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Difference between revisions of "Operation Flashpoint: Dragon Rising"

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=U.S. Marines=
 
=U.S. Marines=
 
==Pistols==
 
==Pistols==
===[[M1911|MEU(SOC)]]===
+
===[[M1911 pistol series#MEU(SOC) pistol|MEU(SOC)]]===
 
[[Image:MEU(SOC)_pistol.jpg|thumb|350px|none|MEU(SOC) pistol - .45 ACP]]
 
[[Image:MEU(SOC)_pistol.jpg|thumb|350px|none|MEU(SOC) pistol - .45 ACP]]
 
The standard issue pistol of all marines in game.
 
The standard issue pistol of all marines in game.

Revision as of 18:58, 31 December 2010

Annihlator 2000.jpg

Nice, but where's the trigger?

This article or section is incomplete. You can help IMFDB by expanding it.

The following weapons are in the first person shooter Operation Flashpoint 2: Dragon Rising:

Operation Flashpoint 2: Dragon Rising is the official successor to Operation Flashpoint, developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a fictional conflict between the United States and China on the island of Skira, a fictional island based on the real life island of Kiska, in the Aleutian island chain.

Operation Flashpoint 2: Dragon Rising (2009)

U.S. Marines

Pistols

MEU(SOC)

MEU(SOC) pistol - .45 ACP

The standard issue pistol of all marines in game.

Submachine Guns

MP5A4

Heckler & Koch MP5A4 9x19mm - The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.

Assault Rifles

FN SCAR-L Mod 0 (Mk. 16)

Two versions of the Mk. 16 are known to be in the game: a "stealth" version with a suppressor and a red dot scope, and an "assault" version with a grenade launcher and red dot scope.

A First Gen FN SCAR-L 5.56x45mm with M68 Aimpoint scope and Grippod foregrip.
Two versions of the Mk. 16 available in-game.
File:Operation FlashpointMk16.jpg
Mk. 16 (FN SCAR-L) with the FN40GL underslung grenade launcher.

FN SCAR-H Mod 0 (Mk. 17)

Two versions of the Mk. 17 are known to be in the game: a "marksman" version with an ACOG scope, and a "night ops" version with a night vision scope.

Fabrique Nationale First Gen SCAR-H 7.62x51mm NATO with M68 Aimpoint scope and Grippod foregrip.
Two versions of the Mk. 17 available in-game.
File:Operation FlashpointMarines.jpg
The soldier firing is equipped with a Mk. 17.

M4A1

Six different versions of the M4A1 can be used in the game: a standard rifle, an "assault" version with an M203 grenade launcher, a "CQB" version with an EOTech holographic sight, a "night ops" version with a night vision scope and a suppressor, a "marksman" version with an ACOG scope, and a "stealth" version with a suppressor and red dot scope.

Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm
File:Operation Flashpoint Dragon RisingM4s.JPG
A list of the six different versions of the M4A1 available in the game.
File:Operation FlashpointMarines.jpg
The soldier closest to the screen has a suppressed M4A1 Carbine.

M16A4

Six different versions of the M16A4 can be used in the game: a standard rifle, an "assault" version with an M203 grenade launcher, a "CQB" version with an EOTech holographic sight, a "night ops" version with a night vision scope and suppressor, a "marksman" version with an ACOG scope, and a "stealth version" with a suppressor and red dot scope.

M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope 5.56x45mm. This is the USMC style set up.
A list of the six different versions of the M16 available in the game.
File:Operation FlashpointM16A4.jpg
An American soldier firing an M16A4.
File:Operation FlashpointM16A4wM203.jpg
An M16A4 with an M203 grenade launcher.
File:Operation FlashpointM16IronS.jpg
Aiming down the iron sights of the M16A4.
File:Operation FlashpointM4A1.jpg
A soldier reloading an M16A4
File:Operation Flashpoint Dragon RisingStealth.jpg
A suppressed M16A4, with AN/PEQ-2, being used in conjunction with night vision goggles.

Sniper Rifles

M82

Two different versions of the M82 are available in the game: a standard rifle with a regular scope, and a "night ops" version with a night vision scope.

Barrett M82A1 sniper rifle .50 BMG
Two versions of the M82 available in-game.

M21

File:M21 m1a.jpg
M21 Designated Marksman Rifle 7.62x51mm NATO with Harris bipod.
File:Operation FlashpointM21.jpg
The M21 in the hands of the player character.

Machine Guns

M249 S.A.W.

M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.

