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Difference between revisions of "Payday 3"

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{{Upcoming}}
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{{WIP}}
 
 
 
{{Infobox Video Game|{{PAGENAME}}
 
{{Infobox Video Game|{{PAGENAME}}
|name = Payday 3
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|name = ''Payday 3''
 
|picture = Payday3 logo.jpg
 
|picture = Payday3 logo.jpg
 
|caption =  PC Boxart
 
|caption =  PC Boxart
 
|series= [[Payday (disambiguation)|Payday]]
 
|series= [[Payday (disambiguation)|Payday]]
|date= September 21 2023
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|date= September 21, 2023
|developer=Overkill Software
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|developer=Overkill Software <br> Starbreeze Studios
|publisher= Prime Matter
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|publisher= Deep Silver
 
|platforms=PC, PS5, Xbox Series X/S
 
|platforms=PC, PS5, Xbox Series X/S
 
|genre=First-person shooter
 
|genre=First-person shooter
 
}}
 
}}
  
'''''Payday 3''''' (stylized as ''PAYDAY 3'') is the upcoming sequel to ''[[Payday 2]]''.
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'''''Payday 3''''' (stylized as ''PAYDAY 3'') is a 2023 Swedish cooperative first-person shooter game, and the sequel to 2013's ''[[Payday 2]]''. The game continues to follow the Payday Gang as they return to a life of crime and move away from Washington, D.C. to commit more daring robberies and heists across New York City.
  
 
{{VG Title}}
 
{{VG Title}}
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__TOC__<br clear=all>
 
__TOC__<br clear=all>
 
=Overview=
 
=Overview=
==Weapons==
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Unlike the previous game, submachine guns are no longer classified as secondary weapons, which is for now reserved exclusively for sidearms. In addition, a new class of weapon is added into the series called "Overkill weapons". These powerful weapons can be called in to be dropped via helicopter during an assault wave to use after a cool-down, but they cannot be holstered and have a limited ammo supply.  
Unlike the previous game, submachine guns are no longer classified as secondary weapons, which is for now reserved for sidearms. In addition, a new class of weapon is added into the series called "Overkill weapons". You can call for these powerful weapons to be dropped via helicopter during an assault to use after a cool-down, but they cannot be holstered or thrown away until you empty the gun's entire ammo supply. Furthermore, a new feature in Payday 3 is the addition of "preset weapons". These weapons are attached with preset attachments that cannot be changed, whist rocking a special gun skin that is exclusive to it. Other than that, there is virtually no difference between the "preset weapons" and the regular weapons with the same attachments.
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Furthermore, a new feature in ''Payday 3'' is the addition of "preset weapons". These weapons are equipped with preset attachments that cannot be changed, while containing a weapon skin exclusive to the preset. Other than that, there is virtually no difference between the "preset weapons" and the regular weapons with the same attachments. <br>
 +
There are a couple of additional changes to the base gunplay: ''Payday 3'' tracks the bullet in the chamber for most weapons. When spawning in or performing an empty reload, all firearms except for the revolvers and double-barreled shotgun can load an additional round by performing a tactical reload. Reload animations are also staged, meaning the player can interrupt most reloads at various stages (mag out, mag in, charging handle/rechamber) and the weapon will save that stage and return to it when re-equipped.
  
 
=Pistols=
 
=Pistols=
==Glock 17==
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==Beretta 93R==
The [[Glock 17]] returns from ''[[Payday 2]]'', renamed as the "Stryk 7" (named similarly to the Glock 18 in the prequel).
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A [[Beretta 93R]] was added to the game as the "Picchio Duro 5" ("picchio duro" being a literal Italian translation of "hard woodpecker") as part of the "Chapter 3 - Houston Breakout" DLC pack. It properly fires in 3-round bursts, unlike its incarnation in the previous game. Its only magazines are the default 15-round box, an extended 30-round stick mag, and a "Quick-Pull" magazine.
[[File:Glock173rdGen.jpg|thumb|none|300px|Glock 17 (Generation 3) - 9x19mm]]
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[[File:Beretta 93R with unfolded stock.jpg|thumb|none|450px|Beretta 93R with optional unfolded shoulder stock - 9x19mm]]
[[File:PD3 G17.jpg|thumb|none|600px|]]
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[[File:PD3_93R_01.jpg|600px|thumb|none|''"The name of this pistol roughly translates to "hard woodpecker." That works on a couple levels. It conveys the unrelenting of the gun's burst fire spray, and it's an innuendo for... well, use your imagination."'' <br> The weapon previewed in the shop.]]
[[File:PD3 G17 2.jpg|thumb|none|600px|]]
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[[File:PD3 93R 02.jpg|600px|thumb|none|Joy admires the Brooklyn Bridge at night, accompanied by her Beretta.]]
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[[File:PD3 93R 03.jpg|600px|thumb|none|The inspect animation. Ejecting the magazine...]]
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[[File:PD3 93R 04.jpg|600px|thumb|none|...and inspecting both it and the round in the chamber at the same time. How said round isn't being ejected isn't clear; it even wiggles a little.]]
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[[File:PD3 93R 05.jpg|600px|thumb|none|Aiming. No night sights, unfortunately for Joy.]]
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[[File:PD3 93R 06.jpg|600px|thumb|none|Performing a clean little tac-reload to get that extra round.]]
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[[File:PD3 93R 07.jpg|600px|thumb|none|When running dry, however, the player very exaggeratedly flicks the gun up and forward, flinging the magazine away. It's visible at the bottom of the frame.]]
 +
 
 +
==Browning Hi-Power==
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A [[Browning Hi-Power]] was added to the game as the "Jackknife SE5 Pistol" as part of the "Chapter 4 - Fear & Greed" DLC pack. The Recover Tactical HPC-02 grip/rail system is an available customization option.
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[[File:HiPowerMk3.jpg|thumb|none|350px|Commercial Browning Hi-Power Mark III - 9x19mm]]
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[[File:Browning HiPower Recover Tactical HPC-02.jpg|thumb|none|350px|Argentinian Hi-Power with Recover Tactical HPC-02 grip/rail system - 9x19mm Parabellum]]
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 +
==IMI Desert Eagle Mark XIX==
 +
An [[Desert Eagle Mark XIX|IMI Desert Eagle Mark XIX]] was added to the game as the "Garstini Viper .50AE Pistol" as part of the "Chapter 4 - Fear & Greed" DLC pack.
 +
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]
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 +
==Glock 17 MOS==
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The [[Glock 17]] returns from ''[[Payday 2]]'', now modeled after the Gen 5 MOS version and renamed to "Stryk 7", referencing the Glock 18C's name in the previous games (Stryk 18c). The new name may also be a reference to the infamous [[Die Hard 2#Glock 17|"Glock 7"]] scene from ''Die Hard 2''. The weapon uses 17-round magazines by default. These can be upgraded to 31-round extended magazines (which use a magazine model that is too small to actually fit that many rounds), or "Quick-Pull" magazines that increase reload speed.
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[[File:G17 Gen5 MOS FS.jpg|thumb|none|350px|Glock 17 MOS (5th Generation) - 9x19mm. The in-game weapon does not have front slide serrations, but does have the grip of this version.]]
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[[File:PD3 G17 01.jpg|600px|thumb|none|''"This bestselling pistol has a stellar rate of fire. Only friend you'll ever need."'' <br> The pistol in the loadout menu.]]
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[[File:PD3 G17 02.jpg|600px|thumb|none|In lieu of a safehouse, Hoxton is forced to gander at his Glock from the roof of a local bank.]]
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[[File:PD3 G17 03.jpg|600px|thumb|none|Iron sights, as blocky and utilitarian as the rest of the weapon.]]
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[[File:PD3 G17 04.jpg|600px|thumb|none|Hoxton inspects the left side of his weapon while striking rage into the hearts of firearm enthusiasts everywhere.]]
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[[File:PD3 G17 05.jpg|600px|thumb|none|Ditto right side.]]
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[[File:PD3 G17 06.jpg|600px|thumb|none|After dumping the mag, the player loads in a new one.]]
  
 
==SIG-Sauer P226 Legion==
 
==SIG-Sauer P226 Legion==
The [[SIG-Sauer P226|SIG-Sauer P226 Legion]] replaces the original P226 from ''[[Payday 2]]'', but still retains the name "Signature 40"
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The [[SIG-Sauer P226|SIG-Sauer P226 Legion]] replaces the original P226 from ''[[Payday 2]]'', but still retains the name "Signature 40". It is the first unlocked handgun and loads a 12-round magazine; given this, the name of the weapon, and its damage profile in-game, it can be safely assumed that the weapon is once again chambered in .40 S&W. The other magazine options are the standard "Quick-pull" magazine and an extended 20-round magazine.
[[File:P226 legion.jpg|thumb|none|300px|SIG-Sauer P226 Legion - 9x19mm Parabellum]]
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[[File:P226 legion.jpg|thumb|none|350px|SIG-Sauer P226 Legion - 9x19mm]]
[[File:PD3 P226.jpg|thumb|none|600px|]]
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[[File:PD3_P226 01.jpg|thumb|none|600px|''"Make your first shot count with this accurate, highly controlled sidearm. One and done, baby!"'' <br> The weapon in the shop.]]
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[[File:PD3 P226 02.jpg|600px|thumb|none|Preparing to get back into the saddle, Chains checks his sidearm on the roof of a soon-to-be-robbed bank.]]
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[[File:PD3 P226 07.jpg|600px|thumb|none|Aiming down the sights.]]
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[[File:PD3 P226 03.jpg|600px|thumb|none|Unfortunately, it would appear that Chains has completely forgotten his trigger discipline in the time he's been retired.]]
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[[File:PD3 P226 04.jpg|600px|thumb|none|Inspecting the right side of the gun while continuing to disregard the concept of firearm safety. Currently, all of the base-game firearms (except the automatic rifles and Overkill weapons) have generic inspect animations similar or identical to this: Left side, right side, finger on the trigger. The assault rifles were granted significantly more detailed inspect animations in a patch, so perhaps one day the rest of the game's arsenal will get a similar treatment.]]
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[[File:PD3 P226 05.jpg|600px|thumb|none|Realizing he forgot to bring a suppressor, Chains loads a fresh magazine.]]
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[[File:PD3 P226 06.jpg|600px|thumb|none|After flicking out an empty mag, the player inserts a new one with their thumb ready to hit the slide release.]]
 +
 
 +
==SIG-Sauer P320-M17==
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The [[SIG-Sauer P320-M17]] appears as the "Signature 403". It is chambered in 9mm and holds 17 or 21 rounds in each of its magazine options.
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[[File:P320-M17.jpg|thumb|none|350px|SIG-Sauer P320-M17 - 9x19mm]]
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[[File:PD3 P320 01.jpg|600px|thumb|none|''"A versatile handgun with the U.S. Army's stamp of approval. Stable and reliable."'' <br> The weapon in the shop.]]
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[[File:PD3 P320 02.jpg|600px|thumb|none|On a bleary day in New York City, Wolf checks out his new handgun.]]
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[[File:PD3 P320 03.jpg|600px|thumb|none|Irons. The modular and removable nature of the rear sight is unfortunately never utilized, as optic attachments just mount on top of the plate.]]
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[[File:PD3 P320 04.jpg|600px|thumb|none|Wolf admires the left side of the weapon.]]
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[[File:PD3 P320 05.jpg|600px|thumb|none|Well, robbing a jewelery store at gunpoint probably isn't the best display of firearm safety anyways...]]
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[[File:PD3 P320 06.jpg|600px|thumb|none|Running empty, the player quickly stuffs a new mag in. Unfortunately, the barrel is not depicted as tilting.]]
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[[File:PD3 P320 07.jpg|600px|thumb|none|Tugging the slide to chamber a round.]]
  
==SIG-Sauer P320 Compact==
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==STI Perfect 10==
The [[SIG-Sauer P320 Compact]] appears as the "Signature 403".
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A silver-coloured [[STI Perfect 10]] appears as the "SP Model 11". Previously the hammer was always shown in the down position, which would make shooting the gun impossible. This has since been patched. Magazine options include 10 and 18-round capacities. There also exist various modifications to the grip and trigger guard, some of which remove the weapon's distinctive flared magwell.
[[File:P320 FDE Compact.jpg|thumb|none|300px|SIG-Sauer P320 Compact with FDE finish - 9x19mm]]
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[[File:STI Perfect 10.jpg|thumb|none|350px|STI Perfect 10 - 10x25mm Auto]]
[[File:PD3 P320.jpg|thumb|none|600px|]]
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[[File:PD3 STI 01.jpg|600px|thumb|none|''"The world hits hard, but the Model 11 hits harder. Bigger cartridge means greater firepower."'' <br> The pistol in the shop preview screen.]]
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[[File:PD3 STI 02.jpg|600px|thumb|none|Pearl hides on the roof of the Gold & Sharke Bank with her shiny new handgun. ]]
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[[File:PD3 STI 03.jpg|600px|thumb|none|Stock irons. The rear sight is replaced with an optics mount when equipping a sight, much like the P320 is supposed to.]]
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[[File:PD3 STI 04.jpg|600px|thumb|none|Making sure she's truly alone, Pearl indulges in the greatest sin.]]
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[[File:PD3 STI 05.jpg|600px|thumb|none|Lay thine eyes upon the desecration of firearm safety and weep.]]
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[[File:PD3 STI 06.jpg|600px|thumb|none|Loading from empty.]]
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[[File:PD3 STI 07.jpg|600px|thumb|none|Giving those slide serrations some proper use.]]
  
