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Difference between revisions of "Ground Branch"
(→"Patrol": added images) |
(→M16A4: Six days) |
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=Handguns= | =Handguns= | ||
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==Glock 19== | ==Glock 19== | ||
Two heavily customized Gen 3 [[Glock 19]]s by Agency Arms appear in the game under the "Patrol" and "Urban" variants. Both feature 15 and 20 round magazines (via extended baseplates) and threaded barrels. | Two heavily customized Gen 3 [[Glock 19]]s by Agency Arms appear in the game under the "Patrol" and "Urban" variants. Both feature 15 and 20 round magazines (via extended baseplates) and threaded barrels. | ||
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[[File:Glock 19 urban.jpg|thumb|none|350px|Agency Arms Glock 19 Urban Package - 9x19mm]] | [[File:Glock 19 urban.jpg|thumb|none|350px|Agency Arms Glock 19 Urban Package - 9x19mm]] | ||
[[File:Glock 19 Urban (1).jpg|600px|thumb|none|The default config of the "Urban" variant. Comes standard with a Trijicon RMR mini red dot, SureFire X300U light, and Taran Tactical +5 extended baseplates. Note the suppressor height sights.]] | [[File:Glock 19 Urban (1).jpg|600px|thumb|none|The default config of the "Urban" variant. Comes standard with a Trijicon RMR mini red dot, SureFire X300U light, and Taran Tactical +5 extended baseplates. Note the suppressor height sights.]] | ||
− | [[File:Glock 19 Urban (2).jpg|600px|thumb|none|Other side of the one trick pony of a sidearm. ]] | + | [[File:Glock 19 Urban (2).jpg|600px|thumb|none|Other side of the one-trick pony of a sidearm. ]] |
+ | [[File:GB Glock 19 Urban ready.jpg|600px|thumb|none|A-1 comes to the range with an Agency Arms Glock 19.]] | ||
+ | [[File:GB Glock 19 Urban ADS.jpg|600px|thumb|none|A-1 aiming down the red dot mounted on the slide.]] | ||
+ | [[File:GB Glock 19 Urban reload 1.jpg|600px|thumb|none|A-1 reloading the pistol, note the mag.]] | ||
+ | [[File:GB Glock 19 Urban reload 2.jpg|600px|thumb|none|A-1 preforms an empty reload, note the extended mag.]] | ||
==="Patrol"=== | ==="Patrol"=== | ||
[[File:G17 Agency Arms.jpg|thumb|none|350px|Agency Arms Glock 17 Patrol series, similar to the one shown in-game - 9x19mm]] | [[File:G17 Agency Arms.jpg|thumb|none|350px|Agency Arms Glock 17 Patrol series, similar to the one shown in-game - 9x19mm]] | ||
[[File:Glock 19 Patrol (1).jpg|600px|thumb|none|The "Patrol" model in the menu.]] | [[File:Glock 19 Patrol (1).jpg|600px|thumb|none|The "Patrol" model in the menu.]] | ||
− | [[File:Glock 19 Patrol (2).jpg|600px|thumb|none|The opposite side of the "Patrol" | + | [[File:Glock 19 Patrol (2).jpg|600px|thumb|none|The opposite side of the "Patrol".]] |
− | [[File:GB Glock 19 patrol ready.jpg|600px|thumb|none|A-1 starting his range day by readying up his Agency Arms Glock 19 Patrol at the | + | [[File:GB Glock 19 patrol ready.jpg|600px|thumb|none|A-1 starting his range day by readying up his Agency Arms Glock 19 Patrol at the indoor range.]] |
− | [[File:GB Glock 19 Patrol ADS.jpg|600px|thumb|none|A-1 aims down the sights of his Glock 19 ]] | + | [[File:GB Glock 19 Patrol ADS.jpg|600px|thumb|none|A-1 aims down the sights of his Glock 19.]] |
− | [[File:GB Glock 19 Patrol reload 1.jpg|600px|thumb|none|A-1 Loads a fresh mag into the Handgun ]] | + | [[File:GB Glock 19 Patrol reload 1.jpg|600px|thumb|none|A-1 Loads a fresh mag into the Handgun.]] |
− | [[File:GB Glock 19 Patrol reload 2.jpg|600px|thumb|none|A-1 takes the old mag out | + | [[File:GB Glock 19 Patrol reload 2.jpg|600px|thumb|none|A-1 takes the old mag out.]] |
− | [[File:GB Glock 19 mag check.jpg|600px|thumb|none|A-1 checks the mag to make absolutely sure that the mag he loaded has ammo]] | + | [[File:GB Glock 19 mag check.jpg|600px|thumb|none|A-1 checks the mag to make absolutely sure that the mag he loaded has ammo.]] |
==SIG-Sauer P320 RX== | ==SIG-Sauer P320 RX== | ||
