Discord-logo.jpg Join our Discord!
If you have been locked out of your account you can request a password reset here.

Difference between revisions of "Sniper Elite III"

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search
(12 intermediate revisions by 3 users not shown)
Line 17: Line 17:
 
The stealth mechanic was revamped. An eye icon will blink or open to indicate the player's detection level by the enemy. Enemy soldiers will also have a circle counter above their heads to indicate alert status. Players are also forced to move periodically to avoid detection with a white ghost image to mark their last known position, and the enemy will search a larger area. As in the previous game, loud sounds can be used to mask sniper shots.
 
The stealth mechanic was revamped. An eye icon will blink or open to indicate the player's detection level by the enemy. Enemy soldiers will also have a circle counter above their heads to indicate alert status. Players are also forced to move periodically to avoid detection with a white ghost image to mark their last known position, and the enemy will search a larger area. As in the previous game, loud sounds can be used to mask sniper shots.
  
In addition, unlike the first game and V2, all weapons in the same catagory now share ammunition.
+
In addition, unlike the first game and ''V2'', all weapons in the same category now share ammunition.
 
{{VG Title}}  
 
{{VG Title}}  
 
__TOC__<br clear="all">
 
__TOC__<br clear="all">
Line 33: Line 33:
 
==High Standard HDM==
 
==High Standard HDM==
 
The American [[High Standard HDM]] can be added to the game with the Camo Weapons DLC pack, labeled as the Semi-Auto HDM. It is the only suppressed semi-automatic pistol in the game.
 
The American [[High Standard HDM]] can be added to the game with the Camo Weapons DLC pack, labeled as the Semi-Auto HDM. It is the only suppressed semi-automatic pistol in the game.
 +
While normally only available from the loadout menu, it can be found occasionally in the Save Churchhill DLC missions.
 
[[file:Hi-Standard-HD-Silenced.jpg|thumb|none|300px|High Standard HDM - .22 LR]]
 
[[file:Hi-Standard-HD-Silenced.jpg|thumb|none|300px|High Standard HDM - .22 LR]]
 
[[file:SniperElite3 hi standard hdm menu.jpg|thumb|none|600px|Loadout menu. Note that the suppressor is modeled about half its actual length.]]
 
[[file:SniperElite3 hi standard hdm menu.jpg|thumb|none|600px|Loadout menu. Note that the suppressor is modeled about half its actual length.]]
Line 41: Line 42:
  
 
==Luger P08==
 
==Luger P08==
The German [[Luger P08]] is obtained fairly early in the game. It has the fastest rate of fire in the game. It's mainly found throughout the campaign in the hands of many Italian and German officers.
+
The German [[Luger P08]] is obtained fairly early in the game. It has the fastest rate of fire in the game and holds 7 rounds instead of 8. It's mainly found throughout the campaign in the hands of many Italian and German officers.
 
[[file:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm Parabellum]]
 
[[file:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm Parabellum]]
 
[[file:SniperElite3 p08 menu.jpg|thumb|none|600px|Weapon selection.]]
 
[[file:SniperElite3 p08 menu.jpg|thumb|none|600px|Weapon selection.]]
Line 163: Line 164:
 
==Winchester Model 1897 "Trench Gun"==
 
==Winchester Model 1897 "Trench Gun"==
 
The American [[Winchester Model 1897 "Trench Gun"]] is available in the Hunters DLC Pack and is the only shotgun in the game. While it delivers high damage, the weapon has a slow rate of fire, and the weapon becomes fairly inaccurate when firing in quick succession.  
 
The American [[Winchester Model 1897 "Trench Gun"]] is available in the Hunters DLC Pack and is the only shotgun in the game. While it delivers high damage, the weapon has a slow rate of fire, and the weapon becomes fairly inaccurate when firing in quick succession.  
 +
It notably makes an appearance in the "Save Churchill" DLC missions, being used by the fictional "Schutzvollstrecker" unit who in addition to other weapons, sometimes use (presumably captured) Trench Guns against Karl.
 