 
=Revolvers=
 
=Revolvers=
 
==Smith & Wesson Model 29==
 
==Smith & Wesson Model 29==
The [[Smith & Wesson Model 29]] returns from ''Payday 2'' as the "J&M Castigo 44" (combining its original ''PD2'' name with a spoof of [[Smith & Wesson]] from OVERKILL's ''The Walking Dead'' in the front) with an obligatory ''[[Dirty Harry]]'' reference in its description making up for a lack of one in ''Payday 2.''
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The [[Smith & Wesson Model 29]] returns from ''Payday 2'' as the "J&M Castigo 44" (combining its original ''Payday 2'' name with a spoof of [[Smith & Wesson]] from ''OVERKILL's The Walking Dead'' as a prefix) with an obligatory ''[[Dirty Harry]]'' reference in its flavor text making up for a lack of one in ''Payday 2.'' While it somehow deals less headshot damage than the below .357 Chiappa, the .44 will more reliably put down a SWAT with 2 to center-mass.
 
[[Image:S&WModel29 Enforcer.jpg|thumb|none|350px|Smith & Wesson Model 29 - .44 Magnum]]
 
[[Image:S&WModel29 Enforcer.jpg|thumb|none|350px|Smith & Wesson Model 29 - .44 Magnum]]
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[[File:PD3_SW44_01.jpg|thumb|none|600px|''"[[Dirty Harry#Smith & Wesson Model 29|Do you feel lucky, punk?]] Well, you should. This handgun's the apex of firepower, and it's all yours."'' <br> The revolver as it appears in the shop.]]
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[[File:PD3 SW44 02.jpg|600px|thumb|none|Dallas creeps on the balcony of a night club with his trusty six-shooter.]]
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[[File:PD3 SW44 03.jpg|600px|thumb|none|The irons come with two differently-colored night sights! The rear U-notch is colored white and appears yellow here due to the lighting where this screenshot was taken.]]
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[[File:PD3 SW44 04.jpg|600px|thumb|none|Oh no, not you too, Dallas...]]
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[[File:PD3 SW44 05.jpg|600px|thumb|none|With trigger discipline like that it's no wonder the bouncer didn't let him in.]]
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[[File:PD3 SW44 06.jpg|600px|thumb|none|Reloading with the left hand, quick and simple. You don't want to know how the player closes the cylinder.]]
 +
 +
==Smith & Wesson Model 500==
 +
A [[Smith & Wesson Model 500]] was added into the game as the "Bullkick 500" as part of the "Chapter 2 - Boys In Blue" DLC pack. It is far and away the most powerful secondary weapon in the game, capable of one-shotting anything less than a shield with a hit to the torso within its effective range. Due to its low armor penetration, however, it is nearly useless against a Bulldozer.
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[[File:Magnum 50cal 500.jpg|thumb|none|401px|Smith & Wesson Model 500 (8.75" Barrel) - .500 S&W Magnum]]
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[[File:PD3 500M 01.jpg|600px|thumb|none|''"It's a goddamn handheld siege cannon! This revolver requires a firm grip if you wanna keep your wrists intact. However, if each shot  from this kicks the shit out of you, imagine what it does to those on the business end? You'll be cancelling people's life subscriptions left and right."'' <br> The revolver in the shop preview screen.]]
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[[File:PD3 500M 02.jpg|600px|thumb|none|Pearl prepares to thoroughly bruise her hands at a New York dockyard.]]
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[[File:PD3 500M 03.jpg|600px|thumb|none|Iron sights. The red dots are a nice bonus, considering you really don't need to aim for the head with this thing.]]
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[[File:PD3 500M 04.jpg|600px|thumb|none|Admiring the shiny nickel finish.]]
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[[File:PD3 500M 05.jpg|600px|thumb|none|Rock on!]]
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[[File:PD3 500M 06.jpg|600px|thumb|none|The inspect animation concludes with a flashy (and inadvisable) twirl around the finger, a spin of the cylinder, and an equally inadvisable flick to close it back up.]]
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[[File:PD3 500M 07.jpg|600px|thumb|none|Instead of using the extractor, the player opts to empty the spent cylinder by ''twirling the open revolver around their finger, which causes all the casings to fly out.'']]
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[[File:PD3 500M 08.jpg|600px|thumb|none|Then a speedloader is used, and of course the revolver is flicked shut. This isn't an easter egg reload: This is the normal animation and will happen each and every time you reload this weapon.]]
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[[File:PD3 500M 09.jpg|600px|thumb|none|The massive power of this hand-cannon is tempered by its relatively realistic depiction of its recoil: The rate of fire is low not due to a limitation in the mechanics of the trigger, but due to the heister needing to recover from the immense kick of the previous shot.]]
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[[File:PD3 500M 10.jpg|600px|thumb|none|A fairly absurd configuration of the .500 Magnum. Before the Fear and Greed update, this was the only secondary weapon capable of equipping a magnification optic.]]
  
 
==Chiappa Rhino 50DS==
 
==Chiappa Rhino 50DS==
A [[Chiappa Rhino 50DS]] appears in the game as the "Sforza Bison".
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A [[Chiappa Rhino 50DS]] appears in the game as the "Sforza Bison", a clever pun on the revolver's name being based on a big herbivore mammal. Its low-bore barrel and more modest caliber provide excellent recoil control at the expense of slower handling.
[[file:Chiappa Rhino 5".jpg|thumb|none|300px|Chiappa Rhino 50DS - .357 Magnum]]
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[[file:Chiappa Rhino 5".jpg|thumb|none|350px|Chiappa Rhino 50DS - .357 Magnum]]
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[[File:PD3 Rhino 01.jpg|600px|thumb|none|''"Cutting edge barrel design limits muzzle rise, improves shock absorption. Less kick for more damage."'' <br> The revolver in the shop.]]
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[[File:PD3 Rhino 02.jpg|600px|thumb|none|After failing to be considered a class act by the bouncer, Dallas pouts on the balcony with his Italian wheelgun.]]
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[[File:PD3 Rhino 03.jpg|600px|thumb|none|Despite being significantly more modern, the sights of the Chiappa are adorned only with a single red post.]]
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[[File:PD3 Rhino 04.jpg|600px|thumb|none|And despite being significantly more experienced in handling firearms...]]
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[[File:PD3 Rhino 05.jpg|600px|thumb|none|...Dallas just don't care.]]
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[[File:PD3 Rhino 06.jpg|600px|thumb|none|Reloading with the FBI method. This takes a bit longer than the S&W, but is a lot nicer on the crane.]]
  
 
=Submachine Guns=
 
=Submachine Guns=
==Heckler & Koch MP7A1==
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==Heckler & Koch MP5A2==
The [[Heckler & Koch MP7A1]] returns from the previous game.  
+
A [[Heckler & Koch MP5A2]] was added into the game as the "ATK-7" as part of the "Chapter 2 - Boys in Blue" DLC pack. The submachine gun is customized with a picatinny rail handguard to facilitate underbarrel grip attachments. Equipping the "Hollow Frame" stock modification will replace the fixed stock with that of the [[MP5A3]].
[[File:H&K MP7A1 20-rnd.jpg|thumb|none|350px|Heckler & Koch MP7A1 - 4.6x30mm]]
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[[Image:H&KMP5A2WideForearm.jpg|thumb|none|400px|Heckler & Koch MP5A2 with "tropical" wide handguard - 9x19mm]]
[[File:PD3 MP7.jpg|thumb|none|600px|]]
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[[File:PD3 MP5 01.jpg|600px|thumb|none|''"As an SMG, this beaut comes ready for a fight out of the box. Hell, it's so easy to operate that you might consider using a blindfold to even out the odds. Low recoil, good accuracy, and and impressive fire rate make this a must-have for anyone in the heisting business!"'' <br> The submachine gun in the game's loadout screen.]]
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[[File:PD3 MP5 02.jpg|600px|thumb|none|Hoxton prepares to remedy the game's prior lack of a proper HK slap.]]
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[[File:PD3 MP5 03.jpg|600px|thumb|none|Aiming down the sights, which are thankfully much more open than in the previous game.]]
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[[File:PD3 MP5 04.jpg|600px|thumb|none|Inspecting the SMG involves taking the mag out...]]
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[[File:PD3 MP5 05.jpg|600px|thumb|none|...ejecting the round in the chamber...]]
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[[File:PD3 MP5 06.jpg|600px|thumb|none|...and catching it back in the magazine. The pigeons are very impressed.]]
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[[File:PD3 MP5 07.jpg|600px|thumb|none|Reloading after attracting a larger audience. The animators for ''Payday 3'' have also fallen for the recent videogame trend of always locking the bolt back when loading the MP5, even for tactical reloads. This means both animations are roughly identical, and both finish off with the Slap. Somehow a tactical reload will still grant an additional +1 bullet in the chamber, despite the bolt being locked back.]]
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==Heckler & Koch MP7A2==
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The [[Heckler & Koch MP7A2]] returns from the previous game, renamed to "SG Compact-7", taking cues off the MP5's name from the previous game (Compact 5) as both SMGs are made by H&K in real life. The weapon by default loads from a 30-round magazine, with the option to use the flush-fitting 20-round mag or the more common 40-round "extended" magazine, as well as the ubiquitous "Quick-Pull" mag.
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[[File:MP7A2.jpg|thumb|none|450px|Heckler & Koch MP7A2 - 4.6x30mm]]
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[[File:PD3 MP7 01.jpg|600px|thumb|none|''"A low-recoil personal defense weapon, for when you need to personally defend all the cash you stole."'' <br> The gun in the shop screen.]]
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[[File:PD3 MP7 02.jpg|600px|thumb|none|Armed and dangerous on an NYC roof.]]
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[[File:PD3 MP7 03.jpg|600px|thumb|none|This time around, we're using the flipped-up rifle sights! At least, until you unlock an optic.]]
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[[File:PD3 MP7 04.jpg|600px|thumb|none|Once again, the egregious default inspect animation.]]
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[[File:PD3 MP7 05.jpg|600px|thumb|none|Or maybe Wolf just doesn't care about firearm safety, which is quite likely.]]
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[[File:PD3 MP7 06.jpg|600px|thumb|none|Swapping mags.]]
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[[File:PD3 MP7 07.jpg|600px|thumb|none|The dry reload ends with a very strange maneuver in which the player open-hand smacks the bolt release paddle with their thumb. Perhaps this was a result of the animators wanting to do an H&K slap, but not having a proper weapon to perform it on. Thankfully the  above MP5 added in the Boys in Blue update remedied this.]]
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[[File:PD3 MP7 WTF.jpg|600px|thumb|none|The stock options for the MP7 are... dire. This affront to god is a result of Starbreeze not wanting to model unique stocks for weapons and instead just slapping the CAR-4's options onto everything.]]
  
 
==IWI Uzi Pro==
 
==IWI Uzi Pro==
The [[IWI Uzi Pro]] replaces the [[Micro Uzi]] from the previous game as the "ZIV Commando".
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The [[IWI Uzi Pro]] replaces the [[Micro Uzi]] from the previous game as the "ZIV Commando". Despite firing in full-auto, it is modeled after the pistol variant. However, it is depicted as firing from a open bolt in-game and is still somehow capable of loading an additional round in the chamber. Unfortunately, the fire selector is incorrectly set to safe.
[[File:Uzi Pro Pistol.jpg|thumb|none|300px|IWI Uzi Pro Pistol - 9x19mm Parabellum]]
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[[File:Uzi Pro Pistol.jpg|thumb|none|350px|IWI Uzi Pro Pistol - 9x19mm]]
[[File:PD3 Micro Uzi.jpg|thumb|none|600px|]]
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[[File:PD3 UziPro 01.jpg|600px|thumb|none|''"Want handleability? Want portability? Want a-fuck-ton-of-bullets-ity? Here's the SMG for you!"'' <br> The weapon in the shop.]]
[[File:PD3 Micro Uzi 2.jpg|thumb|none|600px|]]
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[[File:PD3 UziPro 02.jpg|600px|thumb|none|Joy enjoys the view after successfully sneaking a machine pistol onto the roof of an art gallery.]]
[[File:PD3 Micro Uzi 3.jpg|thumb|none|600px|]]
+
[[File:PD3 UziPro 03.jpg|600px|thumb|none|Aiming at the NYC skyline. ]]
 +
[[File:PD3 UziPro 04.jpg|600px|thumb|none|Left side of the Uzi.]]
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[[File:PD3 UziPro 05.jpg|600px|thumb|none|Checking the right side. The choice to depict the weapon as firing from an open bolt may be an indication that the gun was converted to do so in order to facilitate full-auto fire.]]
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[[File:PD3 UziPro 06.jpg|600px|thumb|none|Inserting a fresh magazine, which should not allow an extra round to be loaded but does so anyways.]]
 +
[[File:PD3 UziPro 07.jpg|600px|thumb|none|Pulling the charging handle on an empty reload, which has accordingly locked forward.]]
 +
 
 +
==LWRC SMG-45==
 +
The [[LWRC SMG-45]] was added into the game as the "WAR-45" in the "Chapter 1 - Syntax Error" DLC pack. By default it uses the stock seen on earlier models of the SMG-45.
 +
[[File:SMG-45 2.jpg|thumb|none|450px|LWRC SMG-45, 2020 model - .45 ACP]]
 +
[[File:PD3 SMG45 01.jpg|600px|thumb|none|''"WAR! Huh, yeah! What is it good for? Designing the strongest SMG around! Good God!"'' <br> The SMG in the shop preview screen. The gun's in-game description is a reference to the lyrics of the song "War" by Edwin Starr.]]
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[[File:PD3 SMG45 02.jpg|600px|thumb|none|Pearl suntans on the roof of a bank with her SMG. ]]
 +
[[File:PD3 SMG45 03.jpg|600px|thumb|none|Standard folding sights. These are folded down when optics are equipped.]]
 +
[[File:PD3 SMG45 04.jpg|600px|thumb|none|Inspecting the weapon by popping out the 25-round magazine.]]
 +
[[File:PD3 SMG45 05.jpg|600px|thumb|none|Giving the mag a flip. Relatively tame by recent inspect animation standards.]]
 +
[[File:PD3 SMG45 06.jpg|600px|thumb|none|About to check the chamber. Will the bolt reveal a .45 ACP bullet? That's a secret you aren't ready for yet...]]
 +
[[File:PD3 SMG45 07.jpg|600px|thumb|none|The tactical reload is what you'd expect. Mag out, mag in.]]
 +
[[File:PD3 SMG45 08.jpg|600px|thumb|none|The empty reload is a bit unorthodox, however. The player will reload with both mags sandwiched together (which probably would have been a better idea for the tactical reload)...]]
 +
[[File:PD3 SMG45 09.jpg|600px|thumb|none|...before pulling the charging handle ''with'' the empty magazine. And then just dropping it.]]
 +
 
