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Difference between revisions of "Terminator: Resistance"
(→"Laser-Guided RL-43": Added screenshots and text.) |
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The Heat-Seeking RL-92 and its ammunition can only be found in one location in the game. The launcher and its ammunition can, however, be purchased from the Resistance Shelter Armoury at 3000 TRUs for the launcher (which is technically overpriced as it should only be a metal tube with sights) and 300 TRUs per heat-seeking missile. The ammunition cannot be crafted by the player. | The Heat-Seeking RL-92 and its ammunition can only be found in one location in the game. The launcher and its ammunition can, however, be purchased from the Resistance Shelter Armoury at 3000 TRUs for the launcher (which is technically overpriced as it should only be a metal tube with sights) and 300 TRUs per heat-seeking missile. The ammunition cannot be crafted by the player. | ||
+ | [[File:AT-4Launcher.jpg |thumb|none|450px|M136 AT4 - 84mm<br>The ingame version does not have a flared rear end and can be reloaded unlike the real deal.]] | ||
[[Image:TRes_-_PC_-_3PV_-_Heat-Seeking_RL-92_(Initial_Location).jpg|thumb|none|600px|A view of the only RL-92 that can be found in the game's levels.]] | [[Image:TRes_-_PC_-_3PV_-_Heat-Seeking_RL-92_(Initial_Location).jpg|thumb|none|600px|A view of the only RL-92 that can be found in the game's levels.]] | ||
[[Image:TRes_-_PC_-_FPV_-_Heat-Seeking_RL-92.jpg|thumb|none|600px|The RL-92 in Jacob Rivers' hands by firelight.]] | [[Image:TRes_-_PC_-_FPV_-_Heat-Seeking_RL-92.jpg|thumb|none|600px|The RL-92 in Jacob Rivers' hands by firelight.]] |
Revision as of 16:36, 27 April 2020
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Terminator: Resistance for current discussions. Content is subject to change. |
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The following weapons are used in the video game Terminator: Resistance:
WARNING! THIS PAGE CONTAINS SPOILERS!
Overview
Ballistic Weaponry
Note: As was the case in the first two Terminator films, ballistic weaponry in this game cannot harm Terminators of any type, nor can they harm the Hunter-Killer (HK) vehicles or the T-47 Combat Walkers. Also, all ingame ballistic weapons (with the exception of the M1911 Pistol) lack chambering animations while reloading, and are never seen to eject spent shell casings while firing.
M1911 Pistol
The M1911 Pistol is the first firearm available to the player within the game, and also the first firearm that the player must obtain. It has a nine-round magazine capacity (implying that it is chambered in 9x19mm, which is confirmed by details on its ammunition pickup item), sports an odd two-dot sighting system (see below), and uses ingame Small Caliber Ammunition. The M1911's low stats and limited magazine capacity more or less restrict its use to the tutorial level or being an emergency sidearm in later levels. However, it is also the only firearm in the game to feature a hammer-cocking animation and a slide-racking animation, as similar animations are missing from other ingame guns. It is also the most accurate firearm in the game when not using iron sights, which is somewhat unrealistic since as a handgun it lacks the additional points of contact a long gun would possess for more accuracy. No NPCs use the M1911 Pistol ingame, but several NPCs do sport pistol-scale holsters that are always depicted as empty, implying that they were originally going to be equipped with the handgun.
The M1911 Pistol is available from the Scavengers' supply locker for a meager 50 TRUs, or 150 TRUs from the Resistance Shelter Armoury.
Uzi
The Uzi in its full-size submachine gun configuration appears in the game, referred to ingame as the "Uzi SMG." Dealing slightly more damage than the M1911 Pistol, the ingame Uzi has a magazine capacity of 30 rounds of Small Caliber Ammunition and is restricted to fully-automatic fire. No NPCs use it ingame. It also sports an extendable metal stock that cannot be extended. Whether the ingame Uzi is open bolt or closed bolt cannot be determined as the weapon lacks any sort of charging animation for this weapon. Its presence in the game is clearly a reference to the Uzi's appearance in the first film of the series.
The Uzi can be obtained for free in the first level if the player makes a certain choice; otherwise, it is available from the Scavengers' supply locker for 100 TRUs, or from the Resistance Shelter's Armoury for 300 TRUs.
"M16 Rifle"
A composite M16 appears in the game, with a 30-round magazine capacity while being restricted to fully-automatic fire, and is the second firearm that the player must obtain. The in-game version sports a retractable buttstock, a quad rail with two rail covers, and an unusable (and anachronistic) AN/PEQ-15 laser module. This combination of features was not standard-issue for M16 rifles in real-life 1997 (the year Judgment Day occurred in the Terminator timeline), suggesting that either American firearms development continued after the nuclear holocaust (rather unlikely) or that the M16s ingame are in fact M16A4s with full-auto lowers and replaced buttstocks. Colin the Scavenger and Ryan the Mechanic from the Scavengers' group are seen to use these weapons during the first level of the game. Jennifer the Scavenger also uses one during Skynet's attack on the Metro station.
