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Sniper Elite V2

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Revision as of 18:04, 11 January 2024 by Samz (talk | contribs) (Remembered the remaster has a photo mode so I'm gonna start using that for better screencaps.)
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Sniper Elite V2
Sniper Elite V2 PC Box.jpg
PC Boxart
Release Date: 2012
Developer: Rebellion
Publisher: Rebellion
Series: Sniper Elite
Platforms: PC
Genre: third-person shooter


Sniper Elite V2 is the second installment in the Sniper Elite video game series.

The player takes the role of Karl Fairburne, an American OSS operative, sent to Berlin in 1945 with the assignment of assassinating top Nazi scientists suspected of being involved in a secret V2 rocket program. Fairburne must rely on his intelligence, training, skills, stealth, and arsenal to survive what is left of the German army. The player will rely mostly on their sniper rifle to push past enemy patrols and complete the objective.

In 2019, the game was remastered for Windows, Nintendo Switch, Xbox One and Playstation 4. (Which includes all DLC for free as well as adding a photo mode.)


The following weapons appear in the video game Sniper Elite V2:


Handguns

Colt M1911A1

The M1911A1 is the first handgun you unlock. Although it only holds 7 rounds per mag and ammunition is fairly rare, it has a moderate rate of fire and deals the most damage out of all the semi-auto handguns. Oddly, if the player manages to get close to a German or Soviet Sniper, they will draw the Colt M1911A1 on Karl.

Colt M1911A1 - .45 ACP
Weapon in the hands of the hero.
Aim with weapons.
Reload animation.
Reload animation.
In the remaster, an enemy sniper fires at Karl with his own Colt M1911A1.

Luger P08

The Luger P08 sacrifices less damage in exchange for one round more than the Colt, as well as far more common ammunition, making it a worthy alternative. Due to the more fitting Tokarev TT-33 being DLC, Soviet Officers all use the Luger instead of the Tokarev TT-33. Presumably to compensate for the fact levels sometimes have no officers to take Lugers from, enemies will drop ammo when searched for all handguns though the Luger notably gets more bullets and more often compared to other handguns.

Luger P08 - 9x19mm.
Weapon in the hands of the hero.
Aim with weapons.
Reload animation.
Reload animation.
A German officer fires his Luger in the remaster, note how the bullet is actually ricocheting off Anya's TT-33.
Another angle showing the toggle-lock in action.

Tokarev TT-33

The Tokarev TT-33 is added by the St. Pierre DLC. It has the highest ROF of all pistols and holds the same amount of ammunition as the Luger, but it is weaker than the former. It inaccurately shares ammo with the Luger.

Tokarev TT-33 - 7.62x25mm Tokarev
Weapon in the hands of the hero.
Aim with weapons.
Reload animation.
Reload animation.
Holding the remastered Tokarev TT-33.
Racking the "slide" on the remastered Tokarev TT-33, sadly the remaster's Tokarev TT-33's slide is completely static when shooting or reloading.

Webley Mk VI

The Webley Mk VI is added by The Neudorf Outpost Pack DLC. The Webley is the most powerful handgun in the game, an almost guaranteed one shot kill weapon, and is extremely accurate. It also has the most range compared to any of the other handguns. However, its hammer must be cocked after every shot, making it a little ungainly in a heavy firefight.

Webley Mk. VI - .455 Webley
Weapon in the hands of the hero.
Aim with weapons.
Reload animation.
Reload animation.
Aiming the Remastered Webley.

Welrod Mark I

The British Mark I Welrod Pistol is the first handgun available in the player's arsenal. Being silenced (the only such weapon in the game), it can be used for stealth kills. However, the bolt action makes it have the slowest ROF of all pistols. It also deals the lowest damage of all the weapons and is only accurate at point blank range. The weapon is incorrectly depicted with the front sight at the muzzle rather than halfway along the weapon, a configuration only found on a Mark II; the suppressor is also unusually short.

Welrod Mark I - 9x19mm Parabellum
Karl clutches his oddly stumpy Welrod, musing about how wartime shortages have even led to careful rationing of swastikas.
Taking aim at a brick wall; the pistol doesn't appear to be level with his eyes, so he's really just point-shooting.
Taking cover behind his trusty box, Karl swaps magazines...
...and chambers a round.
Karl finds a Welrod magazine in an ammo crate, these will magically turn into ammo for other non-Luger sidearms if the player is carrying them.