A [[SIG-Sauer P320|SIG-Sauer P320 RX]] with a threaded barrel appears under the name "M17", which is incorrect since it lacks the manual safety, the frame is of full size length and it comes in a black finish. 17 and 21 round magazines are available. | A [[SIG-Sauer P320|SIG-Sauer P320 RX]] with a threaded barrel appears under the name "M17", which is incorrect since it lacks the manual safety, the frame is of full size length and it comes in a black finish. 17 and 21 round magazines are available. | ||
− | |||
[[File:P320 RX Full Size.jpg|thumb|none|350px|SIG-Sauer P320 RX Full Size with proprietary ROMEO1 reflex sight - 9x19mm]] | [[File:P320 RX Full Size.jpg|thumb|none|350px|SIG-Sauer P320 RX Full Size with proprietary ROMEO1 reflex sight - 9x19mm]] | ||
[[File:P320 (1).jpg|600px|thumb|none|The P320 in the customization screen.]] | [[File:P320 (1).jpg|600px|thumb|none|The P320 in the customization screen.]] | ||
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[[File:GB M1911A1 (2).jpg|600px|thumb|none|Two World Wars, and then some. According to some people in the operator community.]] | [[File:GB M1911A1 (2).jpg|600px|thumb|none|Two World Wars, and then some. According to some people in the operator community.]] | ||
− | [[File:GB 1911 (2).jpg|600px|thumb|none]] | + | [[File:GB 1911 (2).jpg|600px|thumb|none|A-1 opts to join the [[Call of Duty 4: Modern Warfare|mile high club]].]] |
− | [[File:GB 1911 (3).jpg|600px|thumb|none]] | + | [[File:GB 1911 (3).jpg|600px|thumb|none|Aiming down the teeny tiny three-dot night sights.]] |
− | [[File:GB 1911 (4).jpg|600px|thumb|none]] | + | [[File:GB 1911 (4).jpg|600px|thumb|none|Checking a magazine to reveal 8 rounds of problem-solving.]] |
− | [[File:GB 1911 (5).jpg|600px|thumb|none]] | + | [[File:GB 1911 (5).jpg|600px|thumb|none|Slide locked back...]] |
− | [[File:GB 1911 (6).jpg|600px|thumb|none]] | + | [[File:GB 1911 (6).jpg|600px|thumb|none|...so it's time to reload.]] |
− | [[File:GB 1911 (1).jpg|600px|thumb|none]] | + | [[File:GB 1911 (1).jpg|600px|thumb|none|Pulling the slide to release it into battery.]] |
− | |||
==Beretta M9A3== | ==Beretta M9A3== | ||
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=Submachine Guns= | =Submachine Guns= | ||
− | |||
==Heckler & Koch MP5A4== | ==Heckler & Koch MP5A4== | ||
An [[MP5A4]] is available, correctly depicted using its semi, 3-burst, and auto trigger group. It has good recoil control, and a fast cyclic rate. Its main drawback is the reload speed, especially if the player is performing a retention reload. Due to the difficulty of seating a fully loaded magazine on a closed bolt in real life, the operator has to re-index the mag in their rig, and then come back and slap the fresh mag to make it completely seated. It has access to a Surefire 628 forend and RIS handguard. | An [[MP5A4]] is available, correctly depicted using its semi, 3-burst, and auto trigger group. It has good recoil control, and a fast cyclic rate. Its main drawback is the reload speed, especially if the player is performing a retention reload. Due to the difficulty of seating a fully loaded magazine on a closed bolt in real life, the operator has to re-index the mag in their rig, and then come back and slap the fresh mag to make it completely seated. It has access to a Surefire 628 forend and RIS handguard. | ||
− | |||
[[File:H&KMP5A4.jpg|thumb|none|450px|Heckler & Koch MP5A4 - 9x19mm]] | [[File:H&KMP5A4.jpg|thumb|none|450px|Heckler & Koch MP5A4 - 9x19mm]] | ||
[[File:GB MP5A4 (1).jpg|600px|thumb|none|A factory standard MP5A4 in the customization screen.]] | [[File:GB MP5A4 (1).jpg|600px|thumb|none|A factory standard MP5A4 in the customization screen.]] | ||
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==SIG-Sauer MPX== | ==SIG-Sauer MPX== | ||
− | [[File:MPX Gen1.jpg|thumb|none| | + | [[File:MPX Gen1.jpg|thumb|none|450px|SIG-Sauer MPX SBR, Gen 1 - 9x19mm]] |
[[File:GB MPX (1).jpg|600px|thumb|none|Default setup for the MPX. Featuring a Trijicon SRS 2, Magpul RVG foregrip, PEQ-15, and a suppressor unique to this weapon fitted with a cover.]] | [[File:GB MPX (1).jpg|600px|thumb|none|Default setup for the MPX. Featuring a Trijicon SRS 2, Magpul RVG foregrip, PEQ-15, and a suppressor unique to this weapon fitted with a cover.]] | ||
[[File:GB MPX (2).jpg|600px|thumb|none|The opposite side reveals an Inforce WML white light.]] | [[File:GB MPX (2).jpg|600px|thumb|none|The opposite side reveals an Inforce WML white light.]] | ||