The M16 rifle is available for 200 TRUs at the Scavengers' supply locker, or for 600 TRUs at the Resistance Shelter Armoury.
Baikal MP-133
The Baikal MP-133 appears in the game, as the "Remington Shotgun." It is supposed to stand in for the Remington 870, but its true identity can be discerned by the shape of its trigger guard, the rectangular ejection port, the magazine cut-off button, and the cylindrical "corncob" forend. It has a tube magazine capacity of seven rounds, and like the real deal can only fire once every time the pumping animation is complete. The seven-round magazine capacity is clearly intended to replicate the real MP-133's 6+1 magazine capacity, but like the other ballistic weapons in this game the player character never chambers the shotgun while reloading to get the seventh round in the chamber. As with many video game shotguns, its projectiles disappear past 10 metres or so and have a very wide and unrealistic spread when fired.
Like the rest of the game's ballistic weaponry, the MP-133 cannot damage Terminators, but it can knock them down for a short time if enough hits are scored, which is a reference to the first film in the series with the same unrealistic aspects. Ryan the Mechanic uses one in a cutscene, but no other NPCs use it. The presence of the Baikal MP-133 in this game is anachronistic and out-of-place, since it was developed in 2000 and Judgment Day happened in 1997, unless Eastern European shotgun development continued somehow after the apocalypse and the MP-133 somehow became the most common shotgun in America.
The MP-133 can be found free of charge in an abandoned gun store in the Warehouse District level, or in the locked trunks of certain cop cars scattered throughout some of the game's levels. Otherwise, it can be purchased for 150 TRUs from the Scavengers' supply locker, or 450 TRUs from the Resistance Shelter Armoury.
Ballistic Ammunition
Ammunition for ballistic weaponry can be found throughout the ingame levels, or can be crafted at a Crafting Table with the right components right without any regard for the player character's Crafting Skill Level. The exact amount of ammunition available per pick-up varies with the difficulty level selected.
Phased Plasma Weaponry
Note: All Phased Plasma weapons in the game can have their base stats (damage, firing rate, power reserve size/shots to overheat, and stability) upgraded with Skynet Chips looted from fallen enemies.
Endo Battle Rifle
The iconic Endo Battle Rifle makes an appearance in the game, as the standard-issue weapon for almost every model of Skynet Endoskeleton. The game has two versions, the first-generation Skynet Plasma R95 and the second-generation Skynet Plasma V96, which use Red Plasma Cells and Violet Plasma Cells respectively. The R95 is used by T-800s and T-825s, while the V96 is used by T-820s and T-825Vs. The player character can use them himself if he possesses Weapons Skill Level Three for the R95 and Weapons Skill Level Five for the V96. Neither version requires reloading (instead drawing from the player character's entire inventory of the appropriate type of Plasma Cell as a single ammunition pool), however both normally take only 15 shots before temporarily overheating, so the player must use them with some discretion.
As Skynet technology, neither the R95 nor V96 can be purchased from ingame stores and so must be looted from fallen Terminators, but they can be sold off for 400 TRUs and 600 TRUs respectively.
Valmet M82A
"Rail Plasma" Sniper Rifle
Springfield Armory M1A
"General Dynamics RBS-80"
Thrown Weaponry
Note: Unlike most console games where grenades and other thrown weapons get their own weapon slot, grenades in this game all go into an "Offensive Item" slot, where they can be selected from the inventory and used at a moment's notice no matter which other weapon the player character currently has equipped. However, since Offensive Items (the Pipe Grenade, the Can Grenade, and a distracting noisemaker called a Sound Decoy) all have the same throwing animation, none of them feature a separate arming animation (i.e., the grenades are never made ready to explode by the player character) before being thrown. The exact amount of damage that ingame grenades do is dependent on the player character's "Explosives" skill level, but explosive weapons as a whole are very effective if placed properly, sometimes disarming or even dismembering Terminators caught in the blast radius.
Pipe Grenade
Pipe bombs of the same general make as seen in the first Terminator film are in the game, and are the first grenade-type weapon the player can find or craft at a crafting table. These improvised explosive devices are thrown like regular grenades, and as was the case in the first film are the first weapon available to the player that can damage or destroy Terminators or other enemies immune to ballistic weaponry. They can also be used to breach damaged walls, or the doors of locked tractor trailers.
Pipe Grenades are available in certain stashes from Chapter 2 onwards, or can be crafted assuming the player character's Crafting Skill is Level One or higher, or purchased from the Scavengers' supply locker for 65 TRUs or from the Resistance Shelter Armoury for 200 TRUs.
