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The Walking Dead: Saints & Sinners

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:The Walking Dead: Saints & Sinners for current discussions. Content is subject to change.


The Walking Dead: Saints & Sinners
TWDSS.jpg
Official box art
Release Date: January 23, 2020
Developer: Skydance Interactive

Skybound Entertainment

Publisher: Skydance Interactive
Platforms: Microsoft Windows

Meta Quest
PlayStation VR
PICO 4

Genre: VR Survival Horror Zombie Shooter


The Walking Dead: Saints & Sinners is a 2020 virtual reality (VR) title based on the 2003 comic The Walking Dead. The game takes place in a flooded, zombie-infested New Orleans where two factions, the Tower and the Reclaimed, squabble for control over the few remaining areas of dry land. The gem of NOLA, however, is the "Reserve", a cache of military supplies rumored to contain massive stockpiles of food, medicine, and weaponry. One of many drawn to NOLA in search of the Reserve, the player ("The Tourist") must fight off zombies, cooperate with survivors, and craft gear from scavenged junk to survive.


The following weapons appear in the video game The Walking Dead: Saints & Sinners:


Overview

As the player explores the world of TWD: S&S , they can gather various "junk" items ranging from broken guns to books and old shoes. By bringing these items back to their home base, the player can break them down into their base resources, which in turn be used to craft equipment, weapons, and medicine at specialized workbenches. While various firearms can be crafted by the player, the weapons are exceptionally crude in both appearance and function, exploding catastrophically (Far Cry 2-style) after only several magazines. Ammunition can be found rarely as loot or, similarly, crafted by the player.

Firearms in TWD: S&S are fragile, loud, and powerful. A single headshot from any gun is enough to drop a zombie, but each weapon's low maximum durability and the rarity of ammunition means that the player needs to make each shot count. When low on durability, some weapons can experience malfunctions (failure to eject, specifically), requiring the player to manually cycle the weapon to chamber the next round.

Handguns

".30 Revolver"

The first firearm the player can craft is the ".30 Revolver", a nondescript revolver chambered in .30 Carbine. The least durable and least powerful (despite its caliber) of the handguns, it serves as a handy tool during the early-game for dispatching Walkers and hostile survivors alike at range.

The ".30 Revolver" as it appears in-game. Note the Smith & Wesson-style cylinder release and lack of a lug assembly to protect the ejector rod.
Revolver in hands, the Tourist stops by the streets of Via Corolla to demonstrate to the local populace (living or dead) the power of arts and crafts.
Turning over the sixgun. The revolver's oversized cylinder leaves only a thin strip of frame over the top of the gun, which would fail catastrophically very quickly, especially with high-powered .30 Carbine loads.
Sighting up a Walker.
Pulling the trigger. The revolver is seemingly semi-automatic single-action only, as its hammer magically re-cocks itself after every shot.
An undisclosed amount of carnage later (if the blood is any indication) and it's time to swing the cylinder out for reloading. A stream of strangely-textured casings leak from the gun as this happens.
Loading half a dozen new .30 Carbine rounds into the revolver. This is done one round at a time, of course.
The fully-loaded revolver. Note the lack of a bore, which doesn't seem to bother the Tourist.
Flicking the revolver closed, as one does.
A broken .30 Revolver, which is missing its barrel and has a very bent ejector rod.

".45 Revolver"

The ".45 Revolver" is essentially a scaled-up version of the .30 Revolver and is, therefore, similarly generic. The ".45" is short for .45 ACP, according to the weapon's ammunition boxes; as a rimless cartridge, .45 ACP is not a terribly common chambering for revolvers. It is the game's magnum revolver, dealing much more damage per shot than the .30 Revolver (despite the fact that .30 Carbine is more powerful than .45 ACP) and possessing a much higher base durability. Its ammunition, however, is more expensive to craft and harder to find as loot.

The ".45 Revolver" as it appears in-game. Note the general similarity to the .30 Revolver, although this handgun has a lug assembly and cut-down trigger guard.

Beretta M9

Colt Python

Rifles

"Bolt-Action Rifle"

Heckler & Koch HK416

"Lever-Action Rifle"

Shotguns

12 Gauge Double-Barreled Shotgun

Benelli Supernova

Unusable

Star Model BS

A Star Model BS appears as part of a low-resolution texture on a magazine prop.

Star Model BS - 9x19mm Parabellum
The discarded, water-stained magazine and pistol as they appear in-game. At least, we hope it's water.

Evans Repeating Rifle

The book "Lever-Actions" by Roy Orr, a collectible that unlocks the recipe for the Lever-Action Rifle when picked up, has an Evans Repeating Rifle on the cover.

Evans Repeating Rifle "Sporter" configuration with 26 inch barrel - .44 Evans
The Evans Repeating Rifle on the cover of the book. The barrel is cut off, making it impossible to tell if the rifle is a carbine or "sporting" rifle.

Unidentified Lever-Action Rifles

A pair of lever-action rifles appear alongside the Evans Repeating Rifle on the cover of the aforementioned book.

The mysterious lever-actions as they appear on the cover of the book.

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