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Difference between revisions of "Jagged Alliance: Back in Action"
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− | Jagged Alliance: Back in Action | + | [[File:Jagged-Alliance-Back-in-Action.jpg|thumb|right|300px|''Jagged Alliance: Back in Action'' (2011)]] |
+ | '''''Jagged Alliance: Back in Action''''' (2012) is game based on the Jagged Alliance title, by ''bitComposer Games''. The Game is "a turn-based strategy game and features an updated isometric 3D look and interface, highly detailed character models and a variety of new gameplay features". | ||
− | + | '''NOTE:''' Some weapons have completely different world models and inventory icons. These are listed separately. | |
− | = | + | '''The following weapons can be seen in the game ''Jagged Alliance: Back in Action'':''' |
+ | __TOC__<br clear=all> | ||
− | + | = Handguns = | |
+ | Since JA BIA is real time, Handguns have the advantage of being faster to fire with than most weapons. | ||
− | == | + | ==AMT Automag III== |
+ | The [[AMT Automag Pistol Series|AMT Automag III]] is featured in the game, and has been re-chambered to fire 7.62x51mm rounds from a 5-round magazine. | ||
+ | Unlike JA2 where a pair of Automags were a unique quest reward, here it the Automag is just available from in-game stores. | ||
+ | [[Image:AMTAutoMagIII.jpg|thumb|none|400px|AMT Automag III - .30 Carbine]] | ||
+ | [[Image:JABIA Automag.jpg|thumb|none|500px|"Automag"]] | ||
+ | [[Image:JABIAAUtomagIn-game.jpg|thumb|none|500px|Ira holds an "Automag"]] | ||
− | [[Image: | + | ==Beretta 92F== |
+ | The [[Beretta 92F]] appears with a desert-pattern frame and standard slide. Called "Baretta 92F" in the game. Note: The description is a reference to the Lethal Weapon movie series where Mel Gibson's main weapons was a Berreta 92FS. | ||
+ | [[Image:Beretta92F LeftSide.jpg|thumb|none|320px|Beretta 92F - 9x19mm]] | ||
+ | [[Image:JABIA 92F.jpg|thumb|none|500px|"Baretta 92F"]] | ||
+ | ==(Fake) Beretta 93R== | ||
+ | The "Baretta 93R" is in fact a [[92FS]] (noted by the slide-mounted safety and the shape of the grip) fitted with a [[93R]]-style trigger guard/foregrip and compensator. Feeds from standard 15-round mags. This is one of the few pistols can can be fired in bursts. | ||
+ | [[File:Beretta92FS ExtR.jpg|thumb|none|350px|Beretta 92FS rendered with extended barrel and magazine to resemble the Beretta 93R - 9x19mm]] | ||
+ | [[Image:JABIA 93R FAIL.jpg|thumb|none|500px|"Baretta 93R"]] | ||
− | == | + | ==Colt Anaconda== |
+ | Despite being called "Barracuda" (referring to the [[FN Barracuda Revolver|FN Barracuda]]), this revolver is actually a [[Colt Anaconda]]. Placement of the two screws above the trigger gives away that this is an Anaconda, and not a very similar looking [[Colt Python|Python]]. The only thing common with the Barracuda is the .357 Magnum ammo the gun uses (which is obviously not correct for the Anaconda). | ||
+ | [[Image:Colt Anaconda HQ.jpg|thumb|320px|none|Colt Anaconda with 6" barrel - .44 Magnum]] | ||
+ | [[Image:JABIA Anaconda.jpg|thumb|none|500px|"Barracuda"]] | ||
+ | [[Image:JABIA Anaconda W.jpg|thumb|none|500px|Shank holds an Anaconda revolver.]] | ||
− | == | + | == FN Five-seveN== |
+ | The [[FN Five-seveN]] appears as "Five-seveN" and features an FDE (Flat Dark Earth) frame. | ||
+ | [[Image:Five-seveN FDE.jpg|thumb|none|320px|FN Five-seveN FDE - 5.7x28mm]] | ||
+ | [[Image:JABIA 57.jpg|thumb|none|500px|"Five-seveN"]] | ||
− | [[Image: | + | == Glock 17 == |
+ | The [[Glock 17]] appears as "Klock 17" in the game and is available with 15-round magazines. The frame is clearly second generation, however the trigger is from the first gen model. | ||
+ | [[Image:Glock17EarlyModel.jpg|thumb|none|320px|2nd Generation Glock 17 - 9x19mm. This model added finger stepping and cuts to the backstrap of the frame to make it easier to hold than the Generation 1 model.]] | ||
+ | [[Image:JABIA G17.jpg|thumb|none|500px|"Klock 17"]] | ||
+ | [[Image:JABIA G17 W.jpg|thumb|none|500px|Wicki holds a Glock 17 at the squad's airfield.]] | ||
+ | == (Fake) Glock 18 == | ||
+ | The [[Glock 18]] in the game is actually just a [[Glock 17]] that features a tan frame and standard trigger guard. Can be fired in 3-round bursts. (Note: this is not a mistake, as every automatic gun is fired in bursts.) | ||
+ | [[Image:Glock18 Gen2.jpg|thumb|none|320px|'''REAL''' Glock 18 - 9x19mm]] | ||
+ | [[Image:JABIA G18.jpg|thumb|none|500px|"Klock 18"]] | ||
+ | [[Image:JABIA G18 W.jpg|thumb|none|500px|Vicki wields a fake Glock 18. Note the missing selector on the slide and the extended magazine with 15-shot capacity.]] | ||
− | == | + | == Heckler & Koch Mark 23 == |
+ | The [[Heckler & Koch Mark 23]] appears as "[[USP|USP .45]]" in the game and features an inaccurate 7-round magazine. Well, at least the caliber is right... | ||
+ | [[Image:Mk23.jpg|thumb|none|320px|H&K Mark 23 - .45 ACP]] | ||
+ | [[Image:JABIA MK23.jpg|thumb|none|500px|"USP .45"]] | ||
− | == | + | ==IMI/Magnum Desert Eagle Mark XIX== |
+ | The [[Desert Eagle Mark XIX]] appears with a Picatinny railed barrel and under-barrel accessory rail. According to the game, it holds only 7 of .357 Magnum rounds. Lacks the fluted barrel found on the .44 Magnum and .357 Magnum variants. | ||
