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Alien Removal Division

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Alien Removal Division
Steam store page image
Release Date: 2022
Developer: Enchanted Bean Studios
Publisher: Breda University of Applied Sciences
Platforms: Microsoft Windows
Genre: First-Person Shooter

Alien Removal Division (or A.R.D) is a free-movement first-person shooter with a focus on speedrunning developed by Enchanted Bean Studios and published by Breda University of Applied Sciences in the Netherlands. As the name suggests, the game mainly consists of killing aliens who have invaded an underground science complex as "Subject 34", a Doomguy inspired super soldier. The game seems to take place in an alternate 1950s setting inspired by retrofuturism with some dieselpunk elements.

The game was released for free on Steam on June 17, 2022.

The following weapons appear in the video game Alien Removal Division:

"RTJ12 Shotgun"

A freakish double barreled pump-action shotgun appears as the "RTJ12"; it's the starting weapon and the only shotgun in the game. It features an 8-round tube magazine and reloads two shells at a time. Its alt-fire mode has the protagonist pump the pump handle multiple times to "charge up" shells before firing up to the entire magazine in full-auto.

Visually, it is a fictional weapon with a foreend that vaguely resembles the one from an Ithaca 37 with a heatshield atop both barrels. From a mechanical standpoint, as a double barreled pump-action shotgun with two magazine tubes, it is similar to the Standard Manufacturing DP-12, although the RTJ12 must be pumped after every shot (with each shot consuming a single shell, so it does not fire both barrels at once) and does not have a bullpup layout, instead loading from the bottom like a traditional fixed magazine tube shotgun.

Ithaca 37 Trench Gun - 12 gauge
Subject 34 holds the rather mechanically dubious shotgun.
Pumping back the RTJ12. A small door (visible here) opens on the side every time the weapon is pumped to eject a shell. As there is only one door and a shell is ejected each time the pump is worked, shells from both barrels are somehow ejected from this single door. Furthermore, since the weapon must be pumped after every shot, one can only assume that only one barrel is loaded at a time by the shotgun's mechanism, thus calling into question why the double barreled/dual magazine tube layout is even necessary to begin with. Or you can simply ignore all these questions and shoot some aliens instead.
Not to be deterred by these questions, 34 chooses the latter and reloads his shotgun, two shells at a time. An engraving stating "We Will Never Surrender" appears on the reciever.


A highly stylized hybrid of the AR-10 and M16 appears in-game as the "AR-42". It shares the wooden furniture and top-mounted charging handle underneath the carry handle of an original AR-10 battle rifle with the handguard of the "Sudanese" model, and features the lower receiver, barrel, and front iron sights of an M16 with a 30-round STANAG magazine, despite holding 42 rounds in-game. It also comes with an underbarrel M203 grenade launcher.

ArmaLite AR-10, "Sudanese" model - 7.62x51mm NATO
Colt M16A1 with 30 round magazine - 5.56x45mm
34 holds the AR-42.
Loading in a 30-round metal STANAG mag that somehow has 42 rounds stuffed into it. The magazine slightly clips through the magwell during this process.
Charging the retro AR-10 style charging handle of the AR-42.


An M203 is used as the alt-fire mode of the AR-42. It fires a sticky grenade that does not use its own ammo type; rather, it somehow drains 10 rounds of ammo from the AR-42 with every shot.

M203 grenade launcher - 40x46mm
34 prepping to fire the M203 under the AR-42.
Loading a fictional 40mm sticky round into the M203.

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