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Metal Gear Ac!d

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Revision as of 19:43, 1 January 2023 by Samz (talk | contribs) (Started taking screencaps, it's going to be a good while before I can get all of the guns myself. (Since the game uses an RNG card system and some of the weapons are NG+ only))
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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Metal Gear Ac!d for current discussions. Content is subject to change.



Metal Gear: Ac!d
MetalgearAC!DCover.jpg
Release Date: 2005
Developer: Konami Computer Entertainment Japan
Publisher: Konami
Platforms: PSP
Genre: Turn Based Strategy


Metal Gear: Ac!d is a turn-based stealth-strategy card game spin-off in the Metal Gear series for the PSP.

Gameplay consists of turn-based actions initiated via cards, firearm cards can either be instantly used or equipped to use later depending on the type, equipped firearm cards actually use a calibre-system, as weapons will need to be "loaded" (except when used as part of a reaction-counter attack, which destroys the card), via a card of the same calibre: for instance, the AKM/SVD/PSG1/Mosin Nagant use "7.62mm" ammo in-game, so equipping an SVD Card, it can be then "Loaded" with an AKM card to fire it. (And each card also provides a different amount of bullets, loading a Mosin-Nagant with an AKM will have 3 Mosin-shots while loading an AKM with a Mosin will result in only one.)

Most of the firearms in Ac!d return from past games, often with an unchanged/slightly altered model but there is a decent selection of new/unique firearms. (some of which would return in later games such as Peace Walker.)

Handguns

Heckler & Koch Mark 23 Phase II Prototype

Snake's starting Handgun, the Socom appears as an Instant-use firearm, firing 4 .45 ACP bullets per use, the Socom is always suppressed and it's .45 ACP bullets are given a permanent knock-down effect, knocking the target down with the first shot that connects. (While other weapons usually require an additional card that gives the effect to them)

The model is recycled from MGS1 as it's part of the early-game "MGS1 Card Pack" instead of the MGS2 Model.

Airsoft Heckler & Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knight's Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP
Snake fires the Socom in a close-up.

Rifles

AKS-74U

The AKS-74U is used by most guards, it's model is recycled from MGS2 for the most part. (The only change to the model in Ac!d is that now only a specific version of the weapon has the laser-sight, which can be "freeaimed" instead of needing to lock-on to an enemy but preventing targeting specific objects like Hand Grenades.)

AKS-74U - 5.45x39mm
A dead enemy soldier holds his AKS-74U

FAMAS G1

The FAMAS bullpup rifle appears in Snake's deck from the start, like the Socom, it is instant-use and has a special effect that other weapons require an additional card to add to them, in the FAMAS' case, it adds "Cost" a timer that is added to when you use a card and how much depends on the card, this means the FAMAS can increase an enemy's cost to the point where you'll get another turn before they get their turn.

The FAMAS' model is recycled from MGS1.

FAMAS G1 - 5.56x45mm. Older intermediate version of the G2 with magazine and magazine release system from the FAMAS F1.
Snake holding the FAMAS.



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