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Difference between revisions of "Medal of Honor: Frontline"

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[[Image:Medal-of-honor-frontline-keyart.jpg.adapt.crop191x100.628p.jpg|thumb|none|500px|Cover Art featuring the Thompson M1928A1.]]
 
[[Image:Medal-of-honor-frontline-keyart.jpg.adapt.crop191x100.628p.jpg|thumb|none|500px|Cover Art featuring the Thompson M1928A1.]]
  
==Flak 29 Oerlikon==
+
==Oerlikon 20mm Cannon==
A Flak 29 Oerlikon is being used by a Luftwaffe Flak Crewman depicted on the loading screen for Level 1 of The Hornets Nest (Mission 6).  This image, however, was obviously taken from a real-life photograph of a Kriegsmarine Soldier manning a Flak 29 aboard a ship (seen in the image below).  The Flak 29 was mainly designed for the Kriegsmarine.  Therefore, it would not likely be found near a Luftwaffe air strip.
+
The German version of the [[Oerlikon 20mm Cannon]], the 2cm FlaK 29, is seen being used by a Luftwaffe Flak Crewman depicted on the loading screen for Level 1 of The Hornets Nest (Mission 6).  This image was taken from a real-life photograph of a Kriegsmarine sailor manning a Flak 29 aboard a ship (seen in the image below).  The Flak 29 was mainly designed for the Kriegsmarine.  Therefore, it would not likely be found near a Luftwaffe air strip.
[[Image:Eastern Front. Protection from air attack. Gunner at sea pointing weapon into the sky corbis.jpg|thumb|none|500px|Flak 29 Oerlikon.]]
+
[[Image:20mm Oerlikon Cannon.jpg|thumb|none|400px|US Navy Mark 4 single pedestal mount Oerlikon L70 Cannon with early-war eyepiece / ring antiaircraft sight - 20x110mm RB]]
[[Image:Mohf AA Gun 1.jpg|thumb|none|500px|Cliping Their Wings. Loading screen showing a Flak Crewman manning a Flak 29 Oerlikon (the Kriegsmarine uniform patches removed from the original photograph).  The image has also been mirrored from the original photograph, making the proportions of the gun incorrect.]]
+
[[Image:Eastern Front. Protection from air attack. Gunner at sea pointing weapon into the sky corbis.jpg|thumb|none|300px|The original photograph used to make the loading screen.]]
 +
[[Image:Mohf AA Gun 1.jpg|thumb|none|500px|Cliping Their Wings. Loading screen showing a Flak Crewman manning a Flak 29 Oerlikon (the Kriegsmarine uniform patches removed from the original photograph).  The image has also been mirrored from the original photograph, flipping all the components of the gun.]]
  
 
==Demolition Charges==
 
==Demolition Charges==

Revision as of 09:37, 5 February 2019

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Medal of Honor: Frontline (2002)

Medal of Honor: Frontline is the fourth installment in the Medal of Honor series, released in North America for the PlayStation 2 on May 29, 2002 and for the Xbox and GameCube consoles on November 7, 2002. In 2010, an HD port of the game was included in the "Limited Edition" PlayStation 3 version of Medal of Honor.

Lt. Jimmy Patterson returns as the game's protagonist. It is a semi remake and reboot of the original 1999 Medal of Honor. Some missions, such as A Storm in the Port (Mission 2) and Rolling Thunder (Mission 5), are homages to Scuttle Das Boot U-4901 (Mission 3) and Destroy the Mighty Railgun Greta (Mission 2) from the first game. The plot takes place during Operation Market Garden, in between Mission 3 and Mission 4 of the first game. All of the weaponry has been brought back from the first game and Medal of Honor: Underground.


The following weapons appear in the video game Medal of Honor: Frontline:


SPOILERS.jpg WARNING! THIS PAGE CONTAINS SPOILERS!


