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Difference between revisions of "Splinter Cell: Double Agent"

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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+
=Self-loading Pistols=
==SC-20K==
 
The ''SC-20K'' is a modular assault rifle based on the [[FN F2000|FN F2000 Tactical]]. It has adjustable buttstock, non-removable sound suppressor and is equipped with a reflex scope. It has a two-stage trigger (like the [[Steyr AUG]]) - pulling the trigger halfway produces semi-automatic fire, pulling the trigger all the way to the rear produces fully automatic fire.<br>It is always equipped with a [[FN EGLM|GL-1 grenade launcher]] which can be used to fire non-lethal rounds, sticky cameras and certain non lethal (smoke) grenades.
 
[[Image:FN_F2000_tactical.jpg|thumb|none|500px|FN F2000 Tactical - 5.56x45mm]]
 
[[Image:Fn_f2000_3.jpg|thumb|none|500px|FN F2000 with GL-1 grenade launcher - 40mm]]
 
[[Image:DOUBLEAGENT-SC20K-2.jpg|thumb|none|600px|Fisher with the [[FN F2000|SC-20K]] after gunning down a patrolling guard. (Note the yellow LED which shows the lighting level around Sam.)]]
 
[[Image:DOUBLEAGENT-SC20K-1.jpg|thumb|none|600px|Using the reflex scope of the rifle.]]
 
 
 
 
==FN Five-seveN==
 
==FN Five-seveN==
 
The [[FN Five-seveN]] is used by Sam Fisher throughout the game as his preferred sidearm. It is always suppressed and holds 20 rounds. It is fitted with a non-removable OCP (Optically Channeled Potentiator) which can be used to disable/jam small electrical devices (cameras, computers, lights,...). It has no effect on larger items, like an electrical fence. A LED is built into the back of the frame which turns to green if the hit was successful and turns into red if the OCP had no effect on the target.
 
The [[FN Five-seveN]] is used by Sam Fisher throughout the game as his preferred sidearm. It is always suppressed and holds 20 rounds. It is fitted with a non-removable OCP (Optically Channeled Potentiator) which can be used to disable/jam small electrical devices (cameras, computers, lights,...). It has no effect on larger items, like an electrical fence. A LED is built into the back of the frame which turns to green if the hit was successful and turns into red if the OCP had no effect on the target.
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[[Image:DOUBLEAGENT-FIVESEVEN-2.jpg|thumb|none|600px|The [[FN Five-seveN|Five-seveN]] with OCP and sound suppressor as seen in the "Equipment Guide" menu. The slide is locked back for an unknown reason.]]
 
[[Image:DOUBLEAGENT-FIVESEVEN-2.jpg|thumb|none|600px|The [[FN Five-seveN|Five-seveN]] with OCP and sound suppressor as seen in the "Equipment Guide" menu. The slide is locked back for an unknown reason.]]
 
[[Image:DOUBLEAGENT-FIVESEVEN-1.jpg|thumb|none|600px|Fisher holds his [[FN Five-seveN|Five-seveN]] during the first mission for the JBA.]]
 
[[Image:DOUBLEAGENT-FIVESEVEN-1.jpg|thumb|none|600px|Fisher holds his [[FN Five-seveN|Five-seveN]] during the first mission for the JBA.]]
 
==FN 303 Less-Lethal Launcher==
 
The [[FN 303]] appears in the game as "Less-lethal shotgun" and can be used during the prison level. It can be grabbed from a locked, but the weapon strangely has only 7 bullets in the magazine, while the real [[FN 303|303's]] standard capacity is 15 rounds. The in-game model lacks the magazine (!) and has a different handguard.
 
[[Image:FN303.jpg|thumb|none|400px|FN 303 - .68]]
 
[[Image:DOUBLEAGENT-303-1.jpg|thumb|none|600px|The [[FN 303]] in the prison locker.]]
 
[[Image:DOUBLEAGENT-303-2.jpg|thumb|none|600px|Fisher aims the [[FN 303|303 less-lethal launcher]] at a prison guard.]]
 
  
 
==Luger P08==
 
==Luger P08==
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[[Image:Luger.jpg|thumb|none|350px|Luger P08 - 9x19mm]]
 
[[Image:Luger.jpg|thumb|none|350px|Luger P08 - 9x19mm]]
 
[[Image:DOUBLEAGENT-LUGER.jpg|thumb|none|600px|Fisher holding Emile's [[Luger P08|Luger]].]]
 