+ | [[Image:Desert_eagle_picatinny.JPG|thumb|none|320px|Desert Eagle Mark XIX with Picatinny railed barrel - .44 Magnum]] | ||
+ | [[Image:JABIA Deagle.jpg|thumb|none|500px|"Deagle"]] | ||
+ | [[Image:JABIA Deagle W.jpg|thumb|none|500px|A militant holds a Desert Eagle pistol.]] | ||
− | [[Image: | + | ==(fake) Smith & Wesson revolver== |
+ | The revolver is known as "38 W&S" in the game and is the starting weapon of several mercs the player can recruit to his team. The name is similar to [[Smith & Wesson]], but the picture is Rossi's revolver R351. Fitted with custom grips and has the cylinder release latch on the wrong side. | ||
+ | [[Image:Rossi R35102.jpg|thumb|none|300px|Rossi Revolver Model R35102FC - .38 Special]] | ||
+ | [[Image:JABIA 38.jpg|thumb|none|500px|"38 W&S"]] | ||
− | === | + | ==Walther P99== |
+ | The [[Walther P99]] is seen on loading screens and the main menu background. | ||
+ | [[Image:Walther-P99-Pistol.jpg|thumb|none|320px|Walther P99 - 9x19mm]] | ||
+ | [[Image:JABIA P99.jpg|thumb|none|500px|A merc wields a Walther P99 pistol on a loading screen.]] | ||
+ | [[Image:JABIA P99 2.jpg|thumb|none|500px|A merc holds a Walther P99 and a Beretta 92F on a loading screen.]] | ||
− | [[Image: | + | =Submachine Guns= |
+ | == FN P90TR == | ||
+ | The [[FN P90|FN P90TR]] appears simply as "P90" in the game. | ||
+ | [[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90TR - 5.7x28mm]] | ||
+ | [[Image:JABIA P90TR.jpg|thumb|none|500px|"P90"]] | ||
+ | [[Image:JABIA P90TR W.jpg|thumb|none|500px|Fox holds a P90TR, with her hands dangerously close to the business end of the barrel.]] | ||
− | == | + | ==Heckler & Koch MP5SD3== |
+ | The [[MP5SD|H&K MP5SD3]] is known as "MP5SD" in the game. The inventory description states that it has a "fixed stock of A4 version", whatever that means. | ||
+ | [[Image:MP5SD3.jpg|thumb|none|400px|Heckler & Koch MP5SD3 with S-E-F trigger group - 9x19mm]] | ||
+ | [[Image:JABIA MP5SD3.jpg|thumb|none|500px|"MP5SD"]] | ||
+ | [[Image:JABIA MP5SD3 W.jpg|thumb|none|500px|An enemy mercenary with an MP5SD3.]] | ||
− | == | + | == Heckler & Koch MP5KA4 == |
+ | The [[MP5K|H&K MP5KA4]] appears simply as "MP5K". It is modeled with a 15-round magazine, but holds 30 bullets. It is worth noting that the world-model of the gun has an extended barrel, like the MP5KN or MP5K-PDW. | ||
+ | [[Image:MP5KA4.jpg|thumb|none|300px|H&K MP5KA4 - 9x19mm]] | ||
+ | [[Image:JABIA MP5KA4.jpg|thumb|none|500px|"MP5K"]] | ||
+ | [[Image:JABIA MP5K W.jpg|thumb|none|500px|Fox with a suppressed MP5K.]] | ||
− | [[Image:Ja2bia | + | == Heckler & Koch UMP45== |
+ | Icon of the [[Heckler & Koch UMP]] was seen on pre-release images, but this gun was cut from the final game. It was the .45 ACP variant, judging by the straight magazine and the fact that .40 S&W rounds are not present in the game. | ||
+ | [[Image:HKUMP45.JPG|thumb|none|350px|Heckler & Koch UMP with RIS foregrip - .45 AUTO]] | ||
+ | [[Image:Ja2bia ump.jpg|thumb|none|Icon of the UMP]] | ||
− | == | + | == Intratec TEC-9 == |
+ | The [[TEC-9]] is another usable submachine gun in the game. (The rings to hold the sling on the side of the gun indicate the this is a TEC-9, and not the very similar TEC-DC9.) | ||
+ | [[image:TEC-9.jpg|thumb|none|250px|Intratec TEC-9 - 9x19mm]] | ||
+ | [[Image:JABIA TEC9.jpg|thumb|none|500px|"Tec 9"]] | ||
+ | [[Image:JABIA TEC9 W.jpg|thumb|none|500px|Dynamo wields a TEC-9.]] | ||
− | [[Image: | + | == MAC-10 == |
+ | The .45 ACP version of the [[MAC-10]] submachine gun retains its name in the game. The "MP2" mentioned in the gun's description was the designation of the [[Uzi]] in the German Bundeswehr. | ||
+ | [[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10 - .45 ACP]] | ||
+ | [[Image:JABIA M10.jpg|thumb|none|500px|"MAC-10"]] | ||
+ | [[Image:JABIA M10 W.jpg|thumb|none|500px|Hartman with a MAC-10.]] | ||
− | == | + | == Norinco Type 85== |
+ | The [[Norinco Type 85]] is shown firing 7.62x39mm rounds instead of the correct 7.62x25mm. | ||
+ | [[File:Type 85 folded stock.jpg|thumb|none|350px|Norinco Type 85 - 7.62x25mm Tokarev]] | ||
+ | [[Image:JABIA Type85.jpg|thumb|none|500px|"Type-85"]] | ||
+ | [[Image:JABIA Type85 W.jpg|thumb|none|500px|Dynamo holds a Type 85 submachine gun.]] | ||
− | [[Image: | + | == Thompson M1A1 == |
+ | The [[Thompson Submachine Gun#M1A1 Thompson|Thompson M1A1]] is known as "Johnson M1A1" and holds 30 rounds of .45 ACP. | ||
+ | [[Image:M1sb.jpg|thumb|none|350px|M1A1 Thompson - .45 ACP ]] | ||
+ | [[Image:JABIA Tommy.jpg|thumb|none|500px|"Johnson M1A1"]] | ||
+ | [[Image:JABIA Tommy W.jpg|thumb|none|500px|Shank holds an M1A1 Thompson.]] | ||
− | === | + | = Shotguns = |
+ | == Franchi SPAS-15 == | ||
+ | The [[Franchi SPAS-15]] appears in the game using its real-life name. | ||
+ | [[Image:Franchi spas15.jpg|thumb|400px|none|Franchi SPAS-15 - 12 Gauge]] | ||
+ | [[Image:JABIA SPAS15.jpg|thumb|none|500px|"SPAS-15"]] | ||
+ | [[Image:JABIA SPAS15 W.jpg|thumb|none|500px|World-model of the SPAS-15 shows the shotgun with an extremely long barrel.]] | ||
− | [[Image: | + | == FN SLP Tactical == |
+ | The [[FN SLP|FN SLP Tactical]] appears as "NF Shotgun" in the game and holds 6 shells at max. Its world model is clearly an [[FN Tactical Police|FN TPS]] though (see below). | ||
