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Dead Island

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Unidentified

This article currently has one or more unidentified weapons.
If you can help identify any of the weapons labelled "unknown," please do so.


Dead Island
Dead island.JPG
Offical Boxart
Release Date: 2011
Developer: Techland
Publisher: Deep Silver / Koch Media
Series: Dead Island
Platforms: PC
Genre: First-Person Shooter


Dead Island is a survival horror first-person shooter, developed by Techland for PC, Xbox 360 and PlayStation 3. The main weapons in the game appear to be improvised melee weapons à la Condemned, but there are a few firearms scattered about. A sequel entitled Dead Island: Riptide was released in 2013. On May 31, 2016, both Dead Island and Dead Island: Riptide were remastered for Xbox One and PS4. Interestingly, some weapon models were replaced with weapons from Dying Light, also developed by Techland.


The following weapons appear in the video game Dead Island:


Handguns

Smith & Wesson Model 15

A Smith & Wesson Model 15 appears in the game with a 4 inch barrel. Most of the characters operate the weapon purely in Single Action, only rapid firing causes it fire in double action. The character Purna, who carries her own personal revolver fires it almost exclusively in Double Action mode while her "Fury" is activated. It shares ammunition with the other pistol type weapons but cannot be modified.

Smith & Wesson Model 15 with factory target grips - .38 Special
The player holding a Smith & Wesson Model 15.
The player holding a Smith & Wesson Model 15.
The player aiming a Smith & Wesson Model 15.
The player reloading a Smith & Wesson Model 15. Only the rounds fired are reloaded.
The player reloading a Smith & Wesson Model 15.
Smith & Wesson Model 15 ingame.

(Definitive Edition)

The Smith & Wesson Model 15 as it appears in the Definitive Edition.
Aiming the Smith & Wesson Model 15.
Closeup of the Smith & Wesson Model 15.

Beretta 92FS

The Beretta 92FS appears ingame as the "Pistol" with a Legendary counterpart known as "McCall's 9mm" (a reference to Call of Juarez: The Cartel.) The weapon in the game has a 15 round magazine and somehow shares ammunition with other "Handgun" type weapons such as the Desert Eagle and the two revolvers. Modding the weapon with a certain element type mod (such as Electric or Fire) adds a colored compensator to the end of the barrel that somehow magically allows the gun to fire elemental bullets. States such as "Puny" or "Medium-Speed" refer to it's overall level in power.

Beretta 92FS - 9x19mm.
The player holding a Beretta 92FS.
The player holding a Beretta 92FS.
The player aiming a Beretta 92FS.
The player reloading a Beretta 92FS.
The player reloading a Beretta 92FS.
World Model a Beretta 92FS.
The 92FS on a movie poster.

"Pistol" (Definitive Edition)

The Pistol in Dead Island: Definitive Edition now has the model of the "American 9mm Pistol" from Dying Light which appears to be a hybrid of the Browning BDA 380 and the Bersa Thunder 9.

Browning BDA 380 - .380 ACP (Years of production: 1980-1997)
Bersa Thunder 9 - 9x19mm
The Pistol as it appears in the Definitive Edition.
Aiming the Pistol.
Reloading the Pistol.
Closeup of the Pistol.
World model of the Pistol.

Desert Eagle Mark I

The Desert Eagle Mark I appears ingame as the "Heavy Pistol". The weapon in the game has a 9 round magazine and uses the same ammo from other Handguns. Most likely the .357 Magnum variant, modding the weapon with a certain element type mod (such as Electric or Fire) adds a colored compensator to the end of the barrel that somehow magically allows the gun to fire elemental bullets. States such as "Puny" or "Medium-Speed" refer to it's overall level in power and statistics.

Desert Eagle MK I - .357 Magnum.
The player holding a Desert Eagle Mark I.
The player holding a Desert Eagle Mark I.
The player aiming a Desert Eagle Mark I.
The player reloading a Desert Eagle Mark I.
The player reloading a Desert Eagle Mark I.
World Model a Desert Eagle Mark I.