[[Image:DOUBLEAGENT-LUGER.jpg|thumb|none|600px|Fisher holding Emile's [[Luger P08|Luger]].]]
 +
 +
==SIG-Sauer P220==
 +
Guards in Iceland often carry a pistol as their sidearm. The pistol appears to be the [[SIG-Sauer P220]], although the model lacks certain parts, like the hammer and rear sights.
 +
[[Image:SigP220Black.jpg|thumb|none|400px|SIG-Sauer P220 - .45 ACP]]
 +
[[Image:DOUBLEAGENT-P220.jpg|thumb|none|600px|The [[SIG-Sauer P220|P220]] in the game, noted by its distinguishing trigger guard.]]
  
 
==Beretta 92FS==
 
==Beretta 92FS==
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[[Image:DOUBLEAGENT-DESERTEAGLE-2.jpg|thumb|none|600px|A [[Desert Eagle]] on the ground.]]
 
[[Image:DOUBLEAGENT-DESERTEAGLE-2.jpg|thumb|none|600px|A [[Desert Eagle]] on the ground.]]
  
==[[AKM]]==
+
=Assault and Battle Rifles=
Used by rebels in Kinshasa, mercenaries in Okhotsk, and JBA members. Easily the most common long-arm in the game.
+
==SC-20K==
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM, Stamped Steel Receiver w/ slant muzzle brake 7.62x39mm]]
+
The ''SC-20K'' is a modular assault rifle based on the [[FN F2000|FN F2000 Tactical]]. It has adjustable buttstock, non-removable sound suppressor and is equipped with a reflex scope. It has a two-stage trigger (like the [[Steyr AUG]]) - pulling the trigger halfway produces semi-automatic fire, pulling the trigger all the way to the rear produces fully automatic fire.<br>It is always equipped with a [[FN EGLM|GL-1 grenade launcher]] which can be used to fire non-lethal rounds, sticky cameras and certain non lethal (smoke) grenades.
 +
[[Image:FN_F2000_tactical.jpg|thumb|none|500px|FN F2000 Tactical - 5.56x45mm]]
 +
[[Image:Fn_f2000_3.jpg|thumb|none|500px|FN F2000 with GL-1 grenade launcher - 40mm]]
 +
[[Image:DOUBLEAGENT-SC20K-2.jpg|thumb|none|600px|Fisher with the [[FN F2000|SC-20K]] after gunning down a patrolling guard. (Note the yellow LED which shows the lighting level around Sam.)]]
 +
[[Image:DOUBLEAGENT-SC20K-3.jpg|thumb|none|600px|Fisher about to use a snake cam on the cruiser ship.]]
 +
[[Image:DOUBLEAGENT-SC20K-1.jpg|thumb|none|600px|Using the reflex scope of the rifle.]]
 +
 
 +
==Izhmash AKM==
 +
The [[AKM]] is used by rebels in Kinshasa, mercenaries in Okhotsk and various JBA members. Easily the most common long-arm in the game.
 +
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM - 7.62x39mm]]
 +
[[Image:DOUBLEAGENT-AK.jpg|thumb|none|600px|A discarded AK on the snow.]]
 +
 
 +
==GIAT FAMAS G1==
 +
A [[FAMAS|FAMAS G1]] can be seen in the JBA's armory. It misses the magazine, but the rounded magazine well gives away that it is the older and rarer [[FAMAS|G1]] variant, not the [[FAMAS|G2]] which is almost identical.
 +
[[Image:FAMAS_F2.jpg|thumb|none|500px|FAMAS G1 - 5.56x45mm]]
 +
[[Image:DOUBLEAGENT-FAMAS.jpg|thumb|none|600px|The [[FAMAS|FAMAS G1]] above the night vision goggles.]]
  
 
==[[XM8]]==
 
==[[XM8]]==
 
The SWAT team at the end of the game use XM8 assault rifles with flashlights and laser sights attached, and it is used by Moss's men in the second part of New York in the Wii version.
 
The SWAT team at the end of the game use XM8 assault rifles with flashlights and laser sights attached, and it is used by Moss's men in the second part of New York in the Wii version.
 
[[Image:XM8.JPG|thumb|none|400px|Heckler & Koch XM8 5.56mm|Fitted with an Insight ISM-V sight.]]
 
