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Difference between revisions of "Max Payne 2: The Fall of Max Payne"
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'''''Max Payne 2: The Fall of Max Payne''''' is a multiple-award winning third-person shooter video game, the sequel to ''[[Max Payne (video game)|Max Payne]]''. Two years after the events of the first game in the series, Max has cleared his name and retaken his old job as a detective for the NYPD. While investigating a string of cases involving contract killers dressed as cleaners, Max reunites with Mona Sax, assumed dead at the end of the last game. Mona is framed for killing Senator Gates, and Max has to deal with the confused loyalties of his partner Detective Winterson, leading to a climactic clash of the Mafia and the cleaners. | '''''Max Payne 2: The Fall of Max Payne''''' is a multiple-award winning third-person shooter video game, the sequel to ''[[Max Payne (video game)|Max Payne]]''. Two years after the events of the first game in the series, Max has cleared his name and retaken his old job as a detective for the NYPD. While investigating a string of cases involving contract killers dressed as cleaners, Max reunites with Mona Sax, assumed dead at the end of the last game. Mona is framed for killing Senator Gates, and Max has to deal with the confused loyalties of his partner Detective Winterson, leading to a climactic clash of the Mafia and the cleaners. | ||
The game was released for the PC, Xbox and PS2 in 2003. Unfortunately, like the first game, the PC version has no built-in render mode for 16:9 and 16:10 aspect ratio resolutions; instead, the game renders a 4:3 aspect ratio image with the same horizontal size and then compresses it vertically to fit. This results in the odd "squashed" look seen in the screenshots below. Early UT3 engine games would later do the same thing, but cut the top and bottom off the 4:3 aspect ratio image instead of resizing it. | The game was released for the PC, Xbox and PS2 in 2003. Unfortunately, like the first game, the PC version has no built-in render mode for 16:9 and 16:10 aspect ratio resolutions; instead, the game renders a 4:3 aspect ratio image with the same horizontal size and then compresses it vertically to fit. This results in the odd "squashed" look seen in the screenshots below. Early UT3 engine games would later do the same thing, but cut the top and bottom off the 4:3 aspect ratio image instead of resizing it. | ||
− | + | {{VG Title}} | |
__TOC__<br clear=all> | __TOC__<br clear=all> | ||
+ | |||
=Handguns= | =Handguns= | ||
==Beretta 92FS== | ==Beretta 92FS== | ||
− | Max Payne's signature | + | Max Payne's signature "9mm Pistol" is now an actual [[Beretta 92FS]], as opposed to a [[Reck Miami 92F]]. The magazine capacity for the Beretta in this game is 16 rounds, instead of 18 as in the [[Max Payne (video game)|previous game]]. While a 16 round capacity can be achieved with a full 15-round standard magazine and extra round in the chamber, a 16-round magazine itself is erroneous. It is worth noting that the Beretta 92FS isn't an authorized service weapon of the real-life NYPD and that the use of dual Beretta 92FS semi-automatic pistols is a homage to [[John Woo]], which the ''Max Payne'' series borrows heavily from. For some reason, the slide does not move when fired, even though it is shown to do so in pre-release screenshots. The slide also never locks back when the pistol runs dry. |
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]] | [[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]] | ||
[[Image:MP2maxBeretta.jpg|thumb|none|600px|Max holds his Beretta on a cleaner.]] | [[Image:MP2maxBeretta.jpg|thumb|none|600px|Max holds his Beretta on a cleaner.]] | ||
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==Desert Eagle Mark XIX== | ==Desert Eagle Mark XIX== | ||
