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Talk:Conflict: Vietnam

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Revision as of 12:27, 2 January 2020 by Mateogala (talk | contribs) (→‎RPG-2)
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Tokarev TT-33

The Tokarev TT-33 Pistol holds 8 rounds.

Tokarev TT-33 Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips - 7.62x25mm

Makarov PM

Some enemy soldiers in the game will be using the Makarov PM and it holds 6 rounds.

Russian Makarov PM - 9x18mm Makarov

Smith & Wesson Model 10-5

The Smith & Wesson Model 10-5 six shot revolver is Maj. Wallace's main weapon during 1st Air Cav, and after they are captured is used in the cutscene for Russian Roulette. It's also found at the start of The Citadel.

File:Smith & Wesson Model 10-5.jpg
Smith & Wesson Model 10-5 Revolver with Lanyard Ring - .38 Special
File:Revolver CV.jpg
The revolver as seen in the cutscene before the mission

Submachine Guns

PPSh-41

The PPSh-41 Submachine gun holds 71 rounds.

Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev

Sterling-Patchett L34A1 Mark V

The Sterling-Patchett L34A1 Mark V Silenced SMG, used by the Australian SAS and SGT Stone, holds 34 rounds. This weapon is not playable by the player.

Sterling-Patchett L34A1 Mark V Silenced Submachine Gun - 9x19mm

Assault Rifles & Battle Rifles

CAR-15(XM177)

This rifle of the M16 rifle series holds 30 rounds, has full or semi-automatic modes of fire, and is Ragman's main weapon in the later missions. It can be fitted with suppressor.

CAR-15/XM177E2 Carbine/Colt Model 629. This was the last variant of the XM177 rifle used in the Vietnam War. - 5.56x45mm

SKS

The SKS rifle is semi-automatic only and holds 10 rounds.

Russian Simonov Type 45 aka the Russian SKS rifle. The Russian SKS has a milled receiver and a blade bayonet. The rifles were issued with hardwood or laminated stocks. This example has a hardwood stock. - 7.62x39mm

TYPE 56

The Norinco Type 56 holds 30 rounds.

Norinco Type 56 (fixed stock variant) - 7.62x39mm

AK-47

The AK-47 holds 30 rounds.

AK-47 folding stock variant (Type III AKS-47) - 7.63x39mm

Sniper Rifles

SVD Dragunov

The SVD Dragunov sniper rifle holds 10 Rounds.

SVD Dragunov sniper rifle - 7.62x54mmR

M40A1 Sniper Rifle

The bolt action M40A1 Sniper Rifle, based on the Remington Model 700, holds 5 rounds. It's also incorrectly shown in the game as a semi-automatic with a wood stock and a detachable magazine.

M40 sniper rifle - 7.62x51mm NATO

Machine Guns

RPD

The RPD light machine gun holds 100 rounds.

RPD Light Machine Gun - 7.62x39mm

Launchers

M79 "Blooper"

The M79 grenade launcher is a single-shot 40mm grenade launcher.

M79 grenade launcher - 40mm

M72 LAW

The M72 LAW(Light Anti-tank Weapon) is a single-use anti-tank rocket launcher.

M72 LAW - 66mm

RPG-7

The RPG-7 is the main anti-armor weapon used by the enemy in the game.

RPG-7 - 40mm

Explosives

M34 "Willy Pete"

The M34 White Phosphorous grenade(incorrectly called the Mk 94 "Willy Pete" in the game).

M34 White Phosphorous grenade

M18

The M18 smoke grenade(called the Mk 18 in the game) comes in the colors green, red, and yellow smoke.

M18 Smoke grenade

Russian Smoke Grenade

The Russian Smoke Grenade discharges a grey smoke and can be found in some of the enemy's weapons caches throughout the game. It's also the only weapon playable by the player found in the game that might not be simulating a specific real world weapon.

File:Russian Smoke Grenade 2.jpg
The Russian Smoke Grenade, shown being held by Cherry/Doc

Type 67

The Type 67 stick grenade is the fragmentation grenade used by the enemy.