=Assault Rifles= | =Assault Rifles= | ||
− | |||
==AK-105== | ==AK-105== | ||
The [[AK-105]] appears in game. A variant outfitted with Zenitco furniture is also featured as the "AK-105 Alpha" | The [[AK-105]] appears in game. A variant outfitted with Zenitco furniture is also featured as the "AK-105 Alpha" | ||
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==AK-74M== | ==AK-74M== | ||
A standard [[AK-74M]] appears in the game. | A standard [[AK-74M]] appears in the game. | ||
− | [[File:AK-74M.jpg|thumb|none| | + | [[File:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]] |
[[File:Gb ak74m (1).jpg|thumb|none|600px|Right side view of the AK-74M.]] | [[File:Gb ak74m (1).jpg|thumb|none|600px|Right side view of the AK-74M.]] | ||
[[File:Gb ak74m (2).jpg|thumb|none|600px|Holding the rifle.]] | [[File:Gb ak74m (2).jpg|thumb|none|600px|Holding the rifle.]] | ||
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==AKMN== | ==AKMN== | ||
An [[AKM]] with standard side rail appears in game. It feeds from black polymer magazines. | An [[AKM]] with standard side rail appears in game. It feeds from black polymer magazines. | ||
− | [[File:AKMRifle.jpg|thumb|none| | + | [[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]] |
[[File:Gb akm (2).jpg|thumb|none|600px|The AKM in the customization screen.]] | [[File:Gb akm (2).jpg|thumb|none|600px|The AKM in the customization screen.]] | ||
[[File:Gb akm (1).jpg|thumb|none|600px|An operator with his AKM. Despite the lack of rail space, if one gets creative, they can easily adapt the weapon to work with night vision. Here the rifle is fitted with a Comp M2 red dot, a suppressor and a SureFire M600V IR flashlight, allowing for passive aiming under NODs.]] | [[File:Gb akm (1).jpg|thumb|none|600px|An operator with his AKM. Despite the lack of rail space, if one gets creative, they can easily adapt the weapon to work with night vision. Here the rifle is fitted with a Comp M2 red dot, a suppressor and a SureFire M600V IR flashlight, allowing for passive aiming under NODs.]] | ||
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==Heckler & Koch HK416D== | ==Heckler & Koch HK416D== | ||
The [[Heckler & Koch HK416D]] appears in-game with two different barrel lengths: 14.5 inches and 10.4 inches, both feature the B5 SOPMOD stock instead of their proprietary one and lack the foldable front sight. | The [[Heckler & Koch HK416D]] appears in-game with two different barrel lengths: 14.5 inches and 10.4 inches, both feature the B5 SOPMOD stock instead of their proprietary one and lack the foldable front sight. | ||
− | [[File:HK416 current.jpg|thumb|none| | + | [[File:HK416 current.jpg|thumb|none|450px|Heckler & Koch HK416 with 10.4 inch barrel - 5.56x45mm NATO]] |
− | [[File:HK416 14.5 Current.jpg|thumb|none| | + | [[File:HK416 14.5 Current.jpg|thumb|none|450px|Heckler & Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]] |
[[File:Gb hk416 (1).jpg|thumb|none|600px|A 14.5 HK416 set up as a quasi-DMR.]] | [[File:Gb hk416 (1).jpg|thumb|none|600px|A 14.5 HK416 set up as a quasi-DMR.]] | ||
[[File:Gb hk416 (2).jpg|thumb|none|600px|A shorter HK416.]] | [[File:Gb hk416 (2).jpg|thumb|none|600px|A shorter HK416.]] | ||
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==M16A4== | ==M16A4== | ||
The [[M16A4]] service rifle appears by default with its detachable carrying handle and KAC M5 rail system. | The [[M16A4]] service rifle appears by default with its detachable carrying handle and KAC M5 rail system. | ||
− | [[File:FN M16A4.jpg|thumb|none| | + | [[File:FN M16A4.jpg|thumb|none|450px|FN-manufactured M16A4 - 5.56x45mm NATO]] |
[[File:M16A4 Grippod.jpg|thumb|none|400px|M16A4 MWS with ACOG and grippod - 5.56x45mm NATO]] | [[File:M16A4 Grippod.jpg|thumb|none|400px|M16A4 MWS with ACOG and grippod - 5.56x45mm NATO]] | ||
[[File:Gb m16a4 (1).jpg|thumb|none|600px|A side view of the M16A4.]] | [[File:Gb m16a4 (1).jpg|thumb|none|600px|A side view of the M16A4.]] | ||
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[[File:Gb m16a4 (3).jpg|thumb|none|600px|Reloading the empty rifle.]] | [[File:Gb m16a4 (3).jpg|thumb|none|600px|Reloading the empty rifle.]] | ||