 +
==MasterPiece Arms MPA30DMG==
 +
A MasterPiece Arms MPA30DMG converted to fire in full-auto was added to the game for free as the "Tribune 32" on the release of the "Chapter 3 - Houston Breakout" DLC pack. It is classified in-game as a secondary weapon, unlike the rest of the weapons in this category.
 +
[[File:MPA30DMG.jpg|thumb|none|450px|MasterPiece Arms MPA30DMG - 9x19mm]]
 +
[[File:PD3 MPA30 01.jpg|600px|thumb|none|''"This is the greatest and best machine pistol in the world... Tribune. With its advanced ergonomic grip design, this firearm handles like a dream. A comfortable gun is an accurate gun, and an accurate full-auto secondary weapon is a force to be reckoned with. Needless to say, your enemies will be stunned."'' <br> The weapon in the shop, complete with a reference to the song "Tribute" by Tenacious D. ]]
 +
[[File:PD3 MPA30 02.jpg|600px|thumb|none|Dallas treats his new tan gun to some new tan lighting. ]]
 +
[[File:PD3 MPA30 03.jpg|600px|thumb|none|Iron sights. Small, but a machine pistol isn't expected to be used for distance shooting.]]
 +
[[File:PD3 MPA30 04.jpg|600px|thumb|none|Inspecting the gun of course starts with a flashy spin.]]
 +
[[File:PD3 MPA30 05.jpg|600px|thumb|none|Followed by a chamber check, using the magazine to pull the bolt back.]]
 +
[[File:PD3 MPA30 06.jpg|600px|thumb|none|Tac-reload.]]
 +
[[File:PD3 MPA30 07.jpg|600px|thumb|none|The empty reload involves the incredibly dubious maneuver of somehow kicking the magazine out AK-style.]]
  
 
==SIG-Sauer MPX==
 
==SIG-Sauer MPX==
The [[SIG-Sauer MPX]] returns, now being modeled after the 2nd generation version and renamed as the "FIK PC9", with "FIK" part being a spoof of SIG company name previously seen in OVERKILL's ''The Walking Dead''.
+
The [[SIG-Sauer MPX]] returns, now being modeled after the 2nd generation version and renamed to "FIK PC9", with the company name "FIK" being a spoof on SIG, a name previously used in ''OVERKILL's The Walking Dead''.  
[[File:SIG MPX SBR.jpg|thumb|none|400px|SIG-Sauer MPX SBR, Gen 2 - 9x19mm]]
+
[[File:SIG MPX SBR.jpg|thumb|none|450px|SIG-Sauer MPX SBR, Gen 2 - 9x19mm]]
[[File:PD3 MPX.jpg|thumb|none|600px|]]
+
[[File:PD3_MPX_01.jpg|thumb|none|600px|''"A sturdy submachine gun that uses AR design features to enhance range. Sexy stuff."'' <br> The submachine gun in the shop.]]
 +
[[File:PD3 MPX 02.jpg|600px|thumb|none|Dallas brings his SIG to the nightclub.]]
 +
[[File:PD3 MPX 03.jpg|600px|thumb|none|Standard flip-up irons, similar to the MP7's.]]
 +
[[File:PD3 MPX 04.jpg|600px|thumb|none|Rest, traveler, for the horrors of absent trigger discipline are nearly at an end.]]
 +
[[File:PD3 MPX 05.jpg|600px|thumb|none|At least, until you scroll down to the shotguns...]]
 +
[[File:PD3 MPX 06.jpg|600px|thumb|none|The quick reload speed alleviates the lackluster damage somewhat.]]
 +
[[File:PD3 MPX 07.jpg|600px|thumb|none|About to grab the charging handle at the end of a dry reload.]]
  
=Rifles & Carbines=
+
=Rifles=
 
==AKM==
 
==AKM==
The [[AKM]] returns from ''Payday 2'' under the new name "KU-59".
+
The [[AKM]] returns from ''Payday 2'' under the new name "KU-59". Its extended mag is a strange, slab-sided Bakelite magazine that holds 45 rounds.
 
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]
 
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]
[[File:PD3 AKM.jpg|thumb|none|600px|]]
+
[[File:PD3 AKM 01.jpg|600px|thumb|none|''"A Soviet classic, these bad boys are still popular even now. Effective, reliable, and they hit like hell."'' <br> The rifle in the shop preview screen.]]
[[File:PD3 AKM 2.jpg|thumb|none|600px|]]
+
[[File:PD3 AKM 02.jpg|600px|thumb|none|Pearl readies her rifle to storm a dockyard, wondering what was wrong with the name "AK 7.62".]]
 +
[[File:PD3 AKM 03.jpg|600px|thumb|none|A sight picture that has transcended generations.]]
 +
[[File:PD3 AKM 04.jpg|600px|thumb|none|Left side of the stock AK.]]
 +
[[File:PD3 AKM 05.jpg|600px|thumb|none|Bullets, always a good thing to bring to a robbery.]]
 +
[[File:PD3 AKM 06.jpg|600px|thumb|none|We've even got one in the chamber! Score!]]
 +
[[File:PD3 AKM 07.jpg|600px|thumb|none|The tactical reload involves using the new mag to kick out the old with ''extreme'' force. It even turns into a physics object so you can watch it bounce around the environment.]]
 +
[[File:PD3 AKM 08.jpg|600px|thumb|none|The "Trad Grip Barrel" attachment gives the rifle the handguard of the [[PM md. 63]], and optics will summon a Warsaw Pact rail-to-picatinny mount when equipped. Strangely, it is still possible to "equip" foregrips while using this barrel, they just won't appear visually.]]
 +
 
 +
==Colt Law Enforcement Carbine==
 +
The "CAR-4" returns from ''Payday 2'', although the model is now of a [[Colt Law Enforcement Carbine]] rather than a proper [[M4A1]]. Despite this, it features the third pin that is present on select-fire AR-15 lower receivers.
 +
[[File:Colt_LE6920_SOCOM.jpg|thumb|none|450px|Colt LE6920 SOCOM - 5.56x45mm NATO]]
 +
[[File:PD3 M4 01.jpg|600px|thumb|none|''"The everyman's rifle, this well-rounded carbine is a must-have when shit hits the fan."'' <br> The assault rifle in the game's loadout screen.]]
 +
[[File:PD3 M4 02.jpg|600px|thumb|none|Atop the Secure Capital Bank, Chains cradles his oldest friend.]]
 +
[[File:PD3 M4 07.jpg|600px|thumb|none|Aiming down the carry handle sights, minus the carry handle.]]
 +
[[File:PD3 M4 03.jpg|600px|thumb|none|Checking the chamber....]]
 +
[[File:PD3 M4 04.jpg|600px|thumb|none|...and the magazine. He then fixes the misaligned cartridge with a swift tap against the magwell and re-loads it.]]
 +
[[File:PD3 M4 05.jpg|600px|thumb|none|Sensing that the automatic gunfire in the middle of the city has perhaps drawn attention, Chains prepares to load a fresh magazine.]]
 +
[[File:PD3 M4 06.jpg|600px|thumb|none|When empty, the player dramatically swipes the dry mag out to the right, before loading a new one and thumbing the bolt release.]]
 +
 
 +
===Colt Model 901===
 +
The "Ranged Barrel" is a full 20" [[M16A4]] style upper (KAC M5 RAS included), producing a Colt Model 901/RO901 type configuration albeit with the collapsible stock by default.
 +
[[File:R0901.jpg|thumb|none|450px|Colt Model 901 - 5.56x45mm NATO]]
 +
 
 +
===Geissele URG-I/Super Duty===
 +
The trailers and promotional screenshots show an AR-15 variant loaded with Magpul PMags, and fitted with a Magpul CTR carbine stock, KAC iron sights, a Surefire SOCOM muzzle brake, and a [[Geissele Super Duty|Geissele URG-I 14.5" upper]], and three variants are usable by NPCs, but as of launch, it is not available to the player. Friendly bots use it without any additional attachments, low-level SWAT units use it with only an Eotech XPS (also not usable by the player), and higher-level units use it with the XPS, as well as a black AN/PEQ-15 mounted on the top rail, a large weapon light on the right side MLOK rail, and a suppressor.
 +
The sighted variants retain the iron sights but folded, in a back-up sight configuration.
 +
[[File:URG-I145Upper.jpg|thumb|none|450px|The URG-I upper receiver - 5.56x45mm NATO]]
 +
[[File:Pd3URG1.jpg|thumb|none|600px|An AI controlled teammate using the URG-I in its unadorned configuration.]]
 +
[[File:Pd3URG2.jpg|thumb|none|600px|The sighted version of the rifle, freshly dropped by a SWAT member.]]
 +
[[File:Pd3URG3.jpg|thumb|none|600px|The fully kitted out version, also freshly dropped.]]
 +
 
 +
===Mk 18 Mod 0===
 +
Equipping the "CQC Barrel" turns the LE Carbine into a [[Mk 18 Mod 0]].
 +
[[File:Mk18.jpg|thumb|none|450px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm]]
 +
[[File:PD3 MK18.jpg|600px|thumb|none|The "CAR-4" modified with a short barrel. When equipping any sight to the weapon, the front sight will be replaced with a low-profile gas block.]]
 +
 
 +
==FAMAS Valorisé==
 +
A [[FAMAS Valorisé]] was added to the game as the "Chanit S3" as part of the "Chapter 3 - Houston Breakout" DLC pack. As is typical for videogame adaptations, it is exclusively operated in 3-round burst mode in-game.
 +
[[File:FamasFelin.jpg|thumb|none|400px|FAMAS Valorisé prototype with SCROME J4 scope - 5.56x45mm. This prototype can be distinguished from the final variant by the lack of fixed front sight ahead of the scope rail.]]
 +
[[File:PD3 FAMAS 01.jpg|600px|thumb|none|''"You want to talk about rate of fire? Let's talk about the Chanit. Pull the trigger once on this burst fire beast, and it will look like you impaled your target with a giant spear. That's a lot of bullets hitting the same spot at the same time."'' <br> The rifle in the shop. Its description somewhat oversells the power of the weapon.]]
 +
[[File:PD3 FAMAS 02.jpg|600px|thumb|none|Dallas holds his updated bullpup on the balcony of the Neon Cradle. ]]
 +
[[File:PD3 FAMAS 03.jpg|600px|thumb|none|Iron sights. While they wouldn't be very useful in real life, in game they're infinitely better than the sights on the FAMAS in the previous installment.]]
 +
[[File:PD3 FAMAS 04.jpg|600px|thumb|none|Checking the chamber...]]
 +
[[File:PD3 FAMAS 05.jpg|600px|thumb|none|Then folding out the bipod legs for no other reason than boredom, presumably. No, they are not usable in actual gameplay.]]
 +
[[File:PD3 FAMAS 06.jpg|600px|thumb|none|Punching the side of the receiver somehow convinces the bipod legs to return to their stowed position.]]
 +
[[File:PD3 FAMAS 07.jpg|600px|thumb|none|Mags are swapped with the right hand when retaining ammo.]]
 +
[[File:PD3 FAMAS 08.jpg|600px|thumb|none|When running dry, the player will actuate the mag release paddle with the back of their thumb, and knock the spent mag out from the front with the new mag like an inverted AK-reload.]]
 +
[[File:PD3 FAMAS 09.jpg|600px|thumb|none|Tugging the charging handle.]]
  
 
==FN SCAR-H==
 
==FN SCAR-H==
The [[FN SCAR-H]] also returns.
+
The [[FN SCAR-H]] returns as the "VF-7S". Strangely, instead of just stretching the standard magazine model like most games, the extended magazine model for the SCAR appears to be a .308-chambered Magpul magazine.  
[[File:Scar h std.jpg|thumb|none|450px|FN SCAR-H STD - 7.62x51mm NATO]]
+
[[File:FN SCAR-H STD.jpg|thumb|none|450px|FN SCAR-H STD - 7.62x51mm NATO]]
[[File:PD3 SCAR.jpg|thumb|none|600px|]]
+
[[File:PD3 SCAR 01.jpg|600px|thumb|none|''"A high-precision rifle used by military specialists all over the goddamn globe."'' <br> The rifle in the shop.]]
 +
[[File:PD3 SCAR 02.jpg|600px|thumb|none|Dallas sulks outside the nightclub after being kicked out for being obviously heavily armed.]]
 +
[[File:PD3 SCAR 03.jpg|600px|thumb|none|Iron sights, faithful to their real life counterpart.]]
 +
[[File:PD3 SCAR 04.jpg|600px|thumb|none|Checking to make sure the magazine is only half-painted, as it should be.]]
 +
[[File:PD3 SCAR 05.jpg|600px|thumb|none|Dallas ejects a round, which bounces off the brass deflector. Here he is about to flick it upwards out of frame with his thumb...]]
 +
[[File:PD3 SCAR 06.jpg|600px|thumb|none|...before landing it right back in the chamber. If that trick doesn't get the bouncer to let him back in, nothing will.]]
 +
[[File:PD3 SCAR 07.jpg|600px|thumb|none|Reloading.]]
 +
[[File:PD3 SCAR 08.jpg|600px|thumb|none|Chambering a new round with the bolt handle.]]
  