+ | [[Image:SLP Tactical.jpg|thumb|none|400px|FN SLP Tactical - 12 Gauge]] | ||
+ | [[Image:JABIA SLP.jpg|thumb|none|500px|"NF Shotgun"]] | ||
− | + | ==FN TPS== | |
+ | World model of the [[FN SLP|FN SLP Tactical]] shotgun is a [[FN Tactical Police|FN Tactical Police Shotgun]], noted by its [[AR-15]]-pattern collapsing stock, distinguishing front sight, and forend. | ||
+ | [[Image:Fn tactical police-1-.jpg|thumb|none|400px|FN Tactical Police Shotgun - 12 Gauge]] | ||
+ | [[Image:JABIA TPS.jpg|thumb|none|500px|Fox holds an FN TPS shotgun.]] | ||
− | [[Image: | + | == Heckler & Koch CAWS== |
+ | The [[Heckler & Koch CAWS]] is known as "CAWS" in the game. Fires standard 12 Gauge shells from a 10-shot box magazine. | ||
+ | [[Image:Scoped CAWS.jpg|thumb|none|400px|Heckler & Koch CAWS with scope and short barrel - 12 Gauge]] | ||
+ | [[Image:JABIA CAWS.jpg|thumb|none|500px|"CAWS"]] | ||
+ | [[Image:JABIA CAWS W.jpg|thumb|none|500px|Trevor with a H&K CAWS shotgun.]] | ||
+ | [[Image:JABIA CAWS 2.jpg|thumb|none|500px|Vicki holds a CAWS fitted with an EOTech holographic sight. Note how the holo-sight is mounted under the carrying handle, clearly obstructing the charging handle.]] | ||
− | == | + | == Remington 870== |
+ | The [[Remington 870]] appears as "M870" in the game and features a 7-shot tubular magazine. | ||
+ | [[Image:Rem870extwood.jpg|thumb|none|420px|Remington 870 Police Magnum - 12 Gauge]] | ||
+ | [[Image:JABIA 870.jpg|thumb|none|500px|"M870"]] | ||
+ | [[Image:JABIA 870 W.jpg|thumb|none|500px|Joker with a Remington 870.]] | ||
− | [[Image: | + | = Rifles & Assault Rifles = |
+ | == AK-47 == | ||
+ | Two versions of the Type III [[AK-47]] are present in the game: A standard version (known as "AK 47"), and a version featuring a synthetic handguard, custom pistol grip and side-folding stock (known as "[[AKM]]"). The standard version fires 5.45x39mm rounds instead of the correct 7.62x39mm. | ||
+ | [[Image:TypeIII AK47.jpg|thumb|400px|none|Final Production version of the Type III AK-47 with cleaning rod removed and laminated stock - 7.62x39mm]] | ||
+ | [[Image:JABIA AK47.jpg|thumb|none|500px|"AK 47"]] | ||
+ | [[Image:JABIA AK47 W.jpg|thumb|none|500px|Grunty holds an AK-47 equipped with an ACOG.]] | ||
+ | [[Image:JABIA AKM FAIL.jpg|thumb|none|500px|"AKM"]] | ||
+ | [[Image:JABIA AKM W.jpg|thumb|none|500px|Hitman wields an "AKM" rifle equipped with an EOTech holographic sight.]] | ||
− | == | + | == AKMS == |
+ | World-model of the "AKSU-74" is an [[AKMS]] with a shorter barrel and [[AKS-74]]-style side-folding skeletal stock. | ||
+ | [[Image:AKMSPistol.jpg|thumb|none|400px|Custom AKMS with shortened barrel - 7.62x39mm]] | ||
+ | [[Image:JABIA AKMS.jpg|thumb|none|500px|A militia holds an "AKSU-74", which is clearly an AKMS with a shortened barrel.]] | ||
− | == | + | ==AKS-74U== |
+ | The [[AKS-74U]] appears as "AKSU-74" in the game. | ||
+ | [[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]] | ||
+ | [[Image:JABIA AKS74U.jpg|thumb|none|500px|"AKSU-74"]] | ||
− | [[ | + | == Colt Model 933 == |
+ | The [[Colt Model 933]] appears incorrectly as the "[[M4 Carbine]]" in the game. The gun is shown with an LE stock, but without any kind of rear sight. The bayonet lug is absent also. | ||
− | + | Two more 933s can be obtained by purchasing DLCs on Steam. These rifles are shown with carrying handles, and 20-round magazines. Their performance is almost identical to the standard M933. | |
+ | [[Image:ColtM4commando.jpg|thumb|none|401px|Colt Model 933 with bayonet lug removed - 5.56x45mm NATO]] | ||
+ | [[Image:JABIA 933.jpg|thumb|none|500px|"M4 Carbine"]] | ||
+ | [[Image:JABIA AR15 Jungle.jpg|thumb|none|500px|"Jungle Ops CARB-15"]] | ||
+ | [[Image:JABIA AR15 Night.jpg|thumb|none|500px|"Night Ops CARB-15"]] | ||
− | [[ | + | == Colt "M16" == |
+ | The actual variant of the "[[M16]]" in the game is a mystery. It is impossible to tell the exact variant from the inventory image, as while it is showing the right side of the gun, where the important parts like the brass deflector or forward assist would be visible, the image is actually a mirror of the ''left'' side, where none of those are visible. One thing is sure though; the inventory icon of the rifle is clearly NOT the [[M16A4]], despite what the text says. Judging by the simple rear sight, it is either the original M16, SP1, or an [[M16A1]] with A2 handguards. | ||
+ | The world-model of the gun on the other hand ''is'' the A4 variant, as when a scope attachment is mounted on the rifle, it replaces the carrying handle. | ||
+ | |||
+ | [[Image:M16A1wA2Handguards.jpg|thumb|none|400px|M16A1 with A2 handguards - 5.56x45mm NATO]] | ||
+ | [[Image:JABIA M16.jpg|thumb|500px|none|"M16"]] | ||
+ | [[Image:M16A4Standard.jpg|thumb|400px|none|M16A4 - 5.56x45mm NATO]] | ||
+ | [[Image:JABIA M16A4.jpg|thumb|500px|none|A merc with an M16A4 with 20-round magazine and EOTech holographic sight.]] | ||
+ | |||
+ | == Enfield L85A1 == | ||
+ | The [[L85A1]] is another usable assault rifle. Rarely seen in enemy hands. | ||
+ | [[Image:Sa80-l85a1.jpg|thumb|none|400px|L85A1 - 5.56x45mm NATO]] | ||
+ | [[Image:JABIA L85.jpg|thumb|none|500px|"L85"]] | ||
+ | [[Image:JABIA L85 W.jpg|thumb|none|500px|Dynamo holds an L85A1 rifle.]] | ||
+ | |||
+ | == FAMAS G1 == | ||