[[file:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester Model 1897 "Trench Gun" - 12 gauge]]
 
[[file:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester Model 1897 "Trench Gun" - 12 gauge]]
 
[[file:SniperElite3 trench gun menu.jpg|thumb|none|600px|The Trench Gun in-game. Note the mysteriously disconnected magazine tube and bayonet lug.]]
 
[[file:SniperElite3 trench gun menu.jpg|thumb|none|600px|The Trench Gun in-game. Note the mysteriously disconnected magazine tube and bayonet lug.]]
Line 182: Line 184:
 
==Carcano M91/41==
 
==Carcano M91/41==
 
The Italian [[Carcano M91/41]] is the second bolt action rifle unlocked. Described as having higher damage than the M1 Garand, the Carcano is one of the most powerful snipers in the game.
 
The Italian [[Carcano M91/41]] is the second bolt action rifle unlocked. Described as having higher damage than the M1 Garand, the Carcano is one of the most powerful snipers in the game.
The Carcano M91/41 is the only weapon used by the Italian soldiers that fits them as they otherwise all reuse German weaponry. (Including the MP40 submachine gun due to the Beretta Model 38A being DLC.)
+
The Carcano M91/41 is the only weapon used by the Italian soldiers that fits them as they otherwise all reuse German weaponry (Including the MP40 submachine gun due to the Beretta Model 38A being DLC).  
 
[[file:CarcanoM91Rifle.jpg|thumb|none|450px|Carcano M91/41 - 6.5x52mm Carcano]]
 
[[file:CarcanoM91Rifle.jpg|thumb|none|450px|Carcano M91/41 - 6.5x52mm Carcano]]
 
[[file:SniperElite3 carcano menu.jpg|thumb|none|600px|The Carcano in the menu.]]
 
[[file:SniperElite3 carcano menu.jpg|thumb|none|600px|The Carcano in the menu.]]
Line 210: Line 212:
 
[[file:SniperElite3 Hybrid M191417 Enfield rifle reloading 1.jpg|thumb|none|600px|Opening up the bolt.]]
 
[[file:SniperElite3 Hybrid M191417 Enfield rifle reloading 1.jpg|thumb|none|600px|Opening up the bolt.]]
 
[[file:SniperElite3 Hybrid M191417 Enfield rifle reloading 2.jpg|thumb|none|600px|Inserting a round.]]
 
[[file:SniperElite3 Hybrid M191417 Enfield rifle reloading 2.jpg|thumb|none|600px|Inserting a round.]]
 +
[[file:SniperElite3 Hybrid M191417 Enfield rifle Camo menu.jpg|thumb|none|600px|The camo Enfield hybrid rifle in the loadout menu.]]
  
 
==Lee-Enfield No. 1 Mk. III* (HT)==
 
==Lee-Enfield No. 1 Mk. III* (HT)==
Line 219: Line 222:
 
[[file:SniperElite3 lee-enfield mk.iii reloading 1.jpg|thumb|none|600px|Opening the action.]]
 
[[file:SniperElite3 lee-enfield mk.iii reloading 1.jpg|thumb|none|600px|Opening the action.]]
 
[[file:SniperElite3 lee-enfield mk.iii reloading 2.jpg|thumb|none|600px|Loading a round.]]
 
[[file:SniperElite3 lee-enfield mk.iii reloading 2.jpg|thumb|none|600px|Loading a round.]]
 +
[[file:SniperEliteIIILeeEnfieldCamo.jpg|thumb|none|600px|The Camo Lee-Enfield in the loadout menu.]]
 +
  
 
==M1D Garand==
 
==M1D Garand==
Line 228: Line 233:
 
[[file:SniperElite3 m1c garand reloading 1.jpg|thumb|none|600px|Ejecting a clip.]]
 
[[file:SniperElite3 m1c garand reloading 1.jpg|thumb|none|600px|Ejecting a clip.]]
 