Pistols

M1911A1

Known as the "Colt .45" in-game, the M1911A1 appears as the standard sidearm in D-Day (Mission 1) and A Storm in the Port (Mission 2). It is also seen on the main menu as the option for 'next mission'. It is the most powerful pistol in the game, and is highly effective firing against MG positions Level 1 of D-Day (Mission 1). It holds 7 rounds.

M1911A1 - .45 ACP
The M1911A1 in-game.
Reloading the M1911A1.
The M1911A1 on the game's main menu.

High Standard HDM

Known as the "Silenced Pistol", a suppressed High Standard HDM is the most used pistol throughout the game. It first appears in Level 2 of Needle in the Haystack (Mission 3), and then returns in Several Bridges Too Far (Mission 4), and Level 1 in Rolling Thunder (Mission 5). It is slightly less powerful than the M1911A1. The in-game HDM's slide seems to be disproportionate to its actual model. It holds 7 rounds.

High Standard HDM with integrated silencer - .22 LR
The Suppressed HDM in-game.
Reloading the HDM.

Walther P38

The Walther P38 is mainly used by enemy officers and scientists. It is first obtained in Rolling Thunder (Mission 5) and is used again in The Hornet's Nest (Mission 6). It has short recoil, and is much more accurate than the M1911A1. It holds 8 rounds and uses Pistol ammunition.

Walther P38 with black grips - 9x19mm
The Walther P38 in-game.
Reloading the Walther P38.
A Kriegsmarine Enemy armed with a Walther P38.

Behind the Scenes

In the game's Behind the Scenes featurette for Several Bridges Too Far (Mission 4), someone is seen fumbling with a Walther P38, possibly for sound effects.

A team member repeatedly works the slide on a Walther P38, possibly for sound effects or animation.
He then attempts to insert a magazine into the weapon, only to have the bottom plate give-way and the platform spring to shoot out.

Rifles

M1 Garand

The M1 Garand is the first weapon to be used in the game, and appears as the standard weapon for U.S. Army allies in the game. Unlike the real M1 Garand, the in-game model cannot be reloaded until the entire en-bloc clip is expended. This is because the game's engine only allows one reload animation per weapon - Reloading the Garand mid clip would require a second animation to show the manual ejection of the clip, and then the loading of a new clip. In Level 2 of Needle in the Haystack (Mission 3), an enemy soldier in the pub is carrying a Garand. This could possibly be a capture from an American casualty, or a programming error which is more likely.

M1 Garand .30-06
The M1 Garand in-game.
Reloading the M1 Garand. Notice the enbloc has no bullets in it.
U.S. Soldier allies armed with M1 Garands in Level 1 of D-Day.
Corporal Barnes armed with an M1 Garand.
M1 Garand with M7 bayonet - .30-06
'THE FIGHT CONTINUES'. Loading screen of a US Paratrooper armed with an M1 Garand.

Springfield M1903A4

The M1903A4 Springfield appears in Level 2 of A Storm in the Port (Mission 2) and in the first 2 levels of Needle in the Haystack (Mission 3). Like the first MOH game, it is first obtained through a hidden "gift package". It has a somewhat slow rate of fire due to the bolt-action, but it is incredibly accurate, and has great range. It holds 5 rounds.

M1903A4 Springfield Sniper Rifle - .30-06
The Springfield M1903A4 in-game.
Recycling the Springfield.
Looking through the scope of the Springfield.

Gewehr 43

A scoped Gewehr 43 appears as the second "sniping" weapon in the game, and is prominently seen in the hands of enemies in Level 1 of Several Bridges Too Far (Mission 4), where it is first obtained. It comes back in The Hornet's Nest (Mission 6). It's accuracy is slightly less than the M1903. Being a semi automatic weapon, it has a much higher rate of fire and faster reload than the M1903. It holds 10 rounds.

Note: the real Gewehr 43 has significantly less accuracy at range than the 1903 bolt action rifle and isn't nearly as reliable. Even as a basic semi-automatic rifle, its less than desirable, especially when compared to superior rifles like the M1 Garand.

Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser
The Gewehr 43 in-game.
Reloading the Gewehr 43.
Looking through the Gewehr 43 scope. The Waffen SS Enemy in the cross-hairs is also armed with a Gewehr 43.

Karabiner 98k

The Karabiner 98k is the standard weapon used by enemies. Like the first game, it is unusable for the player. Scoped versions can be seen being used by enemy snipers in Level 1 of Several Bridges Too Far (Mission 4). They have a low rate of fire and take enemies a considerable amount of time to reload. Enemies will likely use them as melee weapons if close enough. They slowly diminish in favor of the Gewehr 43 in later missions. It holds 5 rounds.

Karabiner 98k - 7.92x57mm Mauser
Karabiner 98k with Zeiss ZF42 scope - 7.92x57mm Mauser
A dead Kriegsmarine Enemy with a Karabiner 98k.
Von Sturmgeist's SS guards armed with Karabiner 98k's.

Short Magazine Lee-Enfield No.4 Mk I

The Short Magazine Lee-Enfield is seen in the hands of British Paratroopers Allies in Level 3 of Several Bridges Too Far (Mission 4). It is unusable for the player and only seen in this level. They share the same sound effect with the M1 Garand.

Lee-Enfield No.4 Mk.I - .303 British
A British Paratrooper Ally firing a Lee-Enfield.
The same Ally with his Lee-Enfield.

Sturmgewehr 44

Known as the "STG44", the Sturmgewehr 44 is first obtained in Level 3 of Needle in a Haystack (Mission 3). It later comes back in Rolling Thunder (Mission 5). It is seen in enemy hands in any level where the player uses the B.A.R., likely to counter the firepower. The in-game model is disproportionate to the real STG44, seeming to be stretched out for some reason. Its rate of fire is generally slow, but seems to be much faster in enemy hands. At the game's climax, Baron Rudolph Ulbricht Von Sturmgeist is armed with a Sturmgewehr in the final duel.

Sturmgewehr 44 - 7.92x33mm
The Sturmgewehr 44 in-game.
Reloading the Sturmgewehr 44.
A Wehrmacht Enemy armed with a Sturmgewehr 44.
Von Sturmgeist armed with a Sturmgewehr 44.

Behind the Scenes

In the Behind the Scenes featurette for A Storm in the Port (Mission 2), several images of in-game weapons are shown along with the developer's notes. One happens to be for the Sturmgewehr 44.

Notes on the detail of the in-game Sturmgewehr 44.

Submachine Guns

M1A1 Thompson

The M1A1 Thompson appears in D-Day (Mission 1) and Needle in a Haystack (Mission 3). It can be found in the surf and hidden by a Belgian Gate obstacle in Level 1 of D-Day. It has the highest rate of fire in terms of SMG's and is very powerful. The "Captain" on D-Day carries one (one of many homages to Saving Private Ryan), as do several allied U.S. Soldiers in Level 1 of Storm in the Port (Mission 2). Strangely, it holds 20 rounds despite being modeled with a 30 round magazine.

M1A1 Thompson - .45 ACP
The Thompson M1A1 in-game.
Reloading the Thompson M1A1.
The "Captain" armed with a Thompson M1A1.

Behind the Scenes

The featurette for The Hornet's Nest (Mission 6) shows the game's animators in a gym acting out in-game scenarios to better understand natural movement. One animator is seen with a Thompson M1A1.

An animator acts-out a dying scenario holding a Thompson as a prop. Unfortunately for him, once he hits the mat, the gun's stock smacks him in the side.

MP40

The MP40 is used by enemies throughout the game, but is slowly replaced by the Sturmgewehr 44 towards the end of the game. It is used in A Storm in the Port (Mission 2), Several Bridges Too Far (Mission 5) and Rolling Thunder (Mission 6). It has a high rate of fire, much higher than the actual MP40, but low damage rate. When used by enemies, the rate of fire is much higher, but they tend to fire it in short bursts. It is incorrectly shown firing with a closed bolt.

