Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Difference between revisions of "Max Payne 2: The Fall of Max Payne"
Line 19: | Line 19: | ||
=Handguns= | =Handguns= | ||
==Beretta 92FS== | ==Beretta 92FS== | ||
− | Max Payne's signature "9mm Pistol" is now an actual [[Beretta 92FS]], as opposed to the previous game's [[Reck Miami 92F]]. The magazine capacity for the Beretta in this game is 16 rounds, instead of 18 as in the [[Max Payne (video game)|previous game]]. While a 16 round capacity can be achieved with a full 15-round standard magazine and extra round in the chamber, a 16-round magazine itself is erroneous. It is worth noting that the Beretta 92FS isn't an authorized service weapon of the real-life NYPD and that the use of dual Beretta 92FS semi-automatic pistols is a homage to [[John Woo]], which the ''Max Payne'' series borrows heavily from. For some reason, the slide does not move when fired, even though it is shown to do so in pre-release screenshots. The slide also never locks back when the pistol runs dry. | + | Max Payne's signature "9mm Pistol" is now an actual [[Beretta 92FS]], as opposed to the previous game's [[Reck Miami 92F]]. The magazine capacity for the Beretta in this game is 16 rounds, instead of 18 as in the [[Max Payne (video game)|previous game]]. While a 16 round capacity can be achieved with a full 15-round standard magazine and extra round in the chamber, a 16-round magazine itself is erroneous, and the 17-round magazines that could be underloaded to 16 were not available at the time of the game's release. It is worth noting that the Beretta 92FS isn't an authorized service weapon of the real-life NYPD and that the use of dual Beretta 92FS semi-automatic pistols is a homage to [[John Woo]], which the ''Max Payne'' series borrows heavily from. For some reason, the slide does not move when fired, even though it is shown to do so in pre-release screenshots. The slide also never locks back when the pistol runs dry. |
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]] | [[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]] | ||
[[Image:MP2maxBeretta.jpg|thumb|none|600px|Max holds his Beretta on a cleaner.]] | [[Image:MP2maxBeretta.jpg|thumb|none|600px|Max holds his Beretta on a cleaner.]] | ||
Line 25: | Line 25: | ||
[[Image:MP2maxDualBeretta.jpg|thumb|none|600px|Max fires his Berettas while shoot-dodging.]] | [[Image:MP2maxDualBeretta.jpg|thumb|none|600px|Max fires his Berettas while shoot-dodging.]] | ||
[[Image:MP2-92FS-1.jpg|thumb|none|600px|Max holds his 92FS after waking up in the hospital in the prologue.]] | [[Image:MP2-92FS-1.jpg|thumb|none|600px|Max holds his 92FS after waking up in the hospital in the prologue.]] | ||
− | [[Image:MP2berettaPoster.jpg|thumb|none|600px|A poster found in the gun workshop touts the Beretta as an "American's Avenger", which is ironic because the Beretta is an Italian gun however it could be referring to its [[Beretta M9|cousin in the military | + | [[Image:MP2berettaPoster.jpg|thumb|none|600px|A poster found in the gun workshop touts the Beretta as an "American's Avenger", which is ironic because the Beretta is an Italian gun however it could be referring to its [[Beretta M9|cousin in the military]]. This poster is a remake of a billboard featured in the first game, with the obviously fake Beretta previously featured replaced with a real example.]] |
[[Image:MP2-92FS-2.jpg|thumb|none|600px|A box of 9mm ammo, or should we say "Beretta Ammo".]] | [[Image:MP2-92FS-2.jpg|thumb|none|600px|A box of 9mm ammo, or should we say "Beretta Ammo".]] | ||
Revision as of 11:41, 20 April 2023
|
Max Payne 2: The Fall of Max Payne is a multiple-award winning third-person shooter video game, the sequel to Max Payne that was released for the PC, Xbox and PS2 in 2003. Two years after the events of the first game in the series, Max has cleared his name and retaken his old job as a detective for the NYPD. While investigating a string of cases involving contract killers dressed as cleaners, Max reunites with Mona Sax, assumed dead at the end of the last game. Mona is framed for killing Senator Gates, and Max has to deal with the confused loyalties of his partner Detective Winterson, leading to a climactic clash of the Mafia and the cleaners.
Note: Like the first game, the PC version does not properly support widescreen resolutions by default. Playing the game in 16:9 or 16:10 aspect ratios results in a "squashed" look as the game still renders a 4:3 image but compresses it vertically to fit. Fan-made patches exist that correct this error, but the screenshots below were not taken with them.
The following weapons appear in the video game Max Payne 2: The Fall of Max Payne:
Handguns
Beretta 92FS
Max Payne's signature "9mm Pistol" is now an actual Beretta 92FS, as opposed to the previous game's Reck Miami 92F. The magazine capacity for the Beretta in this game is 16 rounds, instead of 18 as in the previous game. While a 16 round capacity can be achieved with a full 15-round standard magazine and extra round in the chamber, a 16-round magazine itself is erroneous, and the 17-round magazines that could be underloaded to 16 were not available at the time of the game's release. It is worth noting that the Beretta 92FS isn't an authorized service weapon of the real-life NYPD and that the use of dual Beretta 92FS semi-automatic pistols is a homage to John Woo, which the Max Payne series borrows heavily from. For some reason, the slide does not move when fired, even though it is shown to do so in pre-release screenshots. The slide also never locks back when the pistol runs dry.
