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Medal of Honor (1999)

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Medal of Honor (1999)

Medal of Honor is a 1999 FPS videogame released for the Playstation. It follows the exploits of Jimmy Patterson, an Army lieutenant recruited into the OSS. The videogame received input from Saving Private Ryan director Steven Spielberg as well as from noted military technical advisor Dale Dye. It was the first game in the best selling Medal of Honor series. NOTE: for the 2010 game of the same name, see Medal of Honor (2010).


The following weapons appear in the video game Medal of Honor:


Handguns

M1911A1

The M1911A1 is used by Patterson in Mission 5: Sabotage the Rjukan Hydro Plant. It is an atrocious weapon to have, dealing usually 2 hit kills to the helmet or 1-shot kills to a bare head at close range, and is a 3-5 hit kill (sometimes even more) if going for the torso. It holds 7 rounds and uses Pistol ammunition.

M1911A1 .45 ACP
File:MoH99 M1911 01.jpg
The M1911 in-game.

Walther P38

A Walther P38 is used by enemy officers and scientists. It can only be obtained in Mission 3, Scuttle Das Boot U-4901, and cannot be used in multiplayer. It has short recoil and is a very accurate gun overall, and makes gradually less noise than the M1911. It holds 8 rounds and uses Pistol ammunition.

Walther P38 with black grips - 9mm
File:Walther.jpg
The Walther P38 in-game.
Enemy scientists armed with Walther P38's.

High Standard HDM

A High Standard HDM pistol is used in the two undercover missions in game; Destroy the Mighty Railgun Greta (Mission 2) and Scuttle Das Boot U-4901 (Mission 3). It holds 7 rounds and is very powerful.

High Standard HDM with integrated silencer - .22 LR
File:High Standard HDM.jpeg
The High Standard HDM in-game.

Rifles

M1 Garand

The M1 Garand is the first weapon to be used in the game. It's used in three missions: Rescue the G3 Officer (Mission 1), Attack Impenetrable Fort Schmerzen (Mission 4), and Capture the Secret German Treasure (Mission 6). It holds 8 rounds, but does not PING! upon firing its final round. It holds rifle ammo, obtained from dropped enemy Karabiner 98k's. The skin for the M1 Garand in multiplayer is identical to the skin for the in-game Karabiner 98k.

M1 Garand .30-06 service rifle

Springfield M1903

The Springield M1903 can be obtained through hidden "gift packages" in the game. It is used in Destroy the Mighty Railgun Greta (Mission 2) and Scuttle Das Boot U-4901 (Mission 3). It holds 5 rounds and is the most powerful rifle in the game. Like the M1 Garand, it uses Karabiner 98k rifle ammo.

Springfield M1903 Sniper Rifle - .30-06
File:1 Springfield.jpg
The Springfield M1903 in-game.
Looking through the scope of the Springfield M1903.

Karabiner 98k

The Karabiner 98k is the standard weapon used by enemies, which is unusable. Enemies will use them as melee weapons if close enough. They have a very low rate of fire and hold 5 rounds. They begin to diminish in favor of the MP40 later in the game.

Karabiner 98k 7.92x57mm Mauser
Karabiner 98k 7.92x57mm Mauser with Zeiss ZF42 scope
A dying Wehrmacht Light Infantry armed with a Karabiner 98k.

Shotguns

Winchester Model 1897

The militarized version of the Winchester Model 1897 shotgun appears in the final level of Rescue the G3 Officer (Mission 1), Attack Impenetrable Fort Schmerzen (Mission 4), Sabotage the Rjukan Hydro Plant (Mission 5), and Escape the V-2 Rocket Plant (Mission 7). It is the most used weapon throughout the game. The shots spread outward making it a short range weapon. At close range, it will kill enemies instantly, most likely sending them into full-body back flips.

Winchester Model 1897 12 gauge militarized

Submachine Guns

MP40 SMG

The MP40 SMG is extensively used by enemy officers and soldiers. It can be obtained from enemy troops in Level 2 of Rescue the G-3 Officer (Mission 1), Level 2 of Destroy the Mighty Railgun Greta (Mission 2), and Scuttle Das Boot U-4901 (Mission 3). The MP40 can be a somewhat devastating weapon when facing it straight on. It has high recoil that results with bad accuracy, average damage and a decent fire rate. It holds 12 more rounds than the Thompson at the cost of lower damage, being able to kill in 4 hits to the chest, and 2 hits to the head, more often 1 hits if enemies are bare-headed or have soft headwear. It uses SMG Ammo.

MP40 9x19mm
The MP40 in game.
A Gestapo Agent enemy armed with an MP40.
Two Wehrmacht Light Infantry enemies armed with MP40's.