MP40 - 9x19mm
The MP40 in-game.
Reloading the MP40.
An MP40 resting on a crate.
Kriegsmarine Enemy armed with an MP40.

Behind the Scenes

During the weapons montage in the Storm in the Port featurette, the MP40 is featured prominently.

Notes comparing the in-game MP40 to the detail of a real one.
Some kind of color-coded notes pertaining to the MP40's texture.

Sten Mk II

The Sten Mk II appears in Level 3 of Several Bridges Too Far (Mission 4) in the hands of British paratrooper allies, particularly the squad leader - Master Sgt. Kelso. Like the Lee-Enfield, the Sten is exclusive to the British paratrooper allies and not available for player use. Although armed with the Mk II, the British para's would have likely been armed with the Mk V Paratrooper variant. It uses the same sound effect of the Sturmgewehr 44.

Sten Mk II submachine gun - 9x19mm
Master Sgt. Kelso armed with a Sten.
British Paratrooper Ally armed with a Sten.

Shotguns

Winchester Model 1897 'Trench Gun'

The militarized version of the Winchester Model 1897 shotgun appears in Needle in the Haystack (Mission 3) and Several Bridges Too Far (Mission 4). In Level 2 of Several Bridges Too Far (Mission 4), an elderly Dutch Resistance member is briefly seen armed with a Trench Gun, before being quickly taken down by an enemy sniper. It has a very short range but will usually kill enemies with one shot. For some reason, the weapon holds eight shells, despite the real weapon carrying six. It uses Shotgun Ammunition.

Winchester Model 1897 'Trench Gun' - 12 gauge
The Trench Gun in-game
Reloading the Trench Gun
Dutch Resistance member armed with a Trench Gun

Machine Guns

Browning Automatic Rifle

The Browning Automatic Rifle or BAR makes its first appearance in Level 2 of D-Day (Mission 1) in the hands of a US Army ally, but cannot be used. When in the hands of allies, the bipod is unfolded. But, when used by Patterson, the bipod is folded up and cannot be used. It can first be used in Level 3 of Several Bridges Too Far (Mission 3) and is later obtained in The Hornet's Nest (Mission 6). Although somewhat inaccurate at long range and having a slow rate of fire, it is the most powerful automatic weapon in the game. It holds 20 rounds.

Browning Automatic Rifle - .30-06
The BAR in-game.
Reloading the BAR.
A US Army Ally armed with a BAR.
Returning to Base. Loading screen showing Patterson rightfully armed with a BAR, which seems to be his signature weapon in the series.

Behind the Scenes

In the Storm in the Port (Mission 2) featurette, a BAR is seen being fired for sound effects.

An team member fires a BAR for sound effects. He fires it on the faster of the BAR's two full-auto fire modes, instead of the slow auto-fire mode as it is depicted in the game.

Browning M1919

In Level 1 of A Storm in the Port (Mission 2), a Browning M1919 can be used, mounted on a wrecked US Army jeep after being strafed by a German Me-109. Like every mounted machine gun in the Medal of Honor series, manning the gun will spawn a swarm of enemies to gun down. It has unlimited ammo and the same rate of fire of the MG42 in the game.

Browning M1919 - .30-06
The in-game Browning M1919 mounted on the wrecked jeep.
Manning the Browning M1919. Notice how the spent cartridges incorrectly eject from the side, instead of underneath.

Behind the Scenes

In the Storm in the Port (Mission 2) featurette, a photo of a mounted Browning M1919 is shown on a firing range for recording sound effects.

Rear-view of a Browning M1919 on a firing range.

MG42

The MG42 appears frequently in the game mounted in several positions, most notably in enemy bunkers on D-Day (Mission 1). Just like the M1919 machine gun, manning one will trigger a swarm of enemies to come forth to attack, though you again have the benefit of unlimited ammo with which to counter the threat. The MG42 is also erroneously shown being capable of destroying enemy Panzer III tanks. Its rate of fire is also much lower than the real-life MG42.

