G.B.R : Special Commando Unit
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Release Date:
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2008
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Developer:
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Openoko Entertainment
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Publisher:
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Xing Interactive
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Platforms:
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PC
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Genre:
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FPS
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G.B.R : Special Commando Unit is an incredibly obscure (For good reason) FPS by Openoko Entertainment for PC that is clearly more than heavily inspired by a Certain Tom Clancy game.
The game uses a shop system where between levels, the player can buy weapons, armor, additional ammo and teammates, if the player quits out of a mission (either on death or prematurely), they will lose any spent cash but it's possible to farm money by killing enemies then quitting prematurely before dying. (Since taking damage has a money penalty.), while the game does have a "Primary" and "Secondary" slot, the player can carry any weapon in any slot. (So two pistols or two assault rifles is possible.)
The following weapons appear in the video game G.B.R : Special Commando Unit:
Pistols
Glock
An unknown Glock Pistol appears as the "AT 9", it holds 9 shots in a magazine.
Glock 17C (2nd Generation) - 9x19mm
The "AT 9" in the shop menu.
The "AT 9 S" in the shop menu.
Holding the "AT 9" in gameplay.
Desert Eagle
A Desert Eagle appears, it has additional versions with a scope, long barrel and a fictional "Desert Eagle 2" version.
Desert Eagle Mark XIX - .50 AE.
The Desert Eagle in the inventory, it is unlikely realistically that any "Weterens" of real urban warfare would prefer a Desert Eagle to a more practical sidearm.
The "Desert Eagle C" which has a scope attached.
The "Desert Eagle L" which has a longer barrel.
The "Desert Eagle LC" which has both a scope and the longer barrel.
The fictional "Desert Eagle 2".
The Desert Eagle in-game, all of the handguns will sometimes fail to finish the draw animation properly and end up poninting at the air.
The Desert Eagle iron-sights.
Reloading the Desert Eagle.
The "Desert Eagle 2" in-game, this appears to be the Desert Eagle with a scope rail, just without an actual scope attached.
The "Desert Eagle 2"s complete lack of iron sights, as it just uses the same animation as aiming through a scope, meaning shots hit far above the rail.
The "Desert Eagle 2" reload.
The Desert Eagle with longslide and scope.
Looking through the Desert Eagle scope.
Reloading the scoped longslide Desert Eagle.
Shotguns
Mossberg 500 Cruiser
The Mossberg 500 Cruiser appears as the "Mosberg", it holds 3 shells like the Super Shorty, both the Mossberg and the Super Shorty have Grom "Slap" the shotgun to reload it, as there are clearly no shells in his open hand when reloading the shotgun.
Mossberg 500 Cruiser - 12 gauge
The "Mosberg"'s iron sights, like many weapons in this game, the aim animation was only made for the scoped version, resulting in massively off-target iron sights.
The "Mosberg C", uniquely, the dot in the sight is way too high, meaning scoped or otherwise, the Mosberg never shoots where the sights are aiming.
Serbu Super Shorty
The Serbu Super Shorty appears as the "Shorty"
Serbu Super Shorty Shotgun - 12-Gauge.
The "Shorty" in the shop.
The "Shorty C" in the shop.
The "Shorty" "ironsights".
Assault Rifles
AK-47
The AK-47 incorectly appears in the game as the "AK-74", it has synthetic furniture.
The "AK-74" in the inventory.
The "AK-74 C" in the inventory.
The "AK-74 S" in the inventory.
The "AK-74 SC" in the inventory.
A dead enemy with his "AK-74" on the ground.
AKS-74U
The AKS-74U incorectly appears as the "AKM-74". The weapon makes very low quality stock silenced gunfire sounds with the unsuppressed version.
The missaligned "AKM-74 S" sights.
Heckler & Koch G3A3
The H&K G3A3 appears as the "MSG 90", it seems the developers got it mixed up with the Heckler & Koch MSG90.
, it holds 30 bullets in a 20 round magazine and is single-shot only.
Heckler & Koch MSG90 7.62x51mm NATO
The "MSG 90" in the shop.
The "MSG 90 C" in the shop.
Steyr AUG A1
The Steyr AUG A1 appears as the "Steyer".
Steyr AUG - 5.56x45mm NATO
The "Steyer" in the shop.
The "Steyer aug." in the shop.
The "Steyer"'s iron sights...or rather complete lack of sights, like the Desert Eagle 2, this weapon is held as if it has a scope making the rail be well below where bullets impact.
Reloading the "Steyer", like most rifles, the weapon is held close and the magazine is just barely visibly being changed if at all.
Metal Storm AICW
The AICW appears as the "Steyer modern".
Metal Storm AICW (modified
AUG) - 5.56x45mm NATO
The "Steyer modern" in the shop.
The "Steyer modern" in-game.
The "Steyer modern"'s scope.
A view of the "Steyer modern"'s side during reloading.
Machine Guns
PKM
The PKM appears as "AMG 300"
PKM with classic (most seen) version of the flash hider - 7.62x54mm R
The "AMG 300" in the shop.
Holding the "AMG 300" in-game.
Reloading the "AMG 300" in-game.
Aiming the "AMG 300" in-game.
Reloading the "AMG 300" in-game.
FN M249E2 SAW
The FN M249E2 SAW appears as "M249".
M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with detachable 200 round ammo box - 5.56x45mm NATO
The "M249 C" in the shop.
Sniper Rifles
SVD Dragunov
The SVD Dragunov appears as the "Dragunov"
SVD Dragunov sniper rifle - 7.62x54mm R
"Dragunov S" in the shop.
A "Dragunov" next to a dead enemy, NPCs fire the SVD as if it was an AK with fully automatic fire..
VSS Vintorez
The VSS Vintorez appears in the game as the "SPRV".
Hand Grenades
RGD-5
The RGD-5 hand grenade appears as the weakest type of Greande and is called the "Grenade 50"
RGD-5 High-Explosive Fragmentation hand grenade
The "Grenade 50" in the shop.
The "Grenade 50" in-game.
F-1
The F-1 hand grenade appears as the "Grenade 100".
The "Grenade 100" in the shop.
The "Grenade 100" in-game.
RG-42
What appears to be an RG-42 hand grenade appears as the "Grenade 150"
RG-42 fragmentation hand grenade
The "Grenade 150" in the shop.
The "Grenade 150" in-game.