M1A1 Thompson

The M1A1 Thompson appears in Attack Impenetrable Fort Schmerzen (Mission 4) and Capture the Secret German Treasure (Mission 6). It's tragically underpowered, taking about six shots to kill an enemy. It stuns the enemy after getting hit, but enemies will quickly recover and start firing. It uses a 20 round magazine and has a great rate of fire, almost double than the MP40. It has a tendency to burn through ammo, so be sure to make each shot count with it. In the beta version of Medal of Honor, it was the M1A1 version that was actually cocked like a M1A1. In the final version, the Thompson had the M1928A1's reload animation, which had the bolt handle on the top, although it's the M1A1 version.

M1A1 Thompson 20 Rounds .45 ACP
File:1Thompson.jpg
The M1A1 Thompson in game.
Relading the M1A1 Thompson with the M1928 top reload animation.

Machine Guns

Browning Automatic Rifle

The Browning Automatic Rifle or BAR is used in Sabotage the Rjukan Hydro Plant (Mission 5) and Escape the V-2 Rocket Plant (Mission 7). It has a low rate of fire and is very powerful. The bipod remains attached through the whole game, but is unusable. Interestingly, it can use enemy SMG rounds as ammo.

Browning Automatic Rifle .30-06

Browning M2/Browning M1919

Throughout the game, there are numerous MG emplacements in which enemy troops and the player can use. They are simplistically designed, but bare a resemblance to the American Browning M2 and Browning M1919 machine guns despite being supposed German machine guns. They have a high damage rate, equal to the M1 Garand, and an unlimited ammo supply. Manning one will likely spawn a swarm of enemies to shoot.

Browning M2HB on M3 tripod - .50 BMG.
Browning M1919 on M2 tripod - .30-06 Springfield.
The Browning M2/Browning M1919 Machinegun mounted on the right.
File:8.jpg
Manning the Browning M2/Browning M1919.

Rocket Launchers

M9 Bazooka

An M9 Bazooka with optic sights can be used in Capture the Secret German Treasure (Mission 6) and Escape the V-2 Rocket Plant (Mission 7). Its damage is very high but its ammo is scarce. It is highly effective against swarms of enemy troops.

M9 "Bazooka" - 2.36 inch
The M9 Bazooka in-game.
File:182c9f5fc6a12fbe65ab8fe18bd0c5ab8403895b jpg 620x349 q85 crop upscale.jpg
Obliterating an SS Demo Squad enemy with the M9 Bazooka.

Panzershreck

Enemies start using Panzershrecks in the last three missions of the game. Soldiers manning the Panzershrecks generally take a long time to engage with the weapon. They tend to run around finding the right spot to fire from. It is an unusable weapon, but it's ammo is compatible with the Bazooka. Like the Karabiner 98k, enemy troops will use it as a melee weapon if close enough.

RPzB 54 "Panzerschreck" rocket launcher - 88mm
Engaging a Waffen SS Heavy enemy armed with a Panzerschreck.

Grenades

Mk 2 hand grenade

Mk 2 hand grenades can be used extensively through the game. They appear in Rescue the G-3 Officer (Mission 1), Attack Impenetrable Fort Schmerzen (Mission 4), and Escape the V-2 Rocket Plant (Mission 7). Oddly, the grenades explode on impact when hitting enemy troops. If a grenade does not strike an enemy, they are likely to either throw it back or run away.

Mk 2 "Pineapple" World War II-made High-Explosive Fragmentation hand grenade
The MK 2 Grenade in-game, with an enemy tossing it back.

Model 24 Stielhandgranate

The German Model 24 Stielhandgranate grenades can also be used, and are used by enemies in later missions. They appear in Destroy the Mighty Railgun Greta (Mission 2), Scuttle Das Boot U-4901 (Mission 3), and Capture the Secret German Treasure (Mission 6). They share all characteristics with the Mk 2 grenades, including exploding on impact with enemies.

Model 24 Stielhandgranate "Potato Masher" high-explosive fragmentation hand grenade
The Stielhandgranate in-game.
Throwing the Stielhandgranate.

Extra

Demolition Charges

Throughout the game, it is required to obtain and use demolition charges to sabotage specific items and targets. Targets marked for demolition are identified by pulsating red boxes. Some demolitions are hidden in "gift packages" such as in Level 2 of Destroy the Mighty Railgun Greta (Mission 2). They roughly have a 5 second timer before detonation. The charge itself does not resemble any real demolition system used during WWII; it is merely dynamite sticks hooked up to a makeshift timer.

The demolition charges rigged up to a timer ready to blow in-game.

Ausweis

During the undercover missions, Destroy the Mighty Railgun Greta (Mission 2) and Scuttle Das Boot U-4910 (Mission 3), it is required to get past enemies using a phony Ausweis (ID Papers). A few different Ausweis's and passes need to be obtained along the way to gain access to certain areas. Most of the time, enemies will order you to show your papers, which will most of the time work. However, some specific enemies can be difficult to convince. The Kriegsmarine Officer in Level 1 of Scuttle Das Boot U4910 (Mission3) will likely never accept your papers and will turn on you. Obviously, once your cover is blown, enemies will no longer accept your papers and will kill you.

