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Just Cause 3
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Just Cause 3 for current discussions. Content is subject to change. |
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Just Cause 3 is an open world action-adventure developed by Avalanche Studios and published by Square Enix. It is a sequel to 2010's Just Cause 2 and was released for Windows PC, Playstation 4 and Xbox One on December 1st 2015.
The story follows newly-bearded professional dictator-uninstaller Rico Rodriguez, now revealed to not be Mexican after all as he returns to his Mediterranean homeland of Medici to deal with the reign of the tyrannical Sebastiano di Ravello, who has built a powerful militaristic state following the discovery of the mysterious super-element Bavarium in his country. Once again, it is up to Rico to overthrow him, largely through the medium of explosions.
The following weapons appear in the video game Just Cause 3:
Overview
Just Cause 3 simplifies the inventory system of 2 somewhat and pares down the additional systems; there is now no currency, with all weapons being available as rebel drops for free as long as Rico has a beacon to summon them, and no weapon upgrade system. New weapons can be picked up from defeated enemies or supply closets, and are unlocked for rebel drops by destroying specific military bases. Certain "antique" weapons instead require hidden parts be collected from burial sites around Medici.
Unlike 2 where it was possible to have mixed weapon pairs, there is now only one slot for small weapons which are automatically paired. Rico instead has two back weapon slots, one for his primary weapon (an assault rifle, shotgun or machine gun) and the other for a special weapon such as a sniper rifle, launcher or one of the "FOW" superweapons. Rico now carries more ammunition than before and has regenerating health (which he has a lot of) rather than using medkits and body armour, making gunfights a more palatable solution to assaulting bases.
Pistols
All sidearms in-game are dual-wielded.
"U-55S Pozhar"
The Pozhar is the first available pistol in-game, and Rico starts with two of these in the very first mission. According to the Rebel Drop description, the Pozhar is a single-action, semi-automatic .45 pistol, hence it is based on the Colt M1911. Although, Pozhar (Пожар) is Russian for "housefire"
CS Spectre Mark V
CS44 Peacebringer
The Peacebringer is the sole revolver in-game, and is classified as an exotic weapon. Its name and appearance are mainly based on the Colt Single Action Army, nicknamed the 'Peacemaker'. After finishing the story, the player is given two golden revolvers, called 'The Little General'.
Shotguns
"Automat U12"
The "Automat U12" shotgun is heavily based on the Pancor Jackhammer, with fictional "modern" furnishings and a straight magazine replacing the Jackhammer's cylinder like the Heckler & Koch CAWS. It can fire in fullauto and has a 14-shell magazine.
Mossberg 500
Rico is carrying a Mossberg 500A with sawed-off barrel and stock in a promotional picture.
Winchester Model 1887
Finding all the vintage weapon parts in Insula Forte allows Rico to dual-weild two"U-24 Zabijak's," which appear to be cut-down Winchester Model 1887s. The weapon works in a rather strange way in that they act like a double barrel shotgun, with Rico being able to fire of two shots from each and then reloading them with a fancy spin-cock. And Zabijaka (Забияка) is Russian for "troublemaker"
Submachine Guns
"CS9 PDW-K"
The "CS9 PDW-K" is a high-powered, slow-firing SMG seemingly based primarily on the PM-06 Glauberyt, with the grip of an ST Kinetics CPW.
KRISS SDP
A promotional shot shows Rico holding the "CS Wraith 225R," which appears to be a KRISS SDP with a strange extension added to the back of the gun behind the grip, and no magazine well.
"Prizmak U4"
The "Prizmak U4" is a strange, hideous rapid-fire SMG which appears to be a cross between a Spectre M4 and a Remington 870.
Assault & Battle Rifles
Bushmaster ACR
The "CS Predator" rifle appears to be based on Bushmaster ACR.
Kel-Tec RFB
The "CS27 Misfortune" is a fictional lengthened version of the Kel-Tec RFB. It is fitted with a C-More optic and like the real RFB is semi-auto only. In the game it is more or less a designated marksman rifle that can be used in lieu of carrying a dedicated sniper rifle.