− | The [[Desert Eagle Mark XIX]] is the signature weapon of Mona Sax. The version in game | + | The [[Desert Eagle Mark XIX]] is the signature weapon of Mona Sax. The version in game appears to have been based on the one in ''[[The Sopranos]]'', as it has a very shiny stainless steel finish with gold controls and ivory grips. Magazine capacity for the Desert Eagle in this game is 10 rounds, down from 12 in the first game; this is erroneous, as a 10-round capacity is only possible with a Desert Eagle in .357 Magnum with a round chambered and a full magazine. However, the gun in the game is modeled after a .50 AE variant (the barrel is unfluted and has a ".50AE" mark at the front). In the console versions of the game, the Desert Eagle is shown in something like olive drab, and the slide does not move when fired. In the PC version, the slide moves after each shot, but does not lock empty. |
− | [[Image:MP2customEagle.jpg|thumb|400px|none|A Desert Eagle Mark XIX with chrome finish, gold controls, and dark-ivory grip - .50 AE. This is an actual movie gun from the inventory of Weapons Specialists, Ltd. in New York, and was featured in ''[[The Sopranos]] | + | [[Image:MP2customEagle.jpg|thumb|400px|none|A Desert Eagle Mark XIX with chrome finish, gold controls, and dark-ivory grip - .50 AE. This is an actual movie gun from the inventory of Weapons Specialists, Ltd. in New York, and was featured in ''[[The Sopranos]]''.]] |
[[Image:MP2monaEagle.jpg|thumb|none|600px|The first appearance of Mona and the Desert Eagle.]] | [[Image:MP2monaEagle.jpg|thumb|none|600px|The first appearance of Mona and the Desert Eagle.]] | ||
[[Image:MP2monaEagle2.jpg|thumb|none|600px|Mona continues to take down the cleaners by the elevator, each with a single headshot. The taller cocking serrations and scope rails are clear in this shot, indicating a Mark XIX variant. Sadly, due to engine constraints, the slide does not move and brass is not ejected during cut-scenes.]] | [[Image:MP2monaEagle2.jpg|thumb|none|600px|Mona continues to take down the cleaners by the elevator, each with a single headshot. The taller cocking serrations and scope rails are clear in this shot, indicating a Mark XIX variant. Sadly, due to engine constraints, the slide does not move and brass is not ejected during cut-scenes.]] | ||
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=Shotguns= | =Shotguns= | ||
==Remington 870== | ==Remington 870== | ||
− | The [[ | + | The [[Remington 870P]], distinguished by its folding stock, is the primary pump action shotgun available in the game. It holds 7 shells in the tubular magazine. The cleaning company members often carry it in the later levels. Like the Desert Eagle, the 870 is one of the few weapons that shows the weapon cycling, showing the bolt move back after each pump, releasing the spent shell. |
− | [[Image:Black870folder.jpg|thumb|none| | + | [[Image:Black870folder.jpg|thumb|none|400px|Remington 870 Police Magnum with stock folded - 12 gauge]] |
[[Image:MP2-870-1.jpg|thumb|none|600px|Max discovers a Remington 870 shotgun and a box of 12 gauge shells in a closet.]] | [[Image:MP2-870-1.jpg|thumb|none|600px|Max discovers a Remington 870 shotgun and a box of 12 gauge shells in a closet.]] | ||
[[Image:MAXPAYNE2-R870-1.jpg|thumb|none|600px|Max holds the Remington 870 shotgun.]] | [[Image:MAXPAYNE2-R870-1.jpg|thumb|none|600px|Max holds the Remington 870 shotgun.]] | ||
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==Sawn-Off Double-Barrel shotgun== | ==Sawn-Off Double-Barrel shotgun== | ||