"Heavy Pistol" (Definitive Edition)

In the Definitive Edition, the Heavy Pistol uses the model of the "German 9mm Pistol" from Dying Light which is a hybrid of the Heckler & Koch USP and SIG-Sauer P228.

Heckler & Koch USP - 9x19mm
SIG-Sauer P228 - 9x19mm
The Heavy Pistol as it appears in the Definitive Edition.
Aiming the Heavy Pistol.
Reloading the Heavy Pistol. The ghost image of the player model is a result of the game's motion blur.
World model of the Heavy Pistol.

Taurus Raging Bull

The Taurus Raging Bull is called the "Magnum" in-game. In-game it does not have the red safety grips and instead features a wooden grip. Like the revolver it fires in Single Action and also shares the same ammo pool as other pistols.

Taurus Raging Bull - .44 Magnum
The player holding a Taurus Raging Bull.
The player holding a Taurus Raging Bull.
The player aiming a Taurus Raging Bull.
The player reloading a Taurus Raging Bull.
The player reloading a Taurus Raging Bull.
World Model a Taurus Raging Bull.

(Definitive Edition)

The Taurus Raging Bull as it appears in the Definitive Edition.
The player aims the Taurus Raging Bull.
The player reloads the Taurus Raging Bull.
World model of the Taurus Raging Bull.

Shotguns

Franchi SPAS-12

The Franchi SPAS-12 appears in-game as one of the possible variations of the "Shotgun". It comes in two variants: A stockless variant and a variant with a reflex sight attached and the folding stock extended.

Franchi SPAS-12 with no butt hook and sling - 12 gauge.
Franchi SPAS-12 combat shotgun with stock removed – 12 Gauge
The player holding a Franchi SPAS-12 Version 1.
The player aiming a Franchi SPAS-12 Version 1.
The player reloading a Franchi SPAS-12 Version 1.
World Model a Franchi SPAS-12 Version 1.
The player holding a Franchi SPAS-12 Version 2.
The player aiming a RFranchi SPAS-12 Version 2.
The player reloading a Franchi SPAS-12 Version 2.
World Model a Franchi SPAS-12 Version 1.

(Definitive Edition)

The player wielding the Franchi SPAS-12 in the Definitive Edition.
Aiming through the reflex sight of the Franchi SPAS-12.
Reloading the Franchi SPAS-12.
Closeup of the forend of the Franchi SPAS-12.
World model of the Franchi SPAS-12 in the Definitive Edition.

Franchi SAS-12/Franchi PA8

A hybrid of two Franchi pump-action shotguns appears in the game as one of the variations of the "Shotgun". It appears to be a cross between the similar SAS-12 and PA-8 models (but incorrectly modeled with the SPAS-12 semi-automatic receiver). It carries 8 rounds in-game and is one of the weakest levels of Shotgun.

Franchi SAS-12 - 12 gauge
Franchi PA8 - 12 gauge
The player holding a "Shotgun" Version 1.
The player aiming a "Shotgun" Version 1.
The player reloading a "Shotgun" Version 1. This gun, it seems, is actually modeled on the base of the SPAS-12 (already available in the game), since it incorrectly has a his semi-auto receiver.
The player holding a "Shotgun" Version 2.
The player aiming a "Shotgun" Version 2.
The player reloading a "Shotgun" Version 2.
World Models a "Shotgun" Version 1 & Version 2. Version 1 has the wooden furniture; while Franchi's pump shotguns never seemed to produced with this, it could be seen on the semi-auto LAW-12.

(Definitive Edition)

The player wielding the hybrid "Shotgun" in the Definitive Edition.
Aiming down the sights of the hybrid "Shotgun".
Reloading the hybrid "Shotgun".
Closeup of the forend.
World-model of the hybrid "Shotgun".

"Short Shotgun" (Franchi PA3/345)

The "Short Shotgun" is what appears to be a Franchi PA3/345 without fodling stock. Another shotgun variant, it still holds 8 shots in four-round mag like the other Shotguns but is much more powerful at the cost of speed and range.