+ | The [[FAMAS#FAMAS G2|FAMAS G1]] appears as "SAM-AF" in the game. Holds 30 rounds instead of the correct 25. The sight attachments replace the carrying handle, blocking the bolt handle. | ||
+ | [[File:FAMAS G1.jpg|thumb|none|400px|FAMAS G1 - 5.56x45mm. Older intermediate version of the G2 with magazine and magazine release system from the FAMAS F1.]] | ||
+ | [[Image:JABIA FAMAS.jpg|thumb|none|500px|"SAM-AF"]] | ||
+ | [[Image:JABIA FAMAS W.jpg|thumb|none|500px|A merc holds a FAMAS G1 rifle.]] | ||
+ | |||
+ | == FN FAL == | ||
+ | The [[FN FAL]] appears as "NF-FAL" and is shown with a partial desert finish and 30-rounder mag (that holds only 20 bullets). The gun's inventory image is a L2A1 LMG, however. | ||
+ | [[File:Fn_fal_g_series.jpg|thumb|none|400px|FN FAL "G Series" - 7.62x51mm NATO]] | ||
+ | [[Image:JABIA C2A1 W.jpg|thumb|none|500px|A guard armed with a "NF-FAL", which unlike its inventory model, somewhat resembles a real FAL.]] | ||
+ | |||
+ | ==FN SCAR-L == | ||
+ | The [[SCAR-L]] with a standard barrel and most-known tan finish appears in the game as the "SCAR-H", plus fires 7.62x51mm rounds. Two other SCAR-L rifles can be obtained by purchasing DLC's for the game - those use the correct 5.56x45mm ammo. All three variants are called "SCAR CQB", even though they have standard barrels. | ||
+ | [[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]] | ||
+ | [[Image:JABIA MK16.jpg|thumb|none|500px|"NF SCAR-H CQB"]] | ||
+ | [[Image:JABIA MK16 Urban.jpg|thumb|none|500px|"Urban Ops SCAR-L CQB"]] | ||
+ | [[Image:JABIA MK16 Desert.jpg|thumb|none|500px|"Desert Ops SCAR-L CQB"]] | ||
+ | [[Image:JABIA MK16 W.jpg|thumb|none|500px|Grunty holds a SCAR-L rifle with an ACOG attached.]] | ||
+ | |||
+ | ==Heckler & Koch G3A4== | ||
+ | The [[Heckler & Koch G3A4]] appears incorrectly as "[[G3A3]]" in the game. It is shown with a 30-rounder magazine, but holds only 20 bullets. | ||
+ | [[Image:G3A4.jpg|400px|thumb|none|Heckler & Koch G3A4 - 7.62x51mm NATO]] | ||
+ | [[Image:JABIA G3A4.jpg|thumb|none|500px|"G3A3"]] | ||
+ | [[Image:JABIA G3A4 W.jpg|thumb|none|500px|Gus holds a G3A4. Note the sliding stock.]] | ||
+ | |||
+ | ==Heckler & Koch G36C== | ||
+ | A [[G36C]] being fired is seen on a loading screen. It also appears on the cover of the game. | ||
+ | [[Image:Hkg36c.jpg|thumb|400px|none|Heckler & Koch G36C - 5.56x45mm NATO]] | ||
+ | [[Image:JABIA G36C.jpg|thumb|none|500px|A mercenary fires a G36C rifle on a loading screen.]] | ||
+ | [[Image:JABIA G36C P99.jpg|thumb|none|500px|Another G36C is visible on the main menu background.]] | ||
+ | |||
+ | ==Heckler & Koch G11== | ||
+ | The H&K G11 appears as a late-game assault rifle. | ||
+ | [[File:G11K2 left.jpg|thumb|none|500px|Heckler & Koch G11, 4.73x33mm]] | ||
+ | [[Image:JABIAG11.jpg|thumb|none|500px|The G11 in the inventory.]] | ||
+ | [[Image:JABIAG11-2.jpg|thumb|none|500px|The 3D Model of the G11 is always equipped with a G11 scope visually if no scope attachements are equipped.]] | ||
+ | |||
+ | |||
+ | ==Heckler & Koch HK33A2== | ||
+ | The [[HK33|Heckler & Koch HK33A2]] appears incorrectly as "[[G41]]" in the game. The real G41 has a unique magazine well to accept STANAG magazines. Shown with a bipod handguard, and with 40-round magazine, but holds only 30 bullets. | ||
+ | [[Image:HK33 A2.jpg|thumb|none|400px|Heckler & Koch HK33A2 - 5.56x45mm NATO]] | ||
+ | [[Image:H&Kg41.jpg|thumb|none|400px|Heckler & Koch G41 with carrying handle, bayonet, proprietary bipod, and Hensoldt Model 2 scope - 5.56x45mm NATO]] | ||
+ | [[Image:JABIA HK33.jpg|thumb|none|500px|"G41"]] | ||
+ | [[Image:JABIA HK33 W.jpg|thumb|none|500px|Bull holds a HK33A2 rifle fitted with a 4X ACOG.]] | ||
+ | |||
+ | ==Heckler & Koch HK53A2== | ||
+ | The [[HK53|HK53A2]] appears as "MP53" in the game and is shown with an MP5-style flash hider. Classified as an SMG. | ||
+ | [[Image:H&KHK53-1.jpg|thumb|none|400px|Heckler & Koch HK53A3 - 5.56x45mm NATO]] | ||
+ | [[Image:JABIA HK53.jpg|thumb|none|500px|"MP53"]] | ||
+ | [[Image:JABIA HK53 W.jpg|thumb|none|500px|Trevor holds a HK53A2 with holographic sight.]] | ||
+ | |||
+ | ==IMI CTAR-21 == | ||
+ | The [[CTAR-21]] appears as "TAR 21" in the game. | ||
+ | [[Image:IMI CTAR-21 Tavor.jpg|thumb|none|400px|IMI Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm NATO]] | ||
+ | [[Image:JABIA CTAR21.jpg|thumb|none|500px|"TAR 21"]] | ||
+ | [[Image:JABIA CTAR21 W.jpg|thumb|none|500px|An enemy merc prepares to fire his CTAR-21 rifle equipped with a holographic sight.]] | ||
+ | |||
+ | == Mk 14 Mod 0 Enhanced Battle Rifle == | ||
+ | The [[M14|Mk 14 Mod 0 Enhanced Battle Rifle]] is known as "M-14". Has moderate range and durability. The world-model features a forward grip that is not present on the inventory image. Classified as a sniper rifle. | ||
+ | [[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]] | ||
+ | [[Image:JABIA MK14Mod0.jpg|thumb|none|500px|"M-14"]] | ||
+ | [[Image:JABIA MK14Mod0 W.jpg|thumb|none|500px|World-model of a scoped Mk 14 Mod 0, in the hands of Lynx.]] | ||
+ | |||
+ | == Ruger Mini-14 == | ||
+ | Known as "Mini-14" in the game, the new model [[Ruger Mini-14]] is a fine semi-auto rifle, which manages to hold 30 rounds in a 20-round magazine. | ||
+ | [[Image:RugerMini14NewVer.jpg|thumb|400px|none|Current production Mini-14 "Ranch Rifle"; inline wooden stock and blued finish with 5-round magazine - 5.56x45mm NATO]] | ||