File:Operation Flashpoint Dragon RisingSAW.JPG
In-game model of the M249 S.A.W.

Mk. 48 Mod 0

M240 machine gun

Can be seen pintle mounted on the roof of some american vehicles.

M240B 7.62x51mm NATO with newer style lower handguard (designed to attach RIS rails via hex nut)

M2HB

Browning M2HB on vehicle mount - .50 BMG

Special Weapons

M32 MGL

M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight.

Mk 153 Mod 0 SMAW

Mk 153 Mod 0 SMAW - 83mm

FGM-148 Javelin

FGM-148 Javelin - 142mm
File:Operation FlashpointJavelin.jpg
An FGM-148 Javelin in the hands of a United States Marine.

FIM-92A Stinger

File:-0976t.jpg
FIM-92A Stinger 70mm

M203

The M203 can be mounted on the M4A1 and the M16A4.

M203 grenade launcher - 40mm
File:Operation Flashpoint Dragon RisingM203.jpg
An M203 mounted M16A4 using leaf sight.

FN40GL (Mk. 13 Mod 0)

The Mk. 13 Mod 0 can be mounted on the SCAR-L (Mk. 16).

The FN40 (Mk. 13) under-slung grenade launcher, seen here in its independent layout, with telescoping stock and pistol grip - 40mm
File:Operation Flashpoint Dragon RisingMk13.jpg
A United States Marine reloads a Mk. 13 attatched to a SCAR-L/Mk. 16.

M134 Minigun

General Electric M134 Minigun - 7.62x51mm
File:Operation Flashpoint Dragon RisingM134.jpg
A M134 being fired from a helicopter, most likely a UH-60 Black Hawk.

People's Liberation Army

Pistols

QSZ-92

Norinco QSZ-92 - 9x19mm

Submachine Guns

QCW-05

QCW-05, 5.8x21mm

Assault Rifles

QBZ-95

Four versions of the QBZ-95 can be used in the game: a standard rifle with no attachments, a "marksman" version with a scope, an "assault" version with a grenade launcher, and a "night ops" version with a night vision scope.

QBZ-95 Assault Rifle - 5.8x42mm
A list showing the different versions of the QBZ-95 that are available in the game.
File:Operation Flashpoint Dragon RisingQBZ95.jpg
A soldier (presumably an American Marine) holding a QBZ-95.

Type 81

Four versions of the Type 81-I can be used in the game: a standard rifle with folding stock, an "assault" version with a grenade launcher, a "night ops" version with a night vision scope and what appears to be a flashlight attached to the barrel, and a "marksman" version with a scope and folding stock.

Type-81 Assault Rifle - 7.62x39mm
A list of the different versions of the Type 81-I available in the game.

Machine Guns

QBB-95

QBB-95 support weapon - 5.8x42mm

Type 67-II

The Type 67-II can be used as a portable weapon, or in stationary positions. It should be noted that the Type 67-II would not likely be used by the frontline Chinese units depicted in the game, but was likely chosen because it utilizes a heavier round than its successor, the 5.8x42mm QJY-88.

The Type 67-II General Purpose Machine Gun - 7.62x54R
File:Operation Flashpoint Dragon RisingType67.JPG
In-game model of the Type-67, with 100-round drum magazine.
File:Operation Flashpoint Dragon RisingType69.jpg
The Chinese soldier lying prone is using a Type-67 machine gun.

QJC-88

Sniper Rifles

QBU-88

QBU-88 bull-pup sniper rifle - 5.8x42mm

M99

M99, 12.7x99mm

Special Weapons

QLB-06

QLB-06 grenade launcher - 35x32mm SR

Type 69 RPG

Chinese Type 69 RPG - 40mm
File:Operation Flashpoint Dragon RisingType69.jpg
In the render, the Chinese soldier on the left is loading a 40mm rocket into a Type-69.

PF-89

PF-89 - 80mm

QW-2

The QW-2 "Vanguard 2" shoulder-launched, surface-to-air missile - 72mm

Type 91 Grenade Launcher

The Type 91 grenade launcher is seen attached to the "assault" variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).

Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm

Removed weapons

M1014 JSCS

M1014 combat shotgun was removed from the game before release. Its model can be found in game files.

M1014 JSCS - 12 gauge

Stoeger Model 2000

M2000 combat shotgun was removed from the game before release. Its model can be found in game files.

MP5SD

MP5SD was removed from the game before release. Its model can be found in game files.

HK MP5SD 9x19mm

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