The developers clearly tried to make it a generic shotgun, with the addition of a Mossberg 590-style safety and front magazine cap, a Remington 870-style forend, and a Winchester 1300-style pistol grip and trigger guard, but its texturing clearly betrays its SPAS-12 roots, which is already in the game, ultimately making it look more like a stylized short Franchi pump than anything else.

Franchi PA3/345 - 12 gauge
The player holding a "Short Shotgun".
The player aiming a "Short Shotgun".
The player reloading a "Short Shotgun". Like its longer sibling, it still retains the cocking handle of the parent SPAS-12, although it doesn't make much sense, and there isn't even any travel room to be properly cocked now.
World Model a "Short Shotgun".

(Definitive Edition)

In the Definitive Edition, the "Short Shotgun" now appears with a wooden slide.

The player with the "Short Shotgun" in-game.
Aiming down the sights of the "Short Shotgun" in the Definitive Edition.
Reloading the "Short Shotgun".
Closeup of the forend of the "Short Shotgun".
World model of the "Short Shotgun" as it attempts to scurry away.

Assault Rifles

The "Auto-Rifle" in the original version of the game may appear as variety of different AK rifles. For some reason, they are all modeled with short (approximately 15-round) magazines.

AK-104

The AK-104 appears in-game as the "Auto-Rifle".

AK-104 with converted synthetic AK-74 stock and Bulgarian "waffle" pattern magazine - 7.62x39mm
The player holding a AK-104.
The player aiming a AK-104.
The player reloading a AK-104.
The player reloading a AK-104.
World Model a AK-104.

AK-74

The AK-74 appears in-game as the "Auto-Rifle".

AK-74 - 5.45x39mm.
The player holding a AK-74.
The player aiming a AK-74.
The player reloading a AK-74
The player reloading a AK-74
World Model a AK-74 on the left.

AKS-74

The AKS-74 appears in-game as the "Auto-Rifle" sharing the same first person model as the AK-74.

AKS-74 - 5.45x39mm.
The player holding a AK-74 & AKS-74.
The player aiming a AKS-74.
The player reloading the AKS-74.
The player reloading an AKS-74.
World Model a AKS-74 on the right.

AK-74M

The AK-74M appears in-game as the "Auto-Rifle".

AK-74M - 5.45x39mm.
The player holding a AK-74M.
The player aiming a AK-74M.
The player reloading a AK-74M.
The player reloading a AK-74M.
World Model a AK-74M.

AKS-74U

The AKS-74U appears in-game as the "Auto-Rifle", carries 30 rounds a magazine and has a high rate of fire. Different coloured magazines represent elemental bullets and are apart of various elemental weapon mods.

AKS-74U - 5.45x39mm
The player holding a AKS-74U.
The player aiming a AKS-74U.
The player reloading a AKS-74U.
The player reloading a AKS-74U.
World Model a AKS-74U.

"Auto Rifle" (Definitive Edition)

The "Auto Rifle" in the Definitive Edition has all its models replaced with the "Military Rifle" from Dying Light, however the Auto Rifle is depicted with a wooden handguard and stock. An alternate variant of the Auto Rifle using the model of the "Police Rifle" from Dying Light can be found. Like the more common variant in the game, this alternate variant of the Auto Rifle is also depicted with a wooden handguard and wooden stock.

Remington ACR 2012 ver with 16.5" barrel, tan finish - 5.56x45mm NATO
The Auto Rifle as it appears in the Definitive Edition.
Aiming the Auto Rifle.
Reloading the Auto Rifle.
World model of the Auto Rifle.
The alternate variant of the Auto Rifle.
World model of the alternate variant.

Unknown AR-15 Variant

An AR-15 variant appears as the "Single-shot Rifle" in-game. It holds 30 rounds in a 20-round magazine and sometimes has a wire stock or reflex sight. It has a flat top receiver but uses flip-up iron-sights.