+ | [[Image:JABIA Mini14.jpg|thumb|none|500px|"Mini-14"]] | ||
+ | [[Image:JABIA Mini14 W.jpg|thumb|none|500px|Ira with a Ruger Mini-14 rifle.]] | ||
+ | |||
+ | == SIG SG 552 == | ||
+ | The [[SG 552|SG 552 Commando]] appears as "GIS Commando". Features a rail system on top and is equipped with a 30-round magazine. Its description refers to it as a "Swiss version of the M4", but in reality the SG 552 and M4 carbine have no design relation at all. | ||
+ | [[Image:SIG SG 552 Rail.jpg|thumb|none|400px|SIG SG 552 Commando - 5.56x45mm NATO]] | ||
+ | [[Image:JABIA SG552.jpg|thumb|none|500px|"GIS Commando"]] | ||
+ | [[Image:JABIA SG552 W.jpg|thumb|none|500px|A guard patrolling at the Tixa Prison Complex with an SG 552 in hands.]] | ||
+ | |||
+ | ==Zastava M59/66 == | ||
+ | The [[SKS]] is a powerful semi-auto rifle with a 10-round capacity. The rifle is actually the Yugoslavian [[Zastava M59/66]] variant as noted by the unusable grenade launcher to the barrel, and the ladder sight which is unfloded. Also features a bayonet. One of the few rifles that have no burst attack option. | ||
+ | [[File:YugoSKS.jpg|thumb|none|400px|Yugoslavian M59/66 SKS rifle - 7.62x39mm]] | ||
+ | [[Image:JABIA SKS.jpg|thumb|none|500px|"SKS"]] | ||
+ | [[Image:JABIA SKS W.jpg|thumb|none|500px|A merc takes aim with his SKS rifle.]] | ||
+ | |||
+ | == Steyr AUG A2 == | ||
+ | The [[Steyr AUG A2]] appears as "Steyr" in the game. | ||
+ | [[Image:AUG A2 16.jpg|400px|thumb|none|Steyr AUG A2 - 5.56x45mm NATO]] | ||
+ | [[Image:JABIA AUG A2.jpg|500px|thumb|none|"Steyr"]] | ||
+ | [[Image:JABIA AUG A2 W.jpg|500px|thumb|none|Hitman wields a Steyr AUG A2 rifle.]] | ||
+ | |||
+ | = Machine Guns = | ||
+ | |||
+ | In an incredibly odd oversight, due to how the time to fire a weapon uses the weapon's ROF, Machine Guns are actually ''faster'' to raise and fire than even handguns, despite the fact their heavy weight should make them slower to raise than rifles, let alone handguns. | ||
+ | |||
+ | == Browning M2HB== | ||
+ | A [[Browning M2HB]] was used in the intro to execute some civilians. | ||
+ | [[Image:BrowningM2.jpg|thumb|none|400px|Browning M2 Heavy Machine Gun - .50 BMG]] | ||
+ | [[Image:JABIA M2.jpg|thumb|none|500px|A soldier with a Browning M2HB machine gun.]] | ||
+ | [[Image:JABIA M2 2.jpg|thumb|none|500px|The soldier fires the vehicle-mounted Browning M2 machine gun.]] | ||
+ | |||
+ | == L2A1 == | ||
+ | Inventory image of the "NF-FAL" is actually a Australian [[L2A1 machine gun]]. It can be identified by the magazine, distinctive receiver, shape of the front sight and carrying handle. Has a partial desert-pattern finish. Again, the 30-rounder mag holds only 20 bullets. | ||
+ | [[Image:L2A1.jpg|thumb|none|400px|L2A1 with 30-round magazine - 7.62x51mm NATO]] | ||
+ | [[Image:JABIA C2A1.jpg|thumb|none|500px|"NF-FAL"]] | ||
+ | |||
+ | == FN Minimi Para == | ||
+ | Paratrooper version of the [[FN Minimi]] appears with a heat-shield, and 200-round ammo can that holds only 80 bullets. | ||
+ | [[Image:Fn mg m249para11-1-.jpg|thumb|none|400px|FN M249 Para - 5.56x45mm NATO]] | ||
+ | [[Image:JABIA Minimi Para.jpg|thumb|none|500px|"Minimi"]] | ||
+ | [[Image:JABIA Minimi W.jpg|thumb|none|500px|Lynx holds a Minimi Para with a 12x telescope.]] | ||
+ | |||
+ | == Heckler & Koch HK21 == | ||
+ | The [[HK21|Heckler & Koch HK21]] appears as "K&H 21". It is modeled with a drum mag that holds only 40 rounds. | ||
+ | [[Image:HK21MachineGun.jpg|thumb|none|400px|Heckler & Koch HK21 Machine Gun - 7.62x51mm NATO]] | ||
+ | [[Image:JABIA HK21.jpg|thumb|none|500px|"K&H 21"]] | ||
+ | [[Image:JABIA HK21 W.jpg|thumb|none|500px|Hitman wields an HK21 machine gun.]] | ||
+ | |||
+ | == RPK == | ||
+ | World-model of the RPK-74 is a 7.62mm [[RPK]] machine gun. | ||
+ | [[Image:RPK lmg.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]] | ||
+ | [[Image:JABIA RPK W.jpg|thumb|none|500px|A merc with an RPK.]] | ||
+ | |||
+ | == RPK-74 == | ||
+ | The [[RPK-74]] is a decent machine gun firing the 5.45x39mm ammo from 45-rounder box magazines. | ||
+ | [[Image:Soviet RPK-74.jpg|thumb|none|401px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]] | ||
+ | [[Image:JABIA RPK74.jpg|thumb|none|500px|"RPK-74"]] | ||
+ | |||
+ | = Sniper Rifles = | ||
+ | == Barrett M107 == | ||
+ | World-model of the "G82" is a [[Barrett M107]] rifle. | ||
+ | [[Image:Berrett M107.jpg|thumb|450px|none|Barrett M107 - .50 BMG]] | ||
+ | [[Image:JABIA M107.jpg|thumb|500px|none|A mercenary with an M107 rifle.]] | ||
+ | |||
+ | == Barrett M107CQ == | ||
+ | The short-barreled [[Barrett M82#Barrett M82/M107 CQ|Barrett M107CQ]] appears as "G82" in the game and holds 11 rounds in the magazine. The inventory text talks about the Barrett M82A2 for some reason. | ||
+ | [[Image:M82CQ.jpg|thumb|none|450px|Barrett M107CQ - .50 BMG]] | ||
+ | [[Image:JABIA M107CQ.jpg|thumb|none|500px|"G82"]] | ||
+ | |||
+ | == Heckler & Koch PSG1 == | ||
+ | The [[Heckler & Koch PSG1]] is shown with a 5-rounder magazine that holds 10 bullets. Its world model depicts it with a 20-round magazine and bipod, however. | ||
+ | [[Image:H&KPSG01.jpg |thumb|none|450px|Heckler & Koch PSG1 - 7.62x51mm NATO]] | ||
+ | [[Image:JABIA PSG1.jpg|thumb|none|500px|"KH PSG 1"]] | ||