[[Image:XM8.JPG|thumb|none|400px|Heckler & Koch XM8 5.56mm|Fitted with an Insight ISM-V sight.]]
 
  
 
==[[Ruger AC556]]==
 
==[[Ruger AC556]]==
 
Used by government forces in Kinshasa. Appears to have synthetic furniture.
 
Used by government forces in Kinshasa. Appears to have synthetic furniture.
 
[[Image:RugerAC556.jpg|thumb|500px|none|Ruger AC556 Carbine - 5.56x45mm.  This is the full automatic version of the Mini 14 with a distinctive Barrel and bayonet lug.]]
 
[[Image:RugerAC556.jpg|thumb|500px|none|Ruger AC556 Carbine - 5.56x45mm.  This is the full automatic version of the Mini 14 with a distinctive Barrel and bayonet lug.]]
 
==Franchi SPAS-12==
 
The [[Franchi SPAS-12]] without stock is used by one of the guards at the Ellsworth prison.
 
[[Image:FSpas12orign.jpg|thumb|none|450px|Franchi SPAS-12 with no stock - 12 ga.]]
 
[[Image:DOUBLEAGENT-SPAS12.jpg|thumb|none|600px|The [[Franchi SPAS-12|SPAS-12]] on the ground. (Note the bigger trigger guard.)]]
 
  
 
==[[FN FAL]]==
 
==[[FN FAL]]==
 
Used by Mexican coastguards aboard the Cozumel, and some of Massoud's men in Kinshasa in the original Xbox version.
 
Used by Mexican coastguards aboard the Cozumel, and some of Massoud's men in Kinshasa in the original Xbox version.
 
[[Image:FN FAL 50 00.jpg|thumb|none|400px| FN FAL 50.00 7.62x51mm NATO]]
 
[[Image:FN FAL 50 00.jpg|thumb|none|400px| FN FAL 50.00 7.62x51mm NATO]]
 
==[[M249 SAW]]==
 
Used by Emile Dufraisne in the Playstation 2 and Wii versions.
 
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]
 
 
==Barrett M82A1==
 
A [[Barrett M82A1]] Is used in the shooting range at the JBA's headquarters, where it sounds as if it is suppressed despite not having a suppressor attached. Is used again later in Kinshasa at a pivotal moment in the game, where it is fitted with a laser microphone and no longer sounds suppressed.
 
[[Image:M82a1.jpg|thumb|none|450px|Barrett M82A1 sniper rifle .50 BMG]]
 
[[Image:DOUBLEAGENT-M82A1-1.jpg|thumb|none|600px|The [[Barrett M82A1]] at the shooting range.]]
 
[[Image:DOUBLEAGENT-M82A1-2.jpg|thumb|none|600px|The scope of the [[Barrett M82A1|M82A1]] looks like a normal red dot scope, something not really practical for sniper rifles.]]
 
  
 
==Izhmash AK-101==
 
==Izhmash AK-101==
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Used by Mexican police aboard Cozumel in the Wii version.
 
Used by Mexican police aboard Cozumel in the Wii version.
 
[[Image:Oicw.jpg|thumb|none|400px|Objective Individual Combat Weapon (OICW) 5.56mm & 20mm)]]
 
[[Image:Oicw.jpg|thumb|none|400px|Objective Individual Combat Weapon (OICW) 5.56mm & 20mm)]]
 +
 +
==[[Heckler & Koch G36C]]==
 +
Used by guards in Iceland and Government soldiers in Kinshasa in Co-Op mode in the Wii version.
 +
[[Image:Hkg36c.jpg|thumb|350px|none|Heckler & Koch G36C 5.56x45mm]]
 +
 +
== [[Heckler & Koch G36#Heckler & Koch G36K|Heckler & Koch G36KV]] ==
 +
Used by government soldiers in Kinshasa in the Xbox 360 version.
 +
[[Image:H&K-G36K.jpg‎|thumb|none|400px|Heckler & Koch G36K - 5.56x45mm. Note that the KV model differs from the standard G36K in that it lacks the dual-sighted carrying handle.]]
 +
 +
==FN SCAR-L==
 +
Two first generation [[FN SCAR|FN SCAR-L's]] can be seen laying on a seat in the Osprey at the beginning of the game.
 +
[[Image:Scar l-1.jpg|thumb|400px|none|A First Gen FN SCAR-L with M68 Aimpoint scope and foregrip - 5.56x45mm]]
 +
[[Image:DOUBLEAGENT-SCAR-L.jpg|thumb|none|600px|Due to a physics error the two [[FN SCAR|SCAR-L]] rifles are "in" each other.]]
 +
 +
==[[Howa Type 89]]F==
 +
Used by Jamie Washington in the first part and Carson Moss in the second part of New York in the Wii version.
 +
[[Image:HowaType89Para.jpg‎|thumb|350px|none|Howa Type 89-F assault rifle with folding stock for Paratroopers - 5.56x45mm.]]
  