− | The [[ | + | The [[Sawed-off Double Barrel Shotgun]] is the first shotgun found by Max. Its primary usefulness comes from having the fastest rate of fire of the three shotguns, but given its capacity of only 2 shells, effectiveness against multiple targets is limited. That disadvantage is completely bypassed in bullet-time mode however, since any and all weapons can be instantly reloaded by performing a strange "spinning crouch" animation that somehow completely reloads the weapon(s) in the player's hand(s) - thus, when bullet-time mode is active, the sawed-off shotgun becomes the quickest way to shoot shotgun shells quickly and consistently at targets, which may be one reason why it cannot be accessed in the game's "Dead Man Walking" mode, as it would provide an overly easy method of achieving a high score. |
− | + | [[Image:Remington_SBS.jpg|thumb|400px|none|Sawn-off Double Barreled Shotgun - 12 gauge]] | |
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− | [[Image:Remington_SBS.jpg|thumb| | ||
[[Image:MP2-SawedOff-1.jpg|thumb|none|600px|The sawed-off shotgun in the game.]] | [[Image:MP2-SawedOff-1.jpg|thumb|none|600px|The sawed-off shotgun in the game.]] | ||
− | [[Image:MP2maxSawnOff.jpg|thumb|none|600px|Max dives while firing his | + | [[Image:MP2maxSawnOff.jpg|thumb|none|600px|Max dives while firing his sawed-off shotgun.]] |
[[Image:MP2maxSawnOffFire.jpg|thumb|none|600px|Max fires both barrels of his shotgun in rapid succession.]] | [[Image:MP2maxSawnOffFire.jpg|thumb|none|600px|Max fires both barrels of his shotgun in rapid succession.]] | ||
[[Image:MP2-SawedOff-2.jpg|thumb|none|600px|Max reloads the sawed-off shotgun. ]] | [[Image:MP2-SawedOff-2.jpg|thumb|none|600px|Max reloads the sawed-off shotgun. ]] | ||
==Sentinel Arms Striker-12== | ==Sentinel Arms Striker-12== | ||
− | A later model [[Sentinel Arms Striker-12]] with a short 7" barrel is known as the "Striker" in-game. It has a 10-round capacity (a capacity true for some varants), and fires continuously as if it is an auto-shotgun, just like all the other semi-auto weapons in the game. Max reloads the weapon by replacing the drum magazine, which is impossible in real life; | + | A later model [[Sentinel Arms Striker-12]] with a short 7" barrel is known as the "Striker" in-game. It has a 10-round capacity (a capacity true for some varants), and fires continuously as if it is an auto-shotgun, just like all the other semi-auto weapons in the game. Max reloads the weapon by replacing the drum "magazine", which is impossible in real life; said drum is actually a revolving cylinder that requires shells to be inserted one-by-one. |
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[[File:Penn Arms Striker-12.jpg|thumb|none|400px|Sentinel/Penn Arms Striker-12 (later model) - 12 gauge]] | [[File:Penn Arms Striker-12.jpg|thumb|none|400px|Sentinel/Penn Arms Striker-12 (later model) - 12 gauge]] | ||
[[Image:MAXPAYNE2-STRIKER-2.jpg|thumb|none|600px|Max holds the Striker.]] | [[Image:MAXPAYNE2-STRIKER-2.jpg|thumb|none|600px|Max holds the Striker.]] | ||
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=Submachine Guns= | =Submachine Guns= | ||
==MAC-10== | ==MAC-10== | ||
− | The [[MAC-10]] is used frequently by both Max and gangsters throughout the game. Called "Ingram" in the game | + | The [[MAC-10]] is used frequently by both Max and gangsters throughout the game. Called "Ingram" in the game (a reference to the MAC-10's designer Gordon B. Ingram) it is accurate - the weapon in-game is indeed modeled after an actual Ingram-designed MAC-10, and not a [[Cobray M11/9]] as in the first game. It has a 32-round magazine and can be dual-wielded. Fires in 2-round burst when the fire key is clicked and the full-auto fire is also only a rapid series of 2-round bursts after each other. In a nice bit of detail, a round can be seen inside the open ejection port. |
[[Image:IngramMAC10.jpg|thumb|400px|none|Ingram MAC-10 - .45 ACP]] | [[Image:IngramMAC10.jpg|thumb|400px|none|Ingram MAC-10 - .45 ACP]] | ||
