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Difference between revisions of "The Walking Dead: Saints & Sinners"

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==Colt Python==
 
==Colt Python==
The ''Tourist Edition'' DLC for ''TWD: S&S'' introduced three new weapons. One of these was a [[Colt Python]] reskin for the .45 Revolver known as "The Sheriff". This weapon is a reference to the character Rick Grimes (a Sheriff's Deputy who prominently uses a Python) from the AMC television series ''[[The Walking Dead (TV Series)|The Walking Dead]]''.
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The ''Tourist Edition'' DLC for ''TWD: S&S'' introduced three new weapons, including "The Sheriff", a reskin for the .45 Revolver that transforms it into a [[Colt Python]]. This weapon is a reference to the character Rick Grimes (a Sheriff's Deputy who prominently uses a Python) from the AMC television series ''[[The Walking Dead (TV Series)|The Walking Dead]]''.
 
[[File:Python6in.jpg|350px|thumb|none|Colt Python with 6" Barrel and nickel finish and 3rd generation grip- .357 Magnum]]
 
[[File:Python6in.jpg|350px|thumb|none|Colt Python with 6" Barrel and nickel finish and 3rd generation grip- .357 Magnum]]
 
[[File:TWD Sherrif.jpg|600px|thumb|none|The Sheriff as it appears in a screenshot on the DLC's Steam page. ]]
 
[[File:TWD Sherrif.jpg|600px|thumb|none|The Sheriff as it appears in a screenshot on the DLC's Steam page. ]]

Revision as of 15:39, 2 March 2024

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:The Walking Dead: Saints & Sinners for current discussions. Content is subject to change.


The Walking Dead: Saints & Sinners
TWDSS.jpg
Official box art
Release Date: January 23, 2020
Developer: Skydance Interactive

Skybound Entertainment

Publisher: Skydance Interactive
Platforms: Microsoft Windows

Meta Quest
PlayStation VR
PICO 4

Genre: VR Survival Horror Zombie Shooter


The Walking Dead: Saints & Sinners is a 2020 virtual reality (VR) title based on the 2003 comic The Walking Dead. The game takes place in a flooded, zombie-infested New Orleans where two factions, the Tower and the Reclaimed, squabble for control over the few remaining areas of dry land. The gem of NOLA, however, is the "Reserve", a cache of military supplies rumored to contain massive stockpiles of food, medicine, and weaponry. One of many drawn to NOLA in search of the Reserve, the player ("The Tourist") must fight off zombies, cooperate with survivors, and craft gear from scavenged junk to survive.


The following weapons appear in the video game The Walking Dead: Saints & Sinners:


Overview

As the player explores the world of TWD: S&S , they can gather various "junk" items ranging from broken guns to books and old shoes. By bringing these items back to their home base, the player can break them down into their base resources, which in turn be used to craft equipment, weapons, and medicine at specialized workbenches. While various firearms can be crafted by the player, the weapons are exceptionally crude in both appearance and function, exploding catastrophically (Far Cry 2-style) after only several magazines. Ammunition can be found rarely as loot or, similarly, crafted by the player.

Firearms in TWD: S&S are fragile, loud, and powerful. A single headshot from any gun is enough to drop a zombie, but each weapon's low maximum durability and the rarity of ammunition means that the player needs to make each shot count. When low on durability, some weapons can experience malfunctions (failure to eject, specifically), requiring the player to manually cycle the weapon to chamber the next round.

Handguns

".30 Revolver"

The first firearm the player can craft is the ".30 Revolver", a nondescript revolver chambered in .30 Carbine. The least durable and least powerful (despite its caliber) of the handguns, it serves as a handy tool during the early-game for dispatching Walkers and hostile survivors alike at range.

The ".30 Revolver" as it appears in-game. Note the Smith & Wesson-style cylinder release and lack of a lug assembly to protect the ejector rod.
Revolver in hands, the Tourist stops by the streets of Via Corolla to demonstrate to the local populace (living or dead) the power of arts and crafts.
Turning over the sixgun. The revolver's oversized cylinder leaves only a thin strip of frame over the top of the gun, which would fail catastrophically very quickly, especially with high-powered .30 Carbine loads.
Sighting up a Walker.
Pulling the trigger. The revolver is seemingly semi-automatic single-action only, as its hammer magically re-cocks itself after every shot.
An undisclosed amount of carnage later (if the blood is any indication) and it's time to swing the cylinder out for reloading. A stream of strangely-textured casings leak from the gun as this happens.
Loading half a dozen new .30 Carbine rounds into the revolver. This is done one round at a time, of course.
The fully-loaded revolver. Note the lack of a bore, which doesn't seem to bother the Tourist.
Flicking the revolver closed, as one does.
A broken .30 Revolver, which is missing its barrel and has a very bent ejector rod.