[[File:GB-M16A4 Side (2).jpg|600px|thumb|none|A US Marine with his modern day musket. ]] | [[File:GB-M16A4 Side (2).jpg|600px|thumb|none|A US Marine with his modern day musket. ]] | ||
− | [[File:GB-M16A4 Side (3).jpg|600px|thumb|none|Ditto, but other side. Soon he'll eventually need to clear a building with the long rifle.]] | + | [[File:GB-M16A4 Side (3).jpg|600px|thumb|none|Ditto, but other side. [[Six Days in Fallujah|Soon he'll eventually need to clear a building with the long rifle.]] .]] |
[[File:GB-M16A4 Side (1).jpg|600px|thumb|none|Showing off the FN markings. Also note the fire selector is set to the unorthodox fire mode of [[Call_of_Duty:_Modern_Warfare_3#Colt_M16A4|"I just broke the fire selector."]], which is only seen in third person when the weapon is set on burst.]] | [[File:GB-M16A4 Side (1).jpg|600px|thumb|none|Showing off the FN markings. Also note the fire selector is set to the unorthodox fire mode of [[Call_of_Duty:_Modern_Warfare_3#Colt_M16A4|"I just broke the fire selector."]], which is only seen in third person when the weapon is set on burst.]] | ||
==M4A1== | ==M4A1== | ||
The [[M4A1 Carbine]] appears as the "M4A1 SOPMOD". It still features the default 6 position-stock however. Some accessories from the SOPMOD program are available, however. | The [[M4A1 Carbine]] appears as the "M4A1 SOPMOD". It still features the default 6 position-stock however. Some accessories from the SOPMOD program are available, however. | ||
− | [[File:ColtM4.jpg|thumb|none| | + | [[File:ColtM4.jpg|thumb|none|450px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm NATO]] |
[[File:Gb m4a1 (1).jpg|thumb|none|600px|A bone-stock M4A1 with a detachable carry handle.]] | [[File:Gb m4a1 (1).jpg|thumb|none|600px|A bone-stock M4A1 with a detachable carry handle.]] | ||
[[File:Gb m4a1 (5).jpg|thumb|none|600px|About to shoot a quasi-clone correct M4A1 Carbine. Note that the dust cover is still closed, since the gun hasn't been fired yet.]] | [[File:Gb m4a1 (5).jpg|thumb|none|600px|About to shoot a quasi-clone correct M4A1 Carbine. Note that the dust cover is still closed, since the gun hasn't been fired yet.]] | ||
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Two variants of the [[M4A1 Block II]] appear in the game: one with a full Daniel Defense 12 inch rail, and one with an FSP-cut rail. Both feature B5 SOPMOD stocks and SureFire 3-prong flash hiders, accurate to the Block II program. | Two variants of the [[M4A1 Block II]] appear in the game: one with a full Daniel Defense 12 inch rail, and one with an FSP-cut rail. Both feature B5 SOPMOD stocks and SureFire 3-prong flash hiders, accurate to the Block II program. | ||
− | [[File:M4Block2M203A1.jpg|thumb|none| | + | [[File:M4Block2M203A1.jpg|thumb|none|450px|M4A1 Block II with M203A1 grenade launcher, ELCAN SpecterDR, AN/PEQ-15 ATPIAL, SureFire Scout light, and suppressor - 5.56x45mm NATO/40x46mm]] |
− | [[File:M4A1-RISII-FSP.jpg|thumb|none| | + | [[File:M4A1-RISII-FSP.jpg|thumb|none|450px|An M4A1 SOPMOD Block II fitted with the Daniel Defense RIS II FSP rail forearm, which has a cutout for the standard A-frame front sight post. The M4A1 RIS II FSP was the standard-issue M4A1 rail for the U.S. Army Green Berets from 2010 to 2015, though USASOC has since standardized the RIS II non-FSP (seen on the rifle pictured above).]] |
[[File:Gb m4 block ii (1).jpg|thumb|none|600px|View of a non-FSP Block II.]] | [[File:Gb m4 block ii (1).jpg|thumb|none|600px|View of a non-FSP Block II.]] | ||
[[File:Gb m4 block ii (5).jpg|thumb|none|600px|Chambering the rifle.]] | [[File:Gb m4 block ii (5).jpg|thumb|none|600px|Chambering the rifle.]] | ||
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[[File:Gb mk18 (4).jpg|thumb|none|600px|Left side view of the rifle in the hands of Multicam Man.]] | [[File:Gb mk18 (4).jpg|thumb|none|600px|Left side view of the rifle in the hands of Multicam Man.]] | ||
− | == | + | ==Wz. 88 Tantal== |
− | The Polish [[ | + | The Polish [[Wz. 88 Tantal]] appears in the game with polymer furniture. Understandably, it re-uses the same animations from its AK pattern brethren. |
− | [[File:Wz. 88 Tantal plastic.jpg|thumb|none| | + | [[File:Wz. 88 Tantal plastic.jpg|thumb|none|450px|Wz. 88 Tantal (later production) - 5.45x39mm]] |