Can Grenade
Based on the "Future Bombs" used by Resistance soldiers in the first Terminator movie, Can Grenades appear in this game. As an explosive weapon, they are as devastating as they are effective. Can Grenades can be found in the game's levels from Chapter 11 of the game onwards, or crafted once the player character's Crafting Skill is Level Four or higher, or purchased solely from the Resistance Shelter Armoury for 400 TRUs from Chapter 13 onwards. They can be put to the same non-combat uses as Pipe Grenades can, but doing so is a bit of a waste of the power of this weapon.
Launchers
"Heat-Seeking RL-92"
A fictional single-shot heat-seeking missile launcher seemingly based on the M136 AT4 appears as the "Heat-Seeking RL-92" (RL apparently standing for "Rocket Launcher," which would only be appropriate if it launched unguided rockets) in the game. It is primarily usable as an anti-aircraft weapon against the various robotic HK Aerials (VTOL UCAVs armed with rockets and a phased plasma cannon) patrolling some of the game's levels, as the heat-seeking function does not work with any other enemy. Regardless of the target it is used against, its missiles do a large amount of damage which makes it an effective dumbfire weapon against ground targets. The player character also does not have to worry about backblast, which is unrealistic since man-portable rocket and missile launchers do emit a dangerous backblast when fired in the real world.
The Heat-Seeking RL-92 and its ammunition can only be found in one location in the game. The launcher and its ammunition can, however, be purchased from the Resistance Shelter Armoury at 3000 TRUs for the launcher (which is technically overpriced as it should only be a metal tube with sights) and 300 TRUs per heat-seeking missile. The ammunition cannot be crafted by the player.
"Laser-Guided RL-43"
This single-shot laser-guided missile launcher appears as the "Laser-Guided RL-43" in the game, RL apparently once again standing for "Rocket Launcher" which would only be appropriate if it fired unguided projectiles. The RL-43 is treated as a SACLOS device, with the player designating the desired impact point by aiming through launcher's computerized sight. This allows it to be effectively used against airborne and grounded enemies, as its missiles do the same amount of damage as the Heat-Seeking RL-92's missiles. Once again, the player unrealistically does not have to worry about backblast from firing the weapon.
The Laser-Guided RL-43 can be found in two locations in the game, both times when the player needs to destroy a vehicle to progress. The launcher and its ammunition can be purchased at the Resistance Shelter Armoury at 3000 TRUs for the launcher and 300 TRUs for each laser-guided missile. Alternatively, the weapon's ammunition can be looted from fallen HK Aerials, but this ammunition type cannot be crafted by the player.
Mounted Weaponry
Other
"Laser Trap"
"Sticky Bomb"
Blocks of C4 with adhesives on the bottom appear in the game as "Sticky Bombs." They can be thrown a short distance and will stick on virtually any surface in the game to be detonated later with a wireless detonator. Their high damage and the fact that they are invisible to enemies makes them a very effective ambush weapon. Sticky Bombs can also be used to breach damaged walls and blast open locked tractor trailer doors as well. Somewhat unrealistically, the main button on the detonator does not retract into its housing when the detonation lever is depressed. Unlike the ingame grenades, Sticky Bombs do not count as an Offensive Item and must be equipped normally like any other primary weapon in the game.
Sticky Bombs can be found throughout the game in random stashes, or crafted by the player character once his Crafting Skill Level is Level Four or higher, or purchased exclusively from the Resistance Shelter Armoury for 500 TRUs apiece.
Explosive Materials
The main ingredient or "ammunition" used to make explosive weapons in the game, Explosive Materials can be found in random stashes throughout the game, looted off certain destroyed enemies, or purchased from the Scavengers' supply locker at 16 TRUs each or from the Resistance Shelter Armoury at 50 TRUs apiece. The ingame model implies that they are blocks of C4 Explosive, which would technically make Pipe Grenades redundant; pipe-bomb-type improvised explosive devices have casings made out of metal pipe so as to better contain a low explosive material for more damage when detonated, whereas a high explosive material like C4 is already energetic enough to not require a such a casing but are stable enough to require a built-in detonator to explode, something that is not reflected in the crafting recipes of Pipe or Can Grenades.
T-808 Flamethrower
T-808 Endoskeletons in the game are solely armed with a flamethrower of undisclosed make and model, making them very dangerous enemies at short range (though they cannot do lingering damage from setting the player character on fire). Like many video game flamethrowers, this one appears to be based on the gas-powered ones from Hollywood movies. It also possesses infinite ammunition and has a very short range, unlike real military man-portable ones which use incendiary liquids, have ranges of tens of metres, and usage times of seconds. Somewhat unrealistically, shooting any of the three tanks on a T-808's back with any gun will always cause them to explode and (literally) disarm the T-808 in question. The tanks in question also do not obstruct a player from using a "Termination Knife" weapon to backstab a T-808 just below the neck to quietly kill it without an explosion.