==M4A1 Carbine==
+
==Heckler & Koch G3A3==
The [[M4A1]] returns from ''Payday 2'', retaining its name as the "CAR-4".
+
A [[Heckler & Koch G3A3]] was added in the "Chapter 2 - Boys in Blue" DLC pack as the "Adeling RG-5". The rifle is equipped with a Midwest industries MLOK handguard and a Spuhr R-410 stock. Its description misidentifies it as an assault rifle.
[[File:ColtM4A1-2.jpg|thumb|none|450px|M4A1 without carrying handle - 5.56x45mm]]
+
[[File:HKG3A3.jpg|thumb|none|500px|Heckler & Koch G3A3 with slimline handguard - 7.62x51mm NATO]]
[[File:PD3 M4A1.jpg|thumb|none|600px|]]
+
[[File:PD3 G3 01a.jpg|600px|thumb|none|''"Good old German engineering always works! The Adelig RG5 is a highly efficient and trustworthy assault rifle. Utilitarian and finely crafted, this is a faithful companion in the heat of battle. You can't blame the weapon if you lose a shootout with this one."'' <br> The rifle in the shop.]]
 +
[[File:PD3 G3 01.jpg|600px|thumb|none|Clover enjoys the view of both the city and her rifle.]]
 +
[[File:PD3 G3 03.jpg|600px|thumb|none|Classic HK diopter sights, thankfully on the open setting.]]
 +
[[File:PD3 G3 04.jpg|600px|thumb|none|Checking the magazine. As per videogame standard, the fact that a bullet should have been ejected when locking the bolt back is ignored.]]
 +
[[File:PD3 G3 05.jpg|600px|thumb|none|Fiddling around with the charging handle some more.]]
 +
[[File:PD3 G3 06.jpg|600px|thumb|none|Tactical reloads are performed with a neat little mag-sandwich.]]
 +
[[File:PD3 G3 07.jpg|600px|thumb|none|But what could possibly happen during the empty reload?]]
 +
[[File:PD3 G3 08.jpg|600px|thumb|none|All is well.]]
 +
[[File:PD3 G3 09.jpg|600px|thumb|none|There are a few stock and grip modifications that help bring the rifle back to its 60's roots. You'll have to use paints if you want to finish the look, unfortunately; there are no options to replace the modern handguard.]]
 +
 
 +
==Knight's Armament Company L403A1==
 +
The [[Knight's Armament SR-15|Knight's Armament Company L403A1]] was added for free in the Boys in Blue update as the "Queen's Revenge". The rifle is the new signature gun of Irish heister Clover, replacing the "Queen's Wrath" [[Enfield L85A2]] rifle that she used in ''Payday 2''. This appears to reference the adoption of L403A1 as the British Armed Forces' standard rifle, and their retirement of the esoteric and aging L85A2. Statistically, the weapon is identical to the base-game "CAR-4", but as a preset weapon it has several modifications baked into it.
 +
 
 +
The rifle's in-game name is somewhat odd as the 2023 adoption of the L403A1 took place after the death of Queen Elizabeth II (though the program in which the rifle was selected was initiated in 2021, before her passing).  
 +
[[File:KS1New.jpg|thumb|none|450px|Knight's Armament Company L403A1 - 5.56x45mm NATO]]
 +
[[File:PD3 L403.jpg|600px|thumb|none|The "Queen's Revenge" in the shop, which is actually fairly close to the above reference image. It seems Clover has entirely abandoned  the idea of keeping a kill-tally on her rifle, perhaps due to the untold thousands of cops she must have ventilated in the previous game. The Irish flag colors on the P-MAG are a nice touch.]]
  
 
==QBZ-191==
 
==QBZ-191==
 
The rather obscure [[QBZ-191]] appears as the "Northwest B-9". Its description correctly identifies its place of origin and manufacture as China.
 
The rather obscure [[QBZ-191]] appears as the "Northwest B-9". Its description correctly identifies its place of origin and manufacture as China.
 
[[File:QBZ-191.jpg|thumb|none|450px|QBZ-191 - 5.8x42mm]]
 
[[File:QBZ-191.jpg|thumb|none|450px|QBZ-191 - 5.8x42mm]]
 +
[[File:PD3_QBZ_01.jpg|thumb|none|600px|''"A light-weight model built with burst-fire tactics in mind. Made in China, like all good shit."'' <br> The rifle in the shop.]]
 +
[[File:PD3 QBZ 02.jpg|600px|thumb|none|Clover takes this peaceful opportunity to ponder how the hell Gage managed to import a limitless supply of mil-spec Chinese rifles.]]
 +
[[File:PD3 QBZ 03.jpg|600px|thumb|none|Or perhaps even more unexplainable, how she'll be able to scavenge 5.8x42mm from NYPD cops.]]
 +
[[File:PD3 QBZ 04.jpg|600px|thumb|none|Speaking of ammunition, here's one!]]
 +
[[File:PD3 QBZ 05.jpg|600px|thumb|none|Tossing around proprietary magazines of rare foreign ammo while hanging a couple dozen stories off the ground probably isn't the best idea.]]
 +
[[File:PD3 QBZ 06.jpg|600px|thumb|none|Loading a magazine that doesn't appear to have feed lips.]]
 +
[[File:PD3 QBZ 07.jpg|600px|thumb|none|About to hit the bolt release.]]
 +
 +
==Customized Ruger 10/22==
 +
A heavily customized [[Ruger 10/22]] with a railed aftermarket receiver referred to as the "FIK-22 TLR" was added in the "Chapter 1 - Syntax Error" DLC pack. By default it is equipped with a BCM Mod 0 grip and a LaRue RAT stock.
 +
[[Image:Ruger1022-black.jpg|thumb|none|450px|Ruger 10/22 with black polymer stock - .22 LR (for reference)]]
 +
[[File:PD3 Ruger 01.jpg|600px|thumb|none|''"To get a kill, you need to hit the mark. What this rifle lacks in power, it makes up for with its superior fire rate and mag size."'' <br> The rifle in the shop.]]
 +
[[File:PD3 Ruger 02.jpg|600px|thumb|none|Clover realizes she may not be properly equipped for target shooting at this range.]]
 +
[[File:PD3 Ruger 03.jpg|600px|thumb|none|Iron sights. Simple enough, but not really suited for precision.]]
 +
[[File:PD3 Ruger 04.jpg|600px|thumb|none|An overhand brass check reveals that we're at least using something better than standard .22 LR.]]
 +
[[File:PD3 Ruger 05.jpg|600px|thumb|none|Left side of the rifle.]]
 +
[[File:PD3 Ruger 06.jpg|600px|thumb|none|Swapping mags.]]
 +
[[File:PD3 Ruger 07.jpg|600px|thumb|none|Hitting the paddle with the trigger finger, about to drop the empty mag...]]
 +
[[File:PD3 Ruger 08.jpg|600px|thumb|none|Finishing up with a very strange underhanded "push" of the charging handle.]]
 +
 +
==Springfield Armory M1A (in EBR chassis)==
 +
A [[Springfield Armory M1A]] in a tan EBR chassis makes an appearance as a marksman rifle named the "SA-A144". Its default short magazine holds 12 rounds, 2 more than the real life version is capable of. Thankfully, the extended option correctly increases the capacity to 20 rounds.
 +
[[File:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]
 +
[[File:PD3_M1A_01.jpg|thumb|none|600px|''"This high-precision rifle is a favorite among spec ops units. Your enemies won't know what hit them."'' <br> The rifle in the shop. The iconic rail cover is removed when equipping foregrips.]]
 +
[[File:PD3 M1A 02.jpg|600px|thumb|none|Clover lovingly holds the rifle she will always know in her heart to be called the M308.]]
 +
[[File:PD3 M1A 03.jpg|600px|thumb|none|A sight picture that hasn't gone out of style for the last 70 years, plus a bit of Picatinny.]]
 +
[[File:PD3 M1A 04.jpg|600px|thumb|none|Inspecting the- oh for crying out loud]]
 +
[[File:PD3 M1A 05.jpg|600px|thumb|none|Well, at least it isn't visible from this angle.]]
 +
[[File:PD3 M1A 06.jpg|600px|thumb|none|Loading in a fresh mag.]]
 +
[[File:PD3 M1A 07.jpg|600px|thumb|none|Giving the bolt release a hearty smack, just like in ''Payday 2''.]]
  
==M14 EBR==
+
=Light Machine Guns=
A tan [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|M14 EBR]] makes an appearance as a marksman rifle named the "SA-A144"
+
==KAC LAMG==
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with TangoDown pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]
+
The early version of the [[KAC LAMG]] with the current model's stock was added as a primary weapon to the game for free as the "Blyspruta MX63" ("blyspruta" being Swedish for "lead sprayer") in the Boys in Blue update. When equipping any optic the front sight will fold down, but strangely, some of the sights will remove the rear sight instead of folding it as well.
 +
[[File:LAMG early.jpg|thumb|none|450px|KAC LAMG, early model - 5.56x45mm NATO]]
 +
[[File:PD3 LAMG 01.jpg|600px|thumb|none|''"You know, subtlety isn't always the way to go. This LMG will fell your enemies with a roar as it spews forth a barrage of bullets. No muss, no fuss. It's basically a death machine. I mean, the Swedish name of this thing literally translates to "Lead Sprayer"."'' <br> The weapon in the shop.]]
 +
[[File:PD3 LAMG 02.jpg|600px|thumb|none|Chains stands above a stealth-only heist, having clearly brought the right tool for the job.]]
 +
[[File:PD3 LAMG 03.jpg|600px|thumb|none|The sight picture against a high-contrast background, because someone on the design team decided the front sight post should be painted black.]]
 +
[[File:PD3 LAMG 04.jpg|600px|thumb|none|Messing around with the belt box in the inspect animation]]
 +
[[File:PD3 LAMG 05.jpg|600px|thumb|none|Doing a couple of bicep curls for good measure. With the minigun coming soon, he's gotta bulk up.]]
 +
[[File:PD3 LAMG 06.jpg|600px|thumb|none|Seating a fresh belt, because you never know when you'll need that 101st round!]]
 +
[[File:PD3 LAMG 07.jpg|600px|thumb|none|After thoroughly ruining his hearing, Chains finds consolation in the fact that the belt visibly depletes.]]
 +
[[File:PD3 LAMG 09.jpg|600px|thumb|none|Racking the left-side charging handle at the end of an empty reload.]]
  
 
=Shotguns=
 
=Shotguns=
 +
==Double Barreled Shotgun==
 +
The [[12 Gauge Double Barreled Shotgun|Double Barreled Shotgun]] from ''Payday 2'' returns, going by the slightly altered name "Mosconi 12 Classic".
 +
[[File:Winchester-Model-21.jpg|thumb|none|450px|Winchester Model 21 - 12 gauge]]
 +
[[File:PD3 Triple Barreled Shotgun.jpg|thumb|none|600px|The shotgun as it appeared in the game's reveal trailer. This specific shot is notable as it depicts the shotgun firing more than two shots without needing to reload, possibly as the result of having certain ammo-related skills equipped; indeed, a popular setup in the game following its release (to the point that it was unpopularly nerfed, then popularly un-nerfed) combined this weapon with the "Ammo Funnel" and "Replenish" skills, which (respectively, as long as Edge is active) add ammo pickups directly into the user's current weapon instead of its reserve, and cause ammo dropped by killed enemies to be given directly to the user instead of falling on the ground, effectively giving the shotgun unlimited ammo as long as you can land your hits.]]
 +
[[File:PD3 DBS 01.jpg|600px|thumb|none|''"This double-barreled bastard packs one hell of a punch. You can't beat the classics."'' <br> The shotgun in the shop.]]
 +
[[File:PD3 DBS 02.jpg|600px|thumb|none|About to rob a train with a break-action shotgun like it's 1879.]]
 +
[[File:PD3 DBS 03.jpg|600px|thumb|none|With authentic 1879 gun safety techniques!]]
 +
[[File:PD3 DBS 04.jpg|600px|thumb|none|Well, at least he doesn't have his fingers on BOTH triggers...]]
 +
[[File:PD3 DBS 05.jpg|600px|thumb|none|The night sights are a bit overly-generous considering the range this thing is intended for.]]
 +
[[File:PD3 DBS 06.jpg|600px|thumb|none|Reloading both barrels.]]
 +
[[File:PD3 DBS 07.jpg|600px|thumb|none|And unlike ''Payday 2'', There's an animation for reloading only one barrel of the Mosconi! It's remarkably quicker than the empty reload, too.]]
 +
[[File:PD3 DBS 08.jpg|600px|thumb|none|Of course, it has the modification options you'd expect for a gun like this. Curiously, equipping an aftermarket ghost-ring sight will cause a bit of pic-rail to grow out of the barrels.]]
 +
 
==Fostech Origin-12==
 
==Fostech Origin-12==
 
The [[Fostech Origin-12]] appears as the Bulldozer's standard shotgun, replacing the [[Remington Model 870 Field Gun]]/Reinfeld 880 that it used in ''Payday 2''.
 
The [[Fostech Origin-12]] appears as the Bulldozer's standard shotgun, replacing the [[Remington Model 870 Field Gun]]/Reinfeld 880 that it used in ''Payday 2''.
 