[[File:GB Tantal (1).jpg|600px|thumb|none|A standard Tantal rifle in the customization screen.]] | [[File:GB Tantal (1).jpg|600px|thumb|none|A standard Tantal rifle in the customization screen.]] | ||
[[File:GB Tantal (2).jpg|600px|thumb|none|Opposite side, which gives us a look at the front trunnion and the dovetail mount.]] | [[File:GB Tantal (2).jpg|600px|thumb|none|Opposite side, which gives us a look at the front trunnion and the dovetail mount.]] | ||
=Battles Rifles= | =Battles Rifles= | ||
+ | ==FN FAL== | ||
+ | Originally a G series variant of the [[FN FAL]], it is now replaced with a variant with the synthetic furniture in Build 1034. Unlike its predecessor, it is now fitted with a DSA rail on the dust cover, allowing the user to mount any optic of their choice. | ||
+ | |||
+ | [[File:FN FAL old.jpg|thumb|none|450px|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]] | ||
+ | [[File:GB FAL (1).jpg|600px|thumb|none|The updated FAL model seen in the customization menu. Note the humped stock like in the reference photo above.]] | ||
+ | [[File:GB FAL (2).jpg|600px|thumb|none|Ditto, but also a look at the DSA optics rail.]] | ||
+ | [[File:GB FAL (3).jpg|600px|thumb|none|Performing a mag check on a standard 20 round magazine.]] | ||
+ | [[File:GB FAL (4).jpg|600px|thumb|none|Uh oh, now it ran dry. We should probably fix that.]] | ||
+ | [[File:GB FAL (5).jpg|600px|thumb|none|Inserting a fresh magazine, to solve our troubles.]] | ||
+ | [[File:GB FAL (6).jpg|600px|thumb|none|Releasing the bolt with the thumb, once again solving our ammo shortage problem.]] | ||
− | == | + | ==DSA SA-58 Para Elite Compact== |
− | + | Added in Build 1034, the [[FN FAL#DSA SA58 Para Elite Compact|DSA SA58 Para Elite Compact]] is another close quarters battle rifle in the player's arsenal. It is referred to as an "SA58 OSW" in game. Aside from its short barrel, and inclusion of a quad rail, it's near identical to the FAL in every way. | |
− | [[File: | + | [[File:SA58ParaElite.jpg|450px|thumb|none|DSA SA58 Para Elite Compact with magazine removed - 7.62x51mm NATO]] |
− | [[File:GB | + | [[File:GB SA58 (1).jpg|600px|thumb|none|The default DSA carbine in the customization menu. Comes pre-fitted with an Aimpoint Comp M4-S red dot sight, Tango Down stubby foregrip, and a SureFire M300 weapon light.]] |
− | [[File:GB | + | [[File:GB SA58 (2).jpg|600px|thumb|none|Finishing up on the opposite side, there's a AN/PEQ-15 LAM, as well as it fitted with a SureFire 3-Prong Eliminator flash hider.]] |
==Heckler & Koch G3A3== | ==Heckler & Koch G3A3== | ||
− | [[File:HKG3A3.jpg|thumb|none| | + | The [[Heckler & Koch G3A3]] was added around the same time as the older FAL G-Series model, albeit has rather limited customization through the use of a rail adapter on the top of the receiver. |
+ | [[File:HKG3A3.jpg|thumb|none|450px|Heckler & Koch G3A3 with slimline handguard - 7.62x51mm NATO]] | ||
[[File:GB-G3A3 (1).jpg|600px|thumb|none]] | [[File:GB-G3A3 (1).jpg|600px|thumb|none]] | ||
[[File:GB-G3A3 (2).jpg|600px|thumb|none]] | [[File:GB-G3A3 (2).jpg|600px|thumb|none]] | ||
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==FN SCAR-H== | ==FN SCAR-H== | ||
Two variants of the FN SCAR-H appear: a short barreled one in FDE, named the "Mk17" and a long barreled one in black with rail extensions named the "Mk17 DMR". Both have their charging handles moved to the right side and feed from black 20 round magazines. | Two variants of the FN SCAR-H appear: a short barreled one in FDE, named the "Mk17" and a long barreled one in black with rail extensions named the "Mk17 DMR". Both have their charging handles moved to the right side and feed from black 20 round magazines. | ||
− | [[File:SCAR-H CQC.jpg|thumb|none| | + | [[File:SCAR-H CQC.jpg|thumb|none|450px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]] |
− | [[File:Scar h std.jpg|thumb|none| | + | [[File:Scar h std.jpg|thumb|none|450px|FN SCAR-H STD - 7.62x51mm NATO]] |
[[File:Gb mk17 (9).jpg|thumb|none|600px|A SCAR-H fitted with all the basic needs of a 2023 operator.]] | [[File:Gb mk17 (9).jpg|thumb|none|600px|A SCAR-H fitted with all the basic needs of a 2023 operator.]] | ||