[[file:SniperElite3 m1c garand reloading 2.jpg|thumb|none|600px|Inserting in a new one.]]
 
[[file:SniperElite3 m1c garand reloading 2.jpg|thumb|none|600px|Inserting in a new one.]]
 +
[[file:SniperElite3 M1 Garand D Camo menu.jpg|thumb|none|600px|The Camo Garand in the loadout menu.]]
  
 
==Mauser Karabiner 98k==
 
==Mauser Karabiner 98k==
Line 261: Line 267:
 
[[file:SniperElite3 Springfield M1903A4 reloading 1.jpg|thumb|none|600px|Reloading, reaching for new rounds.]]
 
[[file:SniperElite3 Springfield M1903A4 reloading 1.jpg|thumb|none|600px|Reloading, reaching for new rounds.]]
 
[[file:SniperElite3 Springfield M1903A4 reloading 2.jpg|thumb|none|600px|Loading the new rounds into the magazine.]]
 
[[file:SniperElite3 Springfield M1903A4 reloading 2.jpg|thumb|none|600px|Loading the new rounds into the magazine.]]
 +
[[file:SniperElite3 Springfield M1903A4 Tuned menu.jpg|thumb|none|600px|The Tuned Springfield M1903A4 in the loadout menu.]]
 +
[[file:SniperElite3 Springfield M1903A4 Camo menu.jpg|thumb|none|600px|The Camo Springfield M1903A4 in the loadout menu.]]
 
[[file:1903a4woutscope.jpg|thumb|none|450px|M1903A4 Springfield sniper variant (Remington markings) without scope and with "scant" variation of C-type pistol-grip stock - .30-06]]
 
[[file:1903a4woutscope.jpg|thumb|none|450px|M1903A4 Springfield sniper variant (Remington markings) without scope and with "scant" variation of C-type pistol-grip stock - .30-06]]
 
[[file:SniperElite3 springfield .jpg|thumb|none|600px|An unscoped M1903A4 propped up on sandbags next to a sniper nest.]]
 
[[file:SniperElite3 springfield .jpg|thumb|none|600px|An unscoped M1903A4 propped up on sandbags next to a sniper nest.]]
Line 293: Line 301:
  
 
==="Panzerschreck Teufel-Feuer RPzB 60/1"===
 
==="Panzerschreck Teufel-Feuer RPzB 60/1"===
 +
The "Teufelsfeuer" is a fictional improved version of the Panzerschreck, with a non-usable scope and holding ten rockets at once, it only appears in the "Save Churchill" DLC missions.
 
[[file:SniperElite3 RPzB 60 menu.jpg|thumb|none|600px|Weapon poster on the wall in the game.]]
 
[[file:SniperElite3 RPzB 60 menu.jpg|thumb|none|600px|Weapon poster on the wall in the game.]]
 
[[file:SniperElite3 RPzB 60 hold.jpg|thumb|none|600px|Holding the launcher.]]
 
[[file:SniperElite3 RPzB 60 hold.jpg|thumb|none|600px|Holding the launcher.]]
Line 319: Line 328:
  
 
==POMZ-2==
 
==POMZ-2==
The [[POMZ-2 anti-personnel mine]] is once again used as a tripwire trap.
+
The [[POMZ-2 anti-personnel mine]] is once again used as a tripwire trap and finally the player can actually disarm their own POMZ-2 mines to reuse them if they weren't set off.
 
[[file:POMZ-2M.jpg|thumb|none|250px|POMZ-2M anti-personnel mine]]
 
[[file:POMZ-2M.jpg|thumb|none|250px|POMZ-2M anti-personnel mine]]
 
[[file:SniperElite3 trip mine menu.jpg|thumb|none|600px|The POMZ-2 in the loadout menu. Note that the spike to attach the grenade to the ground is thinner than the real thing.]]
 