 
==[[AKS-74U]]==
 
==[[AKS-74U]]==
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[[Image:OTS-14.jpg‎|thumb|none|350px|OTs-14 Groza, 9x39mm/7.62x39mm.]]
 
[[Image:OTS-14.jpg‎|thumb|none|350px|OTs-14 Groza, 9x39mm/7.62x39mm.]]
  
==[[Heckler & Koch UMP|Heckler & Koch UMP-9]]==
+
=Less-Lethal=
 +
==FN 303 Less-Lethal Launcher==
 +
The [[FN 303]] appears in the game as "Less-lethal shotgun" and can be used during the prison level. It can be grabbed from a locked, but the weapon strangely has only 7 bullets in the magazine, while the real [[FN 303|303's]] standard capacity is 15 rounds. The in-game model lacks the magazine (!) and has a different handguard.
 +
[[Image:FN303.jpg|thumb|none|400px|FN 303 - .68]]
 +
[[Image:DOUBLEAGENT-303-1.jpg|thumb|none|600px|The [[FN 303]] in the prison locker.]]
 +
[[Image:DOUBLEAGENT-303-2.jpg|thumb|none|600px|Fisher aims the [[FN 303|303 less-lethal launcher]] at a prison guard.]]
 +
 
 +
=Submachine Guns=
 +
==[[Heckler & Koch UMP|Heckler & Koch UMP9]]==
 
Used by Syke's men in the first part and Emile's men in the third part of New York in the Wii version.
 
Used by Syke's men in the first part and Emile's men in the third part of New York in the Wii version.
[[Image:Hk ump9.jpg|thumb|none|350px|Heckler & Koch UMP9 (note curved magazine) - 9x19mm]]
+
[[Image:Hk ump9.jpg|thumb|none|350px|Heckler & Koch UMP9 - 9x19mm]]
 
 
==[[Howa Type 89]]F==
 
Used by Jamie Washington in the first part and Carson Moss in the second part of New York in the Wii version.
 
[[Image:HowaType89Para.jpg‎|thumb|350px|none|Howa Type 89-F assault rifle with folding stock for Paratroopers - 5.56x45mm.]]
 
  
 
==Heckler & Koch PDW/MP7==
 
==Heckler & Koch PDW/MP7==
Line 119: Line 131:
 
[[Image:DOUBLEAGENT-MP7PROTOTYPE.jpg|thumb|none|600px|A [[Heckler & Koch MP7|PDW/MP7 prototype]] and a flashlight on the ground.]]
 
[[Image:DOUBLEAGENT-MP7PROTOTYPE.jpg|thumb|none|600px|A [[Heckler & Koch MP7|PDW/MP7 prototype]] and a flashlight on the ground.]]
  
==GIAT FAMAS G1==
+
==[[Heckler & Koch MP5#Heckler & Koch MP5A5|Heckler & Koch MP5A5]]==
A [[FAMAS|FAMAS G1]] can be seen in the JBA's armory. It misses the magazine, but the rounded magazine well gives away that it is the older and rarer [[FAMAS|G1]] variant, not the [[FAMAS|G2]] which is almost identical.
+
Used by kidnappers in the PS2 exclusive level Ship, SWAT officers in the prison, two Rebels in Kinshasa, and JBA members.
[[Image:FAMAS_F2.jpg|thumb|none|500px|FAMAS G1 - 5.56x45mm]]
+
[[Image:H&KMP5A5.jpg|thumb|none|350px|Heckler and Koch MP5A5 9x19mm]]
[[Image:DOUBLEAGENT-FAMAS.jpg|thumb|none|600px|The [[FAMAS|FAMAS G1]] above the night vision goggles.]]
 
