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Medal of Honor (1999)
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Medal of Honor is a 1999 FPS videogame released for the Playstation. It follows the exploits of Jimmy Patterson, an Army lieutenant recruited into the OSS. The videogame received input from Saving Private Ryan director Steven Spielberg as well as from noted military technical advisor Dale Dye. It was the first game in the best selling Medal of Honor series. NOTE: for the 2010 game of the same name, see Medal of Honor (2010).
The following weapons appear in the video game Medal of Honor:
Handguns
M1911A1
The M1911A1 is used by Patterson in Mission 5: Sabotage the Rjukan Hydro Plant. It holds 7 rounds and has a low rate of damage.
Walther P38
A Walther P38 is used by enemy officers and scientists. It can be obtained in Mission 3, Scuttle Das Boot U-4901. It is only used in Mission 3 and cannot be used in multiplayer. It's damage is slightly less of the M1911.
High Standard HDM
A High Standard HDM pistol is used in the two undercover missions in game; Destroy the Mighty Railgun Greta (Mission 2) and Scuttle Das Boot U-4901 (Mission 3). It holds 7 rounds and is very powerful.
Rifles
M1 Garand
The M1 Garand is the first weapon to be used in the game. It's used in three missions: Rescue the G3 Officer (Mission 1), Attack Impenetrable Fort Schmerzen (Mission 4), and Capture the Secret German Treasure (Mission 6). It holds 8 rounds, but does not PING! upon firing its final round. It holds rifle ammo, obtained from dropped enemy Karabiner 98k's. The skin for the M1 Garand in multiplayer is identical to the skin for the in-game Karabiner 98k.
Springfield M1903
The Springield M1903 can be obtained through hidden "gift packages" in the game. It is used in Destroy the Mighty Railgun Greta (Mission 2) and Scuttle Das Boot U-4901 (Mission 3). It holds 5 rounds and is the most powerful rifle in the game. Like the M1 Garand, it uses Karabiner 98k rifle ammo.
Karabiner 98k
The Karabiner 98k is the standard weapon used by enemies, which is unusable. Enemies will use them as melee weapons if close enough. They have a very low rate of fire and hold 5 rounds. They begin to diminish in favor of the MP40 later in the game.
Shotguns
Winchester Model 1897
The militarized version of the Winchester Model 1897 shotgun appears in the final level of Rescue the G3 Officer (Mission 1), Attack Impenetrable Fort Schmerzen (Mission 4), Sabotage the Rjukan Hydro Plant (Mission 5), and Escape the V-2 Rocket Plant (Mission 7). It is the most used weapon throughout the game. The shots spread outward making it a short range weapon. At close range, it will kill enemies instantly, most likely sending them into full-body back flips.
Submachine Guns
MP40 SMG
The MP40 SMG is extensively used by enemy officers and soldiers. It can be obtained from enemy troops in Level 2 of Rescue the G-3 Officer (Mission 1), Level 2 of Destroy the Mighty Railgun Greta (Mission 2), and Scuttle Das Boot U-4901 (Mission 3). The MP40 can be a somewhat devastating weapon when facing it straight on. It has high recoil that results with bad accuracy, average damage and a decent fire rate. It holds 12 more rounds than the Thompson at the cost of lower damage, being able to kill in 4 hits to the chest, and 2 hits to the head, more often 1 hits if enemies are bare-headed or have soft headwear. It uses SMG Ammo.
M1A1 Thompson
The M1A1 Thompson appears in Attack Impenetrable Fort Schmerzen (Mission 4) and Capture the Secret German Treasure (Mission 6). It's tragically underpowered, taking about six shots to kill an enemy. It stuns the enemy after getting hit, but enemies will quickly recover and start firing. It uses a 20 round magazine and has a great rate of fire, almost double than the MP40. It has a tendency to burn through ammo, so be sure to make each shot count with it. In the beta version of Medal of Honor, it was the M1A1 version that was actually cocked like a M1A1. In the final version, the Thompson had the M1928A1's reload animation, which had the bolt handle on the top, although it's the M1A1 version.
Machine Guns
Browning Automatic Rifle
The Browning Automatic Rifle or BAR is used in Sabotage the Rjukan Hydro Plant (Mission 5) and Escape the V-2 Rocket Plant (Mission 7). It has a low rate of fire and is very powerful. The bipod remains attached through the whole game, but is unusable. Interestingly, it can use enemy SMG rounds as ammo.
Browning M2/Browning M1919
Throughout the game, there are numerous MG emplacements in which enemy troops and the player can use. They are simplistically designed, but bare a resemblance to the American Browning M2 and Browning M1919 machine guns despite being supposed German machine guns. They have a high damage rate, equal to the M1 Garand, and an unlimited ammo supply. Manning one will likely spawn a swarm of enemies to shoot.
Rocket Launchers
M9 Bazooka
An M9 Bazooka with optic sights can be used in Capture the Secret German Treasure (Mission 6) and Escape the V-2 Rocket Plant (Mission 7). Its damage is very high but its ammo is scarce. It is highly effective against swarms of enemy troops.
Panzershreck
Enemies start using Panzershrecks in the last three missions of the game. Soldiers manning the Panzershrecks generally take a long time to engage with the weapon. They tend to run around finding the right spot to fire from. It is an unusable weapon, but it's ammo is compatible with the Bazooka. Like the Karabiner 98k, enemy troops will use it as a melee weapon if close enough.
Grenades
Mk 2 hand grenade
Mk 2 hand grenades can be used extensively through the game. They appear in Rescue the G-3 Officer (Mission 1), Attack Impenetrable Fort Schmerzen (Mission 4), and Escape the V-2 Rocket Plant (Mission 7). Oddly, the grenades explode on impact when hitting enemy troops. If a grenade does not strike an enemy, they are likely to either throw it back or run away.
Model 24 Stielhandgranate
The German Model 24 Stielhandgranate grenades can also be used, and are used by enemies in later missions. They appear in Destroy the Mighty Railgun Greta (Mission 2), Scuttle Das Boot U-4901 (Mission 3), and Capture the Secret German Treasure (Mission 6). They share all characteristics with the Mk 2 grenades, including exploding on impact with enemies.
Extra
Demolition Charges
Throughout the game, it is required to obtain and use demolition charges to sabotage specific items and targets. Targets marked for demolition are identified by pulsating red boxes. Some demolitions are hidden in "gift packages" such as in Level 2 of Destroy the Mighty Railgun Greta (Mission 2). They roughly have a 5 second timer before detonation. The charge itself does not resemble any real demolition system used during WWII; it is merely dynamite sticks hooked up to a makeshift timer.