"U-39 Plechovka"
"U-39 Plechovka" is seen in trailers. Its receiver is based on the AK's receiver. Plechovka also could be roughly translated as "Shoulderer" from Russian.
SVU Dragunov
The "UPM61" is based on the SVU Dragunov, with a strange wooden addition below the handguard, a carry handle based on that of the Norinco Type 86S replacing the scope, and an AK-style pistol grip. Oddly, it is limited to burst fire only.
Machine Guns
"Urga Vdova 89"
The "Urga Vdova 89" is a machine gun which appears to be a hybrid of the M60 and PKM. It is shown feeding from the right and has a wooden stock and pistol grip. Two are seen mounted on a buggy. Vdova (Вдова) means "Widow" in Russian.
Sniper Rifles
"USV 45 Sokol"
The basic sniper rifle, the "USV 45 Sokol," is a cross between the Zastava M76 and SVD Dragunov. And Sokol (Сокол) means "Falcon" in Russian.
"CS110 Archangel"
The "CS110 Archangel" appears to be the barrel of an Accuracy International AS50 on the body of a hybrid of the AS50 and Barrett Model 98 Bravo. It is the last sniper rifle unlocked. It is a bolt-action rifle, though curiously the gun is modelled with no bolt.
"Final Argument"
A sniper rifle based on the PGM Ultima Ratio is available as the Steam preorder reward, called the "Final Argument," which is simply the weapon's real name translated from Latin. For no obvious reason it uses a side-mounted box magazine inserted behind the action, and features several design cues from the Barrett M99 including the extended top rail and large muzzle brake. Like with the "CS110 Archangel", Rico will cycle an invisible bolt after each shot.
It should also be noted that the weapon, according to pre-order literature, was supposed to fire explosive rounds, something i actually doesn't do in game, if this is due to a bug or faulty information is not clear as of right now.
Launchers
Heckler & Koch XM25
The "CS Negotiator" is a magazine-fed grenade launcher which resembles a simplified Heckler & Koch XM25 with no foregrip.
Pansarskott m/86
The Pansarskott m/86, a Swedish variant of the M136 AT4 with a folding front grip, returns from Just Cause 2 now called the "Capstone Bloodhound;" at present it is exclusive to players who preordered through certain outlets. It now also has an RPG-7-style pistol grip, presumably so it did not require its own set of hand poses.
RPG-7
A shoulder-fired rocket launcher heavily based on the RPG-7 appears in the game as the "UVK-13".
"Capstone Hydra"
A five-barrel rocket launcher based very loosely on the M202 FLASH, the "Hydra" fires all five rockets at once in a ragged spread.
"Urga Stupka-210"
Appearing to basically be a doubled-up Russian DP-64 grenade launcher, the "Urga Stupka-210" somehow fires six grenades at once.
Mounted Weapons
Hybrid AA Gun
The game's "Capstone FH155" anti-aircraft guns, said to be 40mm, are actually the base of a Rheinmetall Flugabwehrkanone 20 mm Zwilling with four oversized ZU-23 barrels. They are deadly weapons found in fixed positions in military bases, and will be used by enemy soldiers if Rico is above the ground, even if he is only on his parachute.
GE M134 Minigun
The ""Urga Vulkan"" is based on the M134 Minigun with a flash hider based on the muzzle of a GAU-8 (!). It appears on mounted positions and some vehicles. As in Just Cause 2, Rico can pick it up and use it himself; he now actually takes the ammunition box with him rather than leaving it behind. It is also now used by enemies; heavy soldiers with miniguns will appear in military bases on the Western and Northern islands. "Vulkan" (Вулкан) is also Russian for "Volcano"
Other
"Dionysus PLDS-H"
A fictional laser designator for summoning cluster bomb strikes called the "Dionysus PLDS-H" is one of the game's "FOW" superweapons; it is not at all clear what FOW actually stands for. It is unlocked when the mission sequence to destroy the first area command centre is complete.