Showing the Ausweis to a Gestapo Officer in-game.

Tiger I

A parked Tiger I Ausf H is seen at the end of Level 2 of Rescue the G3 Officer (Mission 1). The Tiger tank lacks many details, and is much smaller than the actual Tiger (appearing only to the size of a Panzer I next to enemies). The Tiger is merely part of the level design, and cannot be used by enemies or Patterson. During the beta trailer on the main menu, a brief image shows the Tiger rotate its turret. It is possible the Tiger was meant to be an enemy obstacle in the game but was scrapped for an unknown reason.

Tiger I Ausf H.
The small, low detailed Tiger I in-game.

Krupp K5

A Krupp 28-cm-Kanone 5 heavy railway gun, named "Greta", is the main objective of sabotage in Destroy the Mighty Railgun Greta (Mission 2). "Greta" is a fictional railway gun, but is mainly based on the 'Robert' and 'Leopold' guns used in Italy. It is said in the mission briefing that Greta is capable of firing a much more powerful shell than the extensively larger 'Schwerer Gustav' and 'Dora' guns, which is highly impossible. The Gustav and Dora guns were twice the size of the Krupp K5 and fired a shell 5 times larger. The Greta Gun requires 4 demolition charges strapped to its side to sabotage, which would likely not cause any considerable damage in reality.

Krupp 28-cm-Kanone 5 (E).
Aerial reconnaissance photograph of 'Greta' shown during the mission briefing.
File:1Greta2.jpg
Approaching 'Greta' in-game.

Twin Flak 37

At the end of Level 3 of Scuttle Das Boot U-4910 (Mission 3), what appears to be a Twin Flak 37 is seen mounted on the U-Boat. Much like other non usable background weapons, it lacks serious detail and is much smaller than the actual Twin Flak 37.

Twin Flak 37.
The undetailed Twin Flak 37 mounted on the U-Boat in-game.

Flak 36

In Level 2 of Attack Impenetrable Fort Schmerzen (Mission 4), a possible 88mm Flak 36 canon is encountered in a casemate built into Fort Schmerzen's defense system. It is difficult to identify, due to the serious lack of detail, but the gun somewhat takes the shape of the Flak 36 on a cruciform mount. The gun is unusable and only serves as part of the level design.

File:1280px-Flak18-36.jpg
8.8cm Flak 36 cruciform mount.
The possible Flak 36 canon mounted in a casemate in-game.

V-2 Rocket

The final mission, Escape the V2 Rocket Plant, Patterson must infiltrate the Nordhausen Mittlewerk to sabotage the V-2 Rocket assembly. In Level 2, numerous V-2 Rockets are seen under construction and on assembly lines. In the final level, Patterson sabotages the gyro guidance system to drop the next V-2 rocket on the facility. Once exiting the facility, Patterson makes his way to the launch site and launches the V-2 rocket on top of the facility destroying it and killing all the enemies inside.

V-2 Rocket replica.
A V-2 Rocket on an assembly line in-game.
Launching the V-2 Rocket in-game.

Beta Version

The Beta trailer for Medal of Honor, featured on EA's Small Soldiers for PlayStation, had considerable differences to the final game. The most prominent feature was the blood and gore, able to gib enemies with rockets and grenades. The weapons are also different and the quality of the video game them hard to see in detail. The only weapons shown in use are the Thompson M1928A1, M1 Bazooka, and Mk 2 hand grenade. The enemies seem to be armed with the MP40. A couple of images from the Beta version were used as screenshots on the back cover of the game.

MP40

Low detailed enemies are armed with MP40's.

MP40 9x19mm
2 Beta enemies armed with MP40's in front of the small, low detailed Tiger I (in green instead of blue-grey).

Thompson M1928A1

What seems to be a Thompson M1928A1 appears in a low rendered skin. However, the reload animation seems to be for a Thompson M1A1, cocking the bolt on the side. It has a much lower rate of fire and no muzzle flash when fired. It retains the 20-round magazine.

M1928A1 Thompson with 20-round magazine - .45 ACP.
The low rendered Beta Thompson with no muzzle flash.
The M1A1 reload animation for the M1928A1.

M1 Bazooka

An M1 Bazooka appears as the Beta versions rocket launcher instead of the M9 Bazooka, identified by the front sight. Although the handle and trigger are visible, there seems to be no hands attached to it. As stated, a rocket will gib enemies upon impact and send blood gushing everywhere.

M1 Bazooka - 2.36 inch
The M1 Bazooka being used against an enemy.

Mk 2 hand grenade

The Mk 2 hand grenade is featured looking unrendered and unusually light green. Again, it will gib enemies upon impact.

Mk 2 hand grenade
File:Grenade.jpg
The Mk 2 hand grenade in the Beta version.










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