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Silent Hill: Homecoming

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Revision as of 02:30, 9 July 2013 by Mazryonh (talk | contribs) (→‎Taurus PT92: Screenshots added.)
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The following weapons are featured in the 2007 video game Silent Hill: Homecoming:


Silent Hill: Homecoming (2007)


Handguns

Taurus PT92

Named the "Mk. 23 Handgun" in-game, it most closely resembles a Taurus PT92, but with wood grips. The gun itself is also very similar to that of the Beretta 92FS "Samurai Edge" featured in Resident Evil, another popular survival horror video game series, although without the stainless barrel and slide-mounted safety. Despite Alex describing the gun as a "9mm pistol", it has apparently been converted to use .45 ACP ammunition as evidenced by the ingame pistol ammunition items. It is safe to assume that Double Helix games must have mixed the appearance of the PT92 with the caliber and name of the Heckler & Koch Mark 23. The Mk. 23 handgun has a magazine capacity of nine rounds on Normal difficulty and five on Hard.

This handgun is first made available to the player after Alex gives the Old Revolver to Curtis Ackers at the Salvage Yard in Shepherd's Glen in return for his information. Curtis then gives the Mk. 23 Handgun to Alex because he likes "a fair trade." It can also be found near the end of the game in a specific room in the Order Cult's Lair, which is useful because the moment Alex enters that level all his weaponry and healing items are stripped from him. The Mk. 23 handgun is also used by Deputy James Wheeler after he hands his shotgun to Alex.

A Taurus PT92 semi-automatic pistol. Unlike the ingame weapon, it is chambered for 9x19mm ammunition and has magazine capacity of 17 rounds
Curtis: A soldier's gotta have a gun.
Alex: Thanks.
Curtis: Yeah, I like a fair trade.
"The 9mm pistol Curtis Ackers gave me. It's in good condition and easy to use."
Not one to look a gift horse in the mouth while searching for clues in Silent Hill's Grand Hotel, Alex shoots a Monstrous Nurse in the back of the head before it becomes aware of his presence. Being a Silent Hill monster, however, even this isn't enough to kill it instantly. The game's less-than-realistic ejection animation for spent casings can also be seen here.
Deputy James Wheeler (his first name is unmentioned in the game but available in the game's files) with a Mk. 23 handgun in the Otherworld version of Silent Hill's Overlook Penitentiary. For some reason, the holster on his right side is always depicted as empty, even before he draws his handgun.
Not content with merely shooting Silent Hill's monsters, Deputy Wheeler will also use his gun in melee (he never uses a melee weapon for this purpose). Here he is seen trying to pistol-whip a Siam monster into submission.

Custom M1911-pattern pistol

Known as "A 'Chrome Hammer' Pistol" in-game, it has a distinctive resemblance to an SVI or STI custom M1911 or 2011, with its jet funnel magwell and compensator. A 'Chrome Hammer' Pistol has a box magazine capacity of twelve rounds (seven on Hard Mode). Alex can obtain this if he hacks away at wooden barricades blocking off a crypt in the Rose Heights Cemetery with the Fire Axe. Obtaining this weapon is optional and Alex will still use the Mk 23 Handgun in cutscenes.

File:Chrome Hammer.jpg
"Has increased damage and holds more ammunition over the regular pistol."

Shotguns

Winchester Model 1912

Simply known as the "12 Gauge Shotgun" in-game, despite being a 12-gauge shotgun, it best resembles a Winchester Model 1912 pump-action shotgun. It has a tubular magazine capacity of four shells (three on Hard difficulty). Alex obtains this at the Shepherd's Glen Police Station, when Deputy Wheeler gives it to him.

Winchester Model 1912 pump-action shotgun.
File:12 gauge shothun.jpg
"Devastating at close range, but fires and reloads slowly."

Franchi SPAS-12

The Franchi SPAS-12 is featured in-game as "A 'BlueSteel' Shotgun" and is the superior counterpart of the 12 Gauge Shotgun. Like A 'Chrome Hammer' Pistol, A 'BlueSteel' Shotgun is also optional and can be obtained when Alex is trapped in the "Otherworld" version of his own home. A 'BlueSteel' Shotgun has a slightly more realistic ammo count with a tubular magazine capacity of five shells (four on Hard mode).

A Franchi SPAS-12 combat shotgun.
File:Bluesteel.jpg
"Has increased damage and holds more ammunition over the regular shotgun."

Rifles

M14

The M14 in-game has a magazine capacity of five rounds and is one of the more stronger weapons of the game along with the shotguns, although ammunition is scarce and Alex can only carry fifteen rounds of ammunition - five in the magazine and ten in reserve. The M14 is an optional weapon acquired in the Dargento Cemetery in Silent Hill as a reward for completing the Janus statue puzzle.

M14
File:SH M14.jpg
"Fires slowly, but has longer range and greater power than any pistol."

Accuracy International Arctic Warfare L96A1

The Accuracy International Arctic Warfare L96A1, known in-game as "A Police Marksman Rifle", is featured without a scope and located towards the end of the game in the Underground room 113. It is similar to the M14 in terms of ammunition and capacity, however it is more powerful. Due to the weapon being located in close proximity to Deputy Wheeler and lacking any form of attachments, it may be possible the L96 was bought as a civilian model for use by the Shepherd's Glen police.

L96A1
File:A police marksman rifle.jpg
"Has increased damage and holds more ammunition over the regular rifle."

Other Weapons

Single Action Army

Although not usable as a weapon, a Single Action Army revolver known as the "Old Revolver" is obtained when Alex takes it from his catatonic mother, fearing what she might do with it. As the description says, Alex takes it to the Salvage Yard in hopes of having it repaired, presumably so he can use it. When Alex hands it to Curtis, he remarks, "Hmmmm... pretty neglected. It's a damn shame the way people mistreat such nice things." reinforcing its appearance as a period piece.

Curtis says he can fix it, but that it might take a while. Alex tells him to keep it for the troubles and Curtis gives him a Mk 23 Handgun in return.

File:SH SAA.jpg
"The cylinder is rusted and won't turn. It'd be a nice piece if I could get it repaired..."

Laser Pistol

Like in many previous Silent Hill games, this weapon is unlocked after getting the "UFO Ending". The weapon has unlimited ammunition and is able to kill enemies with rather ease.

File:Laser Pistol.jpg
"Small but very effective. Where did this come from? Did aliens leave it here?"

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