MG42 - 7.92x57mm Mauser
Manning the MG42. Like the Browning M1919, the spent cartridges incorrectly eject from the side.
An Enemy machine gun team fires an MG42 from a bunker.
An MG42 mounted in a bell tower. This is clearly an homage to the end of Steven Spielberg's Saving Private Ryan where Pvt. Parker uses a machine gun in a bell tower.

Rocket Launchers

M9A1 "Bazooka"

The M9A1 "Bazooka" appears in The Hornet's Nest (Mission 6). Upon finding it leaning against a wall, it uses the Panzerschreck skin. Contrary to the real-life version, it can be effectively operated by a single person, which at best would be highly impractical in a combat situation. It also takes little time to reload, and is aimed through an optic sight. It is more effective as an anti-personnel weapon than its' original anti-tank role.

M9A1 "Bazooka" - 2.36 inch
The Bazooka in-game.

Panzerschreck

The Panzerschreck appears in the game as the German counterpart to the American Bazooka. It is first seen in Level 3 of Needle in the Haystack (Mission 3), in the hands of a frantic enemy who blows up a walkway bridge. It later comes back in Level 3 of Rolling Thunder (Mission 5). In the hands of enemies, they lack the blast shield for an unknown reason. Enemies are quite slow to using them, but can be pretty effective once firing. The blast shield obscures the view making it difficult to aim. And, unlike the Bazooka, it is impossible to aim the weapon. It takes a long time to reload and uses 'Panzerschreck Rocket' ammo.

Panzerschreck - 88mm
The Panzerschreck in-game.
The frantic Enemy firing a Panzerschreck at the walkway bridge.
A Wehrmacht Enemy armed with a Panzerschreck.

Grenades

Mk 2 Hand Grenade

The Mk 2 hand grenade frequently appears in the game. They are used in Level 1 of A Storm in the Port (Mission 2), Needle in the Haystack (Mission 3), and Several Bridges Too Far (Mission 4). Like the other allied weapons, it is generally available where U.S. Army forces are present. Like previous Medal of Honor games, the grenades explode on impact when hitting enemy troops. If a grenade does not strike an enemy, they are likely to either throw it back or run away. Grenade bundles are frequently encountered through out levels, sometimes in bags and sometimes in crates.

Mk 2 High-Explosive Fragmentation hand grenade
A crate full of Mk 2 Hand Grenades.
The Mk 2 Hand Grenade in-game.
Throwing the Mk 2 Hand Grenade.

Model 16 Stielhandgranate

The German Model 16 Stielhandgranate grenades can also be used, and are used by enemies in later missions. They appear in Level 3 of A Storm in the Port (Mission 2), Rolling Thunder (Mission 5), and The Hornet's Nest (Mission 6). They share all characteristics with the Mk 2 grenades, including exploding on impact with enemies.

Model 16 Stielhandgranate "Potato Masher" High-Explosive Fragmentation hand grenade.
A crate full of Model 16 Grenades.
The Model 16 Grenade in-game.
Throwing the he Model 16 Grenade.

M18 Smoke Grenade

In Level 1 of D-Day (Mission 1), it is required to mark German bunkers for the Allied Fleet in the channel to destroy. This is done by placing a M18 smoke grenade in the "gun deck" of the bunker. Once placed, time is short to escape before the fleet nails the bunker.

M18 smoke grenade
The M18 Smoke Grenade being placed in the bunker.

Extras

Thompson M1928A1

The game's cover art features a US Soldier (possibly Patterson despite not looking anything like his character design) charging through the surf of on Omaha Beach, brandishing a Thompson M1928A1 loaded with a 20 round magazine.

M1928A1 Thompson with 20-round magazine - .45 ACP
Cover Art featuring the Thompson M1928A1.