+ | [[Image:JABIA PSG1 W.jpg|thumb|none|500px|Fox with a PSG1 rifle in prone position.]] | ||
+ | |||
+ | == Remington M24 Sniper Weapon System == | ||
+ | The [[M24 Sniper Weapon System]] appears as "M24 SWS" and has a desert camouflage finish and unusable bipod. | ||
+ | [[Image:M24.jpg|thumb|none|450px|M24 SWS with Harris bipod - .300 Winchester Magnum]] | ||
+ | [[Image:JABIA M24.jpg|thumb|none|500px|"M24 SWS"]] | ||
+ | [[Image:JABIA M24 W.jpg|thumb|none|500px|Dynamo holds an M24 Sniper Weapon System equipped with a 12x scope.]] | ||
+ | |||
+ | == (Fake) SVD == | ||
+ | The [[SVD]] appears as "Druganoff" in the game. It was not modeled after a real Dragunov, but an airsoft [[AK-47]] fitted with a so called "Dragunov Conversion Kit", which consists of an SVD buttstock, handguard, and flash hider. The AK-type magazine could be the reason why the rifle fires 7.62x39mm rounds. | ||
+ | [[Image:SVD Rifle.jpg|thumb|none|450px|SVD - 7.62x54mm R]] | ||
+ | [[Image:Airsoft Fake SVD.jpg|thumb|none|450px|'''AIRSOFT''' Tokyo Marui AK-47 tuned with the "Dragunov Conversion Kit" to look like an SVD rifle. This conversion is popular among certain airsoft player, as it is cheaper about 70% of what a genuine SVD rifle would cost, plus the gun is still capable of fully automatic fire.]] | ||
+ | [[Image:JABIA SVD.jpg|thumb|none|500px|"Druganoff"]] | ||
+ | [[Image:JABIA SVD W.jpg|thumb|none|500px|A guard holds a fake Dragunov rifle. The AK-type magazine is clearly visible on the gun's world model too.]] | ||
+ | |||
+ | ==VSS Vintorez== | ||
+ | The [[VSS Vintorez]] appears in the game with a polymer buttstock. Fires 9mm Parabellum rounds instead of the correct 9x39mm. Since this is the only fully automatic sniper rifle in the game, it can be fired in 2-round bursts. | ||
+ | [[Image:Vss1.jpg|thumb|none|451px|VSS Vintorez with PSO-1 scope - 9x39mm]] | ||
+ | [[Image:JABIA VSS.jpg|thumb|none|500px|"VSS Vintorez"]] | ||
+ | [[Image:JABIA VSS W.jpg|thumb|none|500px|A female mercenary holds a scoped VSS Vintorez sniper rifle.]] | ||
+ | |||
+ | =Launchers= | ||
+ | ==M72 LAW== | ||
+ | The [[M72 LAW]] fires 66mm rockets, and is rarely seen in enemy hands. As in the majority of video games, it is depicted to be reloadable. | ||
+ | [[Image:M72lawopen.jpg|thumb|none|400px|M72A2 LAW - 66mm]] | ||
+ | [[Image:JABIA M72LAW.jpg|thumb|none|500px|"LAW"]] | ||
+ | [[Image:JABIA M72LAW W.jpg|thumb|none|500px|Fox with an M72 LAW missile launcher. This weapon cannot be fired from the hip.]] | ||
+ | |||
+ | ==M79 "Thumper"== | ||
+ | The [[M79 grenade launcher]] appears as "M79". | ||
+ | [[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 GL - 40x46mm]] | ||
+ | [[Image:JABIA M79.jpg|thumb|none|500px|"M79"]] | ||
+ | [[Image:JABIA M79 W.jpg|thumb|none|500px|A merc with a rather oversized M79 grenade launcher.]] | ||
+ | |||
+ | ==Norinco QLB-06== | ||
+ | The [[Norinco QLB-06]] is undoubtedly the most powerful weapon in the game. Two variants are present: "Rocket Rifle" and "Automatic Rocket Rifle". Both versions fire 66mm M72 LAW rockets instead of 35mm grenades. On the inventory image, it looks like the launcher is fitted with an [[AR-15]]-type carrying handle. | ||
+ | [[Image:QLB-06.jpg|thumb|none|400px|QLB-06 - 35x32mm]] | ||
+ | [[Image:JABIA QLB.jpg|thumb|none|500px|"Rocket Rifle"]] | ||
+ | [[Image:JaggedAllianceBIAAutoRocketRifle.jpg|thumb|none|500px|"Automatic Rocket Rifle"]] | ||
+ | |||
+ | [[Image:JABIA QLB W.jpg|thumb|none|500px|World model of the "Rocket Rifle".]] | ||
+ | |||
+ | =Grenades & Landmines= | ||
+ | ==M18 Smoke== | ||
+ | The [[M18 smoke grenade]] is usable in the game. | ||
+ | [[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]] | ||
+ | [[Image:JABIA M18.jpg|thumb|none|500px|"Smoke Grenade"]] | ||
+ | |||
+ | == M84 Stun == | ||
+ | The [[M84 stun grenade]] appears as "Stun Grenade" in the game. | ||
+ | [[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]] | ||
+ | [[Image:JABIA M84.jpg|thumb|none|500px|"Stun Grenade"]] | ||
+ | |||
+ | == Mk 2 Frag == | ||
+ | The [[Mk 2 hand grenade]] is the standard fragmentation grenade in the game. | ||
+ | [[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation hand grenade]] | ||
+ | [[Image:JABIA Mk2.jpg|thumb|none|500px|"Frag Grenade"]] | ||
+ | |||
+ | == Gas Grenade == | ||
+ | [[Image:JABIA GG.jpg|thumb|none|500px|"Gas Grenade"]] | ||
+ | |||
+ | == PMA-2 == | ||
+ | The Yugoslavian [[PMA-2]] mine can be used to set up ambushes. It is also frequently placed around enemy compounds. A successfully disarmed PMA-2 can be used by the player's mercenaries, or sold for extra cash. | ||
+ | [[Image:PMA-2.jpg|thumb|none|150px|PMA-2 mine]] | ||
+ | [[Image:JABIA Mine.jpg|thumb|none|500px|"Land Mine"]] | ||
+ | [[Image:JABIA Mine W.jpg|thumb|none|500px|A deployed PMA-2 mine.]] | ||
+ | |||
+ | =See Also= | ||
+ | {{Jagged Alliance}} | ||
[[Category:Video Game]] | [[Category:Video Game]] | ||
+ | [[Category:War]] | ||
+ | [[Category:Real-Time strategy]] |
Latest revision as of 18:31, 7 July 2023
Jagged Alliance: Back in Action (2012) is game based on the Jagged Alliance title, by bitComposer Games. The Game is "a turn-based strategy game and features an updated isometric 3D look and interface, highly detailed character models and a variety of new gameplay features".