[[file:SniperElite3 trip mine menu.jpg|thumb|none|600px|The POMZ-2 in the loadout menu. Note that the spike to attach the grenade to the ground is thinner than the real thing.]]
Line 369: Line 378:
 
[[file:SniperElite3-MG15-3.jpg|thumb|none|600px|The grip is seen in a destroyed Stuka.]]
 
[[file:SniperElite3-MG15-3.jpg|thumb|none|600px|The grip is seen in a destroyed Stuka.]]
  
==MG34==
+
==MG 34 Panzerlauf==
German tanks like the Panzer III, IV, and Tiger have [[MG34]] in coaxial mount.
+
German tanks like the Panzer III, IV, and Tiger have [[MG 34 Panzerlauf]] in coaxial mount.
[[File:Mg34hb.jpg|thumb|none|400px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]
+
[[File:MG 34 Panzerlauf 2.jpg|thumb|none|400px|MG 34 Panzerlauf - 7.92x57mm Mauser]]
[[file:SniperElite3-MG34Lauf.jpg|thumb|none|600px|A German Tiger tank with his mounted MG34.]]
+
[[file:SniperElite3-MG34Lauf.jpg|thumb|none|600px|A German Tiger tank with his mounted MG 34 Panzerlauf.]]
  
 
==MG42==
 
==MG42==
Line 397: Line 406:
 
[[file:SniperElite3-Vickers1.jpg|thumb|none|600px|A Vickers manned by a British soldier seen in the background behind the rifle's buttstock.]]
 
[[file:SniperElite3-Vickers1.jpg|thumb|none|600px|A Vickers manned by a British soldier seen in the background behind the rifle's buttstock.]]
 
[[file:SniperElite3-Vickers2.jpg|thumb|none|600px|The rear part can be seen on the left.]]
 
[[file:SniperElite3-Vickers2.jpg|thumb|none|600px|The rear part can be seen on the left.]]
 +
[[file:SniperElite3-Vickers3.jpg|thumb|none|600px|Brauer mans the Vickers.]]
 +
[[file:SniperElite3-Vickers4.jpg|thumb|none|600px|Another angle of the Vickers.]]
  
 
{{Sniper Elite}}
 
{{Sniper Elite}}

Revision as of 21:28, 5 May 2024


Sniper Elite III
Sniper elite 3 pc cover.jpg
PC Boxart
Release Date: June 26, 2014
Developer: Rebellion
Publisher: Rebellion
Series: Sniper Elite
Platforms: PC
PlayStation 3
PlayStation 4
Xbox 360
Xbox One
Nintendo Switch
Genre: Third-Person Shooter


Sniper Elite III is a tactical third-person shooter stealth video game developed and published by Rebellion Developments. The game is a prequel to its predecessor Sniper Elite V2, released in 2012, and is the third part of the Sniper Elite series. The game is set about three years before the events of V2, after Office of Strategic Services officer Karl Fairburne learns about a secret wonder weapon programmed by the Nazis while participating in the North African conflict during World War II.

The game retains and builds on the mechanics of Sniper Elite V2. Players go through large battlefield maps based on the North African conflict. The sniper rifle is the player's main weapon, but additional weapons are available, including submachine guns and pistols, silenced or not, depending on the situation. In addition to hand grenades, the player can use tripwire booby traps, land mines, and dynamite. Binoculars can be used to mark enemies and indicate their position and movements. The player character must hold his breath to aim the shot correctly. A red icon is displayed in the area, marking the projected point of impact. There are weapon parts scattered throughout the game that are found when scavenging dead enemies, allowing players to customize their weapons in the menu before use; the menu also allows equipment loading.

The stealth mechanic was revamped. An eye icon will blink or open to indicate the player's detection level by the enemy. Enemy soldiers will also have a circle counter above their heads to indicate alert status. Players are also forced to move periodically to avoid detection with a white ghost image to mark their last known position, and the enemy will search a larger area. As in the previous game, loud sounds can be used to mask sniper shots.