Sniper Rifles

Arisaka Type 99

The Arisaka Type 99 is added by "The Landwehr Canal Pack" DLC. The choice of the Type 99 is odd, as the entire game takes place in the European Theater, however it is arguable that an elite operative on such an operation would be able to choose any gear they so wished. It has a slow ROF compared to other rifles, but is the most powerful, coupled with high muzzle velocity and good scope zooming. Notably the Arisaka (and any other bullet-by-bullet fed weapon) will be reloaded instantly by inserting one bullet on Cadet/Custom difficulties while Marksman/Sniper Elite difficulty require them to be reloaded properly.

Arisaka Type 99 Sniper Rifle with scope - 7.7x58mm Arisaka
Weapon in the hands of the hero.
Aim with weapons.
Aim with weapons.
Reload animation.
Reload animation.

Gewehr 43

The Gewehr 43. The only semi-auto rifle that can be aquired without DLC. With a high rate of fire and a good scope for zooming, it is often considered the best rifle out of the original three. Its only downside is a low muzzle velocity. Strangely, the magazine holds only 7 rounds compared to the real world 10. This may have been done for balancing purposes. An unscoped Gewehr 43 is the rifle of regular infantry (Presumably the decision to make the Karabiner 98k a DLC/Pre-order weapon had something to do with this.) and both regular infantry/sniper rifles dropped by enemy troops will vanish after hitting the ground meaning the player cannot swap their rifle with an enemy's rifle. (Instead all enemies have a decent chance to give rifle ammo when searched, including if using the Arisaka or American rifles.)

Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser
Weapon in the hands of the hero.
Aim with weapons.
Aim with weapons.
Reload animation.
Reload animation.
An angry German soldier storming Karl's sniper nest in the main menu of the remaster with a magazineless and scopeless Gewehr 43.

Karabiner 98k

The Karabiner 98k. Pre-order bonus, unlocked from the start, or with purchase of the "Kill Hitler" DLC. It is also seen in Fairburne's hands on the front cover of the game box and in the menu diorama. The Karabiner 98k has the best scope zooming out of all the available sniper rifles, but has the slowest ROF. It also suffers from low bullet velocity.

Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser
Weapon in the hands of the hero.
Aim with weapons.
Aim with weapons.
Reload animation.
Reload animation.

Lee-Enfield No.1 Mk.III*

The Lee-Enfield No.1 Mk.III* is added by "The Landwehr Canal Pack" DLC. It has the fastest ROF and largest magazine of all bolt action rifles in the game. However, it has extremely low muzzle velocity and a below average scope.

Lee-Enfield No.1 Mk.III*, sniper variant of the No. 1 Mk.III* - .303 British.
Weapon in the hands of the hero.
Aim with weapons.
Aim with weapons.
Reload animation.
Reload animation.

M1 Carbine

A scoped M1 Carbine is added by "The Neudorf Outpost Pack" DLC. It has very low recoil and the fastest ROF of any rifle, coupled with a 15 round magazine, the most of any rifle. However, the M1 Carbine also comes with the weakest zoom of all sniper rifles and extremely low muzzle velocity.

M1 Carbine with scope - .30 Carbine
Weapon in the hands of the hero.
Aim with weapons.
Aim with weapons.
Reload animation.
Reload animation.

M1D Garand

The M1D Garand with M84 scope is added by the St. Pierre DLC. As the sniper variant of the American standard issue M1 Garand, it holds 8 rounds per magazine and has the fastest reload out of any available rifle. It has a decent rate of fire and an average scope zoom, but suffers from low bullet velocity, despite using the same exact round as the Springfield 1903.

M1D Garand Sniper Variant with M84 scope - .30-06.
Weapon in the hands of the hero.
Aim with weapons.
Aim with weapons.
Reload animation.
Reload animation.

M1903A4 Springfield

The M1903A4 Springfield is the first rifle available to the player. It has a decent ROF for a bolt action and is extremely powerful. However, it has fairly high recoil and has poor scope zooming compared to most of the other rifles.

