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Difference between revisions of "Syphon Filter"
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== Explosives == | == Explosives == | ||
+ | |||
+ | === Composite 4 charges === | ||
+ | C4 charges can be equipped and planted but the player can never trigger the explosion physically. It is always automatically set off. | ||
+ | |||
+ | [[Image:SF_C4.jpg]] | ||
=== M7 CS gas grenade === | === M7 CS gas grenade === | ||
Line 96: | Line 101: | ||
=== Taser === | === Taser === | ||
− | A general-purpose, non-descript taser is a starting weapon in every mission. The signature weapon of the series, it was possible to set enemies alight if sustained stunning was used. This convention carried over to most games in the franchise, but it was not possible to cause targets to be set aflame in certain circumstances. In the PS2 and Vita versions of Syphon Filter: Dark Mirror, you can't burn enemies with the Taser but in the PSP version, you can. | + | A general-purpose, non-descript taser is a starting weapon in every mission. The signature weapon of the series, it was possible to set enemies alight if sustained stunning was used. This convention carried over to most games in the franchise, but it was not possible to cause targets to be set aflame in certain circumstances. In the PS2 and Vita versions of Syphon Filter: Dark Mirror, you can't burn enemies with the Taser but in the PSP version, you can. In Syphon Filter: Logan's Shadow, you can't burn enemies with it. |
− | In Syphon Filter: Logan's Shadow, you can't burn enemies with it. | + | |
+ | [[Image:SF_taser.jpg]] |
Revision as of 11:54, 26 May 2017
Assault rifles
M16A1
The M16A1 can be used during the Washington assault.
'K3G4'
A fictional weapon which is apparently some kind of one-handed AK pistol without a handguard, but is still classified as a rifle. Its description repeats the media myth of the "teflon-coated bullet:" while heavy AP rounds do have Teflon coatings to reduce barrel wear, the coating is mostly removed through contact with the weapon's rifling and has no effect on its penetration. Despite its armour-piercing performance in-game, it does not stop Gabe from recovering completely intact armour pickups.
Submachine guns
Izhmash PP-19 Bizon
The Izhmash PP-19 Bizon can be found in the PHARCOM warehouses. It has an incorrect 66-round magazine: the maximum possible for a real Bizon is 64.
Heckler & Koch MP5K
A Heckler & Koch MP5K, referred to as the "HK5," is found in the PHARCOM expo centre.
Shotguns
12 gauge choke shotgun
A 12 gauge choke shotgun can be used during most missions.
Remington Model 1100
The Remington Model 1100 is only found in the PHARCOM expo centre.
Sniper rifles
SIG SG 550 SR
A sniper rifle is one of the starting weapons in every mission. While it does not look tremendously like one, the model used in the second game implies it is supposed to be a SIG SG 550 SR.
SVD Dragunov
The SVD Dragunov is functionally almost exactly the same as the standard sniper rifle, but has a night vision scope.
Pistols
Glock 17
A silenced Glock 17 is the second default weapon for each mission. The suppressor can never be removed.
Colt .45
The M1911A1 can be found in Washington Park and in Rhoemer's cathedrals.
Machine pistols
Glock 18
The Glock 18 can be used in Rhoemer's cathedral and is held by Edward Benton, an Agency turncoat attempting to kill Gabe. For some reason, it is shown with the slide fully locked back.
Launchers
Tru Flite 37mm Super Long Range Gas Gun
The weapon called the "M79" in-game is actually a Tru Flite 37mm Super Long Range Gas Gun incorrectly shown as able to launch high-explosive grenades. Erich Rhoemer uses it in the last boss fight, but the player can never acquire it since the game is scripted to finish when he is killed. In circumstances when the weapon is player-controlled, it is hidden very well in certain places.
Explosives
Composite 4 charges
C4 charges can be equipped and planted but the player can never trigger the explosion physically. It is always automatically set off.
M7 CS gas grenade
A grenade containing Soman nerve gas (a chemical similar to but more toxic than Sarin, also known as GD) can be found in stealth missions. It appears to essentially be a truncated M7 CS gas grenade. It is integral to taking enemies down without sounding the alarm. The weapon is also required to kill Rhoemer.
M67 Hand Grenade
The standard grenade which can be found in most missions: it explodes 3 seconds after throwing it.
Miscellaneous
Taser
A general-purpose, non-descript taser is a starting weapon in every mission. The signature weapon of the series, it was possible to set enemies alight if sustained stunning was used. This convention carried over to most games in the franchise, but it was not possible to cause targets to be set aflame in certain circumstances. In the PS2 and Vita versions of Syphon Filter: Dark Mirror, you can't burn enemies with the Taser but in the PSP version, you can. In Syphon Filter: Logan's Shadow, you can't burn enemies with it.