".45 Revolver"

The ".45 Revolver" is essentially a scaled-up version of the .30 Revolver and is, therefore, similarly generic. The ".45" is short for .45 ACP, according to the weapon's ammunition boxes; as a rimless cartridge, .45 ACP is not a terribly common chambering for revolvers. It is the game's magnum revolver, dealing much more damage per shot than the .30 Revolver (despite the fact that .30 Carbine is more powerful than .45 ACP) and possessing a much higher base durability. Its ammunition, however, is more expensive to craft and harder to find as loot.

The ".45 Revolver" as it appears in-game. Note the general similarity to the .30 Revolver, although this handgun has a lug assembly and cut-down trigger guard.
A side-by-side comparison of the two revolvers. Yeehaw.
The Tourist marvels at their revolver, relishing the fact that there's no kill like overkill.
Given that .30 Carbine is ostensibly more powerful than .45 ACP, what could this "overkill" be? Why, .45 ACP's legendary stopping power, of course! Those zeds don't stand a chance.
Aiming down the .45 Revolver's iron sights, which are too wide to be useful beyond several meters, especially when the killing blow has to be a headshot.
Dispensing a trigger-pull's worth of muzzle flash. This handgun, like its .30 caliber brother, has a curious case of "semi-automatic revolver" syndrome.
Reloading. The ".45 ACP" rounds use the same model as the .30 Carbine rounds.
A broken .45 Revolver. "Broken" is the wrong word, really; the gun is little more than a bare frame.

Beretta M9

The Beretta M9 is the final (and most effective) handgun available to the player. Known in-game as the "FS92M", the semi-automatic handgun offers a sizeable magazine (16 rounds of 9x19mm Parabellum), high durability, and an easy reloading procedure. The Beretta, unlike the revolvers, however, can malfunction when it becomes low on durability.

Beretta M9 - 9x19mm Parabellum
The Beretta M9 as it appears in-game.
The Tourist places both hands on their handgun, thankful to finally have some military-grade firepower on their side to take on the apocalypse.
Unlike most of the game's other weapons, little to no "modifications" have been made to the M9 to get it up and running.
Taking an even closer look at the pistol's slide. Its markings read "RESTRICTED MILITARY USE ONLY" and "U.S. 9mm M9-BIRETTO-56460". Another point of note is that the game correctly tracks the player's trigger discipline, modeling the Tourist's finger as either curled around the trigger or floating respectfully off of it (as can be seen in the previous and current screenshots respectively) using touch sensors in the trigger of the VR controller.
Drawing a bead on a lunging Walker.
Summarily returning the dead to where they ought to be - lying on the ground in the middle of a residential neighborhood road.
A jam! The M9's main downside rears its ugly head as the slide glows red, guiding the player to correct the issue.
Tugging on the M9's slide to chamber the next round.
A dozen and some rounds later (plus a few more jams for good measure) and the slide of the "Biretto" locks open (or mostly-open) on empty. What's left to do but dramatically "Wick-flick" the "empty" magazine from the gun?
One fresh magazine later and it's time to cycle the action once again.
A busted-up Beretta. All the gun (well, some of the gun) with none of the fun.

Colt Python

The Tourist Edition DLC for TWD: S&S introduced three new weapons, including "The Sheriff", a reskin for the .45 Revolver that transforms it into a Colt Python. This weapon is a reference to the character Rick Grimes (a Sheriff's Deputy who prominently uses a Python) from the AMC television series The Walking Dead.

Colt Python with 6" Barrel and nickel finish and 3rd generation grip- .357 Magnum
The Sheriff as it appears in a screenshot on the DLC's Steam page.

Rifles

"Bolt-Action Rifle"

Heckler & Koch HK416

"Lever-Action Rifle"

Shotguns

12 Gauge Double-Barreled Shotgun

Benelli Supernova

Unusable

Star Model BS

A Star Model BS appears as part of a low-resolution texture on a magazine prop.

Star Model BS - 9x19mm Parabellum
The discarded, water-stained magazine and pistol as they appear in-game. At least, we hope it's water.

Evans Repeating Rifle

The book "Lever-Actions" by Roy Orr, a collectible that unlocks the recipe for the Lever-Action Rifle when picked up, has an Evans Repeating Rifle on the cover.

Evans Repeating Rifle "Sporter" configuration with 26 inch barrel - .44 Evans
The Evans Repeating Rifle on the cover of the book. The barrel is cut off, making it impossible to tell if the rifle is a carbine or "sporting" rifle.

Unidentified Lever-Action Rifles

A pair of lever-action rifles appear alongside the Evans Repeating Rifle on the cover of the aforementioned book.

The mysterious lever-actions as they appear on the cover of the book.

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