[[File:Origin-12-short.jpg|thumb|none|450px|Fostech Origin-12 - 12 gauge]]
 
[[File:Origin-12-short.jpg|thumb|none|450px|Fostech Origin-12 - 12 gauge]]
[[File:PD3 Fostech Origin-12.jpg|thumb|none|600px|'''''"MAKE WAY! FOR THE DOZER!"''''']]
+
[[File:PD3 Fostech Origin-12.jpg|thumb|none|600px|'''''"MAKE WAY! FOR THE DOZER!"''''' <br> The Bulldozer holding the shotgun in the game's reveal trailer.]]
[[File:PD3 Fostech Origin-12 2.jpg|thumb|none|600px|Another shot of the Bulldozer dropping on those <span style="text-decoration:line-through;">heisters</span> ''"SHITHEADS LIKE A F**KING PIANO"'' with his Origin-12]]
+
[[File:PD3 Fostech Origin-12 2.jpg|thumb|none|600px|The Bulldozer firing the shotgun.]]
 +
 
 +
==Franchi SPAS-12==
 +
A [[Franchi SPAS-12]] was added to the game as the "TAS-12 Shotgun" as part of the "Chapter 4 - Fear & Greed" DLC pack.
 +
[[File:FSpas12orign.jpg‎|thumb|none|400px|Franchi SPAS-12 with stock removed - 12 gauge]]
 +
 
 +
==Genesis Arms Gen-12==
 +
The [[Genesis Arms Gen-12]] shotgun was added to the game in the "Chapter 1 - Syntax Error" DLC pack as the "FSA-12". It is the SBM version with a crown muzzle device, and is configured with dual charging handles. It feeds from a 5-round magazine with a small baseplate that somehow allows it to hold 10 rounds by default; removing the hammerspace baseplate will revert its capacity to a correct 5 rounds, while equipping the Genesis Arms 10-round magazine will increase the capacity to 15.
 +
[[File:Gen-12 SBM 10.jpg|thumb|none|400px|Genesis Arms Gen-12 SBM with 10.5" barrel, SB Tactical SBA3 brace and 5-round magazine - 12 gauge]]
 +
[[File:PD3 Gen12 01.jpg|600px|thumb|none|''"This weapon slings lead as fast as you can pull the trigger. It's the true showstopper and room sweeper among shotguns."'' <br> The shotgun in the shop.]]
 +
[[File:PD3 Gen12 02.jpg|600px|thumb|none|Chains at a familiar trainyard with an unfamiliar shotgun.]]
 +
[[File:PD3 Gen12 03.jpg|600px|thumb|none|Iron sights, which are removed when equipping optics.]]
 +
[[File:PD3 Gen12 04.jpg|600px|thumb|none|Left side of the weapon.]]
 +
[[File:PD3 Gen12 05.jpg|600px|thumb|none|Catching a freshly ejected shell, wondering how there are nine more of them stuffed in that magazine.]]
 +
[[File:PD3 Gen12 06.jpg|600px|thumb|none|Swapping mags so as to fit in yet another shell.]]
 +
[[File:PD3 Gen12 07.jpg|600px|thumb|none|The dry reload is quite similar to the CAR-4...]]
 +
[[File:PD3 Gen12 08.jpg|600px|thumb|none|...with an underhanded tug of the left-sided bolt handle as opposed to a press on the bolt release.]]
 +
 
 +
==Panzer Arms BP12==
 +
The [[Panzer Arms BP12]] was added to the game as the "M7 Pursuivant" as part of the "Chapter 3 - Houston Breakout" DLC pack. Fitting with the Houston Breakout Weapon Pack's theme of burst-fire, the shotgun is customized to fire three-round bursts.
 +
[[File:Panzer BP12 Gen 2.jpg|thumb|none|400px|Panzer Arms BP12 Gen 2 - 12 gauge]]
 +
[[File:PD3 BP12 01.jpg|600px|thumb|none|''"You know the old conundrum: Going long-range sacrifices mobility, but prioritizing mobility sacrifices range. The Pursuviant solves that problem, using its bullpup design to remain compact without decreasing accuracy. Finally, you can have your cake and shoot it too."'' <br> The shotgun in the shop. ]]
 +
[[File:PD3 BP12 02.jpg|600px|thumb|none|Chains holds the culmination of firearm advancement: A Turkish import burst-fire-converted bullpup shotgun.]]
 +
[[File:PD3 BP12 03.jpg|600px|thumb|none|The shotgun's iron sights, which appear to have been reused from the above LAMG.]]
 +
[[File:PD3 BP12 04.jpg|600px|thumb|none|Left side of the gun; the visible internals are also animated, which is a nice touch.]]
 +
[[File:PD3 BP12 05.jpg|600px|thumb|none|The inspect animation's antics are standard fare by now. Flashily ejecting the chambered shell up...]]
 +
[[File:PD3 BP12 06.jpg|600px|thumb|none|..and catching in h-- Wait, what?]]
 +
[[File:PD3 BP12 07.jpg|600px|thumb|none|Ta-da! An even more impressive magic trick considering Chains currently has no sleeves to have hidden that up.]]
 +
[[File:PD3 BP12 08.jpg|600px|thumb|none|Swapping mags with considerably less finesse than the chamber stunt.]]
 +
[[File:PD3 BP12 09.jpg|600px|thumb|none|When empty, the user somewhat aggressively mashes the mag release button.]]
 +
[[File:PD3 BP12 10.jpg|600px|thumb|none|Hitting an offscreen bolt release with the thumb.]]
 +
[[File:PD3 BP12 11.jpg|600px|thumb|none|The (oddly dimpled) barrel extension is treated like a muzzle device, and is removed when attaching any compensators, suppressors, or chokes.]]
  
 
==Remington Model 870==
 
==Remington Model 870==
A stubby variant of the [[Remington Model 870]] also returns, retaining its "Reinfield 880" name from the two previous games. It can customized it extensively, including turning it into a stubby version, a Express Tactical Magpul variant or its shorter TAC-14 variant. SWAT Officers use customized verisons of the shotgun.
+
A stubby variant of the [[Remington Model 870]] also returns, retaining its "Reinfield 880" name from the two previous games. It can be customized extensively, including turning it into a stubby version, a Express Tactical Magpul variant or its shorter TAC-14 variant. SWAT Officers use customized versions of the shotgun.
 
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]
 
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]
[[Image:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]
+
[[Image:Shorty870.jpg|thumb|none|450px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]
 
[[File:870 Express Magpul.jpg|thumb|none|450px|Remington 870 Express Tactical Magpul - 12 gauge]]
 
[[File:870 Express Magpul.jpg|thumb|none|450px|Remington 870 Express Tactical Magpul - 12 gauge]]
[[File:Remington 870 Tac-14 shotgun.jpg|thumb|none|500px|Remington 870 TAC-14 - 12 gauge]]
+
[[File:Remington 870 Tac-14 shotgun.jpg|thumb|none|450px|Remington 870 TAC-14 - 12 gauge]]
[[File:PD3 M870.jpg|thumb|none|600px|]]
+
[[File:PD3_870_01.jpg|thumb|none|600px|''"Your old friend Reinfeld's back! Well rounded, pump-action fun awaits."'' <br> The shotgun as it appears in the shop.]]
 +
[[File:PD3 870 02.jpg|600px|thumb|none|Chains prepares for well rounded pump-action fun. Nobody told him this heist is stealth only.]]
 +
[[File:PD3 870 05.jpg|600px|thumb|none|Iron sight(s?). Unlike the Mosconi, the rail is always there.]]
 +
[[File:PD3 870 04.jpg|600px|thumb|none|And just like the Mosconi....]]
 +
[[File:PD3 870 03.jpg|600px|thumb|none|We're almost through it. Just one more weapon without a proper inspect animation...]]
 +
[[File:PD3 870 06.jpg|600px|thumb|none|Loading in shells.]]
 +
[[File:PD3 870 07.jpg|600px|thumb|none|Working the action at the end of a dry reload. Note the nicely detailed spent shell, although it seems the mark on the primer may just be a flat texture.]]
 
[[Image:Remington870NewTacticalModel.jpg|thumb|none|450px|Remington Model 870 New Police Tactical Model with Magpul CTR telescoping stock - 12 gauge]]
 
[[Image:Remington870NewTacticalModel.jpg|thumb|none|450px|Remington Model 870 New Police Tactical Model with Magpul CTR telescoping stock - 12 gauge]]
[[File:PD3 M870 2.jpg|thumb|none|600px|]]
+
[[File:PD3 M870 2.jpg|thumb|none|600px|A SWAT officer's shotgun in the game's reveal trailer.]]
  
==Double Barreled Shotgun==
+
=Sniper Rifles=
The [[12 Gauge Double Barreled Shotgun|Double Barreled Shotgun]] from ''Payday 2'' returns, going under the slightly altered name "Mosconi 12 Classic".
+
==Remington 700 PSS==
 +
The [[Remington 700PSS]], named as the Reinfeld 900S (sharing the same company name as the Remington 870 as they are, of course, made by Remington) appears in the game. The decision to use a renowned police sniper rifle was undoubtedly an intentionally ironic choice by OVERKILL Software.
 +
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington Model 700PSS with Harris bipod in .300 Win Mag]]
  
[[File:Winchester-Model-21.jpg|thumb|none|450px|Winchester Model 21 - 12 gauge]]
 
[[File:PD3 Triple Barreled Shotgun.jpg|thumb|none|600px|]]
 
 
=Sniper rifles=
 
 
==Gepard GM6 Lynx==
 
==Gepard GM6 Lynx==
The [[Gepard GM6 Lynx]] named the "HET-5 Red fox" appears as an "Overkill weapon". It has a thermal scope attached to it at all times.
+
The [[Gepard GM6 Lynx]], named the "HET-5 Red Fox", appears as an Overkill weapon. It has a thermal scope attached to it at all times and impossibly low recoil when aiming down the scope. It deploys with 15 total rounds of ammunition. <br>
 +
As one would expect, the GM6 is currently the most powerful weapon in the game. Easily capable of killing all regular police units with a single shot anywhere on the body, the .50 BMG rounds will also pass through moderate cover, ballistic shields, and several lined-up SWAT without breaking a sweat. The only enemies capable of withstanding a single shot are the Bulldozer and the FBI van's antenna. Due to how his face shield absorbs damage, it's actually more effective to shoot Bulldozers in the body with the Red Fox.
 
[[File:GepardM6.jpg|thumb|none|450px|Gepard M6 Lynx - .50 BMG]]
 
[[File:GepardM6.jpg|thumb|none|450px|Gepard M6 Lynx - .50 BMG]]
 +
[[File:PD3 GM6 01.jpg|600px|thumb|none|Hoxton makes sure his anti-materiel rifle is still in working order after being tossed out of a helicopter.]]
 +
[[File:PD3 GM6 02.jpg|600px|thumb|none|Hefting the rifle to inspect the right side.]]
 +
[[File:PD3 GM6 03.jpg|600px|thumb|none|In an impressive display of bicep strength he holds the rifle vertically with his left hand while nearly cycling the bolt all the way back with his right. Note the functional witness holes in the magazine.]]
 +
[[File:PD3 GM6 04.jpg|600px|thumb|none|Hoxton is humbled, however, when trying to pull the reciprocating barrel backwards more than a couple of inches.]]
 +
[[File:PD3 GM6 05.jpg|600px|thumb|none|Topping off with a new magazine, because it's better to have a 6th round of .50 BMG than need it.]]
 +
[[File:PD3 GM6 06.jpg|600px|thumb|none|Racking the bolt to cap off a dry reload.]]
 +
[[File:PD3 GM6 08.jpg|600px|thumb|none|The updated "thermal" scope, as of the Houston Breakout update. The view is overall clearer, and the targeting boxes will turn grey when an enemy is beyond the penetrative reach of the rifle.]]
  
 
=Launchers=
 
=Launchers=
 
==Milkor M32A1==
 
==Milkor M32A1==
The [[Milkor M32A1]] appears as the "Marcom Mamba MGL" as an "Overkill weapon" and replaces the [[Milkor MGL Mk 1L]] from ''Payday 2''.
+
The [[Milkor M32A1]] appears as the "Marcom Mamba MGL" as an Overkill weapon and replaces the [[Milkor MGL Mk 1L]] from ''Payday 2''. It deploys with 12 total rounds of ammunition, and is once again loaded by manually extracting and inserting each cartridge. The projectiles act differently than in the previous game, however; launched grenades will bounce off the environment and explode on a timer by default. If they ever make contact with an enemy, however, they will immediately explode. There is a skill which makes the projectiles explode on contact with the environment as well.
[[Image:Milkor Mark 14.jpg|thumb|none|400px|Milkor Mark 14 in desert tan finish fitted with Vltor MOD stock and Armson OEG reflex sight - 40x46mm]]
+
[[Image:Milkor Mark 14.jpg|thumb|none|450px|Milkor Mark 14 in desert tan finish fitted with Vltor MOD stock and Armson OEG reflex sight - 40x46mm]]
[[File:PD3 Milkor M32A1.jpg|thumb|600px|none|]]  
+
[[File:PD3 M32GL 01.jpg|600px|thumb|none|After a considerable amount of bloodshed, Wolf admires his hard-earned grenade launcher.]]
[[File:PD3 Milkor M32A1 2.jpg|thumb|600px|none|]]
+
[[File:PD3 M32GL 02.jpg|600px|thumb|none|Hey, it comes with a way to actually aim it this time! Score!]]
 +
[[File:PD3 M32GL 03.jpg|600px|thumb|none|Inspecting the weapon after gifting the cops a couple of 40mm inconveniences.]]
 +
[[File:PD3 M32GL 04.jpg|600px|thumb|none|And in a lovely display of attention to detail, the primers are visibly struck!]]
 +
[[File:PD3 M32GL 05.jpg|600px|thumb|none|Unfortunately, the heisters still have not learned how to use the M32's extractor. Shell out, shell in, turn cylinder.]]
 +
[[File:PD3 M32GL 06.jpg|600px|thumb|none|The unexploded 40mm round. It rolls as if it were a sphere, which is why it's clipping into the ground here.]]
  