[[Image:MP2cleanerIngram.jpg|thumb|none|600px|A mob hitman fires his MAC-10 at Max in the gun works.]] | [[Image:MP2cleanerIngram.jpg|thumb|none|600px|A mob hitman fires his MAC-10 at Max in the gun works.]] | ||
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[[Image:MP2-M10-1.jpg|thumb|none|600px|Vinnie Gognitti and one of his goons with a MAC-10.]] | [[Image:MP2-M10-1.jpg|thumb|none|600px|Vinnie Gognitti and one of his goons with a MAC-10.]] | ||
[[Image:MP2vinnieIngram.jpg|thumb|none|600px|''"You'll fucking pay for this, Russian! You'll fucking pay!"'' <br> Vinnie Gognitti makes a prudent retreat while holding his MAC-10.]] | [[Image:MP2vinnieIngram.jpg|thumb|none|600px|''"You'll fucking pay for this, Russian! You'll fucking pay!"'' <br> Vinnie Gognitti makes a prudent retreat while holding his MAC-10.]] | ||
− | [[Image:MP2-M10-3.jpg|thumb|none|600px|Kaufman exits the elevator with two | + | [[Image:MP2-M10-3.jpg|thumb|none|600px|Kaufman exits the elevator with two MACs in his hands.]] |
[[Image:MP2-M10-4.jpg|thumb|none|600px|Mona reloads the MAC-10.]] | [[Image:MP2-M10-4.jpg|thumb|none|600px|Mona reloads the MAC-10.]] | ||
[[Image:MP2-M10-5.jpg|thumb|none|600px|Mona kills a cleaning company thug while sliding on the floor.]] | [[Image:MP2-M10-5.jpg|thumb|none|600px|Mona kills a cleaning company thug while sliding on the floor.]] | ||
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==Heckler & Koch HK94A3== | ==Heckler & Koch HK94A3== | ||
− | Called simply the "MP5", the weapon is actually a chopped and converted [[Heckler & Koch HK94A3]]. This is likely because the developers were given an HK94 to model the game weapon from (the chopped-and-converted HK94 carbines are often seen used in films and TV as a stand-in for actual [[ | + | Called simply the "MP5", the weapon is actually a chopped and converted [[Heckler & Koch HK94A3]]. This is likely because the developers were given an HK94 to model the game weapon from (the chopped-and-converted HK94 carbines are often seen used in films and TV as a stand-in for actual [[MP5A3]]s). The distinguishing features of the HK94 are its lack of a paddle magazine release, the different shape of the grip and where it connects to the lower receiver, and the lack of barrel lugs for attaching suppressors. The weapon in-game also features a mounted AGOG scope. |
− | [[Image:H%26K94Conversion.jpg|thumb|none|400px|Heckler & Koch HK94A3 | + | [[Image:H%26K94Conversion.jpg|thumb|none|400px|Chopped and converted Heckler & Koch HK94A3 - 9x19mm]] |
− | [[Image:MP5A3.jpg|thumb|none|400px|Heckler & Koch MP5A3, shown for comparison - 9x19mm | + | [[Image:MP5A3.jpg|thumb|none|400px|Heckler & Koch MP5A3, shown for comparison - 9x19mm]] |
− | [[Image:MP2mp5.jpg|thumb|none|600px|Max holds his "MP5" while talking to Mona. Note the lack of a paddle magazine release | + | [[Image:MP2mp5.jpg|thumb|none|600px|Max holds his "MP5" while talking to Mona. Note the lack of a paddle magazine release, non-lugged barrel, and the differing pistol grip and metal lower receiver. The bolt for some reason always shown in the locked-open position, which would render the weapon unable to fire in reality.]] |
[[Image:MAXPAYNE2-MP5-2.jpg|thumb|none|600px|Max with his scoped "MP5".]] | [[Image:MAXPAYNE2-MP5-2.jpg|thumb|none|600px|Max with his scoped "MP5".]] | ||
[[Image:MAXPAYNE2-MP5-3.jpg|thumb|none|600px|Reloading the "MP5".]] | [[Image:MAXPAYNE2-MP5-3.jpg|thumb|none|600px|Reloading the "MP5".]] | ||
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=Rifles= | =Rifles= | ||
==Norinco Type 56== | ==Norinco Type 56== | ||