Oerlikon 20mm Cannon

The German version of the Oerlikon 20mm Cannon, the 2cm FlaK 29, is seen being used by a Luftwaffe Flak Crewman depicted on the loading screen for Level 1 of The Hornets Nest (Mission 6). This image was taken from a real-life photograph of a Kriegsmarine sailor manning a Flak 29 aboard a ship (seen in the image below). The Flak 29 was mainly designed for the Kriegsmarine. Therefore, it would not likely be found near a Luftwaffe air strip.

US Navy Mark 4 single pedestal mount Oerlikon L70 Cannon with early-war eyepiece / ring antiaircraft sight - 20x110mm RB
The original photograph used to make the loading screen.
Cliping Their Wings. Loading screen showing a Flak Crewman manning a Flak 29 Oerlikon (the Kriegsmarine uniform patches removed from the original photograph). The image has also been mirrored from the original photograph, flipping all the components of the gun.

Demolition Charges

Like the previous games, it is required to obtain and use demolition charges to sabotage specific items and targets. And, just like in the first game again, targets marked for sabotage are identified by pulsating red boxes. Although the demolition charges still do not resemble any real-life demolition system used during WWII, the design is a step up from the red sticks strapped to a gigantic clock. The giant clock is replaced by a small timer wired to the dynamite.

Demolition Charge in-game.
A Case containing Demolition Charges and (supposedly) a Springfield 03. The broken-down rifle seen in this case is quite the mystery. Although once obtained it becomes a Springfield 03, the bottom half here appears to be a Karabiner 98k while the barrel looks like an M1 Garand.

Model 39 Eihandgranate

The SS Panzergrenadier enemies have the Model 39 Eihandgranate hanging from their webbing, although they are not in use in the game.

The Model 39 Eihandgranate hand grenade.
The Model 39 Eihandgranate circled in red on a SS Panzergrenadier enemy.

2 cm Flakvierling 38

The Flakvierling 38 is seen a few times throughout the game, although it can never be used. It is first seen atop the bluff of Omaha Beach in Mission 1 (D-Day), despite the fact that there were no Flakvierling 38's on the real Omaha Beach. It becomes a target for destruction in Level 1 of Several Bridges Too Far (Mission 4), and can later be seen on a Panzerzug (Armored Train) in Level 2 of Riding Out the Storm (Mission 5).

Flakvierling 38 - 20x138mm B
A couple Flakvierling 38's atop the bluff on Omaha Beach.
A Flakvierling 38 seen behind 'The Captain' on Omaha Beach.
A Flakvierling 38 atop a bunker.

15 cm Nebelwerfer 41

The Nebelwerfer 41 rocket launcher appears only once in the game. In Mission 1 of Needle in the Haystack (Mission 3), it is required to use a Nebelwerfer to destroy a Panzer III tank across a river. Cpl. Barnes advises "We can't get that tank from here. Try taking it out with that rocket launcher." Once triggered, it rapid fires all six rockets destroying the tank.

15 cm Nebelwerfer 41 multiple rocket launcher
The Nebelwerfer 41 in-game.
Firing the Nebelwerfer.

MG34 Panzerlauf

In several levels, particularly Level 1 of Needle in the Haystack (Mission 3), enemy Panzer III tanks use the MG34 Panzerlauf as their secondary weapon. Their rate of fire is much higher than the actual MG34, and their sound effect appears to be that of the MP40. They can be disabled if shot just right.

MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser
The MG34 Panzerlauf (circled in red) of an enemy Panzer III.

Panzer III

Panzer III tanks are encountered early in the game. They are relatively slow and easy to destroy while evading its main gun. Several are targeted for Corporal Barnes to destroy in Level 1 of Needle in the Haystack (Mission 3) where they act more as gun emplacements rather than vehicles, not being able to move at all. Going with Medal of Honor tradition, they can be easily destroyed by a mounted MG42. In reality, this would likely just scratch up the paint job.

