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Difference between revisions of "Talk:Resident Evil: Retribution"

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It's more than my opinion, everybody from the hardcore fans of the games to the professional film critics bash these films and give them negative reviews. But it's more than just the negative backlash and criticism, it's really about this issue: Why can't the studios actually listen to the negative backlash and criticism that these films get, and instead of viewing it as an attack against them or their character, use it as a learning tool. So that when they go in to make the next film, they will have learned and remembered what was said about the previous film, and not make the same mistakes again? If Universal Studios could do that with [[The Incredible Hulk]] after [[Hulk]] sucked ass so hard, and Warner Brothers with their Batman reboot trilogy after Joel Schumacher's horrible Batman & Robin film, and Sony Pictures with their upcoming Spider-Man reboot film after Sam Raimi's [[Spider-Man 3]] didn't leave the last trilogy on a positive note, then why can't the studios that distribute the Resident Evil films do the same thing? And as a matter of fact, why can't other film studios that have tried their hands at videogame film adaptations follow that example as well? --[[User:ThatoneguyJosh|ThatoneguyJosh]] 17:17, 20 October 2011 (CDT)
 
It's more than my opinion, everybody from the hardcore fans of the games to the professional film critics bash these films and give them negative reviews. But it's more than just the negative backlash and criticism, it's really about this issue: Why can't the studios actually listen to the negative backlash and criticism that these films get, and instead of viewing it as an attack against them or their character, use it as a learning tool. So that when they go in to make the next film, they will have learned and remembered what was said about the previous film, and not make the same mistakes again? If Universal Studios could do that with [[The Incredible Hulk]] after [[Hulk]] sucked ass so hard, and Warner Brothers with their Batman reboot trilogy after Joel Schumacher's horrible Batman & Robin film, and Sony Pictures with their upcoming Spider-Man reboot film after Sam Raimi's [[Spider-Man 3]] didn't leave the last trilogy on a positive note, then why can't the studios that distribute the Resident Evil films do the same thing? And as a matter of fact, why can't other film studios that have tried their hands at videogame film adaptations follow that example as well? --[[User:ThatoneguyJosh|ThatoneguyJosh]] 17:17, 20 October 2011 (CDT)
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:So I shouldn't like the movies because you and other people say so... - [[User:Mr. Wolf|Mr. Wolf]] 18:59, 20 October 2011 (CDT)

Revision as of 23:59, 20 October 2011

Until some actual footage from the film is officially released, these screenshots will be put here. --Ben41 04:57, 30 September 2011 (CDT)



TDI Vector

The lead actress, Milla Jovovich, uploaded a group of "behind-the-scenes" videos of the film including a training session with a TDI Vector. It features an extended magazine, no foregrip and no stock.

KrissSuperV.jpg
Rekriss1.jpg
Rekriss2.jpg

Additional vids

More vids from Milla. One dual-wielding Vectors, one of Jill Valentine (Sienna Miller) training with an MP7 and one of Michelle Rodriguez with an MP5.

http://tweetreel.com/?s93ex http://tweetreel.com/?ag173 http://tweetreel.com/?62emj

Wait a sec! Why is Michelle Rodriguez back in the movies? (See first movie) - Mr. Wolf 17:38, 19 October 2011 (CDT)

....

Seriously? Another one? *sighs*

I give up on Hollywood's ability to listen to what the fans really wanted from a true Resident Evil film... --ThatoneguyJosh 06:16, 19 October 2011 (CDT)

Can't possibly be worse than Dead Aim. Unless they also decide to have a gender-swapped Tyrant with electric tits and organic high heels. Evil Tim 06:20, 19 October 2011 (CDT)
...Er yeah, We'd rather NOT think about that X___X But in all honestly, you are better off owning Resident Evil Degeneration and it's upcoming sequel, Resident Evil Damnation. Instead of owning some aborted fanfiction movie trilogy created by some no-talent hack director who can't make a good movie worth shit. --ThatoneguyJosh 06:59, 19 October 2011 (CDT)
I think I'm the only one who really likes these movies (this coming from a big fan of the games), except for the the second movie. :\ - Mr. Wolf 17:32, 19 October 2011 (CDT)

You could go a lot worse with videogame movies than this series (see Alone in the Dark, Postal, etc.). --Ben41 17:43, 19 October 2011 (CDT)

You mean everything made by Uwe Boll and the 80's. XD - Mr. Wolf 17:48, 19 October 2011 (CDT)
OF COURSE!--PistolJunkie 21:01, 19 October 2011 (CDT)
At least the Postal film fares better than Uwe Boll's other works because the game it's based on has NO PLOT whatsoever. The game is just an opportunity to see what would happen if you decided one day that you are gonna go postal on everyone and everything around you, which is why that game has a bunch of mindless tongue-in-cheek and toilet humor, murderous rampaging, blood and body parts, sexual innuendo, animal abuse, and pissing off the parents of kids who owned the game, minorities, ethnic groups, religious groups and those extremist activist groups who happened to take notice of the game. So in the case of the Postal film, I am a little more forgiving. Same deal with the Hitman movie and the Prince of Persia film. Every other videogame movie after or before those ones, suck. --ThatoneguyJosh 21:29, 19 October 2011 (CDT)
In your humble opinion. - Mr. Wolf 00:51, 20 October 2011 (CDT)


It's more than my opinion, everybody from the hardcore fans of the games to the professional film critics bash these films and give them negative reviews. But it's more than just the negative backlash and criticism, it's really about this issue: Why can't the studios actually listen to the negative backlash and criticism that these films get, and instead of viewing it as an attack against them or their character, use it as a learning tool. So that when they go in to make the next film, they will have learned and remembered what was said about the previous film, and not make the same mistakes again? If Universal Studios could do that with The Incredible Hulk after Hulk sucked ass so hard, and Warner Brothers with their Batman reboot trilogy after Joel Schumacher's horrible Batman & Robin film, and Sony Pictures with their upcoming Spider-Man reboot film after Sam Raimi's Spider-Man 3 didn't leave the last trilogy on a positive note, then why can't the studios that distribute the Resident Evil films do the same thing? And as a matter of fact, why can't other film studios that have tried their hands at videogame film adaptations follow that example as well? --ThatoneguyJosh 17:17, 20 October 2011 (CDT)

So I shouldn't like the movies because you and other people say so... - Mr. Wolf 18:59, 20 October 2011 (CDT)

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