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Deadly Dozen Pacific Theater

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Deadly Dozen Pacific Theater
36521-deadly-dozen-pacific-theater-windows-front-cover.jpg
General Boxart
Release Date: 2002
Developer: nFusion
Publisher: Infogames (Original) Ziggernaut (Steam)
Platforms: PC
Genre: First-Person/Third-Person Shooter



Deadly Dozen Pacific Theater is a 2002 tactical squad-based first-person/third-person video game, developed by nFusion and published by Infogames exclusively for the PC. It is a sequel to the original Deadly Dozen.

As in the previous game, it is set during the Second World War, this time in the Pacific Theater. The player takes up to four soldiers from a selection of a dozen through various operations against the Imperial Japanese Army with perma-death for fallen soldiers.



The following weapons appear in the video game Deadly Dozen Pacific Theater:


Handguns

Colt M1911A1

Once again, the M1911A1 appears as the handgun for the Dozen, the slide on the gun never moves when firing or reloading.

Colt M1911A1 Pistol - .45 ACP
The M1911A1 equipped.
Inserting a new magazine.
The Colt laying on the ground.

Nambu Type 14 (Transition Model)

The Nambu Type 14 is the Japanese handgun used mainly by Japanese officers as well as a single surviving crewman whenever the player destroys a tank. It is notably better detailed than the 1911, with the bolt locking back on a reload and the magazine visibly replaced.

Nambu Type 14 - 8x22mm Nambu. Transition model. With a new trigger guard and original slotted cocking knob.
The Nambu Type 14 in first person.
At the start of a reload, the bolt locks back initially.
Unlike the M1911, a magazine is visibly inserted into the weapon.
The Nambu Type 14 on the ground.

Submachine Guns

M1A1 Thompson

The M1A1 Thompson returns from the first game and still holds 20 rounds despite being modeled with a 30-round magazine. It has higher damage than the Type 100.

M1A1 Thompson with 30-round magazine - .45 ACP
Holding a Thompson.
Changing the Magazine during a reload.
Chambering the new magazine.
A dropped Thompson laying on the ground.

Type 100

The Type 100 appears as the submachine gun for Japanese forces. It is equipped with an unusable bayonet in first person but lacks one in third person, it seems the developers mistakenly thought the gun was chambered like the Type 14 as the reload animation features the player pulling back on the rear of the weapon like it's a bolt. It inaccurately holds only 20 rounds like the Thompson.

Type 100 with magazine removed - 8x22mm Nambu
Holding a Type 100.
Changing the magazine.
Reaching back to pull back on the rear of the weapon as if it's a Type 14 pistol.
The world model lacking the bayonet.


Rifles

M1 Garand

The M1 Garand returns as the Dozen's main rifle, while it lacks a scope it still does decent damage with good range. The rifle now features the Garand ping when reloading but the animation still features the player manually pulling the bolt back due to re-using the reload animation for other rifles; this also means no en-bloc clip is actually ejected and the animation resembles loading cartridges one-by-one like with the Springfield.

M1 Garand - .30-06
A soldier holds the Garand.
Reloading the rifle.
A Garand laying on the ground.

M1 Carbine

The M1 Carbine is the alternative rifle option for the Deadly Dozen, it holds more ammo than the Garand but with less damage and range, it also uses the "Sidearm" skill shared with the Colt/Nambu as opposed to the "Rifle" skill.

Its third-person model would later be recycled for Line of Sight: Vietnam and Elite Warriors Vietnam.

WWII era M1 Carbine with spare magazine pouch - .30 Carbine
Holding the M1 Carbine.
Reloading the M1 Carbine.
The M1 Carbine on the ground.

M1903A4 Springfield

The only scoped US rifle in the game, the M1903A4 Springfield can be brought into missions by the Dozen and has high accuracy and range due to the scope.

An odd quirk of the bolt-action rifle reload animations is that only a single round is seemingly inserted yet it fully reloads the rifle.

Springfield M1903A4 - .30-06
The Springfield equipped.
When reloading, the rifle's bolt is held open.
The rifle laying on the ground.

Arisaka Type 99

The Arisaka Type 99 is the main weapon of the Imperial Japanese Army, with high damage and accuracy in exchange for a slow fire rate.

It has a scoped version which uses different ammunition than the regular version for seemingly no reason other than the usual "balancing purposes".

The unscoped version has an unusable bayonet and is depicted with its aircraft sights up in first person.

Arisaka Type 99 short rifle with monopod - 7.7x58mm
Holding an Arisaka.
Reloading an Arisaka.
The Arisaka laying on the ground.
Arisaka Type 99 with a 2.5x10 scope - 7.7x58mm Arisaka
Holding an scoped Arisaka.
Reloading scoped Arisaka.
A scoped Arisaka laying on the ground.

Machine Guns

M1918A2 Browning Automatic Rifle

Appearing as the US machine gun, the M1918A2 Browning Automatic Rifle holds 20 rounds and is a relatively accurate high-damage weapon.

M1918A2 Browning Automatic Rifle - .30-06
Holding a BAR.
Reloading a BAR.
The BAR laying on the ground..

Type 96

The Type 96, which is incorrectly called "Type 99 Light Machine Gun" in-game, is the Japanese light machine gun of choice. It is a somewhat infrequent find and is surprisingly inaccurate compared to other automatic weapons.

Nambu Type 96 equipped with a 2.5X Fuji periscope sight - 6.5x50mm Arisaka
Holding a Type 96.
Inserting a new magazine.
Chambering the new magazine.
When on the ground, The Type 96 is actually upright unlike other firearms.

Flamethrowers

M2 Flamethrower

The M2 Flamethrower is only available from the loadout menu. It holds 100 percent of fuel that cannot be replenished during a mission and is heavy enough to always inflict a weight penalty on the operator.

M2 Flamethrower
Holding the M2 Flamethrower.
The flamethrower's fuel tank on the player's back.
The flamethrower laying on the ground

Rocket Launchers

M1 Bazooka

As in the first game, the M1 Bazooka appears mislabeled as the "M1A1 Bazooka". In stark contrast to the previous game, enemy tanks can often survive around three rockets before being destroyed.

M1 Bazooka - 2.36 inch
M1A1 Bazooka - 2.36 inch
The Bazooka equipped, note the two grips like the M1 Bazooka.
Inserting a (rather tiny) new rocket into the Bazooka.
The M1 Bazooka laying on the floor with the shape resembling the M1 more than the M1A1.

Type 4 Rocket Launcher

The Type 4 Rocket Launcher appears as the Japanese rocket launcher. It is mostly found laying around in levels but rarely encountered in enemy hands. It has similar shockingly low damage against tanks as the M1 Bazooka.

Type 4 70 mm AT Rocket Launcher - 72x359mm
Holding the Type 4.
Inserting a new rocket into the Type 4. The ammunition used here appears to be a mortar shell.
The world model for the Type 4. Judging by the thickness of the barrel, it was modeled after the 70mm version.

Grenades

Mk 2 hand grenade

The Mk 2 hand grenade appears as the Allied grenade in the game.

Mk 2 "Pineapple" World War II-made high-explosive fragmentation hand grenade
Holding the grenade.

Type 97 hand grenade

The Type 97 hand grenade appears as the Japanese grenade and can be found in missions.

AI Japanese soldiers do not seem to throw them and due to an error, it and the Japanese Type 4 rocket launcher cannot be equipped via the hotkey for selecting explosive weapons and must be selected manually. It also appears to be missing the safety pin and protective cap.

Type 97 hand grenade
Holding a Type 97.

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