M1903A4 Springfield sniper variant with Model 330 Weaver scope - .30-06
Weapon in the hands of the hero.
Aim with weapons.
Aim with weapons.
Reload animation.
Reload animation.

Mosin Nagant M91/30

The Mosin-Nagant M1891/30. Found in the 4th mission. It has a better zoom and is more powerful than the Springfield, but it also comes with the cost of more recoil. A unscoped Mosin Nagant M91/30 appears as the rifle of Soviet Riflemen.

Mosin Nagant M9130 Sniper Rifle - 7.62x54R
Weapon in the hands of the hero. Note the incorrect straight bolt handle; actual scoped Mosin rifles have downturned bolt handles, as straight ones wouldn't be able to clear the scope.
Aim with weapons.
Aim with weapons.
Reload animation.
Reload animation.

Tokarev SVT-38

It appears that the Tokarev SVT-38 from Sniper Elite 4 is reused as the SVT-40's model in the Remastered version just with a new texture.

Tokarev SVT-38, sniper variant - 7.62x54mm R
Anya Bochkareva (Added in the remaster is the ability to play as the Zombie Army characters in V2) holding the remastered "SVT-40" that's actually an SVT-38.

Tokarev SVT-40

The Tokarev SVT-40. Pre-order bonus, unlocked from the start, or with purchase of the "Kill Hitler" DLC. It is a semi-auto with a 10 round mag, combined with high ROF. However, it has a very bad scope and is extremely inaccurate, on top of having one of the lowest muzzle velocities in the game.

Tokarev SVT-40 with a PU sniper scope - 7.62x54mmR
The SVT-40 in Karl's hands; note how it's modeled oddly short.
Aim with weapons.
Aim with weapons.
Reload animation.
Reload animation.


Submachine Guns

Błyskawica

The Błyskawica submachine gun is added by the St. Pierre DLC. It performs similarly to the Thompson with high damage but with more available ammo but far more recoil and innaccuracy when firing comparable to the PPSh-41, making it a more sustainable high damage submachine gun but one locked to extremely close range outside of short bursts. It shares ammo with the MP40 since both are 9x19mm as if the player drops their Błyskawica for an MP40 their reserve ammo is the same. It was an improved Polish modification of the simple British Sten, manufactured in secret underground factories in the Warsaw Ghetto by the Polish resistance. Less than 1000 were ever made, so it would be unlikely that any could be in an American's hands.

Błyskawica - 9x19mm
Weapon in the hands of the hero.
Aim with weapons.
Reload animation.
Reload animation.

M1A1 Thompson

The M1A1 Thompson is best compared to the MP40, which is just about as accurate, however, the Thompson has a higher ROF, higher recoil, and higher damage than its German counterpart. No enemies use the weapon, making resupply problematic as the player must hunt down submachine gun ammo pickupsas not even searching enemies will yield additional rounds for it.

M1A1 Thompson - .45 ACP
Weapon in the hands of the hero.
Aim with weapons.
Reload animation.
Reload animation.
The Thompson in the main menu of the remastered version as well as F-1 Grenades and two Tellermines, one of which is clipping into the floor.


MP40

The low ROF of the MP40 helps maintain its accuracy, especially in short bursts. It is the most common submachine gun in the game, making it very easy to find ammunition.

MP40 - 9x19mm Parabellum
Weapon in the hands of the hero.
Aim with weapons.
Reload animation.
Reload animation.
A remastered MP40 on the ground.

PPSh-41

The PPSh-41. First found in the 4th mission with a round drum. Has the biggest magazine and the highest ROF of any SMG. It is fairly common, being found in the hands of many Soviet troops, however, it is woefully inaccurate and uses a weaker round compared to alternative SMGs.

PPSh-41 - 7.62x25mm Tokarev
Weapon in the hands of the hero.
Aim with weapons.
Reload animation.
Reload animation.

Assault Rifle

Sturmgewehr 44

Although an assault rifle in reality, the Sturmgewehr 44 is added by "The Landwehr Canal Pack" DLC as the MP44 in the submachine gun category. While it can be fired in bursts easier than the MP40 and has fair range, it suffers from high recoil and low damage. Worst of all, ammunition cannot be found on dead foes, so it is outclassed by all other submachine guns.

Sturmgewehr 44 - 7.92x33mm.
Weapon in the hands of the hero.
Aim with weapons.
Reload animation.
Reload animation.