Desert Eagle Mark XIX
The Desert Eagle Mark XIX is the signature weapon of Mona Sax. The version in game appears to have been based on the one in The Sopranos, as it has a very shiny stainless steel finish with gold controls and ivory grips. Magazine capacity for the Desert Eagle in this game is 10 rounds, down from 12 in the first game; this is erroneous, as a 10-round capacity is only possible with a Desert Eagle in .357 Magnum with a round chambered and a full magazine. However, the gun in the game is modeled after a .50 AE variant (the barrel is unfluted and has a ".50AE" mark at the front). In the console versions of the game, the Desert Eagle is shown in something like olive drab, and the slide does not move when fired. In the PC version, the slide moves after each shot, but does not lock empty. As seen in some pre-release images, the gun was originally fitted with a scope, but this was removed prior to release.
Shotguns
Remington 870
The Remington 870P, distinguished by its folding stock, is the primary pump action shotgun available in the game. It holds 7 shells in a tubular magazine that should realistically only hold 4. The cleaning company members often carry it in the later levels. Like the Desert Eagle, the 870 is one of the few weapons that shows the weapon cycling, showing the bolt move back after each pump, releasing the spent shell.
Sawn-Off Double-Barrel shotgun
The Sawed-off Double Barrel Shotgun is the first shotgun found by Max. Its primary usefulness comes from having the fastest rate of fire of the three shotguns, but given its capacity of only 2 shells, effectiveness against multiple targets is limited. That disadvantage is completely bypassed in bullet-time mode however, since any and all weapons can be instantly reloaded by performing a strange "spinning crouch" animation that somehow completely reloads the weapon(s) in the player's hand(s) - thus, when bullet-time mode is active, the sawed-off shotgun becomes the quickest way to shoot shotgun shells quickly and consistently at targets, which may be one reason why it cannot be accessed in the game's "Dead Man Walking" mode, as it would provide an overly easy method of achieving a high score.
Sentinel Arms Striker-12
A later model Sentinel Arms Striker-12 with a short 7" barrel is known as the "Striker" in-game. It has a 10-round capacity (a capacity true for some varants), and fires continuously as if it is an auto-shotgun, just like all the other semi-auto weapons in the game. Max reloads the weapon by replacing the drum "magazine", which is impossible in real life; said drum is actually a revolving cylinder that requires shells to be inserted one-by-one.
Submachine Guns
MAC-10
The MAC-10 is used frequently by both Max and gangsters throughout the game. Called "Ingram" in the game (a reference to the MAC-10's designer Gordon B. Ingram), it is accurate - the weapon in-game is indeed modeled after an actual Ingram-designed MAC-10, and not a Cobray M11/9 as in the first game. It has a 32-round magazine and can be dual-wielded. Fires in 2-round burst when the fire key is clicked and the full-auto fire is also only a rapid series of 2-round bursts after each other. In a nice bit of detail, a round can be seen inside the open ejection port.
Heckler & Koch HK94A3
Called simply the "MP5", the weapon is actually a chopped and converted Heckler & Koch HK94A3. This is likely because the developers were given an HK94 to model the game weapon from (the chopped-and-converted HK94 carbines are often seen used in films and TV as a stand-in for actual MP5A3s). The distinguishing features of the HK94 are its lack of a paddle magazine release, the different shape of the grip and where it connects to the lower receiver, and the lack of barrel lugs for attaching suppressors. The weapon in-game also features a mounted AGOG scope.
Rifles
Norinco Type 56
The Norinco Type 56, standing in for the AKM, appears in the game as the "Kalashnikov". Obtainable early in the game, it is most notably carried by Mike the Cowboy, one of Vladimir's high ranking soldiers. In an inversion of typical video game tropes, the Type 56 is depicted as the little brother of the M4A1, dealing significantly less damage when not aiming for the head.
Colt M4A1 Carbine
The Colt M4A1 appears in game as the "M4 Carbine", which actually refers to the burst-fire version. It is portrayed as having a very slow rate of fire, but makes up for it with power and accuracy. The in-game rifle is only modelled with safe and semi settings on the selector. When picked up, it always has only 15 rounds in the magazine.
Steyr SSG 69 PII
The Steyr SSG 69 PII appears in the game as the "Sniper Rifle". It is first seen in the hands of cleaners at Max's apartment complex, and Max can later get it for himself. Mona can never acquire this weapon. As in the first game, Max is not actually seen cycling the bolt, even though there is a "bolt action" sound effect after every shot.
PSL Sniper Rifle
The PSL Sniper Rifle appears in the game as the "Dragunov", a rifle which the PSL is often used to stand in for. It is a semi-automatic sniper rifle with a 10-round magazine. Used only by Mona to cover Max at the construction site and at the fun house.
Grenades
Mk 2 Hand Grenade
The Mk 2 Hand Grenade can be found and used by both Max and Mona. However, when viewed in the inventory, it looks like a M26 Hand grenade.
Molotov Cocktail
Molotov cocktails return from the previous game as powerful thrown incendiary bombs that explode on contact.
Unusable Weapons
M26 Hand Grenade
The Mk 2 hand grenade shows up as a M26 hand grenade when in inventory view.
Smith & Wesson Model 29
Dick Justice is an in-universe TV show, named after its title character. Dick Justice, just like Dirty Harry, uses a Smith & Wesson Model 29 in the TV series. It follows the adventures of a cop who is framed for murdering his wife and must run from the law to clear his name. Sound familiar?
SVD Dragunov
While not available for use, actual SVD Dragunovs can be seen on several posters at Vladimir Lem's warehouse.