In addition, unlike the first game and V2, all weapons in the same category now share ammunition.
The following weapons appear in the video game Sniper Elite III:


Handguns

Colt M1911A1

The American Colt M1911A1 is available with Patriot's Weapon DLC Pack. Described as having a high fire rate, the M1911 lacks a suppressor, but still maintains some power.

Colt M1911A1 - .45 ACP
The M1911 in the loadout menu.
Karl Fairburne holding a Colt.
Aiming.
Ejecting the magazine.
Loading a fresh mag.

High Standard HDM

The American High Standard HDM can be added to the game with the Camo Weapons DLC pack, labeled as the Semi-Auto HDM. It is the only suppressed semi-automatic pistol in the game. While normally only available from the loadout menu, it can be found occasionally in the Save Churchhill DLC missions.

High Standard HDM - .22 LR
Loadout menu. Note that the suppressor is modeled about half its actual length.
The HDM being held.
Fairburne aiming his pistol.
Reloading.
Inserting a new magazine.

Luger P08

The German Luger P08 is obtained fairly early in the game. It has the fastest rate of fire in the game and holds 7 rounds instead of 8. It's mainly found throughout the campaign in the hands of many Italian and German officers.

Luger P08 - 9x19mm Parabellum
Weapon selection.
The Luger in-game.
Aiming.
Replacing the magazine.
Cocking the weapon.

Smith & Wesson M1917

The American Smith & Wesson M1917 can be obtained with the Hunter DLC pack. Its stats are almost identical to the Webley, apart from being less powerful.

Smith & Wesson M1917 - .45 ACP
The M1917 in the loadout menu.
The revolver during gameplay.
Aiming.
Reloading.
Inserting rounds.

Tokarev TT-33

The Soviet Tokarev TT-33 is available in the Eastern Front DLC.

Tokarev TT-33 - 7.62x25mm Tokarev
The Tokarev in the weapon selection menu.
Holding the Tokarev.
Aiming.
Ejecting the magazine.
Reloading.

Walther P38

The German Walther P38 is available with the Axis Weapons DLC Pack.

Walther P38 - 9x19mm Parabellum
Loadout menu.
The P38 in-game.
Aiming.
Removing the old magazine.
The player character about to pull the slide.

Webley Mk. VI

The British Webley Mk VI is the most powerful handgun in the game; however, it is used in single-action mode.

Webley Mark VI - .455 Webley
The Webley in the loadout menu.
Fairburne with his revolver ready.
Aiming.
Removing spent rounds...
...and loading fresh ones.

Welrod Mark I

The Mark I variant of the Welrod is the first pistol Karl acquires. It's available in the base game and has the benefit of being suppressed. However, the Welrod has a slow rate of fire, and only one hit kills soldiers with headshots. Like in the previous game, the Welrod is incorrectly modeled with the front sight at the muzzle end like on the Mark II, rather than halfway along the suppressor's body as on a real Mark I; on top of this, the suppressor itself appears to have been modeled at about two-thirds its actual length. In addition you can only have one magazine of reserve ammo now, giving it a unique low max ammo cap compared to the other pistols and it can also be rarely found in enemy supply crates.

Welrod Mark I - 9x19mm Parabellum
The Welrod pistol in the weapon selection menu.
The weapon in-game.
Aiming.
Reloading.
Pulling the bolt.

Submachine Guns

Beretta Model 38A

The Italian Beretta Model 38A submachine gun is available with the Axis Weapons DLC Pack.

Beretta Model 38A - 9x19mm Parabellum
The Model 38A in the loadout menu. Note the single trigger instead of a double one.
Holding the submachine gun.
Aiming.
Tossing the magazine away.
Pulling the charging handle.

Błyskawica

The Polish Błyskawica is available in the Eastern Front DLC pack.

Błyskawica - 9x19mm Parabellum
The Błyskawica in the loadout menu.
Holding the Błyskawica. Note that the bolt is forward, which would render the weapon unable to fire due to it being an open bolt.
Aiming.
Throwing the old mag.
Pulling the bolt handle.

