpg

RPK

The RPK light machine gun is available.

RPK Light Machine Gun with 40 round magazine - 7.62x39mm
Marauder Man of Prey original RPK.jpg

RPK-74M

The RPK-74M appears as an available light machine gun.

RPK-74M light machine gun with 45-round box magazine - 5.45x39mm
Marauder Man of Prey RPK.jpg

M249 SAW

The M249 SAW appears as the machine gun of the US forces and appears to have been created by mixing the various FN Minimi variants from 7.62 High Calibre.

M249 SAW 5.56x45mm with 200-round ammo drum
The M249 SAW loaded with a belt-fed box.
The M249 SAW loaded with an M4A1 STANAG magazine.

NSV

The NSV is mounted in Akhmet's house once he fortifies it. Sadly, the new mechanic of mounted machine guns is underused as they only appear mounted in Akhmet's house and when Akhmet brings the NSV to the final battle, as well as the mounted machine guns only being able to fired by sweeping their fire in a line (by clicking and dragging the mouse), making it impossible to directly target enemies. These flaws are somewhat balanced out by the NSV being an instant kill as well as a bug causing its ammo to be refilled for free every time the player leaves the map.

Tripod-mounted NSV heavy machine gun - 12.7x108mm
Vitek mans the heavy machine gun in defense of Akhmet's fortified home.
Marauder Man of Prey NSV 12.7mm 'Utes' alt angle.jpg

KPVT

The KPVT Heavy Machine Gun is the second mounted machine gun Akhmet obtains late in the game, detached from a BTR-70.

KPVT heavy machine gun - 14.5x114mm
The BTR-70.
Marauder Man of Prey KPTV.jpg
A nice detail, the NSV/KPVT ejects belt links in addition to casings.

Browning M2HB

A Browning M2HB appears mounted on the static Stryker present in the final battle and cannot be used.

Browning M2HB - .50 BMG
Marauder Man of Prey M2 Browning.jpg
Marauder Man of Prey M2 Browning alt angle.jpg

Launchers

GP-30

The GP-30 can be mounted on the AKS-74/AKM rifles.

GP-30 grenade launcher - 40mm Caseless
Marauder Man of Prey GP30.jpg

RG-6 Grenade Launcher

The RG-6 grenade launcher is the game's only standalone grenade launcher.

RG-6 / 6G30 grenade launcher - 40mm Caseless
Marauder Man of Prey RG-6.jpg

RPG-18

The RPG-18 appears as the game's only RPG.

RPG-18 - 64mm
Marauder Man of Prey RPG-18.jpg
Marauder Man of Prey RPG-18 ready to fire.jpg

Grenades

F-1 Defensive Fragmentation Grenade

The F-1 hand grenade is available.

F-1 High-Explosive Fragmentation hand grenade
F-1 Grenade

RGD-5 Fragmentation Hand Grenade

The RGD-5 hand grenade is available.

RGD-5 High-Explosive Fragmentation hand grenade
Marauder Man of Prey RGD5.jpg

RGO Fragmentation Grenade

The RGO fragmentation grenade appears as one of the game's grenades.

RGO frag grenade
Marauder Man of Prey RGO.jpg
The player can use wooden stakes to turn any grenade into a tripwire grenade, here an RGO has been turned into a tripwire.

M67 Grenade

The M67 hand grenade appears being used by US forces.

M67 fragmentation grenade
Marauder Man of Prey m67.jpg

Mines

Ammonal

Two improvised ammonal charges are used by Akhmet to blow up the culture house that a gang has turned into a base early in the game.

Marauder Man of Prey Ammonal.jpg

M18A1 Claymore

The M18A1 Claymore appears occasionally, its notably introduced in a level where Akhmet must disarm a large number of them to make a military stockpile accessible. As is typical of video game depictions, it detonates automatically when someone walks over it instead of being remotely detonated (at least the blast is still directed toward the direction the Claymore is facing).

M18A1 Claymore anti-personnel mine
With the help of a mine detector, Akhmet discovers a claymore.

MON-50 anti-personnel mine

The MON-50 anti-personal mine, a Russian copy of the Claymore, appears in-game.

MON-50 anti-personnel mine
Marauder Man of Prey MON 50 Mine.jpg

OZM Anti-personnel Mine

The OZM anti-personnel mine appears as a usable mine.

OZM bounding mine
Marauder Man of Prey OZM72.jpg

PMN Mine

The PMN Anti-Personnel Mine appears as one of the available mines, being the first one available to the player and the model is based off a dummy training version.

PMN anti-personnel mine, a dummy training version.
MarauderMOPPMNMines.jpg

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