[[File:Gb mk17 (1).jpg|thumb|none|600px|Multicam Man approves!]] | [[File:Gb mk17 (1).jpg|thumb|none|600px|Multicam Man approves!]] | ||
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=Sniper Rifles= | =Sniper Rifles= | ||
− | |||
==DSA SA58 Special Purpose Rifle== | ==DSA SA58 Special Purpose Rifle== | ||
[[File:DSA SA58 SPR.jpg|thumb|none|400px|DSA SA58 Special Purpose Rifle - 7.62x51mm NATO]] | [[File:DSA SA58 SPR.jpg|thumb|none|400px|DSA SA58 Special Purpose Rifle - 7.62x51mm NATO]] | ||
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==Knight's Armament M110 SASS== | ==Knight's Armament M110 SASS== | ||
− | The [[M110 SASS]] semi-automatic Sniper rifle appears as the "M110", it feeds from a 7.62x51 20 round magazine (correctly labeled as | + | The [[M110 SASS]] semi-automatic Sniper rifle appears as the "M110", it feeds from a 7.62x51 20-round magazine (correctly labeled as an M110/SR-25 mag in-game). It comes with a unique suppressor by default, which can be removed through weapon customization. |
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]] | [[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]] | ||
[[File:GB-M110 (1).jpg|600px|thumb|none|The M110 comes standard with its unique suppressor.]] | [[File:GB-M110 (1).jpg|600px|thumb|none|The M110 comes standard with its unique suppressor.]] | ||
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==M24 SWS== | ==M24 SWS== | ||
− | [[File:M24.jpg|thumb|none| | + | The [[M24 SWS]] modified with Picatinny rails appears as the only bolt-action rifle in-game. It feeds from a 5-round internal mag and the operator loads two rounds at a time when loaded, by default the bolt-action must be worked manually after each shot, unlike most games. |
+ | [[File:M24.jpg|thumb|none|450px|M24 sniper rifle with Harris bipod - 7.62x51mm NATO]] | ||
[[File:GB-M24 (1).jpg|600px|thumb|none]] | [[File:GB-M24 (1).jpg|600px|thumb|none]] | ||
[[File:GB-M24 (2).jpg|600px|thumb|none]] | [[File:GB-M24 (2).jpg|600px|thumb|none]] | ||
==Mk 14 Mod 1 EBR== | ==Mk 14 Mod 1 EBR== | ||
− | [[File:Mk 14 Mod 1 EBR.jpg|thumb|none| | + | [[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with TangoDown pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]] |
[[File:GB-M14EBR (1).jpg|600px|thumb|none]] | [[File:GB-M14EBR (1).jpg|600px|thumb|none]] | ||
[[File:GB-M14EBR (2).jpg|600px|thumb|none]] | [[File:GB-M14EBR (2).jpg|600px|thumb|none]] | ||
==SVD Dragunov== | ==SVD Dragunov== | ||
− | [[File:SVD Rifle.jpg|thumb|none| | + | [[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mm R]] |
[[File:GB-SVD (1).jpg|600px|thumb|none]] | [[File:GB-SVD (1).jpg|600px|thumb|none]] | ||
[[File:GB-SVD (2).jpg|600px|thumb|none]] | [[File:GB-SVD (2).jpg|600px|thumb|none]] | ||
=Shotguns= | =Shotguns= | ||
− | |||
==Benelli M4 Super 90== | ==Benelli M4 Super 90== | ||
− | [[File:M4Super90.jpg|thumb|none| | + | [[File:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]] |
[[File:GB M1014 (1).jpg|600px|thumb|none]] | [[File:GB M1014 (1).jpg|600px|thumb|none]] | ||
[[File:GB M1014 (2).jpg|600px|thumb|none]] | [[File:GB M1014 (2).jpg|600px|thumb|none]] | ||
==Fabarm SDASS Martial Pro Forces== | ==Fabarm SDASS Martial Pro Forces== | ||
− | [[File:Fabarmmartial.jpg|thumb|none| | + | [[File:Fabarmmartial.jpg|thumb|none|450px|Fabarm Martial Pro Forces 14" - 12 gauge]] |
[[File:GB SDASS (1).jpg|600px|thumb|none]] | [[File:GB SDASS (1).jpg|600px|thumb|none]] | ||
[[File:GB SDASS (2).jpg|600px|thumb|none]] | [[File:GB SDASS (2).jpg|600px|thumb|none]] | ||
+ | |||
+ | =Light machine guns= | ||
+ | ==Galil ARM== | ||
+ | The [[Galil ARM]] was first added in the beta branch of build 1034. It was officially released as of March 21st, 2024. It cannot be customized at this time, and is instead classified as an LMG in game. | ||
+ | [[File:GalilARM-2.jpg|thumb|none|458px|Galil ARM with a standard 35 round magazine - 5.56x45mm NATO]] | ||
+ | [[File:GB GalilARM (2).jpg|600px|thumb|none|The ARM in all its digital glory. Also fitted with a 35 round magazine, like the real one above.]] | ||
+ | [[File:GB GalilARM (3).jpg|600px|thumb|none|The opposite side of the receiver. No dovetail solution here, the AKMN and AK-74M wins this round, for now.]] | ||