Panzer III Ausf. H
Panzer III enemy tank guarding the (Ramelle) bridge in yet another blatant Saving Private Ryan homage.

P-51 Mustang

P-51 Mustangs are the main US fighter planes seen throughout the game. Although they speed by and can barely be seen, their shape and color clearly identifies them as P-51's.

P-51 Mustang.
An enemy MG42 crew fire upon a passing P-51.
A P-51 strafes the neighboring Schnabelstande, easily killing everyone inside with one pass.
Anyone else getting "Angels on our shoulders" vibes? A P-51 drops a bomb on an enemy Panzer III tank.

MG17

During the level "Seaside Stowaway", the player witnesses an Army jeep strafed by a German Me-109 fighter, the fighter armed with the ubiquitous MG17 machine gun as its main armament.

MG17 - 7.92x57mm Mauser

FP-45 Liberator

An image displaying untextured weapons in the Storm in the Port (Mission 2) featurette oddly shows a FP-45 Liberator despite never appearing in the game. It is possible the Liberator was meant to be used in the covert levels of the game but was dropped once the developers realized how unreliable it would be.

FP-45 Liberator - .45 ACP.
The FP-45 Liberator circled in red.

Omaha Beach

Both Frontline and Medal of Honor: Allied Assault have Omaha Beach missions that play blatant homage to Steven Spielberg's Saving Private Ryan. The layout of the beach is nearly a direct copy of the film's depiction, which shows the game developer's lack of research on the real-life Omaha Beach layout and German defenses. To the laymen, these inaccuracies go unnoticed. To actual historians, these details stick out like a sore thumb. However, a couple details are correct.

Scharnhorst-class Battleship

The first inaccuracy is the first thing seen in the game. The silhouette of the "US Battleships" seen on the horizon, shelling the coast, seem to ironically resemble German Sharnhorst-class Battleships. The same ship model can be seen up close in Level 3 of A Storm in the Port (Mission 2) in a German port. Obviously, the programmers took the model from Mission 2 and stuck duplicates in the background to resemble US Battleships. The correct US class of ships present on D-Day would be Nevada-class (USS Nevada), Gleaves-class (USS McCook), and New York-class (USS Texas) ships, along with several British ships.

Scharnhorst-class battleship.
The outline of Scharnhorst-class battleships standing in as US battleships near Omaha Beach.
A Scharnhorst-class battleship in a German port.

LCVP "Higgins Boat"

Several Landing Craft, Vehicle, Personnel (LCVP) or "Higgins Boats" are seen ferrying US Soldiers to Omaha Beach. Like Saving Private Ryan, these seem to be the only landing craft present; LCI's, LCT's, LCTR's, LCA's, and DUKW's are nowhere to be seen. LCVP's were quite prevalent on D-Day. However, the in-game soldiers within the boat sport the orange rhomboid marked "2" on the back of their helmets, identifying them as 2nd Rangers. The 2nd Rangers who landed on Omaha Beach were ferried ashore in Landing Craft Assault (LCA) vessels, the smaller British counterpart to the LCVP. While the LCVP's on D-Day held at least 30 soldiers per boat team, Patterson's boat in the game only holds 8. They all lack identification markings, except for one washed up in the surf. Strangely, the Coxswain piloting Patterson's boat has "USS" (abbreviation for 'United States Ship') stenciled on his helmet when it should be "USCG" (United States Coast Guard).

Landing Craft, Vehicle, Personnel (LCVP) also known as "Higgins Boat".
Sevearl LCVP's headed for Omaha Beach.
Inside the LCVP showing the 8 US Soldier allies (as opposed to the correct 30). The orange rhomboid marked "2" on the back of their helmets identifies them as 2nd Rangers (more Saving Private Ryan).