  
==[[RPG-7]]==
+
=Other=
Used by Government forces on the streets in Kinshasa.
 
  
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|Russian RPG-7 40mm]]
+
==Franchi SPAS-12==
 +
The [[Franchi SPAS-12]] without stock is used by one of the guards at the Ellsworth prison.
 +
[[Image:FSpas12orign.jpg|thumb|none|450px|Franchi SPAS-12 with no stock - 12 ga.]]
 +
[[Image:DOUBLEAGENT-SPAS12.jpg|thumb|none|600px|The [[Franchi SPAS-12|SPAS-12]] on the ground. (Note the bigger trigger guard.)]]
  
==[[Heckler & Koch G36C]]==
+
==[[M249 SAW]]==
Used by guards in Iceland and Government soldiers in Kinshasa in Co-Op mode in the Wii version.
+
Used by Emile Dufraisne in the Playstation 2 and Wii versions.
 +
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]
  
[[Image:Hkg36c.jpg|thumb|350px|none|Heckler & Koch G36C 5.56x45mm]]
+
==Barrett M82A1==
 +
A [[Barrett M82A1]] Is used in the shooting range at the JBA's headquarters, where it sounds as if it is suppressed despite not having a suppressor attached. Is used again later in Kinshasa at a pivotal moment in the game, where it is fitted with a laser microphone and no longer sounds suppressed.
 +
[[Image:M82a1.jpg|thumb|none|450px|Barrett M82A1 sniper rifle .50 BMG]]
 +
[[Image:DOUBLEAGENT-M82A1-1.jpg|thumb|none|600px|The [[Barrett M82A1]] at the shooting range.]]
 +
[[Image:DOUBLEAGENT-M82A1-2.jpg|thumb|none|600px|The scope of the [[Barrett M82A1|M82A1]] looks like a normal red dot scope, something not really practical for sniper rifles.]]
  
== [[Heckler & Koch G36#Heckler & Koch G36K|Heckler & Koch G36KV]] ==
+
==[[RPG-7]]==
Used by government soldiers in Kinshasa in the Xbox 360 version.
+
Used by Government forces on the streets in Kinshasa.
 
+
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|Russian RPG-7 40mm]]
[[Image:H&K-G36K.jpg‎|thumb|none|400px|Heckler & Koch G36K - 5.56x45mm. Note that the KV model differs from the standard G36K in that it lacks the dual-sighted carrying handle.]]
 
 
 
==FN SCAR-L==
 
Two first generation [[FN SCAR|FN SCAR-L's]] can be seen laying on a seat in the Osprey at the beginning of the game.
 
[[Image:Scar l-1.jpg|thumb|400px|none|A First Gen FN SCAR-L with M68 Aimpoint scope and foregrip - 5.56x45mm]]
 
[[Image:DOUBLEAGENT-SCAR-L.jpg|thumb|none|600px|Due to a physics error the two [[FN SCAR|SCAR-L]] rifles are "in" each other.]]
 
 
 
==[[Heckler & Koch MP5#Heckler & Koch MP5A5|Heckler & Koch MP5A5]]==
 
Used by kidnappers in the PS2 exclusive level Ship, SWAT officers in the prison, two Rebels in Kinshasa, and JBA members.
 
 
 
[[Image:H&KMP5A5.jpg|thumb|none|350px|Heckler and Koch MP5A5 9x19mm]]
 
  
 
==[[M67 hand grenade]]==
 
==[[M67 hand grenade]]==
 
 
The game's resident frag grenade. Can bizarrely be fired from Sam's [[FN EGLM]].
 
The game's resident frag grenade. Can bizarrely be fired from Sam's [[FN EGLM]].
 
 
[[Image:M67.jpg|thumb|none|250px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade.  The real live version has a more brownish color and has painted factory markings on the body.]]
 
[[Image:M67.jpg|thumb|none|250px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade.  The real live version has a more brownish color and has painted factory markings on the body.]]
  
==SEE ALSO==
+
=SEE ALSO=
 
* ''[[Splinter Cell]]''
 
* ''[[Splinter Cell]]''
 
* ''[[Splinter Cell: Pandora Tomorrow]]''
 
* ''[[Splinter Cell: Pandora Tomorrow]]''

Revision as of 19:33, 13 April 2011

Annihlator 2000.jpg

Nice, but where's the trigger?

