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Difference between revisions of "Dead Rising 2"

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In the side mission WWJWD, a crazy sheriff has an engraved [[Single Action Army]]. It holds 60 bullets and can be picked up once he dies.
 
In the side mission WWJWD, a crazy sheriff has an engraved [[Single Action Army]]. It holds 60 bullets and can be picked up once he dies.
  
[[Image:ColtSAABisley.jpg|thumb|350px|none|Bisley model Colt Single Action Army. 5" barrel known as the "Bisley Colt". Note distinct grip and hammer shape.]]
+
[[Image:SAA Artillery Cimarron.jpg|thumb|none|350px|Single Action Army w/ 5.5" barrel aka "Artillery" model with wooden grips (this is a  Cimarron reproduction - and an actual movie gun) Note lack of 4th screw on revolver frame in front of cylinder. The Colts all have this.]]
 
[[Image:DeadRising2 Rev.jpg|thumb|500px|none|Chuck toys around with the SAA in the High Noon Shooting Range.]]
 
[[Image:DeadRising2 Rev.jpg|thumb|500px|none|Chuck toys around with the SAA in the High Noon Shooting Range.]]
 
[[Image:DeadRising2 RevFan.jpg|thumb|500px|none|Chuck rapidly fans the SAA just outside the safe house.]]
 
[[Image:DeadRising2 RevFan.jpg|thumb|500px|none|Chuck rapidly fans the SAA just outside the safe house.]]

Revision as of 02:28, 22 September 2011

Dead Rising 2 is a zombie action-adventure developed by Capcom, released in 2010. Set five years after the original Dead Rising, the motocross champion Chuck Greene finds himself in a zombie infested Fortune City. After getting to the sole reinforced shelter he sets out to figure out who framed him for the outbreak and to retrieve the anti-zombification vaccine Zombrex every 24 hours in order to save his daughter.


The following weapons appear in the video game Dead Rising 2:

Dead Rising 2 (2010)


Handguns

CZ 75B

A stainless steel CZ 75B can be wielded by Chuck. Noted by the front and rear slide grooves, high profile of the frame, and two-handed trigger guard. This is the only pistol in the game. It has a 30 round capacity.

CZ 75B - 9x19mm
Rebecca wielding the CZ 75 in the Fortune City Hotel lobby during Case 1-1 "Big News".
TK fires a CZ 75 in Case 2-2 "Ticket to Ride".
The protagonist, Chuck, wielding the CZ 75 in Case 7-3 "What Lies Beneath".

Colt Single Action Army

In the side mission WWJWD, a crazy sheriff has an engraved Single Action Army. It holds 60 bullets and can be picked up once he dies.

Single Action Army w/ 5.5" barrel aka "Artillery" model with wooden grips (this is a Cimarron reproduction - and an actual movie gun) Note lack of 4th screw on revolver frame in front of cylinder. The Colts all have this.
Chuck toys around with the SAA in the High Noon Shooting Range.
Chuck rapidly fans the SAA just outside the safe house.

Colt Walker 1847

Colt Walkers can be seen on a sign used at a casino.

Colt Walker 1847 - .44 Caliber
Two Walkers behind Chuck on the sign.

Rifles

Colt AR-15 Sporter Carbine

A Colt AR-15A2 Government Carbine appears ingame, modelled with a 20-round magazine and 6 position collapsible stock. It can hold an impossable 60 rounds in its 20-round magazines.

Colt AR-15A2 Government Carbine with 20-round magazine - 5.56x45mm.
Greene holds the AR-15A2 Government Carbine inside the High Noon Shooting Range. Note the right side of the weapon is a mirror of the left.

M4A1 Carbine

The United States Army soldiers can be seen carrying Colt M4A1 Carbines as they arrive in Fortune City in Case 6-1 "Help Arrives". Oddly enough these rifles do no have ports to eject spent shell casings.

Colt M4A1 Carbine with 4 position collapsible stock 5.56x45mm
Dwight Boykin takes an M4A1 Carbine from one of his men.
A soldier fires his M4A1 Carbine at the zombies during the initial clean-up.

M82A1 Barrett

The M82A1 Barrett .50CAL appears in the game simply as the "Sniper Rifle". Loaded with 20 rounds it is the main weapon of the four Hunters Chuck encounters on the rooftops around the Royal Flush Plaza. The weapon is modelled without a charging handle.

Barrett M82A1 sniper rifle .50 BMG
Chuck Greene holds the M82 outside the High Noon Shooting Range.
Earl, one of the four Hunters, aims his M82 after taking out a survivor.

SIG SG 552

Three are seen attached to a wheelchair and called the "Blitzkrieg". One has a sight attached and the other has a side-loading magazine. Called the "Merc assault rifle", has a 30 round magazine and is fitted with a scope and a vertical grip. The weapon is usually carried by the mercenaries the player has to face.

SIG SG 552 5.56x45mm
Blitzkrieg 2.png
Chuck Greene holds a SIG SG 552 in the Atlantica Casino.
One of the mercenaries holds a SIG SG 552 during Case 2-2 "Ticket to Ride".

Heavy Weapons

GE M134 Minigun

The helicopter in Case 5-2 "The Getaway" has a GE M134 mounted on its side.

Dillon Aero M134 with flash suppressor - 7.62x51mm.
The chopper attempts to lift off after Chuck has been spotted.


FN M249 SAW

Called the "LMG", it can be found in numerous locations throughout the game. It uses a 200 round drum, is the standard weapon of Dwight Boykin and is part of two combo weapons.

M249 SAW 5.56x45mm paratrooper version with 200 round ammo drum
Greene holds the M249 in the safe house.
Sergeant Dwight Boykin, completely delirious after loosing his entire squad to the gas zombies, holds his M249 in Case 6-2 "Last Stand".

Shotguns

Mossberg Maverick Model 88

The Maverick Model 88 appears in the game with a heat shield. The Maverick has it's safety located on the trigger guard, unlike the Mossberg 500, where it is placed on top of the receiver. One of the combo weapons, known as the "Boomstick", is equipped with a taped-on Pitchfork. It also appears in the Dead Rising 2: Case Zero Debut trailer.

Mossberg Maverick Model 88 - 12 Gauge with pistol grip
Chuck holds the "Boomstick" just outside the safe house.
Chuck holds the Maverick Model 88 inside the High Noon Shooting Range.

Explosives

Mk 2 hand grenade

Used by Sergeant Dwight Boykin, and found in limited numbers throughout Fortune City.

Mk 2 "Pineapple" High-Explosive Fragmentation hand grenade
Chuck holds one of the Mk 2 fragmentation grenades.
A grenade rolls across the pavement in Case 6-1 "Help Arrives" as the Army men are overwhelmed by the gas zombies.
Boykin commits suicide with a Mk 2 in Case 6-2 "Last Stand".

Dynamite

Found throughout the game and can be combined with various objects to create improvised weapons.

Dynamite.JPG
Chuck prepares to throw a stick of dynamite.
Chuck holds the Blambow outside one of the Workshops.

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