+ | [[File:GB GalilARM (1).jpg|600px|thumb|none|Behold, the lengthy 50 round magazine! Can't imagine it'd be pleasant to shoot while prone, but I suppose that wasn't the point.]] | ||
+ | [[File:GB GalilARM (5).jpg|600px|thumb|none|So now you're stuck with only irons, like the good old days.]] | ||
+ | [[File:GB GalilARM (6).jpg|600px|thumb|none|It currently re-uses the already existing AK reloading animations.]] | ||
+ | [[File:GB GalilARM (4).jpg|600px|thumb|none|True to fashion, the magazine is also modeled when they're completely empty.]] | ||
+ | [[File:GB GalilARM (7).jpg|600px|thumb|none|And now the magazine is full!]] | ||
+ | [[File:GB GalilARM (8).jpg|600px|thumb|none|Only thing that sets it apart from its AK relatives is the operator now uses their firing hand to rack the bolt, as opposed to underhanding it like usual.]] | ||
+ | |||
+ | ==Mk 46 Mod 1== | ||
+ | The [[Mk 46 Mod 1]] appears in the game as the "Mk46", it's currently the only machine gun that can equip attachments and comes with green tracers. | ||
+ | [[File:MK46 MOD 1.jpg|450px|thumb|none|Mk 46 Mod 1 - 5.56x45mm NATO]] | ||
+ | [[File:GB Mk46.jpg|600px|thumb|none|Mk46 Mod 0 with M68 CCO Red-dot, tac light and 100 round belt.]] | ||
+ | |||
+ | ==PKM Machine Gun== | ||
+ | [[File:HungarianPKM.jpg|450px|thumb|none|Hungarian produced PKM - 7.62x54mm R]] | ||
+ | [[File:GB PKM.jpg|600px|thumb|none|PKM with latest version of flash hider. ]] | ||
=Grenades= | =Grenades= | ||
− | |||
==M67 hand grenade== | ==M67 hand grenade== | ||
The [[M67 hand grenade]] appears as the game's sole lethal grenade. | The [[M67 hand grenade]] appears as the game's sole lethal grenade. | ||
Line 332: | Line 361: | ||
==M83 smoke grenade== | ==M83 smoke grenade== | ||
The [[M83 smoke grenade]] yet again appears under the same name, it's only available in white. | The [[M83 smoke grenade]] yet again appears under the same name, it's only available in white. | ||
− | [[File:M87.JPG| | + | [[File:M87.JPG|250px|thumb|none|M83 TA smoke grenade]] |
+ | |||
+ | |||
+ | [[Category:Video Game]] | ||
+ | [[Category:First-Person Shooter]] | ||
+ | [[Category:War]] |
Latest revision as of 18:32, 5 June 2024
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Ground Branch for current discussions. Content is subject to change. |
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The following weapons appear in the video game Ground Branch:
Handguns
Glock 19
Two heavily customized Gen 3 Glock 19s by Agency Arms appear in the game under the "Patrol" and "Urban" variants. Both feature 15 and 20 round magazines (via extended baseplates) and threaded barrels.
"Urban"
"Patrol"
SIG-Sauer P320 RX
A SIG-Sauer P320 RX with a threaded barrel appears under the name "M17", which is incorrect since it lacks the manual safety, the frame is of full size length and it comes in a black finish. 17 and 21 round magazines are available.
M1911A1 hybrid
An all-black M1911A1 variant, made of different parts from many manufacturers appears as the "M1911A1". The upper assembly is from a Kimber Warrior and the barrel is threaded. The frame is inspired by the Colt Rail Gun with Hogue Wraparound grips. 8 and 10 round magazines are available.
Beretta M9A3
A black Beretta M9A3 appears in the game, with 17 and 20 round magazine available.
SIG-Sauer P226 MK 25
A SIG-Sauer P226 MK 25 with a threaded barrel and standard P226 (without the iconic Navy Anchor) optics ready slide appears in the game. 15 and 20 round magazines are available.
Makarov PMM
A Makarov PMM appears in-game without any customization. The magazines are double stack and hold 12 rounds.
Submachine Guns
Heckler & Koch MP5A4
An MP5A4 is available, correctly depicted using its semi, 3-burst, and auto trigger group. It has good recoil control, and a fast cyclic rate. Its main drawback is the reload speed, especially if the player is performing a retention reload. Due to the difficulty of seating a fully loaded magazine on a closed bolt in real life, the operator has to re-index the mag in their rig, and then come back and slap the fresh mag to make it completely seated. It has access to a Surefire 628 forend and RIS handguard.