This article or section is incomplete. You can help IMFDB by expanding it.

Splinter Cell: Double Agent (2006)

Splinter Cell: Double Agent is the fourth game in the Splinter Cell series. This time Sam Fisher must go undercover to stop a domestic terror organization known as John Brown's Army (JBA). Like every Splinter Cell title, Double Agent received an "outstanding" reception and won numerous awards, including "Game of the Year for the XboX 360".


File:WorkInProgress.jpg


The following weapons appear in the video game Splinter Cell: Double Agent:


Self-loading Pistols

FN Five-seveN

The FN Five-seveN is used by Sam Fisher throughout the game as his preferred sidearm. It is always suppressed and holds 20 rounds. It is fitted with a non-removable OCP (Optically Channeled Potentiator) which can be used to disable/jam small electrical devices (cameras, computers, lights,...). It has no effect on larger items, like an electrical fence. A LED is built into the back of the frame which turns to green if the hit was successful and turns into red if the OCP had no effect on the target.

FN Five-SeveN - 5.7x28mm
The Five-seveN with OCP and sound suppressor as seen in the "Equipment Guide" menu. The slide is locked back for an unknown reason.
Fisher holds his Five-seveN during the first mission for the JBA.

Luger P08

The Luger P08 is carried by Emile Dufraisne and given to Sam on occasion to be used for executions.
It would seem Emile only carries one round as it never fires more than one round and it is only loaded with one both times it is to be used by Fisher, or perhaps he simply doesn't trust Fisher with a fully loaded gun.

Luger P08 - 9x19mm
Fisher holding Emile's Luger.

SIG-Sauer P220

Guards in Iceland often carry a pistol as their sidearm. The pistol appears to be the SIG-Sauer P220, although the model lacks certain parts, like the hammer and rear sights.

SIG-Sauer P220 - .45 ACP
The P220 in the game, noted by its distinguishing trigger guard.

Beretta 92FS

The Beretta 92FS is used as the sidearm of most enemies in the game.

Beretta 92FS - 9x19mm.
The 92FS in the game.

Also an Inox version can be used by Sam in the prison if he kills Barnham. It has the same power as the FN FiveseveN but it isn't suppressed. Also used in the PsP version of the game, Essentials. But the game is slightly different than the console version.

Beretta 92FS INOX - 9x19mm.

IMI/Magnum Research Desert Eagle

Desert Eagles are used by Carson Moss and Enrica in the game.

Desert Eagle Mark XIX - .50 AE.
The Desert Eagle in Carson's holster.
A Desert Eagle on the ground.

Assault and Battle Rifles

SC-20K

The SC-20K is a modular assault rifle based on the FN F2000 Tactical. It has adjustable buttstock, non-removable sound suppressor and is equipped with a reflex scope. It has a two-stage trigger (like the Steyr AUG) - pulling the trigger halfway produces semi-automatic fire, pulling the trigger all the way to the rear produces fully automatic fire.
It is always equipped with a GL-1 grenade launcher which can be used to fire non-lethal rounds, sticky cameras and certain non lethal (smoke) grenades.

FN F2000 Tactical - 5.56x45mm
FN F2000 with GL-1 grenade launcher - 40mm
Fisher with the SC-20K after gunning down a patrolling guard. (Note the yellow LED which shows the lighting level around Sam.)
Fisher about to use a snake cam on the cruiser ship.
Using the reflex scope of the rifle.

Izhmash AKM

The AKM is used by rebels in Kinshasa, mercenaries in Okhotsk and various JBA members. Easily the most common long-arm in the game.

AKM - 7.62x39mm
A discarded AK on the snow.

GIAT FAMAS G1

A FAMAS G1 can be seen in the JBA's armory. It misses the magazine, but the rounded magazine well gives away that it is the older and rarer G1 variant, not the G2 which is almost identical.

File:FAMAS F2.jpg
FAMAS G1 - 5.56x45mm
The FAMAS G1 above the night vision goggles.

XM8

The SWAT team at the end of the game use XM8 assault rifles with flashlights and laser sights attached, and it is used by Moss's men in the second part of New York in the Wii version.

Fitted with an Insight ISM-V sight.

Ruger AC556

Used by government forces in Kinshasa. Appears to have synthetic furniture.

Ruger AC556 Carbine - 5.56x45mm. This is the full automatic version of the Mini 14 with a distinctive Barrel and bayonet lug.