− | The [[Norinco Type 56]], standing in for the [[AKM]], appears in the game as the "Kalashnikov". Obtainable early in the game, it is most notably carried by Mike the Cowboy, one of Vladimir's high ranking soldiers. | + | The [[Norinco Type 56]], standing in for the [[AKM]], appears in the game as the "Kalashnikov". Obtainable early in the game, it is most notably carried by Mike the Cowboy, one of Vladimir's high ranking soldiers. In an inversion of typical video game tropes, the Type 56 is depicted as the little brother of the M4A1, dealing significantly less damage when not aiming for the head. |
− | [[Image:Type56Standard.jpg|thumb|none| | + | [[Image:Type56Standard.jpg|thumb|none|400px|Norinco Type 56 - 7.62x39mm]] |
[[Image:MP2mikeKalashnikov.jpg|thumb|none|600px|Mike the Cowboy fires his Type 56 at invading mobsters in the Ragnarok nightclub.]] | [[Image:MP2mikeKalashnikov.jpg|thumb|none|600px|Mike the Cowboy fires his Type 56 at invading mobsters in the Ragnarok nightclub.]] | ||
[[Image:MAXPAYNE2-AK-1.jpg|thumb|none|600px|Max holding the "Kalashnikov". Note that it has slant muzzle brake, like the AKM.]] | [[Image:MAXPAYNE2-AK-1.jpg|thumb|none|600px|Max holding the "Kalashnikov". Note that it has slant muzzle brake, like the AKM.]] | ||
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[[Image:MP2-Type56-1.jpg|thumb|none|600px|The Type 56 cycles.]] | [[Image:MP2-Type56-1.jpg|thumb|none|600px|The Type 56 cycles.]] | ||
[[Image:MP2-Type56-2.jpg|thumb|none|600px|Max reloads the Type 56. Here can clearly be seen the hooded front sight, a feature unique to Type 56 AKs.]] | [[Image:MP2-Type56-2.jpg|thumb|none|600px|Max reloads the Type 56. Here can clearly be seen the hooded front sight, a feature unique to Type 56 AKs.]] | ||
− | [[Image:MP2-Type56-3.jpg|thumb|none|600px|At Gognitti's Used Car Lot, a Type 56 with a | + | [[Image:MP2-Type56-3.jpg|thumb|none|600px|At Gognitti's Used Car Lot, a Type 56 with a rather... unique trigger guard can be seen on a poster.]] |
==Colt M4A1 Carbine== | ==Colt M4A1 Carbine== | ||
− | The [[ | + | The [[Colt M4A1]] appears in game as simply the "M4 Carbine", which actually refers to the burst-fire version. It is portrayed as having a very slow rate of fire, but makes up for it with power and accuracy. The in-game model has only safe and semi settings on the side where the ejection port is, but auto is present on the other side correctly. When picked up, it always has only 15 rounds in the magazine. |
− | [[Image:ColtM4A1.jpg|thumb|none| | + | [[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 - 5.56x45mm]] |
− | [[Image:MP2carbinePoster.jpg|thumb|none|600px|A poster of the M4A1 Carbine in the gun works. The top image shows the M4A1 with back-up rear sight, the rifle on the bottom one is fitted with a vertical foregrip and suppressor. | + | [[Image:MP2carbinePoster.jpg|thumb|none|600px|A poster of the M4A1 Carbine in the gun works. The top image shows the M4A1 with back-up rear sight, while the rifle on the bottom one is fitted with a vertical foregrip and suppressor. None of these accessories are available in the actual game.]] |
[[Image:MAXPAYNE2-M4-2.jpg|thumb|none|600px|The M4A1 in Max's hands.]] | [[Image:MAXPAYNE2-M4-2.jpg|thumb|none|600px|The M4A1 in Max's hands.]] | ||
[[Image:MAXPAYNE2-M4-1.jpg|thumb|none|600px|Max fires the M4A1 in the hotel.]] | [[Image:MAXPAYNE2-M4-1.jpg|thumb|none|600px|Max fires the M4A1 in the hotel.]] | ||
− | [[Image:MAXPAYNE2-M4-3.jpg|thumb|none|600px|Mona reloads the M4A1 at the construction site.]] | + | [[Image:MAXPAYNE2-M4-3.jpg|thumb|none|600px|Mona reloads the M4A1 at the construction site. Note the strange flash hider.]] |
− | [[Image:MP2-M4A1-1.jpg|thumb|none|600px| | + | [[Image:MP2-M4A1-1.jpg|thumb|none|600px|A close look at the rifle shows the selector set to semi.]] |
==Steyr SSG 69 PII== | ==Steyr SSG 69 PII== | ||