NOTE: Some weapons have completely different world models and inventory icons. These are listed separately.
The following weapons can be seen in the game Jagged Alliance: Back in Action:
Handguns
Since JA BIA is real time, Handguns have the advantage of being faster to fire with than most weapons.
AMT Automag III
The AMT Automag III is featured in the game, and has been re-chambered to fire 7.62x51mm rounds from a 5-round magazine. Unlike JA2 where a pair of Automags were a unique quest reward, here it the Automag is just available from in-game stores.
Beretta 92F
The Beretta 92F appears with a desert-pattern frame and standard slide. Called "Baretta 92F" in the game. Note: The description is a reference to the Lethal Weapon movie series where Mel Gibson's main weapons was a Berreta 92FS.
(Fake) Beretta 93R
The "Baretta 93R" is in fact a 92FS (noted by the slide-mounted safety and the shape of the grip) fitted with a 93R-style trigger guard/foregrip and compensator. Feeds from standard 15-round mags. This is one of the few pistols can can be fired in bursts.
Colt Anaconda
Despite being called "Barracuda" (referring to the FN Barracuda), this revolver is actually a Colt Anaconda. Placement of the two screws above the trigger gives away that this is an Anaconda, and not a very similar looking Python. The only thing common with the Barracuda is the .357 Magnum ammo the gun uses (which is obviously not correct for the Anaconda).
FN Five-seveN
The FN Five-seveN appears as "Five-seveN" and features an FDE (Flat Dark Earth) frame.
Glock 17
The Glock 17 appears as "Klock 17" in the game and is available with 15-round magazines. The frame is clearly second generation, however the trigger is from the first gen model.
(Fake) Glock 18
The Glock 18 in the game is actually just a Glock 17 that features a tan frame and standard trigger guard. Can be fired in 3-round bursts. (Note: this is not a mistake, as every automatic gun is fired in bursts.)
Heckler & Koch Mark 23
The Heckler & Koch Mark 23 appears as "USP .45" in the game and features an inaccurate 7-round magazine. Well, at least the caliber is right...
IMI/Magnum Desert Eagle Mark XIX
The Desert Eagle Mark XIX appears with a Picatinny railed barrel and under-barrel accessory rail. According to the game, it holds only 7 of .357 Magnum rounds. Lacks the fluted barrel found on the .44 Magnum and .357 Magnum variants.
(fake) Smith & Wesson revolver
The revolver is known as "38 W&S" in the game and is the starting weapon of several mercs the player can recruit to his team. The name is similar to Smith & Wesson, but the picture is Rossi's revolver R351. Fitted with custom grips and has the cylinder release latch on the wrong side.
Walther P99
The Walther P99 is seen on loading screens and the main menu background.
Submachine Guns
FN P90TR
The FN P90TR appears simply as "P90" in the game.
Heckler & Koch MP5SD3
The H&K MP5SD3 is known as "MP5SD" in the game. The inventory description states that it has a "fixed stock of A4 version", whatever that means.
Heckler & Koch MP5KA4
The H&K MP5KA4 appears simply as "MP5K". It is modeled with a 15-round magazine, but holds 30 bullets. It is worth noting that the world-model of the gun has an extended barrel, like the MP5KN or MP5K-PDW.
Heckler & Koch UMP45
Icon of the Heckler & Koch UMP was seen on pre-release images, but this gun was cut from the final game. It was the .45 ACP variant, judging by the straight magazine and the fact that .40 S&W rounds are not present in the game.
Intratec TEC-9
The TEC-9 is another usable submachine gun in the game. (The rings to hold the sling on the side of the gun indicate the this is a TEC-9, and not the very similar TEC-DC9.)
MAC-10
The .45 ACP version of the MAC-10 submachine gun retains its name in the game. The "MP2" mentioned in the gun's description was the designation of the Uzi in the German Bundeswehr.
Norinco Type 85
The Norinco Type 85 is shown firing 7.62x39mm rounds instead of the correct 7.62x25mm.
Thompson M1A1
The Thompson M1A1 is known as "Johnson M1A1" and holds 30 rounds of .45 ACP.
Shotguns
Franchi SPAS-15
The Franchi SPAS-15 appears in the game using its real-life name.
FN SLP Tactical
The FN SLP Tactical appears as "NF Shotgun" in the game and holds 6 shells at max. Its world model is clearly an FN TPS though (see below).
FN TPS
World model of the FN SLP Tactical shotgun is a FN Tactical Police Shotgun, noted by its AR-15-pattern collapsing stock, distinguishing front sight, and forend.
Heckler & Koch CAWS
The Heckler & Koch CAWS is known as "CAWS" in the game. Fires standard 12 Gauge shells from a 10-shot box magazine.
Remington 870
The Remington 870 appears as "M870" in the game and features a 7-shot tubular magazine.
Rifles & Assault Rifles
AK-47
Two versions of the Type III AK-47 are present in the game: A standard version (known as "AK 47"), and a version featuring a synthetic handguard, custom pistol grip and side-folding stock (known as "AKM"). The standard version fires 5.45x39mm rounds instead of the correct 7.62x39mm.
AKMS
World-model of the "AKSU-74" is an AKMS with a shorter barrel and AKS-74-style side-folding skeletal stock.
AKS-74U
The AKS-74U appears as "AKSU-74" in the game.
Colt Model 933
The Colt Model 933 appears incorrectly as the "M4 Carbine" in the game. The gun is shown with an LE stock, but without any kind of rear sight. The bayonet lug is absent also.
Two more 933s can be obtained by purchasing DLCs on Steam. These rifles are shown with carrying handles, and 20-round magazines. Their performance is almost identical to the standard M933.