FN FAL

Used by Mexican coastguards aboard the Cozumel, and some of Massoud's men in Kinshasa in the original Xbox version.

FN FAL 50.00 7.62x51mm NATO

Izhmash AK-101

The AK-101 is used by guards in Iceland, mercenaries in Okhotsk, and one of Massoud's men in Kinshasa in the Wii version.

AK-101 - 5.56x45mm
An AK-101 on the ground.

M14 Rifle

Used by guards and SWAT officers in the prison in the Wii version. It appears to have polymer furniture.

M14 rifle 7.62x51mm NATO

XM29 OICW

Used by Mexican police aboard Cozumel in the Wii version.

Objective Individual Combat Weapon (OICW) 5.56mm & 20mm)

Heckler & Koch G36C

Used by guards in Iceland and Government soldiers in Kinshasa in Co-Op mode in the Wii version.

Heckler & Koch G36C 5.56x45mm

Heckler & Koch G36KV

Used by government soldiers in Kinshasa in the Xbox 360 version.

Heckler & Koch G36K - 5.56x45mm. Note that the KV model differs from the standard G36K in that it lacks the dual-sighted carrying handle.

FN SCAR-L

Two first generation FN SCAR-L's can be seen laying on a seat in the Osprey at the beginning of the game.

A First Gen FN SCAR-L with M68 Aimpoint scope and foregrip - 5.56x45mm
Due to a physics error the two SCAR-L rifles are "in" each other.

Howa Type 89F

Used by Jamie Washington in the first part and Carson Moss in the second part of New York in the Wii version.

Howa Type 89-F assault rifle with folding stock for Paratroopers - 5.56x45mm.

AKS-74U

Used by mercenaries in the camp and first half of the ship in Okhotsk in the Wii version and Rebels in Kinshasa.

AKS-74U 5.45x39mm

OTs-14 Groza

Used by mercenaries in the second half of the ship in Okhotsk in the Wii version.

OTs-14 Groza, 9x39mm/7.62x39mm.

Less-Lethal

FN 303 Less-Lethal Launcher

The FN 303 appears in the game as "Less-lethal shotgun" and can be used during the prison level. It can be grabbed from a locked, but the weapon strangely has only 7 bullets in the magazine, while the real 303's standard capacity is 15 rounds. The in-game model lacks the magazine (!) and has a different handguard.

FN 303 - .68
The FN 303 in the prison locker.
Fisher aims the 303 less-lethal launcher at a prison guard.

Submachine Guns

Heckler & Koch UMP9

Used by Syke's men in the first part and Emile's men in the third part of New York in the Wii version.

Heckler & Koch UMP9 - 9x19mm

Heckler & Koch PDW/MP7

The H&K PDW/MP7 prototype is used by the guards in Shanghai. The model is clearly the prototype, however the barrel is from the MP7A1. The guards fire it in semi-automatic mode.

Heckler & Koch PDW/MP7 prototype - 4.6x30mm
A PDW/MP7 prototype and a flashlight on the ground.

Heckler & Koch MP5A5

Used by kidnappers in the PS2 exclusive level Ship, SWAT officers in the prison, two Rebels in Kinshasa, and JBA members.

Heckler and Koch MP5A5 9x19mm

Other

Franchi SPAS-12

The Franchi SPAS-12 without stock is used by one of the guards at the Ellsworth prison.

Franchi SPAS-12 with no stock - 12 ga.
The SPAS-12 on the ground. (Note the bigger trigger guard.)

M249 SAW

Used by Emile Dufraisne in the Playstation 2 and Wii versions.

M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.

Barrett M82A1

A Barrett M82A1 Is used in the shooting range at the JBA's headquarters, where it sounds as if it is suppressed despite not having a suppressor attached. Is used again later in Kinshasa at a pivotal moment in the game, where it is fitted with a laser microphone and no longer sounds suppressed.

Barrett M82A1 sniper rifle .50 BMG
The Barrett M82A1 at the shooting range.
The scope of the M82A1 looks like a normal red dot scope, something not really practical for sniper rifles.

RPG-7

Used by Government forces on the streets in Kinshasa.

Russian RPG-7 40mm

M67 hand grenade

The game's resident frag grenade. Can bizarrely be fired from Sam's FN EGLM.

M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.

SEE ALSO


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