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Difference between revisions of "Medal of Honor: Underground"
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==Gewehr 43== | ==Gewehr 43== | ||
− | A scoped [[Gewehr 43]] is the only rifle usable in the game. It is first acquired off enemy snipers in Wewelsburg: Dark Camelot (Mission 4) and later comes back in Liberation! (Mission 7). Although captured | + | A scoped [[Gewehr 43]] is the only rifle usable in the game. It is first acquired off enemy snipers in Wewelsburg: Dark Camelot (Mission 4) and later comes back in Liberation! (Mission 7). Although captured off enemies, it bares the Karabiner 98k skin and sound effect when used by enemies. It is most effective against enemy knights (armed with swords and shields) in Level 2 of Wewelsburg: Dark Camelot. It holds 5 rounds and despite being semiautomatic, has a slow rate of fire. In terms of the first game, it replaces the Springfield M1903 as a sniping weapon. In Multiplayer, its icon is incorrectly the Springfield. It uses Rifle ammunition. |
− | [[Image:Gew_43.jpg|thumb|none| | + | [[Image:Gew_43.jpg|thumb|none|500px|Scoped Gewehr 43.]] |
− | [[Image: | + | [[Image:G43MOHU1.jpg|thumb|none|500px|The Gewehr 43 in game.]] |
+ | [[Image:G43MOHU1.jpg|thumb|none|500px|The Gewehr 43 in game.]] | ||
==Karabiner 98K== | ==Karabiner 98K== |
Revision as of 23:46, 18 October 2015
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Medal of Honor: Underground is the 2000 prequel video game for the Playstation. It follows the exploits of female French Resistance fighter Manon Baptiste (who was featured in the original Medal of Honor) during the early years of World War II in Europe.
The following weapons appear in the video game Medal of Honor: Underground:
Handguns
Walther P38
A Walther P38 is the first weapon the player acquires. It is only obtainable in Occupied! (Mission 1). Throughout the game, it is seen in the hands of German officers and Vichy French Milice enemies. In Level 2 of The last Rights of Monte Cassino (Mission 5), the Captain of American POW pilots uses one to help free prisoners. The skin of the Walther used by enemies has been redesigned from the first game with more detail. It holds 8 rounds and uses Pistol ammunition.
High Standard HDM
A suppressed High Standard HDM is the standard weapon given during the undercover spy missions: Hunting The Desert Fox (Mission 2) and Undercover In Crete (Mission 3). Although silent, enemies will most likely still hear it from afar. It holds 7 rounds, is very powerful, and uses Pistol ammunition.
M1911A1
Once working with the American OSS, the M1911A1 is the sidearm in Last Rites at Monte Cassino (Mission 5). It is an atrocious weapon to have, dealing usually 2 hit kills to the helmet or 1-shot kills to a bare head at close range, and is a 3-5 hit kill (sometimes even more) if going for the torso. It holds 7 rounds and uses Pistol ammunition.
SMGs
Sten Mark II
The first SMG to appear in the game is the Sten MKII. It is first acquired in Level 2 of Occupied! (Mission 1) but comes back in Last Rites at Monte Cassino (Mission 5). The Sten is incorrectly used by German soldiers only when the player is armed with it. This was likely due to programing limitations; only being able to have one SMG model in a level. The Mission Briefing tries to correct this by claiming the Germans are armed with MP 3008's, a cheap German copy of the Sten. However, the MP 3008 wasn't developed until 1945. The levels which feature the Sten take place in 1942 and 1944. In terms of the first game, the Sten replaces the Thompson M1A1. It holds 32 rounds and has a much higher rate of fire than the actual Sten. It uses SMG ammunition.
MP40
The MP40 is seen numerously throughout the game. It is mainly seen in the hands of German enemies, but is briefly used by some Vichy French Milice enemies in Level 1 of Occupied! (Mission 1). It is used in Hunting the Desert Fox (Mission 2), Undercover in Crete (Mission 3), and A Mittelwerk Saboteur (Mission 6). It has high recoil that results with bad accuracy, average damage and a decent fire rate. It is able to kill in 4 hits to the chest, and 2 hits to the head, more often 1 hit if enemies are bare-headed or have soft headwear. It uses the same model from the first game, but has a darker tone to it. It holds 32 rounds and uses SMG ammunition.
Rifles
Gewehr 43
A scoped Gewehr 43 is the only rifle usable in the game. It is first acquired off enemy snipers in Wewelsburg: Dark Camelot (Mission 4) and later comes back in Liberation! (Mission 7). Although captured off enemies, it bares the Karabiner 98k skin and sound effect when used by enemies. It is most effective against enemy knights (armed with swords and shields) in Level 2 of Wewelsburg: Dark Camelot. It holds 5 rounds and despite being semiautomatic, has a slow rate of fire. In terms of the first game, it replaces the Springfield M1903 as a sniping weapon. In Multiplayer, its icon is incorrectly the Springfield. It uses Rifle ammunition.