Heckler & Koch MP5A5
Effectively the same as the variant above, the MP5A5 is also available. At this time, it is statistically identical to the A4. Only obvious difference is that it's sporting the updated "F" Type of retractable stock.
Heckler & Koch MP5SD5
Heckler & Koch MP5SD6
Heckler & Koch MP7A1
The Heckler & Koch MP7A1 is available in Ground Branch, using 40-round magazines by default. It is relatively weak in game (taking 3-4 shots to the body to put down most NPCs) but can shred through body armor at close range because of its specialized rounds. The MP7A1 does not use its signature flip-up sights.
Heckler & Koch UMP45
SIG-Sauer MPX
Assault Rifles
AK-105
The AK-105 appears in game. A variant outfitted with Zenitco furniture is also featured as the "AK-105 Alpha"
AK-105 "Alpha"
AK-74M
A standard AK-74M appears in the game.
AKMN
An AKM with standard side rail appears in game. It feeds from black polymer magazines.
AKS-74UN
An AKS-74UN appears in the game, feeding from polymer black magazines or orange Bakelite mags if selected. Another more tactical and more modernized variant is featured as the "AKS-74U Alpha".
AKS-74UN "Alpha"
Heckler & Koch HK416D
The Heckler & Koch HK416D appears in-game with two different barrel lengths: 14.5 inches and 10.4 inches, both feature the B5 SOPMOD stock instead of their proprietary one and lack the foldable front sight.
M16A4
The M16A4 service rifle appears by default with its detachable carrying handle and KAC M5 rail system.
M4A1
The M4A1 Carbine appears as the "M4A1 SOPMOD". It still features the default 6 position-stock however. Some accessories from the SOPMOD program are available, however.
M4A1 Block II
Two variants of the M4A1 Block II appear in the game: one with a full Daniel Defense 12 inch rail, and one with an FSP-cut rail. Both feature B5 SOPMOD stocks and SureFire 3-prong flash hiders, accurate to the Block II program.
Mk 18 Mod 1
A Mk 18 Mod 1 rifle with a tan Magpul CTR stock and MOE pistol grip appears in the game. Like its bigger brother, the M4A1 Block II, it has a three-prong SureFire muzzle device by default.
Wz. 88 Tantal
The Polish Wz. 88 Tantal appears in the game with polymer furniture. Understandably, it re-uses the same animations from its AK pattern brethren.
Battles Rifles
FN FAL
Originally a G series variant of the FN FAL, it is now replaced with a variant with the synthetic furniture in Build 1034. Unlike its predecessor, it is now fitted with a DSA rail on the dust cover, allowing the user to mount any optic of their choice.
DSA SA-58 Para Elite Compact
Added in Build 1034, the DSA SA58 Para Elite Compact is another close quarters battle rifle in the player's arsenal. It is referred to as an "SA58 OSW" in game. Aside from its short barrel, and inclusion of a quad rail, it's near identical to the FAL in every way.
Heckler & Koch G3A3
The Heckler & Koch G3A3 was added around the same time as the older FAL G-Series model, albeit has rather limited customization through the use of a rail adapter on the top of the receiver.
FN SCAR-H
Two variants of the FN SCAR-H appear: a short barreled one in FDE, named the "Mk17" and a long barreled one in black with rail extensions named the "Mk17 DMR". Both have their charging handles moved to the right side and feed from black 20 round magazines.
Sniper Rifles
DSA SA58 Special Purpose Rifle
Knight's Armament M110 SASS
The M110 SASS semi-automatic Sniper rifle appears as the "M110", it feeds from a 7.62x51 20-round magazine (correctly labeled as an M110/SR-25 mag in-game). It comes with a unique suppressor by default, which can be removed through weapon customization.
Knight's Armament M110K1
The much shorter M110K1 Variant of the M110 SASS also appears, easily told apart by its shorter barrel and retractable Magpul ACS stock.
M24 SWS
The M24 SWS modified with Picatinny rails appears as the only bolt-action rifle in-game. It feeds from a 5-round internal mag and the operator loads two rounds at a time when loaded, by default the bolt-action must be worked manually after each shot, unlike most games.
Mk 14 Mod 1 EBR
SVD Dragunov
Shotguns
Benelli M4 Super 90
Fabarm SDASS Martial Pro Forces
Light machine guns
Galil ARM
The Galil ARM was first added in the beta branch of build 1034. It was officially released as of March 21st, 2024. It cannot be customized at this time, and is instead classified as an LMG in game.
Mk 46 Mod 1
The Mk 46 Mod 1 appears in the game as the "Mk46", it's currently the only machine gun that can equip attachments and comes with green tracers.
PKM Machine Gun
Grenades
M67 hand grenade
The M67 hand grenade appears as the game's sole lethal grenade.
M18 smoke grenade
The M18 smoke grenade appears in game under the same name; its smoke is available in red, green, yellow and violet colors.
M83 smoke grenade
The M83 smoke grenade yet again appears under the same name, it's only available in white.