Tellermine 35 (Mine Post)

Upon landing on the beach and finding the "Captain", a Soldier can be seen running (almost deliberately) into a Mine Post (a wooden log with a Tellermine 35 attached). Besides this scripted scenario there are no other Mine Posts along the beach. These devices, nicknamed "Rommel's Asparagus", were among several placed along the shore of Normandy. At high tide they would be completely submerged, designed to impale the hull of any landing craft it came in contact with.

Tellermine 35 Anti-tank mine.
A Mine Post somewhere along the Normandy Coast.
The Mine Post (circled in red) just before being detonated by an unsuspecting soldier.

Schnabelstande

Just like Saving Private Ryan, the Schnabelstande bunker model is depicted as an MG emplacement built into the escarpment on Omaha Beach. In reality, these were used as observation posts and target spotting. But, there were no Schnabelstande bunkers along the five miles of the real Omaha Beach. The ones depicted in the game (which were copied from the film) represent one remaining in the port of Etretat, nearly 90 kilometers west from Omaha Beach. The in-game models have been drastically scaled-up from the real-life version, likely to make them more imposing. Level 2 of D-Day (Mission 1) takes place entirely inside a Schnabelstande, which is depicted as a concrete fortress of communication rooms and living quarters as opposed to a single room with a telephone. The small number of OP bunkers along the real Omaha Beach were very well hidden, and only large enough to hold about 3 men (commander, assistant, and radio operator); most MG emplacements only held 2 (gunner & loader).

A remaining Schnabelstande located in the port of Etretat, Normandy, France.
Taking aim at a Schnabelstande.
Two MG42's firing from the Schnabelstande.
Firing at MG crews in the neighboring Schnabelstande. This perspective gives some idea on how scaled-up the bunkers were for the game.

M1A1 Bangalore Torpedo

Once off the shore, the Captain orders you to retrieve Private Jones, who has a bundle of M1A1 Bangalore Torpedoes, in order to clear the "seawall". Due to limited graphics and the fact they are only seen for a few seconds, Private Jones does not even assemble them once reaching the wire. He just sticks all four tubes into the sand and primes them.

Crate containing M1A1 Bangalore Torpedoes.
Private Jones with the bundle of Bangalores. It is curious that the Captain and Patterson seem to have affiliation with Jones, despite being 2nd Rangers and Jones bears the 29th Infantry insignia on his helmet (an entirely different unit).
Fire in the hole! Jones, without even assembling them, shoves the load of Bangalores under the concertina wire.

P-47 Thunderbolt

Two blue P-47 Thunderbolt fighters soar overhead towards Omaha Beach in the opening sequence. In reality, Bomber Groups strafed the shore in a pre-landing bombardment. But, fighter planes did not support the seaborne forces. Aside from this shot, these planes are never seen in the game again.

Republic P-47 Thunderbolt.
Two P-47 Thunderbolts fly towards Omaha Beach.

Archive Footage

M3A1 "Grease Gun"

An M3A1 "Grease Gun" can be seen in the hands of an American soldier in the historical cutscene "The Choice".

M3A1 "Grease Gun" .45 ACP

Browning M2HB

Many Browning M2HB heavy machine guns can be seen mounted on armored vehicles such as Sherman tanks and M3A1 APCs, and also the jeep carries General George S. Patton.

Browning M2HB in vehicle mount - .50 BMG

Bren

A Bren gun can be seen on a British paratrooper in the historical cutscene "Operation Market Garden".

Bren gun - .303 British

Vickers Machine Gun

A Vickers heavy machine gun can be seen being used by either British or Commonwealth soldiers in the historical cutscene "The Choice".

Vickers Heavy Machinegun - .303 British

PPSh-41

A PPSh-41 can be seen in the hands of a Soviet soldier in the historical cutscene "On a Rail to Nowhere" and "Victory".

PPSh-41 - 7.62x25mm Tokarev

Mosin Nagant M91/30

Soviet Red Army infantry can be seen armed with Mosin Nagant M91/30 rifles in the historical cutscene "Operation Market Garden". Many have bayonets fixed.

Mosin Nagant M91/30 7.62x54mm R



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