|Armed Forces Corps
|Armed Forces Corps
Armed Forces Corps is a low-budget first-person shooter available for the PC, developed by (in)famous low-budget Polish studio City Interactive.
See also Terrorist Takedown 2: US Navy Seals and Code of Honor 2: Conspiracy Island. Both games use the same weapon models.
The following weapons appear in the video game Armed Forces Corps:
The SIG-Sauer P226 Appears as "SIG P226" and is the game's sole sidearm.
In a local creepy boiler room, Nemesis 2 holds a sidearm.
Aiming the slightly misaligned sights at the local concrete wall texture.
In keeping with the creepy ambience, a cartridge-less magazine mysteriously levitates around Nemesis 2's hand. At least the "P226" branding on the grip is nicely represented.
World model of the SIG-Sauer P226. This shows how the flashlight is mounted onto the frame of the pistol and not on a rail.
Calico M950 (Converted to Fully-Automatic)
The semi-automatic Calico M950 has been converted to full-auto fire by genius terrorist engineers. A "bonus" three-round burst fire mode has also been added .The M950 holds 50 rounds and is used by many terrorists throughout the game.
Having liberated a Calico M950 from a terrorist, Nemesis 2 wonders just where this band of ne'er-do-wells acquired such a large amount of this fairly rare pistol.
The large magazine doesn't mesh well with the rather small sights, alas.
After blasting some fare-evaders in the subway, Nemesis 2 loads the Calico with a helical magazine.
World model of a Calico M950.
Heckler & Koch MP5A3
The Heckler & Koch MP5A3 appears as "H&K MP5N".
Heckler & Koch MP5A3 - 9x19mm
Back in the creepy basement, Nemesis 2 trades the Calico for something more conventional.
Aiming. As per usual for video games, the rear diopter sight has been chopped a bit to make them more usable in gameplay.
Reloading the MP5A3 reveals it is set to semi-auto.
Perspective conspires to make the MP5A3's world model appear massive.
Possibly the first appearance of the AKMSU in a video game, although it was not intentional because it is called "AKS-74U". This is the favored weapon of the terrorists in the game.
Nemesis 2 acquires an AKMSU, with the local terrorists having been supplied by the same movie prop houses that gave out AKMSUs to every 2000s action film.
Aiming through the very slightly misaligned sights
Anyone who has played any FPS ever should know what to expect from an AK reload.
The M4A1 appears as "M4 Colt". It is usually fitted with a suppressor and some sort of optic.
First, Nemesis 2 arms himself with a standard-issue M4A1 with a suppressor and ACOG-style sight.
Magnifying the local wall.
Satisfied, he reaches for a STANAG magazine that slightly clips through his hand, revealing Colt branding and the fire selector set to safe in the process.
Realizing the creepy basement is a close-quarters environment, he equips himself with an M4A1 now fitted with a generic video game reflex sight.
Aiming produces expected results.
Reloading is also much the same.
The world model reveals a barrel conspicuously longer than the 14.5 inch barrel on a real M4, this one appears to be at least 18 inches.
FN SCAR-L CQC
The 3rd Gen FN SCAR-L CQC is the standard issue weapon of the Navy SEALs in the game. It is fitted with a holographic sight and is called "FN SCAR".
FN SCAR-L CQC - 5.56x45mm
Back in the UK, Nemesis 2 holds a SCAR as he ponders a nearby advertisement. A modeling error has resulted in part of the texture coming out quite crooked.
Aiming at another kind of (slightly less creepy) concrete wall.
Reloading with a solid block of nothing reveals the SCAR is set to semi-auto.
The SCAR's world model, which is rather squashed.
The Mossberg 590 is inaccurately named "Mossberg 500".
Holding a Mossberg shotgun of some sort.
Aiming down the rather massive ghost ring sights.
Shoving in some fresh shells.
Examining the world model reveals this to indeed be a 590 rather than a 500.
The USAS-12 appears as "USAS 12 Gauge" and fitted with a 20-round drum. It can also be loaded with a 10-round magazine of explosive shells, which will give it the name "USAS 12 HE".
USAS-12 with 20-round drum magazine - 12 gauge
USAS-12 with 10-round magazine - 12 gauge
Nemesis 2 holds an USAS-12 with a buckshot drum magazine, having demonstrated its effectiveness to a nearby terrorist.
Reloading shows off some low-res Daweoo trademarks.
Now relegated to desk work, Nemesis 2 decides to vent his frustration by loading a mag of HE shells.
World model of the drum magazine equipped USAS-12, showing a strange void where the ejection port should be.
The 10-round magazine variant does not have this issue, thankfully.
FN Minimi SPW
The FN Minimi SPW appears in the game as "M249". Holds 100 rounds and is usually used by enemy mercenaries.
FN Minimi SPW with 100-round cloth ammo bag and RIS foregrip - 5.56x45mm
Nemesis 2 holds the Minimi SPW while examining some truly horrific interior decorating choices.
Aiming down some very obviously misaligned sights.
As was typical for games of this time period, unfired rounds are still modeled in the belt even if all rounds in the magazine have been expended.
World model with a tiny cloth ammo bag.
M67 Hand Grenade
The M67 hand grenade is the only usable grenade in the game. Explodes on contact like the frag grenade in F.E.A.R., as the game uses a slightly modified engine of that game.
M67 High-Explosive Fragmentation hand grenade