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Uncharted 2: Among Thieves
Uncharted 2: Among Thieves is the 2009 sequel to Uncharted: Drake's Fortune, developed by Naughty Dog and published by Sony exclusively for PS3. Following his previous adventure, the plot finds Drake hired to steal an old lamp from a museum by a mysterious client who soon turns out to be searching for the lost city of Shambala.
In October 2015, a full HD edition of all three PS3 Uncharted games was released for the PS4. Called Uncharted: The Nathan Drake Collection, it runs in 1080p resolution at 60 frames per second, unlike the original games that run in 720p at 30 FPS. It also includes an assortment of smaller changes and the addition of a photo mode, which allows the player the pause the game at any time and take screenshots. Screenshots from the HD edition in this article will be marked with HD.
With the exception of these additions, the actual games are still the same, no new content has been added.
The following weapons appear in the video game Uncharted 2: Among Thieves:
Pistols
Beretta 92FS Inox
The Beretta 92FS Inox is one of the available side-arms, named "92FS" in the game. It is used by Elena, Drake, assorted enemies and is also the sidearm Zoran Lazarevic uses.
Smith & Wesson Model 629 Classic
Called "Wess .44", the Smith & Wesson Model 629 Classic is once again Sully's preferred sidearm. It has high accuracy at range but is not as powerful as the Desert Eagle.
Colt Defender
The Colt Defender, named ".45 Defender" in-game, is carried by Nate while in Borneo, early in the game. The gun's slide marks it as a Chinese pistol and calls it a "Type 85." (as seen in the strategy guide). Chloe Frazier carries a custom made model that has a flaming skull on the slide that is painted to appear that the bullet is coming out of the skull's mouth. The weapon model is actually mirrored in-game.
Desert Eagle Mark VII
Called the "Desert 5" in game, the Desert Eagle Mark VII is Harry Flynn's preferred sidearm, and is sometimes seen equipped with a laser sight and used by mercenaries as a sniper like weapon. It is very powerful, likely the .50 AE version, due to damage and the magazine containing 7 rounds. It is incorrectly shown with very tall cocking serrations, higher than even those of a Mark XIX. With cheats, it is still possible to use Eddie's golden Desert Eagle from the previous game.
Luger P08
Picked up from dead Nazi in ice caves. Somehow this Luger works perfectly after 70 years in the snow, even though they were known to be unreliable even when in much nicer conditions. It is also seen in Shambala, where Chloe finds one on the body of dead explorers, who apparently have strange choices in weapons. They appear to carry Lugers along with Beretta Inoxes and AKs, leaving their nationality and the time period they arrived rather convoluted.
Submachine Guns
Micro Uzi
The Micro Uzi appears in-game as the "Micro 9mm", counted as a pistol. Enemies equipped with riot shields will often use Micro Uzis, firing it one handed while staying in cover behind the shield. Despite using a stock "pew" suppressed gunshot sound, the Micro Uzi does not have a suppressor and does not count as suppressed.
MP40
Available in the Ice Cave and Sewage areas and is named as the MP40. The MP40s still manage to work after being left in the sewers and submerged in snow for 70 years.
Assault Rifles/Battle Rifles
AK-47
AK-47s are used by Lazarevic's mercenaries early in the game, Nathan also favors it. During the assault on the mountain village, several villagers also use these, presumably obtained from fallen enemies.
Colt Model 654
The Colt Model 654 is used later in the game by Lazarevic's men. Nate uses one during the final shootout with Lazarevic. The reload animation is wrong, instead of pulling back the charging handle or hitting the bolt catch, Nate reloads it like an AK-47 by pulling back a invisible charging handle on the dust cover. Incorrectly called "M4" in-game.
FN FAL
The FN FAL can be seen in the hands of the mercenaries and Nathan, it is named "FAL" in the game. The FAL fires in three round bursts and has a red dot sight that somehow zooms in slightly. The charging handle and ejector port swap positions (charge right, eject left) so that the AK reload animations could simply be ported over for the FAL.
Shotguns
Maverick Model 88
The Maverick Model 88 is seen carried by Lazarvic's men, named "Moss-12" ingame. It appears in the early stages of the game before being replaced by the SPAS-12. The barrel appears to be stainless steel, and has either brown synthetic or wood grips.
