Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Difference between revisions of "Xenus 2: White Gold"
Line 23: | Line 23: | ||
[[file:Xenus colt anaconda reloading 3.jpg|thumb|none|600px|Inserting some new ones in. Note the lack of speedloader and actual bullets in the cases.]] | [[file:Xenus colt anaconda reloading 3.jpg|thumb|none|600px|Inserting some new ones in. Note the lack of speedloader and actual bullets in the cases.]] | ||
[[file:Xenus colt anaconda reloading 2.jpg|thumb|none|600px|Flicking the cylinder shut.]] | [[file:Xenus colt anaconda reloading 2.jpg|thumb|none|600px|Flicking the cylinder shut.]] | ||
+ | [[file:XenusColtWordModel.jpg|thumb|none|600px|World model of the Cold Anaconda.]] | ||
==SPP-1M== | ==SPP-1M== | ||
Line 44: | Line 45: | ||
[[file:Xenus M4A1 rel 3.jpg|thumb|none|600px|Pulling the charging handle. Note that the right side is just a mirror of the left.]] | [[file:Xenus M4A1 rel 3.jpg|thumb|none|600px|Pulling the charging handle. Note that the right side is just a mirror of the left.]] | ||
[[file:XenusM4A1Foregrip.jpeg|thumb|none|600px|In a promotional image, Saul reloads an M4A1 with a foregrip; this is unavailable in the full game.]] | [[file:XenusM4A1Foregrip.jpeg|thumb|none|600px|In a promotional image, Saul reloads an M4A1 with a foregrip; this is unavailable in the full game.]] | ||
+ | [[file:XenusWorldModelM4.jpg|thumb|none|600px|The world model of the M4 which has a carry handle.]] | ||
==AKM== | ==AKM== | ||
Line 53: | Line 55: | ||
[[file:Xenus ak-47 reloading 2.jpg|thumb|none|600px|Inserting in a new mag.]] | [[file:Xenus ak-47 reloading 2.jpg|thumb|none|600px|Inserting in a new mag.]] | ||
[[file:Xenus ak-47 reloading 3.jpg|thumb|none|600px|Pulling back the bolt.]] | [[file:Xenus ak-47 reloading 3.jpg|thumb|none|600px|Pulling back the bolt.]] | ||
+ | [[file:XenusAk.jpg|thumb|none|600px|The world model of the AKM.]] | ||
=Submachine Guns= | =Submachine Guns= | ||
Line 63: | Line 66: | ||
[[file:Xenus micro uzi rel 2.jpg|thumb|none|600px|Shoving in a new one.]] | [[file:Xenus micro uzi rel 2.jpg|thumb|none|600px|Shoving in a new one.]] | ||
[[file:Xenus micro uzi rel 3.jpg|thumb|none|600px|Pulling one of the charging handles.]] | [[file:Xenus micro uzi rel 3.jpg|thumb|none|600px|Pulling one of the charging handles.]] | ||
+ | [[file:XenusUziWorldModel.jpg|thumb|none|600px|The world model of the Uzi.]] | ||
=Shotguns= | =Shotguns= | ||
Line 92: | Line 96: | ||
[[file:Xenus sawed of shotgun rel 2.jpg|thumb|none|600px|Inserting in new shells.]] | [[file:Xenus sawed of shotgun rel 2.jpg|thumb|none|600px|Inserting in new shells.]] | ||
[[file:Xenus sawed of shotgun rel 3.jpg|thumb|none|600px|Closing.]] | [[file:Xenus sawed of shotgun rel 3.jpg|thumb|none|600px|Closing.]] | ||
+ | [[file:XenuscleaningSawnoff.jpg|thumb|none|600px|An NPC cleans the Sawn-off Shotgun.]] | ||
=Sniper Rifles= | =Sniper Rifles= | ||
Line 102: | Line 107: | ||
[[file:Xenus SVD rel 2.jpg|thumb|none|600px|Inserting in a new mag. Note that the magazine is completely solid.]] | [[file:Xenus SVD rel 2.jpg|thumb|none|600px|Inserting in a new mag. Note that the magazine is completely solid.]] | ||
[[file:Xenus SVD rel 3.jpg|thumb|none|600px|Pulling back the bolt.]] | [[file:Xenus SVD rel 3.jpg|thumb|none|600px|Pulling back the bolt.]] | ||
+ | [[file:XenusWordModelSVD.jpg|thumb|none|600px|A prop SVD in a crate.]] | ||
=Machine Guns= | =Machine Guns= | ||
Line 171: | Line 177: | ||
[[file:Xenus Grenade a 1.jpg|thumb|none|600px|Holding the grenade.]] | [[file:Xenus Grenade a 1.jpg|thumb|none|600px|Holding the grenade.]] | ||
[[file:Xenus Grenade a 2.jpg|thumb|none|600px|Pulling the pin; apparently, Saul has the ability to rip the ring off of the pin and not have the pin itself come out of the grenade.]] | [[file:Xenus Grenade a 2.jpg|thumb|none|600px|Pulling the pin; apparently, Saul has the ability to rip the ring off of the pin and not have the pin itself come out of the grenade.]] | ||
+ | [[file:Xenusworldmodelgrenades.jpg|thumb|none|600px|Some Prop Grenades in a box.]] | ||
==RKG-3== | ==RKG-3== |
Revision as of 00:11, 10 April 2023
|
Xenus 2: White Gold, also known as: White Gold: War in Paradise, is a 2008 video game and the sequel/prequel to Boiling Point: Road to Hell.
The following weapons appear in the video game Xenus 2: White Gold:
Handguns
Colt Anaconda
The Colt Anaconda is available to Saul in the game. It incorrectly ejects spent casings after each shot due to all pistols in the game sharing the same firing animation.
SPP-1M
The SPP-1M Underwater Pistol can be used in-game. It is the only firearm usuable when in water.
Assault Rifles
M4A1 Carbine
The M4A1 Carbine can be used in-game.
AKM
The AKM can be used in-game.
Submachine Guns
IMI Micro Uzi
The IMI Micro Uzi can be used in-game.
Shotguns
Benelli M4 Super 90
The Benelli M4 Super 90 can be used in-game.
Blunderbuss
The Blunderbuss can be used in-game.
Sawed-off Double Barreled Shotgun
A Sawed-off Double Barrel Shotgun can be used in-game.
Sniper Rifles
SVD Dragunov
The SVD Dragunov can be used in-game.
Machine Guns
Kord
The Kord heavy machine gun can be found as mounted emplacements.
M197 Vulcan
The General Dynamics M197 Vulcan can be seen mounted on the AH-1 Cobra.
FN M249-E2 SAW
The FN M249 SAW is the only portable machine gun in-game.
KPV heavy machine gun
KPV heavy machine guns mounted in the ZPU-4 AA mount can be used in-game.
Unknown machine gun
An unknown machine gun appears mounted on Jeeps.
Launchers
M79 grenade launcher
The M79 grenade launcher can be used in-game.
RPG-18
The RPG-18 can be used in-game.
SA-7 Grail
The SA-7 Grail can be used in-game.
Grenades & Explosives
Unknown Hand Grenade
An unknown hand grenade can be used in-game. It appears to resemble either a fictionalized MK3A2 offensive grenade with a fragmantation sleeve or a DM51 hand grenade.
RKG-3
The RKG-3 anti-tank grenade can be used in-game.
TNT
TNT appears as a usuable item. It can only be placed on specific targets.
Others
Beretta 92FS
A Beretta 92FS appears in the intro video.
Colt M1911A1
Colt M1911A1s appear in-game. They cannot be used by the player.