The [[Steyr SSG 69|Steyr SSG 69 PII]] appears in the game as the "Sniper Rifle". It is first seen in the hands of cleaners at Max's apartment complex, and Max can later get it for himself. Mona can never acquire this weapon. As in the first game, Max is not actually seen cycling the bolt, even though there is a "bolt action" sound effect after every shot. | The [[Steyr SSG 69|Steyr SSG 69 PII]] appears in the game as the "Sniper Rifle". It is first seen in the hands of cleaners at Max's apartment complex, and Max can later get it for himself. Mona can never acquire this weapon. As in the first game, Max is not actually seen cycling the bolt, even though there is a "bolt action" sound effect after every shot. | ||
− | [[Image:Steyr ssg69.jpg|thumb|none| | + | [[Image:Steyr ssg69.jpg|thumb|none|400px|Steyr SSG 69 PII with Harris bipod - 7.62x51mm NATO]] |
[[Image:MAXPAYNE2-SSG69.jpg|thumb|none|600px|The sniper rifle in the game. In games like ''[[Contract J.A.C.K.]]'', the SSG 69 is modeled with a 5-shot magazine which holds 10 rounds, however in ''Max Payne 2'' the rifle is equipped with a 10-shot mag but holds only 5 rounds. Also note the double set trigger.]] | [[Image:MAXPAYNE2-SSG69.jpg|thumb|none|600px|The sniper rifle in the game. In games like ''[[Contract J.A.C.K.]]'', the SSG 69 is modeled with a 5-shot magazine which holds 10 rounds, however in ''Max Payne 2'' the rifle is equipped with a 10-shot mag but holds only 5 rounds. Also note the double set trigger.]] | ||
[[Image:MP2-SSG-1.jpg|thumb|none|600px|A Cleaning Company sniper fires the SSG 69 PII.]] | [[Image:MP2-SSG-1.jpg|thumb|none|600px|A Cleaning Company sniper fires the SSG 69 PII.]] | ||
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==PSL Sniper Rifle== | ==PSL Sniper Rifle== | ||
− | The [[PSL Sniper Rifle]] appears in the game as the "Dragunov". It is a semi-automatic sniper rifle with a 10-round magazine. Used only by Mona to cover Max at the construction site and at the fun house. | + | The [[PSL Sniper Rifle]] appears in the game as the "[[Dragunov]]", a visually-similar but mechanically unrelated rifle. It is a semi-automatic sniper rifle with a 10-round magazine. Used only by Mona to cover Max at the construction site and at the fun house. |
[[Image:Romanian-FPK-PSL.jpg|thumb|none|500px|PSL - 7.62x54mm R]] | [[Image:Romanian-FPK-PSL.jpg|thumb|none|500px|PSL - 7.62x54mm R]] | ||
[[Image:MAXPAYNE2-FPK-1.jpg|thumb|none|600px|Mona with the sniper rifle.]] | [[Image:MAXPAYNE2-FPK-1.jpg|thumb|none|600px|Mona with the sniper rifle.]] | ||
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[[Image:MP2-SVD.jpg|thumb|none|600px|A poster of the Dragunov.]] | [[Image:MP2-SVD.jpg|thumb|none|600px|A poster of the Dragunov.]] | ||
− | = | + | =Grenades= |
==Mk 2 Hand Grenade== | ==Mk 2 Hand Grenade== | ||
− | The [[ | + | The [[Mk 2 Hand Grenade]] can be found and used by both Max and Mona. However, when viewed in the inventory, it looks like a M26 Hand grenade. |
[[Image:MK2_grenade_DoD.jpg|thumb|none|150px|Mk II hand grenade.]] | [[Image:MK2_grenade_DoD.jpg|thumb|none|150px|Mk II hand grenade.]] | ||
[[Image:MAXPAYNE2-MK2.jpg|thumb|none|600px|The Mk 2 hand grenade in the game.]] | [[Image:MAXPAYNE2-MK2.jpg|thumb|none|600px|The Mk 2 hand grenade in the game.]] | ||
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[[Image:MAXPAYNE2-M26.jpg|thumb|none|601px|M26 grenade next to the Berettas.]] | [[Image:MAXPAYNE2-M26.jpg|thumb|none|601px|M26 grenade next to the Berettas.]] | ||
− | = | + | ==Molotov Cocktail== |
Molotov cocktails return from the previous game as powerful thrown incendiary bombs that explode on contact. | Molotov cocktails return from the previous game as powerful thrown incendiary bombs that explode on contact. | ||
[[Image:MP2-Molotov-1.jpg|thumb|none|600px|A few molotov cocktails at the funhouse.]] | [[Image:MP2-Molotov-1.jpg|thumb|none|600px|A few molotov cocktails at the funhouse.]] | ||
[[Image:MP2-Molotov-2.jpg|thumb|none|600px|Max ignites a group of cleaning company mobsters.]] | [[Image:MP2-Molotov-2.jpg|thumb|none|600px|Max ignites a group of cleaning company mobsters.]] | ||