Karabiner 98K
The Karabiner 98k is used by enemies throughout the game. Like the first game, it is an unusable weapon and holds 5 rounds. The skin for the Karabiner 98k is used for the Gewehr 43 in the game. In multiplayer, again like the first game, the skin is also used for the M1 Garand.
MAS 36
In Occupied (Mission 1), Vichy French Milice units use rifles which have a clearly different sound effect than the Karabiner 98k. Although the rifles are the same model as the Karabiner 98k, it is quite possible that they are supposed to be French MAS 36 rifles.
M1 Garand
The M1 Garand is only available in Multiplayer and is recycled from the first game.
STG 44
The Sturmgewehr 44 is first acquired off enemies in Wewelsburg: Dark Camelot (Mission 4) and later comes back in Liberation! (Mission 7). The weapon is incorrectly referred to as a submachine gun in the game and can only use "SGT44 AMMO". It replaces the Browning Automatic Rifle from the first game in terms of automatic rifles. The STG 44 model is highly simplistic and lacks detail. It holds 30 rounds.
Browning Automatic Rifle
The Browning Automatic Rifle is available in Panzerknacker Unleashed! (Bonus Mission). It is a direct copy of the BAR from the first game.
Other Weapons
Winchester Model 12 Riot Shotgun
Referred to as the "W12 Riot Shotgun", the Winchester Model 1912 appears in A Mittelwerk Saboteur (Mission 6) and Panzerknacker Unleashed! (Bonus Mission). When playing as Manon, the Winchester has been completely redesigned only showing the barrel and part of the pump. However, when playing as Patterson in Panzerknacker Unleashed, its designed is recycled from the first game. It holds 8 rounds and sprays its pellets, although is slightly more accurate than in the first game. In Multiplayer, its icon is incorrectly the Winchester M1897.
Big Joe 5 Crossbow
The Big Joe 5 is an instant-kill crossbow developed by the OSS for assassinations which appears in Wewelsburg: Dark Camelot (Mission 4). It is a highly powerful weapon, even capable of making a double or triple kill if enemies are stacked up for such a shot. In multiplayer, the crossbow's damage is reduced for obvious reasons. However, it takes an insanely long time to reload and ammunition for it is extremely scarce. It is one of the few weapons that cannot be used to do a melee attack when its ammunition runs out.
Explosives
Panzerfaust
The game's "rocket launcher" is the Panzerfaust, in the game it takes 3 to 4 shots to destroy a tank. It is first encountered in Occupied! (Mission 1), anachronistically, which takes place in 1942. It later comes back in The Last Rights of Monte Cassino (Mission 4) and Liberation! (Mission 7). In the hands of enemies, it uses the skin of the Panzershreck from the first game. It incorrectly depicts the projectiles as rockets.
Bazooka
The M1 Rocket Launcher "Bazooka" recycled from the first game is only available in multiplayer.
Model 24 Stielhandgranate "Potato Masher" Stick grenade
The game's main grenade is the Model 24 Stielhandgranate. They are first encountered in the final level of Hunting the Desert Fox (Mission 2), the final level in Undercover in Crete (Mission 3), the final level in Wewelsburg: Dark Camelot (Mission 4), Last Rites at Monte Cassino (Mission 5), A Mittelwerk Saboteur (Mission 6), and Panzerknacker Unleashed (Bonus Mission). Just like the first game, enemies can easily kick them away unless the player hits said enemies with a grenade, in which case they will explode on contact. Enemies can also catch grenades and throw them back.
Molotov Cocktail
Makeshift Molotov Cocktails or "Petrol Bombs" are used in Occupied! (Mission 1) and Liberation! (Mission 7). They are basically the same as the grenades, but will blow up when hitting any surface and have a longer blast. Like the Stielhandgrenate, they can be caught and thrown back by enemies.
Machine Guns
MG42
At some points, mounted MG42s can be found and used by the player or enemies. Their rate of fire is incorrectly much slower than the actual MG42. It is possible they might be MG34's; due to their simplistic design lacking detail it is hard to tell. The MG42 is quite devastating to face. When being used by the player, it will spawn a swarm of enemies to shoot and has an unlimited amount of ammo.
Hotchkiss Gun
A mounted Hotchkiss Gun can be used in Level 3 of Occupied! (Mission 1) and later in the final level in Hunting the Desert Fox (Mission 2). It has a slow rate of fire and, like the MG42, will spawn a swarm of enemies. Improbably, it can destroy an entire Panzer III with ease.
Extra
Mauser C96
A Mauser C96 is seen in Mission Art for Occupied! (Mission 1). The weapon, however, never appears in the game. The C96 was intended to be in the game as the first weapon in Mission 1, but was then replaced by the recycled Walther P38 from the first game.