Version 1

Idle.
Aiming.
Reloading.
Reloading.
World Model.

Version 2

Holding.
Aiming.
Reloading.
Reloading.
World Model.
"Single-Shot Rifle" (Definitive Edition)

In the Definitive Edition, the Single-Shot Rifle now has the model of the "Police Rifle" from Dying Light which was a hybrid of the Bushmaster ACR and SIG-Sauer SIG556.

Remington ACR 2012 ver with 16.5" barrel, tan finish - 5.56x45mm NATO
SIG-Sauer SIG556 Classic - 5.56x45mm
The Single-Shot Rifle as it appears in the Definitive Edition.
Aiming the Single-Shot Rifle.
Reloading the Single-Shot Rifle.
World model of the Single-Shot Rifle.

Colt M16SP1

The M16 appears as the "Burst Rifle" in-game, it fires 4 round bursts or single shots with taps to the trigger. It's modeled with a 20 round magazine yet holds 30 rounds. Sometimes it features a reflex sight. There is also a version with a folding stock, which would be impossible in real life due the M16's buffer tube mechanism in the stock.

Colt M16SP1 - 5.56x45mm.
The player holding a M16 Version 1.
The player aiming a M16 Version 1.
The player reloading a M16 Version 1.
The player reloading a M16 Version 1.
The player holding a M16 Version 2.
The player aiming a M16 Version 2.
The player reloading a M16 Version 2.
The player reloading a M16 Version 2.
World Model a M16 Version 1 and Version 2.

"Burst Rifle" (Definitive Edition)

In the Definitive Edition, the Burst Rifle reappears with a brand new model. It appears to be a modified version of the Police Rifle from Dying Light, though is a design unique to Dead Island.

The player shows off the "Burst Rifle" in the Definitive Edition.
Iron sights of the "Burst Rifle".
As Logan as no ammunition for his rifle, he attempts to mime the animation by pressing the rifle up against a wall.
World model of the "Burst Rifle" in the Definitive Edition.

Mounted Weapons

Browning M1919

A Browning M1919 machine gun can be seen emplaced on the balcony of City Hall and at a military camp in the Jungle.

Browning M1919 -.30-06.
The player manning the Browning M1919.
The player aiming the Browning M1919.
World model of the Browning M1919.
World model of the Browning M1919.

(Definitive Edition)

The Browning M1919 in the Definitive Edition.
Manning the Browning M1919.
Aiming the Browning M1919.

Hand grenades

M18 Smoke Grenade

The M18 smoke grenade incorrectly functions as an incendiary grenade.

M18 smoke grenade.
The player holding a M18 Smoke Grenade.
An M18 Smoke Grenade on the ground.

(Definitive Edition)

THe M18 Smoke Grenade in the Definitive Edition.

Mk 2 Hand Grenade

The Mk 2 hand grenade can be wielded, dealing massive damage to large groups of zombies.

Mk. 2 hand grenade.
The player holding a Mk 2 Hand Grenade.
Mk 2 Hand Grenades on the ground.

(Definitive Edition)

The Mk. 2 hand grenade as seen in the Definitive Edition.

Other

Stun Gun

In the Ryder White Campaign DLC, a stun gun of seemingly fictional make appears as an exclusive weapon to the DLC. It is not possible to be found in-game, and must be crafted to acquire.

The Stun Gun as it appears in the Ryder White Campaign.
Aiming down the sights of the Stun Gun.
Firing the stun gun.

(Definitive Edition)

The remodeled Stun Gun in the Definitive Edition.
Aiming down the sights of the Stun Gun.
World model of the Stun Gun in the Definitive Edition.

Unusable Weapons

Remington Premier

An ingame poster shows a member from the fictional band "The BloodSpillers" with a Remington Premier.

Remington Premier - 12 gauge
The poster showing the Remington Premier.

IMI Uzi

Sam. B has tattoos of two IMI Uzis.

IMI Uzi with buttstock collapsed - 9x19mm
Sam. B with his tattoo of two IMI Uzis.

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