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[[Category:Crime]] | [[Category:Crime]] | ||
[[Category:Drama]] | [[Category:Drama]] |
Revision as of 19:19, 10 April 2023
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Max Payne 2: The Fall of Max Payne is a multiple-award winning third-person shooter video game, the sequel to Max Payne. Two years after the events of the first game in the series, Max has cleared his name and retaken his old job as a detective for the NYPD. While investigating a string of cases involving contract killers dressed as cleaners, Max reunites with Mona Sax, assumed dead at the end of the last game. Mona is framed for killing Senator Gates, and Max has to deal with the confused loyalties of his partner Detective Winterson, leading to a climactic clash of the Mafia and the cleaners.
The game was released for the PC, Xbox and PS2 in 2003. Unfortunately, like the first game, the PC version has no built-in render mode for 16:9 and 16:10 aspect ratio resolutions; instead, the game renders a 4:3 aspect ratio image with the same horizontal size and then compresses it vertically to fit. This results in the odd "squashed" look seen in the screenshots below. Early UT3 engine games would later do the same thing, but cut the top and bottom off the 4:3 aspect ratio image instead of resizing it.
The following weapons appear in the video game Max Payne 2: The Fall of Max Payne:
Handguns
Beretta 92FS
Max Payne's signature "9mm Pistol" is now an actual Beretta 92FS, as opposed to a Reck Miami 92F. The magazine capacity for the Beretta in this game is 16 rounds, instead of 18 as in the previous game. While a 16 round capacity can be achieved with a full 15-round standard magazine and extra round in the chamber, a 16-round magazine itself is erroneous. It is worth noting that the Beretta 92FS isn't an authorized service weapon of the real-life NYPD and that the use of dual Beretta 92FS semi-automatic pistols is a homage to John Woo, which the Max Payne series borrows heavily from. For some reason, the slide does not move when fired, even though it is shown to do so in pre-release screenshots. The slide also never locks back when the pistol runs dry.
Desert Eagle Mark XIX
The Desert Eagle Mark XIX is the signature weapon of Mona Sax. The version in game appears to have been based on the one in The Sopranos, as it has a very shiny stainless steel finish with gold controls and ivory grips. Magazine capacity for the Desert Eagle in this game is 10 rounds, down from 12 in the first game; this is erroneous, as a 10-round capacity is only possible with a Desert Eagle in .357 Magnum with a round chambered and a full magazine. However, the gun in the game is modeled after a .50 AE variant (the barrel is unfluted and has a ".50AE" mark at the front). In the console versions of the game, the Desert Eagle is shown in something like olive drab, and the slide does not move when fired. In the PC version, the slide moves after each shot, but does not lock empty.
Smith & Wesson Model 29
'Dick Justice' is a TV show inside the game, named after its title character. Dick Justice, just like Dirty Harry, uses a Smith & Wesson Model 29 in the TV series. It follows the adventures of a cop who is framed for murdering his wife and must run from the law to clear his name. Sound familiar?
Shotguns
Remington 870
The Remington 870P, distinguished by its folding stock, is the primary pump action shotgun available in the game. It holds 7 shells in the tubular magazine. The cleaning company members often carry it in the later levels. Like the Desert Eagle, the 870 is one of the few weapons that shows the weapon cycling, showing the bolt move back after each pump, releasing the spent shell.