 
=Explosives=
 
=Explosives=
 +
==M67 hand grenade==
 +
The [[M67 hand grenade]] appears as the standard grenade, under the basic name of "Frag Grenade".
 +
[[Image:Baseball.jpg|thumb|none|200px|M67 fragmentation grenade]]
 +
[[File:PD3 M67Frag.jpg|600px|thumb|none|Wolf shows a couple of SWAT the cool rock he just found. Note how the hammer has been released: This is not just cosmetic and allows players to "cook" grenades before throwing them.]]
 +
 
==M84 Stun Grenade==
 
==M84 Stun Grenade==
The [[M84 Stun Grenade]] appears as flashbang grenade.
+
The [[M84 Stun Grenade]] appears as the "Flashbang Grenade".
 
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]
 
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]
[[File:PD3 M84.jpg|thumb|600px|none|]]  
+
[[File:PD3 M84.jpg|thumb|600px|none|A flashbang in the game's reveal trailer.]]
 +
[[File:PD3 M84Flash.jpg|600px|thumb|none|Joy holding a flashbang in a server room. She wisely keeps pressure on the hammer so that it doesn't go off in her hand.]]
  
 
=Other=
 
=Other=
==Turret==
+
==Handheld M134 Minigun==
[[File:PD3 Turret.jpg|thumb|600px|none|]]  
+
A [[M134 Minigun|Handheld M134 Minigun]] was added to the game for free as the "M135 ARGES Minigun" on the release of the "Chapter 4 - Fear & Greed" DLC pack. Fittingly enough, the minigun is classified as an Overkill weapon.
 +
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with "chainsaw grip"- 7.62x51mm NATO]]
 +
 
 +
==Sentry Turret==
 +
Sentry turrets return from the previous two games as a deployable item which automatically shoots at enemies within its range. As it shoots and takes damage, it generates heat, which eventually causes the sentry to break down. Sentries do not require ammo and can be picked up and redeployed indefinitely.
 +
[[File:PD3 Turret.jpg|thumb|600px|none|A turret in the game's reveal trailer.]]
 +
[[File:PD3 Sentry 01.jpg|thumb|600px|none|The sentry as it appears in the released game. It bears resemblance to the [[FN P90]] as well as the ''Payday 2'' sentry, but sleeker and on an extendable tripod.]]
 +
[[File:PD3 Sentry 02.jpg|600px|thumb|none|Left side. There's what appears to be a display screen, folded out almost like a camcorder. Perhaps this was intended to show an ammo counter when the game was in early development.]]
  
=See Also=
 
 
{{Payday}}
 
{{Payday}}
  

Latest revision as of 18:14, 18 September 2024

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Payday 3 for current discussions. Content is subject to change.


Payday 3
Payday3 logo.jpg
PC Boxart
Release Date: September 21, 2023
Developer: Overkill Software
Starbreeze Studios
Publisher: Deep Silver
Series: Payday
Platforms: PC, PS5, Xbox Series X/S
Genre: First-person shooter


Payday 3 (stylized as PAYDAY 3) is a 2023 Swedish cooperative first-person shooter game, and the sequel to 2013's Payday 2. The game continues to follow the Payday Gang as they return to a life of crime and move away from Washington, D.C. to commit more daring robberies and heists across New York City.


The following weapons appear in the video game Payday 3:


Overview

Unlike the previous game, submachine guns are no longer classified as secondary weapons, which is for now reserved exclusively for sidearms. In addition, a new class of weapon is added into the series called "Overkill weapons". These powerful weapons can be called in to be dropped via helicopter during an assault wave to use after a cool-down, but they cannot be holstered and have a limited ammo supply. Furthermore, a new feature in Payday 3 is the addition of "preset weapons". These weapons are equipped with preset attachments that cannot be changed, while containing a weapon skin exclusive to the preset. Other than that, there is virtually no difference between the "preset weapons" and the regular weapons with the same attachments.
There are a couple of additional changes to the base gunplay: Payday 3 tracks the bullet in the chamber for most weapons. When spawning in or performing an empty reload, all firearms except for the revolvers and double-barreled shotgun can load an additional round by performing a tactical reload. Reload animations are also staged, meaning the player can interrupt most reloads at various stages (mag out, mag in, charging handle/rechamber) and the weapon will save that stage and return to it when re-equipped.

Pistols

Beretta 93R

A Beretta 93R was added to the game as the "Picchio Duro 5" ("picchio duro" being a literal Italian translation of "hard woodpecker") as part of the "Chapter 3 - Houston Breakout" DLC pack. It properly fires in 3-round bursts, unlike its incarnation in the previous game. Its only magazines are the default 15-round box, an extended 30-round stick mag, and a "Quick-Pull" magazine.

Beretta 93R with optional unfolded shoulder stock - 9x19mm
"The name of this pistol roughly translates to "hard woodpecker." That works on a couple levels. It conveys the unrelenting of the gun's burst fire spray, and it's an innuendo for... well, use your imagination."
The weapon previewed in the shop.
Joy admires the Brooklyn Bridge at night, accompanied by her Beretta.
The inspect animation. Ejecting the magazine...
...and inspecting both it and the round in the chamber at the same time. How said round isn't being ejected isn't clear; it even wiggles a little.
Aiming. No night sights, unfortunately for Joy.
Performing a clean little tac-reload to get that extra round.
When running dry, however, the player very exaggeratedly flicks the gun up and forward, flinging the magazine away. It's visible at the bottom of the frame.

Browning Hi-Power

A Browning Hi-Power was added to the game as the "Jackknife SE5 Pistol" as part of the "Chapter 4 - Fear & Greed" DLC pack. The Recover Tactical HPC-02 grip/rail system is an available customization option.

Commercial Browning Hi-Power Mark III - 9x19mm
Argentinian Hi-Power with Recover Tactical HPC-02 grip/rail system - 9x19mm Parabellum

IMI Desert Eagle Mark XIX

An IMI Desert Eagle Mark XIX was added to the game as the "Garstini Viper .50AE Pistol" as part of the "Chapter 4 - Fear & Greed" DLC pack.

Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE

Glock 17 MOS

The Glock 17 returns from Payday 2, now modeled after the Gen 5 MOS version and renamed to "Stryk 7", referencing the Glock 18C's name in the previous games (Stryk 18c). The new name may also be a reference to the infamous "Glock 7" scene from Die Hard 2. The weapon uses 17-round magazines by default. These can be upgraded to 31-round extended magazines (which use a magazine model that is too small to actually fit that many rounds), or "Quick-Pull" magazines that increase reload speed.

Glock 17 MOS (5th Generation) - 9x19mm. The in-game weapon does not have front slide serrations, but does have the grip of this version.
"This bestselling pistol has a stellar rate of fire. Only friend you'll ever need."
The pistol in the loadout menu.
In lieu of a safehouse, Hoxton is forced to gander at his Glock from the roof of a local bank.
Iron sights, as blocky and utilitarian as the rest of the weapon.
Hoxton inspects the left side of his weapon while striking rage into the hearts of firearm enthusiasts everywhere.
Ditto right side.
After dumping the mag, the player loads in a new one.

SIG-Sauer P226 Legion

The SIG-Sauer P226 Legion replaces the original P226 from Payday 2, but still retains the name "Signature 40". It is the first unlocked handgun and loads a 12-round magazine; given this, the name of the weapon, and its damage profile in-game, it can be safely assumed that the weapon is once again chambered in .40 S&W. The other magazine options are the standard "Quick-pull" magazine and an extended 20-round magazine.

SIG-Sauer P226 Legion - 9x19mm
"Make your first shot count with this accurate, highly controlled sidearm. One and done, baby!"
The weapon in the shop.
Preparing to get back into the saddle, Chains checks his sidearm on the roof of a soon-to-be-robbed bank.
Aiming down the sights.
Unfortunately, it would appear that Chains has completely forgotten his trigger discipline in the time he's been retired.
Inspecting the right side of the gun while continuing to disregard the concept of firearm safety. Currently, all of the base-game firearms (except the automatic rifles and Overkill weapons) have generic inspect animations similar or identical to this: Left side, right side, finger on the trigger. The assault rifles were granted significantly more detailed inspect animations in a patch, so perhaps one day the rest of the game's arsenal will get a similar treatment.
Realizing he forgot to bring a suppressor, Chains loads a fresh magazine.
After flicking out an empty mag, the player inserts a new one with their thumb ready to hit the slide release.

SIG-Sauer P320-M17

The SIG-Sauer P320-M17 appears as the "Signature 403". It is chambered in 9mm and holds 17 or 21 rounds in each of its magazine options.

SIG-Sauer P320-M17 - 9x19mm
"A versatile handgun with the U.S. Army's stamp of approval. Stable and reliable."
The weapon in the shop.
On a bleary day in New York City, Wolf checks out his new handgun.
Irons. The modular and removable nature of the rear sight is unfortunately never utilized, as optic attachments just mount on top of the plate.
Wolf admires the left side of the weapon.
Well, robbing a jewelery store at gunpoint probably isn't the best display of firearm safety anyways...
Running empty, the player quickly stuffs a new mag in. Unfortunately, the barrel is not depicted as tilting.
Tugging the slide to chamber a round.

STI Perfect 10

A silver-coloured STI Perfect 10 appears as the "SP Model 11". Previously the hammer was always shown in the down position, which would make shooting the gun impossible. This has since been patched. Magazine options include 10 and 18-round capacities. There also exist various modifications to the grip and trigger guard, some of which remove the weapon's distinctive flared magwell.

STI Perfect 10 - 10x25mm Auto
"The world hits hard, but the Model 11 hits harder. Bigger cartridge means greater firepower."
The pistol in the shop preview screen.
Pearl hides on the roof of the Gold & Sharke Bank with her shiny new handgun.
Stock irons. The rear sight is replaced with an optics mount when equipping a sight, much like the P320 is supposed to.
Making sure she's truly alone, Pearl indulges in the greatest sin.
Lay thine eyes upon the desecration of firearm safety and weep.
Loading from empty.
Giving those slide serrations some proper use.

Revolvers

Smith & Wesson Model 29

The Smith & Wesson Model 29 returns from Payday 2 as the "J&M Castigo 44" (combining its original Payday 2 name with a spoof of Smith & Wesson from OVERKILL's The Walking Dead as a prefix) with an obligatory Dirty Harry reference in its flavor text making up for a lack of one in Payday 2. While it somehow deals less headshot damage than the below .357 Chiappa, the .44 will more reliably put down a SWAT with 2 to center-mass.

Smith & Wesson Model 29 - .44 Magnum
"Do you feel lucky, punk? Well, you should. This handgun's the apex of firepower, and it's all yours."
The revolver as it appears in the shop.
Dallas creeps on the balcony of a night club with his trusty six-shooter.
The irons come with two differently-colored night sights! The rear U-notch is colored white and appears yellow here due to the lighting where this screenshot was taken.
Oh no, not you too, Dallas...
With trigger discipline like that it's no wonder the bouncer didn't let him in.
Reloading with the left hand, quick and simple. You don't want to know how the player closes the cylinder.

Smith & Wesson Model 500

A Smith & Wesson Model 500 was added into the game as the "Bullkick 500" as part of the "Chapter 2 - Boys In Blue" DLC pack. It is far and away the most powerful secondary weapon in the game, capable of one-shotting anything less than a shield with a hit to the torso within its effective range. Due to its low armor penetration, however, it is nearly useless against a Bulldozer.

Smith & Wesson Model 500 (8.75" Barrel) - .500 S&W Magnum
"It's a goddamn handheld siege cannon! This revolver requires a firm grip if you wanna keep your wrists intact. However, if each shot from this kicks the shit out of you, imagine what it does to those on the business end? You'll be cancelling people's life subscriptions left and right."
The revolver in the shop preview screen.
Pearl prepares to thoroughly bruise her hands at a New York dockyard.
Iron sights. The red dots are a nice bonus, considering you really don't need to aim for the head with this thing.
Admiring the shiny nickel finish.
Rock on!
The inspect animation concludes with a flashy (and inadvisable) twirl around the finger, a spin of the cylinder, and an equally inadvisable flick to close it back up.
Instead of using the extractor, the player opts to empty the spent cylinder by twirling the open revolver around their finger, which causes all the casings to fly out.
Then a speedloader is used, and of course the revolver is flicked shut. This isn't an easter egg reload: This is the normal animation and will happen each and every time you reload this weapon.
The massive power of this hand-cannon is tempered by its relatively realistic depiction of its recoil: The rate of fire is low not due to a limitation in the mechanics of the trigger, but due to the heister needing to recover from the immense kick of the previous shot.
A fairly absurd configuration of the .500 Magnum. Before the Fear and Greed update, this was the only secondary weapon capable of equipping a magnification optic.

Chiappa Rhino 50DS

A Chiappa Rhino 50DS appears in the game as the "Sforza Bison", a clever pun on the revolver's name being based on a big herbivore mammal. Its low-bore barrel and more modest caliber provide excellent recoil control at the expense of slower handling.

Chiappa Rhino 50DS - .357 Magnum
"Cutting edge barrel design limits muzzle rise, improves shock absorption. Less kick for more damage."
The revolver in the shop.
After failing to be considered a class act by the bouncer, Dallas pouts on the balcony with his Italian wheelgun.
Despite being significantly more modern, the sights of the Chiappa are adorned only with a single red post.
And despite being significantly more experienced in handling firearms...
...Dallas just don't care.
Reloading with the FBI method. This takes a bit longer than the S&W, but is a lot nicer on the crane.