Type 67 stick grenade High-Explosive Fragmentation stick grenade

M67

The M67 hand grenade is used in a cutscene where the a VC throws the grenade and captures Ragman, Hoss, Junior, Cherry and Maj. Wallace. This grenade is never used in the game.

M67 fragmentation grenade

M18A1 Claymore

In the game the M18A1 Claymore can be used as proximity mine or can be detonated with the trigger.

M18A1 Claymore anti-personnel mine

TM-62M

The TM-62 anti-tank mine can be found as a "booby trap" during Russian Roulette. It's playable by the player when disarmed.

TM-62M anti-tank mine

Mounted Weapons

M1919A4

The Browning M1919 .30 cal machine gun mounted on top of the M50 Ontos holds 250 rounds.

Browning M1919 on M2 tripod - .30-06 Springfield

PM M1910/30

The PM M1910/30 is a Russian Maxim 1910/30 machine gun that can be found being used by the enemy during many of the missions holds 250 rounds.

Russian Maxim 1910/30, post 1941 manufacture with top hatch on cooling jacket allowing it to be filled more quickly or with snow - 7.62x54mmR

DShK

The DShK heavy machine gun can be seen mounted on the NVA Jeep, T-34-85 tanks(not playable by the player), and on a tripod in many enemy fortifications throughout the game, holds 100 rounds(tripod) or 250 rounds(Jeep).

A Russian DShKM on tripod - 12.7x108mm

ZPU-4

There are two KPV heavy machine guns in ZPU-4 quad anti-aircraft mountings found in the mission Hill 933 in which it shot down a UH-1 medevac. It holds 500 rounds.

KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm

M29A1

The M2 Mortar can be used a few times in the game and requires two squad members to aim and fire. It has 30 rounds.

M2 Mortar - 60mm

M192

During Air Mobile one of your mission objectives is to destroy a number of captured M192 towed triple-missile launcher batteries, carrying Raytheon MIM-23A Hawk medium range SAM(Surface-to-Air Missile), being used by the enemy. This weapon is not playable by the player.

File:Raytheon MIM-23A HAWK.jpg
Raytheon MIM-23A Hawk medium range SAM battery on M192 towed triple-missile launcher - 120 lb HE blast/fragmentation warhead

BLU-1/B

During Into The Fire two F-4 Phantom II jet fighter/bombers, each armed with two BLU-1/B 750 lb fire bombs, can be seen making napalm strikes on enemy fortifications and vehicles. This aircraft and its armaments are not playable by the player.

File:BLU-1B.jpg
The BLU-1/B was a 340 kg (750 lb) class fire bomb, filled with about 340-380 liters (90-100 US gal) of napalm - 750 lb incendiary device

M260

A Bell AH-1G Cobra attack helicopter armed with two M260 70mm rocket launchers can be seen using them to strafe the enemy and their vehicles on many occasions throughout the game. This aircraft and its armaments are not playable by the player.

File:M260.jpg
The M260 holds seven Hydra 70 rockets - 70mm

M40A1 Recoilless Rifle

Six M40A1 106mm recoilless rifles are mounted on the M50 Ontos at the start of The Citadel which holds 50 rounds.

File:M50 Ontos.jpg
M50 Ontos with M40A1 Recoilless Rifle x 6 - 106mm

T54

The M48A3 Patton Tank found during Bloody Hue is armed with a T54 90mm tank gun which holds 50 rounds.

File:M48A3-Patton-1-2.jpg
M48A3 Patton with T54 tank gun - 90mm

Other

Located at various places in enemy occupied territory throughout the game are many different types of booby traps. The types of booby traps that can be found include an improvised explosive device triggered by a trip wire and naval mines. Another IED can be seen at the beginning of Tet Offensive, when several VC suicide bombers(called "sappers" in the game) rush the bunker you are defending. Each of them armed only with what appears to be a high-explosive shell attached to the tip of a bamboo spear, which they will attempt to use as a "lunge mine". All of these weapons and explosive devices appear to be generic in design(not simulating any specific real world weapons or explosive devices), and can only be disarmed or destroyed by the player.

"Pinless frag grenade tied to a trip wire then stuffed inside an empty tin can held by a stick" booby trap/IED
VC suicide bomber/"sapper" with "lunge mine" IED

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