Sawn-Off Double-Barrel shotgun
The Sawed-off Double Barrel Shotgun is the first shotgun found by Max. Its primary usefulness comes from having the fastest rate of fire of the three shotguns, but given its capacity of only 2 shells, effectiveness against multiple targets is limited. That disadvantage is completely bypassed in bullet-time mode however, since any and all weapons can be instantly reloaded by performing a strange "spinning crouch" animation that somehow completely reloads the weapon(s) in the player's hand(s) - thus, when bullet-time mode is active, the sawed-off shotgun becomes the quickest way to shoot shotgun shells quickly and consistently at targets, which may be one reason why it cannot be accessed in the game's "Dead Man Walking" mode, as it would provide an overly easy method of achieving a high score.
Sentinel Arms Striker-12
A later model Sentinel Arms Striker-12 with a short 7" barrel is known as the "Striker" in-game. It has a 10-round capacity (a capacity true for some varants), and fires continuously as if it is an auto-shotgun, just like all the other semi-auto weapons in the game. Max reloads the weapon by replacing the drum "magazine", which is impossible in real life; said drum is actually a revolving cylinder that requires shells to be inserted one-by-one.
Submachine Guns
MAC-10
The MAC-10 is used frequently by both Max and gangsters throughout the game. Called "Ingram" in the game (a reference to the MAC-10's designer Gordon B. Ingram) it is accurate - the weapon in-game is indeed modeled after an actual Ingram-designed MAC-10, and not a Cobray M11/9 as in the first game. It has a 32-round magazine and can be dual-wielded. Fires in 2-round burst when the fire key is clicked and the full-auto fire is also only a rapid series of 2-round bursts after each other. In a nice bit of detail, a round can be seen inside the open ejection port.
Heckler & Koch HK94A3
Called simply the "MP5", the weapon is actually a chopped and converted Heckler & Koch HK94A3. This is likely because the developers were given an HK94 to model the game weapon from (the chopped-and-converted HK94 carbines are often seen used in films and TV as a stand-in for actual MP5A3s). The distinguishing features of the HK94 are its lack of a paddle magazine release, the different shape of the grip and where it connects to the lower receiver, and the lack of barrel lugs for attaching suppressors. The weapon in-game also features a mounted AGOG scope.
Rifles
Norinco Type 56
The Norinco Type 56, standing in for the AKM, appears in the game as the "Kalashnikov". Obtainable early in the game, it is most notably carried by Mike the Cowboy, one of Vladimir's high ranking soldiers. In an inversion of typical video game tropes, the Type 56 is depicted as the little brother of the M4A1, dealing significantly less damage when not aiming for the head.
Colt M4A1 Carbine
The Colt M4A1 appears in game as simply the "M4 Carbine", which actually refers to the burst-fire version. It is portrayed as having a very slow rate of fire, but makes up for it with power and accuracy. The in-game model has only safe and semi settings on the side where the ejection port is, but auto is present on the other side correctly. When picked up, it always has only 15 rounds in the magazine.
Steyr SSG 69 PII
The Steyr SSG 69 PII appears in the game as the "Sniper Rifle". It is first seen in the hands of cleaners at Max's apartment complex, and Max can later get it for himself. Mona can never acquire this weapon. As in the first game, Max is not actually seen cycling the bolt, even though there is a "bolt action" sound effect after every shot.
PSL Sniper Rifle
The PSL Sniper Rifle appears in the game as the "Dragunov", a visually-similar but mechanically unrelated rifle. It is a semi-automatic sniper rifle with a 10-round magazine. Used only by Mona to cover Max at the construction site and at the fun house.
SVD Dragunov
While not available for use, actual SVD Dragunovs can be seen on several posters at Vladimir Lem's warehouse.
Grenades
Mk 2 Hand Grenade
The Mk 2 Hand Grenade can be found and used by both Max and Mona. However, when viewed in the inventory, it looks like a M26 Hand grenade.
M26 Hand Grenade
The Mk 2 Hand grenade shows up as a M26 hand grenade when in inventory view.
Molotov Cocktail
Molotov cocktails return from the previous game as powerful thrown incendiary bombs that explode on contact.