Machine Guns

MG42

MG42s are seen throughout the game as emplaced weapons.

MG42 - 7.92x57mm Mauser
MG42 in game.
MG42 in game.
MG42 in game.

Grenades & Explosives

Dynamite

Dynamite in game.

F-1 hand grenade

The F-1 hand grenade. Found in the 4th mission, more powerful but less throwing distance.

Soviet F-1 Grenade
F-1 hand grenade in game.

Model 24 Stielhandgranate

The Model 24 Stielhandgranate. First grenade the player unlocks. It can be thrown quite far, but the explosion is moderate at best.

German Model 24 Stielhandgranate
Model 24 Stielhandgranate in game.

POMZ-2 anti-personnel mine

The POMZ-2 anti-personnel mine.

POMZ-2M anti-personnel mine
POMZ-2 anti-personnel mine in game.

Tellermine 35 (Stahl)

The Landmine ingame is actually a Tellermine 35 (Stahl).

Tellermine 35 (Stahl) Anti-tank mine
Tellermine 35 (Stahl) in game.

TNT

TNT in game.

Launcher

Panzerfaust

The Panzerfaust. Found in missions 7 and 9, the Panzerfaust is a German, single-shot, anti-tank weapon. It cannot be unlocked and fills up the secondary weapon slot when picked up.

Panzerfaust - 44mm with 149mm warhead
Weapon in the hands of the hero.
Aim with weapons.

Mounted Weapons

2 cm Flakvierling 38

Several Flakvierling 38 AA guns can be seen on the Flaktrum.

Flakvierling 38 - 20x138mmB
Flakvierling 38 in game.
Flakvierling 38 in game.

2 cm KwK 30

German Sd.Kfz. 222 scout cars are equipped with KwK 30 autocannons.

Kampfwagenkanone 30 mounted on an Sd.Kfz. 222 - 20x138mmB
SniperEliteV2-KWK1.jpg

12.8 cm-Flak Zwilling 40

The Flakturm's heavy AA guns are 12,8-cm-Flak-Zwillingskanonen.

Flak-Zwilling 40 - 128x958mm R
12.8-cm-Flak-Zwillingskanonen in game.

Browning M2 Aircraft

Boeing B-17 Flying Fortress heavy bombers have several mounted Browning M2 Aircraft machine guns.

Browning M2 Aircraft, Fixed - .50 BMG
SniperEliteV2-Browning1.jpg
SniperEliteV2-Browning2.jpg
SniperEliteV2-Browning3.jpg

Degtyaryov DT

The Degtyaryov DT is mounted on Soviet IS-2 heavy tanks.

Degtyaryov DT - 7.62x54mm R
SniperEliteV2-DT1.jpg

Hispano-Suiza HS.404

Several Supermarine Spitfire fighters with two wing-mounted Hispano-Suiza HS.404 cannons are visible in some missions.

Hispano-Suiza HS.404 with ammo drum - 20×110mm
SniperEliteV2-Hispano1.jpg

76 mm divisional gun M1942 (ZiS-3)

Several 76 mm divisional gun M1942 (ZiS-3) can be seen in the streets of Berlin.

M1942 (ZiS-3) 76mm Divisional Gun - 76mm
M1942 (ZiS-3) 76mm Divisional Gun in game.
M1942 (ZiS-3) 76mm Divisional Gun in game.

MG34 Panzerlauf

The MG34 Panzerlauf is mounted on German Panzerkampfwagen VI Tiger I tanks and Sd.Kfz. 222 scout cars.

MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser
SniperEliteV2-MGP1.jpg
SniperEliteV2-MGP2.jpg

V2 Rocket

The V2 rocket, which gives the title to the game, can be seen in two missions. First in the third mission "Mittlewerk Facility", where several of these rockets are seen in parts and almost assembled. An operational V2 at the end of the tenth mission "Köpenick Launch Site" must be destroyed by the player character.

Aggregat-4 (A4) aka Vergeltungswaffe 2 (V2) ballistic missile replica at Peenemünde Museum.
Three A4-Raketenmotor, the engines of the rockets.
Tails of the rockets.
An almost assembled rocket V2 Rocket.
The launching V2 during the tenth mission.

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