Colt "M16"
The actual variant of the "M16" in the game is a mystery. It is impossible to tell the exact variant from the inventory image, as while it is showing the right side of the gun, where the important parts like the brass deflector or forward assist would be visible, the image is actually a mirror of the left side, where none of those are visible. One thing is sure though; the inventory icon of the rifle is clearly NOT the M16A4, despite what the text says. Judging by the simple rear sight, it is either the original M16, SP1, or an M16A1 with A2 handguards.
The world-model of the gun on the other hand is the A4 variant, as when a scope attachment is mounted on the rifle, it replaces the carrying handle.
Enfield L85A1
The L85A1 is another usable assault rifle. Rarely seen in enemy hands.
FAMAS G1
The FAMAS G1 appears as "SAM-AF" in the game. Holds 30 rounds instead of the correct 25. The sight attachments replace the carrying handle, blocking the bolt handle.
FN FAL
The FN FAL appears as "NF-FAL" and is shown with a partial desert finish and 30-rounder mag (that holds only 20 bullets). The gun's inventory image is a L2A1 LMG, however.
FN SCAR-L
The SCAR-L with a standard barrel and most-known tan finish appears in the game as the "SCAR-H", plus fires 7.62x51mm rounds. Two other SCAR-L rifles can be obtained by purchasing DLC's for the game - those use the correct 5.56x45mm ammo. All three variants are called "SCAR CQB", even though they have standard barrels.
Heckler & Koch G3A4
The Heckler & Koch G3A4 appears incorrectly as "G3A3" in the game. It is shown with a 30-rounder magazine, but holds only 20 bullets.
Heckler & Koch G36C
A G36C being fired is seen on a loading screen. It also appears on the cover of the game.
Heckler & Koch G11
The H&K G11 appears as a late-game assault rifle.
Heckler & Koch HK33A2
The Heckler & Koch HK33A2 appears incorrectly as "G41" in the game. The real G41 has a unique magazine well to accept STANAG magazines. Shown with a bipod handguard, and with 40-round magazine, but holds only 30 bullets.
Heckler & Koch HK53A2
The HK53A2 appears as "MP53" in the game and is shown with an MP5-style flash hider. Classified as an SMG.
IMI CTAR-21
The CTAR-21 appears as "TAR 21" in the game.
Mk 14 Mod 0 Enhanced Battle Rifle
The Mk 14 Mod 0 Enhanced Battle Rifle is known as "M-14". Has moderate range and durability. The world-model features a forward grip that is not present on the inventory image. Classified as a sniper rifle.
Ruger Mini-14
Known as "Mini-14" in the game, the new model Ruger Mini-14 is a fine semi-auto rifle, which manages to hold 30 rounds in a 20-round magazine.
SIG SG 552
The SG 552 Commando appears as "GIS Commando". Features a rail system on top and is equipped with a 30-round magazine. Its description refers to it as a "Swiss version of the M4", but in reality the SG 552 and M4 carbine have no design relation at all.
Zastava M59/66
The SKS is a powerful semi-auto rifle with a 10-round capacity. The rifle is actually the Yugoslavian Zastava M59/66 variant as noted by the unusable grenade launcher to the barrel, and the ladder sight which is unfloded. Also features a bayonet. One of the few rifles that have no burst attack option.
Steyr AUG A2
The Steyr AUG A2 appears as "Steyr" in the game.
Machine Guns
In an incredibly odd oversight, due to how the time to fire a weapon uses the weapon's ROF, Machine Guns are actually faster to raise and fire than even handguns, despite the fact their heavy weight should make them slower to raise than rifles, let alone handguns.
Browning M2HB
A Browning M2HB was used in the intro to execute some civilians.
L2A1
Inventory image of the "NF-FAL" is actually a Australian L2A1 machine gun. It can be identified by the magazine, distinctive receiver, shape of the front sight and carrying handle. Has a partial desert-pattern finish. Again, the 30-rounder mag holds only 20 bullets.
FN Minimi Para
Paratrooper version of the FN Minimi appears with a heat-shield, and 200-round ammo can that holds only 80 bullets.
Heckler & Koch HK21
The Heckler & Koch HK21 appears as "K&H 21". It is modeled with a drum mag that holds only 40 rounds.
RPK
World-model of the RPK-74 is a 7.62mm RPK machine gun.
RPK-74
The RPK-74 is a decent machine gun firing the 5.45x39mm ammo from 45-rounder box magazines.
Sniper Rifles
Barrett M107
World-model of the "G82" is a Barrett M107 rifle.
Barrett M107CQ
The short-barreled Barrett M107CQ appears as "G82" in the game and holds 11 rounds in the magazine. The inventory text talks about the Barrett M82A2 for some reason.
Heckler & Koch PSG1
The Heckler & Koch PSG1 is shown with a 5-rounder magazine that holds 10 bullets. Its world model depicts it with a 20-round magazine and bipod, however.
Remington M24 Sniper Weapon System
The M24 Sniper Weapon System appears as "M24 SWS" and has a desert camouflage finish and unusable bipod.
(Fake) SVD
The SVD appears as "Druganoff" in the game. It was not modeled after a real Dragunov, but an airsoft AK-47 fitted with a so called "Dragunov Conversion Kit", which consists of an SVD buttstock, handguard, and flash hider. The AK-type magazine could be the reason why the rifle fires 7.62x39mm rounds.
VSS Vintorez
The VSS Vintorez appears in the game with a polymer buttstock. Fires 9mm Parabellum rounds instead of the correct 9x39mm. Since this is the only fully automatic sniper rifle in the game, it can be fired in 2-round bursts.
Launchers
M72 LAW
The M72 LAW fires 66mm rockets, and is rarely seen in enemy hands. As in the majority of video games, it is depicted to be reloadable.
M79 "Thumper"
The M79 grenade launcher appears as "M79".
Norinco QLB-06
The Norinco QLB-06 is undoubtedly the most powerful weapon in the game. Two variants are present: "Rocket Rifle" and "Automatic Rocket Rifle". Both versions fire 66mm M72 LAW rockets instead of 35mm grenades. On the inventory image, it looks like the launcher is fitted with an AR-15-type carrying handle.
Grenades & Landmines
M18 Smoke
The M18 smoke grenade is usable in the game.
M84 Stun
The M84 stun grenade appears as "Stun Grenade" in the game.
Mk 2 Frag
The Mk 2 hand grenade is the standard fragmentation grenade in the game.
Gas Grenade
PMA-2
The Yugoslavian PMA-2 mine can be used to set up ambushes. It is also frequently placed around enemy compounds. A successfully disarmed PMA-2 can be used by the player's mercenaries, or sold for extra cash.