Submachine Guns

Heckler & Koch MP5A2

A Heckler & Koch MP5A2 was added into the game as the "ATK-7" as part of the "Chapter 2 - Boys in Blue" DLC pack. The submachine gun is customized with a picatinny rail handguard to facilitate underbarrel grip attachments. Equipping the "Hollow Frame" stock modification will replace the fixed stock with that of the MP5A3.

Heckler & Koch MP5A2 with "tropical" wide handguard - 9x19mm
"As an SMG, this beaut comes ready for a fight out of the box. Hell, it's so easy to operate that you might consider using a blindfold to even out the odds. Low recoil, good accuracy, and and impressive fire rate make this a must-have for anyone in the heisting business!"
The submachine gun in the game's loadout screen.
Hoxton prepares to remedy the game's prior lack of a proper HK slap.
Aiming down the sights, which are thankfully much more open than in the previous game.
Inspecting the SMG involves taking the mag out...
...ejecting the round in the chamber...
...and catching it back in the magazine. The pigeons are very impressed.
Reloading after attracting a larger audience. The animators for Payday 3 have also fallen for the recent videogame trend of always locking the bolt back when loading the MP5, even for tactical reloads. This means both animations are roughly identical, and both finish off with the Slap. Somehow a tactical reload will still grant an additional +1 bullet in the chamber, despite the bolt being locked back.

Heckler & Koch MP7A2

The Heckler & Koch MP7A2 returns from the previous game, renamed to "SG Compact-7", taking cues off the MP5's name from the previous game (Compact 5) as both SMGs are made by H&K in real life. The weapon by default loads from a 30-round magazine, with the option to use the flush-fitting 20-round mag or the more common 40-round "extended" magazine, as well as the ubiquitous "Quick-Pull" mag.

Heckler & Koch MP7A2 - 4.6x30mm
"A low-recoil personal defense weapon, for when you need to personally defend all the cash you stole."
The gun in the shop screen.
Armed and dangerous on an NYC roof.
This time around, we're using the flipped-up rifle sights! At least, until you unlock an optic.
Once again, the egregious default inspect animation.
Or maybe Wolf just doesn't care about firearm safety, which is quite likely.
Swapping mags.
The dry reload ends with a very strange maneuver in which the player open-hand smacks the bolt release paddle with their thumb. Perhaps this was a result of the animators wanting to do an H&K slap, but not having a proper weapon to perform it on. Thankfully the above MP5 added in the Boys in Blue update remedied this.
The stock options for the MP7 are... dire. This affront to god is a result of Starbreeze not wanting to model unique stocks for weapons and instead just slapping the CAR-4's options onto everything.

IWI Uzi Pro

The IWI Uzi Pro replaces the Micro Uzi from the previous game as the "ZIV Commando". Despite firing in full-auto, it is modeled after the pistol variant. However, it is depicted as firing from a open bolt in-game and is still somehow capable of loading an additional round in the chamber. Unfortunately, the fire selector is incorrectly set to safe.

IWI Uzi Pro Pistol - 9x19mm
"Want handleability? Want portability? Want a-fuck-ton-of-bullets-ity? Here's the SMG for you!"
The weapon in the shop.
Joy enjoys the view after successfully sneaking a machine pistol onto the roof of an art gallery.
Aiming at the NYC skyline.
Left side of the Uzi.
Checking the right side. The choice to depict the weapon as firing from an open bolt may be an indication that the gun was converted to do so in order to facilitate full-auto fire.
Inserting a fresh magazine, which should not allow an extra round to be loaded but does so anyways.
Pulling the charging handle on an empty reload, which has accordingly locked forward.

LWRC SMG-45

The LWRC SMG-45 was added into the game as the "WAR-45" in the "Chapter 1 - Syntax Error" DLC pack. By default it uses the stock seen on earlier models of the SMG-45.

LWRC SMG-45, 2020 model - .45 ACP
"WAR! Huh, yeah! What is it good for? Designing the strongest SMG around! Good God!"
The SMG in the shop preview screen. The gun's in-game description is a reference to the lyrics of the song "War" by Edwin Starr.
Pearl suntans on the roof of a bank with her SMG.
Standard folding sights. These are folded down when optics are equipped.
Inspecting the weapon by popping out the 25-round magazine.
Giving the mag a flip. Relatively tame by recent inspect animation standards.
About to check the chamber. Will the bolt reveal a .45 ACP bullet? That's a secret you aren't ready for yet...
The tactical reload is what you'd expect. Mag out, mag in.
The empty reload is a bit unorthodox, however. The player will reload with both mags sandwiched together (which probably would have been a better idea for the tactical reload)...
...before pulling the charging handle with the empty magazine. And then just dropping it.

MasterPiece Arms MPA30DMG

A MasterPiece Arms MPA30DMG converted to fire in full-auto was added to the game for free as the "Tribune 32" on the release of the "Chapter 3 - Houston Breakout" DLC pack. It is classified in-game as a secondary weapon, unlike the rest of the weapons in this category.

MasterPiece Arms MPA30DMG - 9x19mm
"This is the greatest and best machine pistol in the world... Tribune. With its advanced ergonomic grip design, this firearm handles like a dream. A comfortable gun is an accurate gun, and an accurate full-auto secondary weapon is a force to be reckoned with. Needless to say, your enemies will be stunned."
The weapon in the shop, complete with a reference to the song "Tribute" by Tenacious D.
Dallas treats his new tan gun to some new tan lighting.
Iron sights. Small, but a machine pistol isn't expected to be used for distance shooting.
Inspecting the gun of course starts with a flashy spin.
Followed by a chamber check, using the magazine to pull the bolt back.
Tac-reload.
The empty reload involves the incredibly dubious maneuver of somehow kicking the magazine out AK-style.

SIG-Sauer MPX

The SIG-Sauer MPX returns, now being modeled after the 2nd generation version and renamed to "FIK PC9", with the company name "FIK" being a spoof on SIG, a name previously used in OVERKILL's The Walking Dead.

SIG-Sauer MPX SBR, Gen 2 - 9x19mm
"A sturdy submachine gun that uses AR design features to enhance range. Sexy stuff."
The submachine gun in the shop.
Dallas brings his SIG to the nightclub.
Standard flip-up irons, similar to the MP7's.
Rest, traveler, for the horrors of absent trigger discipline are nearly at an end.
At least, until you scroll down to the shotguns...
The quick reload speed alleviates the lackluster damage somewhat.
About to grab the charging handle at the end of a dry reload.

Rifles

AKM

The AKM returns from Payday 2 under the new name "KU-59". Its extended mag is a strange, slab-sided Bakelite magazine that holds 45 rounds.

AKM - 7.62x39mm
"A Soviet classic, these bad boys are still popular even now. Effective, reliable, and they hit like hell."
The rifle in the shop preview screen.
Pearl readies her rifle to storm a dockyard, wondering what was wrong with the name "AK 7.62".
A sight picture that has transcended generations.
Left side of the stock AK.
Bullets, always a good thing to bring to a robbery.
We've even got one in the chamber! Score!
The tactical reload involves using the new mag to kick out the old with extreme force. It even turns into a physics object so you can watch it bounce around the environment.
The "Trad Grip Barrel" attachment gives the rifle the handguard of the PM md. 63, and optics will summon a Warsaw Pact rail-to-picatinny mount when equipped. Strangely, it is still possible to "equip" foregrips while using this barrel, they just won't appear visually.

Colt Law Enforcement Carbine

The "CAR-4" returns from Payday 2, although the model is now of a Colt Law Enforcement Carbine rather than a proper M4A1. Despite this, it features the third pin that is present on select-fire AR-15 lower receivers.

Colt LE6920 SOCOM - 5.56x45mm NATO
"The everyman's rifle, this well-rounded carbine is a must-have when shit hits the fan."
The assault rifle in the game's loadout screen.
Atop the Secure Capital Bank, Chains cradles his oldest friend.
Aiming down the carry handle sights, minus the carry handle.
Checking the chamber....
...and the magazine. He then fixes the misaligned cartridge with a swift tap against the magwell and re-loads it.
Sensing that the automatic gunfire in the middle of the city has perhaps drawn attention, Chains prepares to load a fresh magazine.
When empty, the player dramatically swipes the dry mag out to the right, before loading a new one and thumbing the bolt release.

Colt Model 901

The "Ranged Barrel" is a full 20" M16A4 style upper (KAC M5 RAS included), producing a Colt Model 901/RO901 type configuration albeit with the collapsible stock by default.

Colt Model 901 - 5.56x45mm NATO

Geissele URG-I/Super Duty

The trailers and promotional screenshots show an AR-15 variant loaded with Magpul PMags, and fitted with a Magpul CTR carbine stock, KAC iron sights, a Surefire SOCOM muzzle brake, and a Geissele URG-I 14.5" upper, and three variants are usable by NPCs, but as of launch, it is not available to the player. Friendly bots use it without any additional attachments, low-level SWAT units use it with only an Eotech XPS (also not usable by the player), and higher-level units use it with the XPS, as well as a black AN/PEQ-15 mounted on the top rail, a large weapon light on the right side MLOK rail, and a suppressor. The sighted variants retain the iron sights but folded, in a back-up sight configuration.

The URG-I upper receiver - 5.56x45mm NATO
An AI controlled teammate using the URG-I in its unadorned configuration.
The sighted version of the rifle, freshly dropped by a SWAT member.
The fully kitted out version, also freshly dropped.

Mk 18 Mod 0

Equipping the "CQC Barrel" turns the LE Carbine into a Mk 18 Mod 0.

Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm
The "CAR-4" modified with a short barrel. When equipping any sight to the weapon, the front sight will be replaced with a low-profile gas block.

FAMAS Valorisé

A FAMAS Valorisé was added to the game as the "Chanit S3" as part of the "Chapter 3 - Houston Breakout" DLC pack. As is typical for videogame adaptations, it is exclusively operated in 3-round burst mode in-game.

FAMAS Valorisé prototype with SCROME J4 scope - 5.56x45mm. This prototype can be distinguished from the final variant by the lack of fixed front sight ahead of the scope rail.
"You want to talk about rate of fire? Let's talk about the Chanit. Pull the trigger once on this burst fire beast, and it will look like you impaled your target with a giant spear. That's a lot of bullets hitting the same spot at the same time."
The rifle in the shop. Its description somewhat oversells the power of the weapon.
Dallas holds his updated bullpup on the balcony of the Neon Cradle.
Iron sights. While they wouldn't be very useful in real life, in game they're infinitely better than the sights on the FAMAS in the previous installment.
Checking the chamber...
Then folding out the bipod legs for no other reason than boredom, presumably. No, they are not usable in actual gameplay.
Punching the side of the receiver somehow convinces the bipod legs to return to their stowed position.
Mags are swapped with the right hand when retaining ammo.
When running dry, the player will actuate the mag release paddle with the back of their thumb, and knock the spent mag out from the front with the new mag like an inverted AK-reload.
Tugging the charging handle.

FN SCAR-H

The FN SCAR-H returns as the "VF-7S". Strangely, instead of just stretching the standard magazine model like most games, the extended magazine model for the SCAR appears to be a .308-chambered Magpul magazine.

FN SCAR-H STD - 7.62x51mm NATO
"A high-precision rifle used by military specialists all over the goddamn globe."
The rifle in the shop.
Dallas sulks outside the nightclub after being kicked out for being obviously heavily armed.
Iron sights, faithful to their real life counterpart.
Checking to make sure the magazine is only half-painted, as it should be.
Dallas ejects a round, which bounces off the brass deflector. Here he is about to flick it upwards out of frame with his thumb...
...before landing it right back in the chamber. If that trick doesn't get the bouncer to let him back in, nothing will.
Reloading.
Chambering a new round with the bolt handle.

Heckler & Koch G3A3

A Heckler & Koch G3A3 was added in the "Chapter 2 - Boys in Blue" DLC pack as the "Adeling RG-5". The rifle is equipped with a Midwest industries MLOK handguard and a Spuhr R-410 stock. Its description misidentifies it as an assault rifle.

Heckler & Koch G3A3 with slimline handguard - 7.62x51mm NATO
"Good old German engineering always works! The Adelig RG5 is a highly efficient and trustworthy assault rifle. Utilitarian and finely crafted, this is a faithful companion in the heat of battle. You can't blame the weapon if you lose a shootout with this one."
The rifle in the shop.
Clover enjoys the view of both the city and her rifle.
Classic HK diopter sights, thankfully on the open setting.
Checking the magazine. As per videogame standard, the fact that a bullet should have been ejected when locking the bolt back is ignored.
Fiddling around with the charging handle some more.
Tactical reloads are performed with a neat little mag-sandwich.
But what could possibly happen during the empty reload?
All is well.
There are a few stock and grip modifications that help bring the rifle back to its 60's roots. You'll have to use paints if you want to finish the look, unfortunately; there are no options to replace the modern handguard.

Knight's Armament Company L403A1

The Knight's Armament Company L403A1 was added for free in the Boys in Blue update as the "Queen's Revenge". The rifle is the new signature gun of Irish heister Clover, replacing the "Queen's Wrath" Enfield L85A2 rifle that she used in Payday 2. This appears to reference the adoption of L403A1 as the British Armed Forces' standard rifle, and their retirement of the esoteric and aging L85A2. Statistically, the weapon is identical to the base-game "CAR-4", but as a preset weapon it has several modifications baked into it.

The rifle's in-game name is somewhat odd as the 2023 adoption of the L403A1 took place after the death of Queen Elizabeth II (though the program in which the rifle was selected was initiated in 2021, before her passing).