Franchi SPAS-12
Called the "SAS-12" in game. The SPAS-12 is carried by Lazarevic's mercenaries. Nate works the action at almost semi-automatic speed, while Lazarevic's men operate it much more slowly. Despite being a short-barrel version, it has a capacity of 8 rounds.
Sawed-Off Double Barreled Shotgun
Lazarovich uses a sawed-off double barreled shotgun as his weapon of choice.
"Pistole"
The "Pistole" is a fictional pistol-sized shotgun resembling an excessively sawed-off over-and-under double barrel shotgun, though it seems to also have the ejection port of a pump-action. The weapon features an extremely strange loading action, with the barrels swinging out to the side mounted on a revolver-like crane.
Sniper Rifles
Hybrid SVD-S / PSL sniper
Named "Dragon Sniper", this rifle is a hybrid of the SVD-S Dragunov and the FPK / PSL Sniper Rifle; the model is similar to the SVD-S overall, but has no space between the magazine and the front of the trigger guard. It is the only sniper rifle in the game. As is fairly normal, enemy snipers have a visible red laser sight which is not present on the weapon when Drake is using it. In this game the laser sight is more or less a timer, waving from side to side as the sniper prepares to shoot before steadying on Nathan's head; if the enemy fires in this state it is instant death.
The weapon uses a 10-round SVD magazine with green tape wrapped around it, but this only actually contains 5 rounds.
Machine Guns
DShK heavy machine gun
Fixed gun emplacements mounting DShK heavy machine guns are seen during the campaign. The T-62 seen in one of the later campaign levels is also equipped with a hatch-mounted DShK. The one seen earlier on Lazarevic's train has no hatch weapon fitted, though this could easily be explained as it being stowed for transport.
General Dynamics GAU-19/A
General Dynamics GAU-19/As can be found in ground mountings late in the game, where they serve as a more powerful replacement for the DShK; one can be found while crossing a river after entering the Tibetan monastery. The fictional handheld minigun uses a pickup icon of a GAU-19/A and is called "GAU-19," though it is not one.
Fictional M134 Minigun Based Weapon
A portable minigun is carried by heavily armored mercenaries employed by Lazarevic, and can be used by Drake. While the weapon is called "GAU-19" and has a GAU-19 pickup icon, the in-game weapon is based on the GE M134, though somewhat oversized and with five barrels instead of six. The configuration of the minigun seems to be based on Destroyer's fake GAU-19 from the movie Doom.
The minigun tends to spawn with a random amount of ammunition up to a maximum of 500 rounds; in normal gameplay the ammunition is treated as part of the gun, with no ability to transfer rounds between one weapon and another. If the infinite ammo cheat is enabled, however, it becomes possible to reload it; this was clearly never intended, and the gun simply uses the reloading animation for the Colt Defender.
Yakushev-Borzov Yak-B
The Yakushev-Borzov Yak-B is seen mounted on Hind-D gunships.
ZU-23
Lazarevic's train includes a strange self-propelled AA gun which Drake takes command of to fight a Hind-D: bizarrely, this vehicle appears to be the ZU-23 battery of a ZSU-23-4 mounted in an open-top M42 Duster turret on a hull the front of which is an M42 Duster and the back of which is a Flakpanzer IV.
Launchers
Milkor MGL Mk 1L Grenade Launcher
Called the "M32 Hammer", the Milkor MGL Mk 1L is commonly used by gas-mask wearing enemies, the grenades leave a plume of smoke behind them when fired. Nate uses this weapon to shoot down a Hind in Nepal. As in Far Cry 2 the MGL has an ammunition capacity of 4 instead of 6, and in Uncharted 2 it is also incorrectly reloaded by breaking the weapon open at the base of the cylinder like a break-open revolver rather than swinging the cylinder out to the side. Unlike the original game's M79 which was basically a flat trajectory rocket launcher, the MGL fires slow moving physics-enabled rounds in an arc; these are the standard videogame smart grenades which explode on contact with enemies or on a timer if they do not hit a destructable object.
RPG-7
RPG-7s are used by Lazarevic's men. Nate procures these and uses them to attempt to shoot down an enemy Hind chopper, and later to destroy a tank.
Grenades
M67 hand grenade
The M67 hand grenade is used in almost every level by Drake and enemies.
Other
Pneu Dart Model 179B CO2 Pistol
The Pneu is only used as a tranquilizer gun in the museum level. It is however possible to use it later in the game via cheats.
See Also
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