Knight's Armament Company L403A1 - 5.56x45mm NATO
The "Queen's Revenge" in the shop, which is actually fairly close to the above reference image. It seems Clover has entirely abandoned the idea of keeping a kill-tally on her rifle, perhaps due to the untold thousands of cops she must have ventilated in the previous game. The Irish flag colors on the P-MAG are a nice touch.

QBZ-191

The rather obscure QBZ-191 appears as the "Northwest B-9". Its description correctly identifies its place of origin and manufacture as China.

QBZ-191 - 5.8x42mm
"A light-weight model built with burst-fire tactics in mind. Made in China, like all good shit."
The rifle in the shop.
Clover takes this peaceful opportunity to ponder how the hell Gage managed to import a limitless supply of mil-spec Chinese rifles.
Or perhaps even more unexplainable, how she'll be able to scavenge 5.8x42mm from NYPD cops.
Speaking of ammunition, here's one!
Tossing around proprietary magazines of rare foreign ammo while hanging a couple dozen stories off the ground probably isn't the best idea.
Loading a magazine that doesn't appear to have feed lips.
About to hit the bolt release.

Customized Ruger 10/22

A heavily customized Ruger 10/22 with a railed aftermarket receiver referred to as the "FIK-22 TLR" was added in the "Chapter 1 - Syntax Error" DLC pack. By default it is equipped with a BCM Mod 0 grip and a LaRue RAT stock.

Ruger 10/22 with black polymer stock - .22 LR (for reference)
"To get a kill, you need to hit the mark. What this rifle lacks in power, it makes up for with its superior fire rate and mag size."
The rifle in the shop.
Clover realizes she may not be properly equipped for target shooting at this range.
Iron sights. Simple enough, but not really suited for precision.
An overhand brass check reveals that we're at least using something better than standard .22 LR.
Left side of the rifle.
Swapping mags.
Hitting the paddle with the trigger finger, about to drop the empty mag...
Finishing up with a very strange underhanded "push" of the charging handle.

Springfield Armory M1A (in EBR chassis)

A Springfield Armory M1A in a tan EBR chassis makes an appearance as a marksman rifle named the "SA-A144". Its default short magazine holds 12 rounds, 2 more than the real life version is capable of. Thankfully, the extended option correctly increases the capacity to 20 rounds.

Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO
"This high-precision rifle is a favorite among spec ops units. Your enemies won't know what hit them."
The rifle in the shop. The iconic rail cover is removed when equipping foregrips.
Clover lovingly holds the rifle she will always know in her heart to be called the M308.
A sight picture that hasn't gone out of style for the last 70 years, plus a bit of Picatinny.
Inspecting the- oh for crying out loud
Well, at least it isn't visible from this angle.
Loading in a fresh mag.
Giving the bolt release a hearty smack, just like in Payday 2.

Light Machine Guns

KAC LAMG

The early version of the KAC LAMG with the current model's stock was added as a primary weapon to the game for free as the "Blyspruta MX63" ("blyspruta" being Swedish for "lead sprayer") in the Boys in Blue update. When equipping any optic the front sight will fold down, but strangely, some of the sights will remove the rear sight instead of folding it as well.

KAC LAMG, early model - 5.56x45mm NATO
"You know, subtlety isn't always the way to go. This LMG will fell your enemies with a roar as it spews forth a barrage of bullets. No muss, no fuss. It's basically a death machine. I mean, the Swedish name of this thing literally translates to "Lead Sprayer"."
The weapon in the shop.
Chains stands above a stealth-only heist, having clearly brought the right tool for the job.
The sight picture against a high-contrast background, because someone on the design team decided the front sight post should be painted black.
Messing around with the belt box in the inspect animation
Doing a couple of bicep curls for good measure. With the minigun coming soon, he's gotta bulk up.
Seating a fresh belt, because you never know when you'll need that 101st round!
After thoroughly ruining his hearing, Chains finds consolation in the fact that the belt visibly depletes.
Racking the left-side charging handle at the end of an empty reload.

Shotguns

Double Barreled Shotgun

The Double Barreled Shotgun from Payday 2 returns, going by the slightly altered name "Mosconi 12 Classic".

Winchester Model 21 - 12 gauge
The shotgun as it appeared in the game's reveal trailer. This specific shot is notable as it depicts the shotgun firing more than two shots without needing to reload, possibly as the result of having certain ammo-related skills equipped; indeed, a popular setup in the game following its release (to the point that it was unpopularly nerfed, then popularly un-nerfed) combined this weapon with the "Ammo Funnel" and "Replenish" skills, which (respectively, as long as Edge is active) add ammo pickups directly into the user's current weapon instead of its reserve, and cause ammo dropped by killed enemies to be given directly to the user instead of falling on the ground, effectively giving the shotgun unlimited ammo as long as you can land your hits.
"This double-barreled bastard packs one hell of a punch. You can't beat the classics."
The shotgun in the shop.
About to rob a train with a break-action shotgun like it's 1879.
With authentic 1879 gun safety techniques!
Well, at least he doesn't have his fingers on BOTH triggers...
The night sights are a bit overly-generous considering the range this thing is intended for.
Reloading both barrels.
And unlike Payday 2, There's an animation for reloading only one barrel of the Mosconi! It's remarkably quicker than the empty reload, too.
Of course, it has the modification options you'd expect for a gun like this. Curiously, equipping an aftermarket ghost-ring sight will cause a bit of pic-rail to grow out of the barrels.

Fostech Origin-12

The Fostech Origin-12 appears as the Bulldozer's standard shotgun, replacing the Remington Model 870 Field Gun/Reinfeld 880 that it used in Payday 2.

Fostech Origin-12 - 12 gauge
"MAKE WAY! FOR THE DOZER!"
The Bulldozer holding the shotgun in the game's reveal trailer.
The Bulldozer firing the shotgun.

Franchi SPAS-12

A Franchi SPAS-12 was added to the game as the "TAS-12 Shotgun" as part of the "Chapter 4 - Fear & Greed" DLC pack.

Franchi SPAS-12 with stock removed - 12 gauge

Genesis Arms Gen-12

The Genesis Arms Gen-12 shotgun was added to the game in the "Chapter 1 - Syntax Error" DLC pack as the "FSA-12". It is the SBM version with a crown muzzle device, and is configured with dual charging handles. It feeds from a 5-round magazine with a small baseplate that somehow allows it to hold 10 rounds by default; removing the hammerspace baseplate will revert its capacity to a correct 5 rounds, while equipping the Genesis Arms 10-round magazine will increase the capacity to 15.

Genesis Arms Gen-12 SBM with 10.5" barrel, SB Tactical SBA3 brace and 5-round magazine - 12 gauge
"This weapon slings lead as fast as you can pull the trigger. It's the true showstopper and room sweeper among shotguns."
The shotgun in the shop.
Chains at a familiar trainyard with an unfamiliar shotgun.
Iron sights, which are removed when equipping optics.
Left side of the weapon.
Catching a freshly ejected shell, wondering how there are nine more of them stuffed in that magazine.
Swapping mags so as to fit in yet another shell.
The dry reload is quite similar to the CAR-4...
...with an underhanded tug of the left-sided bolt handle as opposed to a press on the bolt release.

Panzer Arms BP12

The Panzer Arms BP12 was added to the game as the "M7 Pursuivant" as part of the "Chapter 3 - Houston Breakout" DLC pack. Fitting with the Houston Breakout Weapon Pack's theme of burst-fire, the shotgun is customized to fire three-round bursts.

Panzer Arms BP12 Gen 2 - 12 gauge
"You know the old conundrum: Going long-range sacrifices mobility, but prioritizing mobility sacrifices range. The Pursuviant solves that problem, using its bullpup design to remain compact without decreasing accuracy. Finally, you can have your cake and shoot it too."
The shotgun in the shop.
Chains holds the culmination of firearm advancement: A Turkish import burst-fire-converted bullpup shotgun.
The shotgun's iron sights, which appear to have been reused from the above LAMG.
Left side of the gun; the visible internals are also animated, which is a nice touch.
The inspect animation's antics are standard fare by now. Flashily ejecting the chambered shell up...
..and catching in h-- Wait, what?
Ta-da! An even more impressive magic trick considering Chains currently has no sleeves to have hidden that up.
Swapping mags with considerably less finesse than the chamber stunt.
When empty, the user somewhat aggressively mashes the mag release button.
Hitting an offscreen bolt release with the thumb.
The (oddly dimpled) barrel extension is treated like a muzzle device, and is removed when attaching any compensators, suppressors, or chokes.

Remington Model 870

A stubby variant of the Remington Model 870 also returns, retaining its "Reinfield 880" name from the two previous games. It can be customized extensively, including turning it into a stubby version, a Express Tactical Magpul variant or its shorter TAC-14 variant. SWAT Officers use customized versions of the shotgun.

Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge
Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge
Remington 870 Express Tactical Magpul - 12 gauge
Remington 870 TAC-14 - 12 gauge
"Your old friend Reinfeld's back! Well rounded, pump-action fun awaits."
The shotgun as it appears in the shop.
Chains prepares for well rounded pump-action fun. Nobody told him this heist is stealth only.
Iron sight(s?). Unlike the Mosconi, the rail is always there.
And just like the Mosconi....
We're almost through it. Just one more weapon without a proper inspect animation...
Loading in shells.
Working the action at the end of a dry reload. Note the nicely detailed spent shell, although it seems the mark on the primer may just be a flat texture.
Remington Model 870 New Police Tactical Model with Magpul CTR telescoping stock - 12 gauge
A SWAT officer's shotgun in the game's reveal trailer.

Sniper Rifles

Remington 700 PSS

The Remington 700PSS, named as the Reinfeld 900S (sharing the same company name as the Remington 870 as they are, of course, made by Remington) appears in the game. The decision to use a renowned police sniper rifle was undoubtedly an intentionally ironic choice by OVERKILL Software.

Remington Model 700PSS with Harris bipod in .300 Win Mag

Gepard GM6 Lynx

The Gepard GM6 Lynx, named the "HET-5 Red Fox", appears as an Overkill weapon. It has a thermal scope attached to it at all times and impossibly low recoil when aiming down the scope. It deploys with 15 total rounds of ammunition.
As one would expect, the GM6 is currently the most powerful weapon in the game. Easily capable of killing all regular police units with a single shot anywhere on the body, the .50 BMG rounds will also pass through moderate cover, ballistic shields, and several lined-up SWAT without breaking a sweat. The only enemies capable of withstanding a single shot are the Bulldozer and the FBI van's antenna. Due to how his face shield absorbs damage, it's actually more effective to shoot Bulldozers in the body with the Red Fox.

Gepard M6 Lynx - .50 BMG
Hoxton makes sure his anti-materiel rifle is still in working order after being tossed out of a helicopter.
Hefting the rifle to inspect the right side.
In an impressive display of bicep strength he holds the rifle vertically with his left hand while nearly cycling the bolt all the way back with his right. Note the functional witness holes in the magazine.
Hoxton is humbled, however, when trying to pull the reciprocating barrel backwards more than a couple of inches.
Topping off with a new magazine, because it's better to have a 6th round of .50 BMG than need it.
Racking the bolt to cap off a dry reload.
The updated "thermal" scope, as of the Houston Breakout update. The view is overall clearer, and the targeting boxes will turn grey when an enemy is beyond the penetrative reach of the rifle.

Launchers

Milkor M32A1

The Milkor M32A1 appears as the "Marcom Mamba MGL" as an Overkill weapon and replaces the Milkor MGL Mk 1L from Payday 2. It deploys with 12 total rounds of ammunition, and is once again loaded by manually extracting and inserting each cartridge. The projectiles act differently than in the previous game, however; launched grenades will bounce off the environment and explode on a timer by default. If they ever make contact with an enemy, however, they will immediately explode. There is a skill which makes the projectiles explode on contact with the environment as well.

Milkor Mark 14 in desert tan finish fitted with Vltor MOD stock and Armson OEG reflex sight - 40x46mm
After a considerable amount of bloodshed, Wolf admires his hard-earned grenade launcher.
Hey, it comes with a way to actually aim it this time! Score!
Inspecting the weapon after gifting the cops a couple of 40mm inconveniences.
And in a lovely display of attention to detail, the primers are visibly struck!
Unfortunately, the heisters still have not learned how to use the M32's extractor. Shell out, shell in, turn cylinder.
The unexploded 40mm round. It rolls as if it were a sphere, which is why it's clipping into the ground here.

Explosives

M67 hand grenade

The M67 hand grenade appears as the standard grenade, under the basic name of "Frag Grenade".

M67 fragmentation grenade
Wolf shows a couple of SWAT the cool rock he just found. Note how the hammer has been released: This is not just cosmetic and allows players to "cook" grenades before throwing them.

M84 Stun Grenade

The M84 Stun Grenade appears as the "Flashbang Grenade".

M84 stun grenade
A flashbang in the game's reveal trailer.
Joy holding a flashbang in a server room. She wisely keeps pressure on the hammer so that it doesn't go off in her hand.

Other

Handheld M134 Minigun

A Handheld M134 Minigun was added to the game for free as the "M135 ARGES Minigun" on the release of the "Chapter 4 - Fear & Greed" DLC pack. Fittingly enough, the minigun is classified as an Overkill weapon.

Airsoft handheld M134 Minigun with "chainsaw grip"- 7.62x51mm NATO

Sentry Turret

Sentry turrets return from the previous two games as a deployable item which automatically shoots at enemies within its range. As it shoots and takes damage, it generates heat, which eventually causes the sentry to break down. Sentries do not require ammo and can be picked up and redeployed indefinitely.

A turret in the game's reveal trailer.
The sentry as it appears in the released game. It bears resemblance to the FN P90 as well as the Payday 2 sentry, but sleeker and on an extendable tripod.
Left side. There's what appears to be a display screen, folded out almost like a camcorder. Perhaps this was intended to show an ammo counter when the game was in early development.

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