M3 Grease Gun

The American M3 Grease Gun is available in the Patriot's DLC pack. Described as having a distinctive look and sound to it, the Grease Gun has a relatively low fire rate, but decent damage. The weapon is also anachronistic to the time period, as the Grease Gun never saw widespread usage until 1944.

M3 Grease Gun - .45 ACP
The Grease Gun in the loadout menu.
Holding the gun.
Aiming.
Throwing away a mag.
Pulling the charging handle.

MP40

The German MP40 is the second submachine gun obtained by Karl and is the standard axis SMG. It is more powerful and accurate than the Sten and has a greater range than the Thompson.

MP40 with brown bakelite lower receiver - 9x19mm Parabellum
The Maschinenpistole in the loadout menu.
The gun in idle.
Aiming.
Removing the magazine.
Pulling the bolt back.

Sten Mk. II

A Canadian Sten Mk II is Karl's first submachine gun. The Sten is inferior to every automatic weapon in the game in most catagories but it has the highest range of the base-game submachine guns. It is also worth noting that the Canadian version of the Sten Mk. II was not used in combat until August 1942 - two months after the events in the game.

Sten Mark II (Canadian) - 9x19mm Parabellum
Sten Mk. II in-game. Note the stock, which confirms that it is the Canadian model rather than the British model.
Holding the Sten. Note that Karl is holding it correctly rather than by the magazine.
Aiming. Again, it is incorrectly shown as closed-bolt.
Pitching the mag down the bridge.
Pulling the bolt handle.

Thompson M1A1

The American Thompson M1A1 is the last submachine gun unlocked. It fires very powerful rounds and is fairly accurate in short bursts. Unlike in real life, the Thompson holds 32 rounds, instead of 30. Also, the M1A1 did not begin production until October 1942, four whole months after the events in the game.

Thompson M1A1 - .45 ACP
The Thompson in the loadout menu.
Holding the weapon.
Aiming.
Throwing away the old magazine.
Pulling the charging handle; this is not needed to reload a Thompson, as the bolt will stay locked back on an empty magazine. Though considering that it is shown as closed-bolt, this is a rather moot point.

Assault Rifles

Sturmgewehr 44

The German Sturmgewehr 44 can be downloaded with the Camo DLC pack, labeled the MP44. It has a rather ugly green and yellow paint scheme on it and is the only assault rifle in the game. It is anachronistic, as the MP43 (essentially the same as the StG 44, but with minor differences) was first fielded in 1943.

Sturmgewehr 44 - 7.92x33mm Kurz
The StG in the loadout menu.
Holding the rifle.
Aiming.
Pulling out a magazine.
Chambering a round.

Shotguns

Winchester Model 1897 "Trench Gun"

The American Winchester Model 1897 "Trench Gun" is available in the Hunters DLC Pack and is the only shotgun in the game. While it delivers high damage, the weapon has a slow rate of fire, and the weapon becomes fairly inaccurate when firing in quick succession. It notably makes an appearance in the "Save Churchill" DLC missions, being used by the fictional "Schutzvollstrecker" unit who in addition to other weapons, sometimes use (presumably captured) Trench Guns against Karl.

Winchester Model 1897 "Trench Gun" - 12 gauge
The Trench Gun in-game. Note the mysteriously disconnected magazine tube and bayonet lug.
Holding the trencher.
Aiming.
Inserting in a shell.
Racking the pump.

Sniper Rifles

Arisaka Type 99

The Japanese Arisaka Type 99 sniper rifle is available in the Axis Weapons DLC Pack.

Arisaka Type 99 Sniper Rifle with scope - 7.7x58mm Arisaka
The Arisaka in the loadout menu.
Holding the rifle.
Aiming.
Loading in a round.
Closing the bolt.

Carcano M91/41

The Italian Carcano M91/41 is the second bolt action rifle unlocked. Described as having higher damage than the M1 Garand, the Carcano is one of the most powerful snipers in the game. The Carcano M91/41 is the only weapon used by the Italian soldiers that fits them as they otherwise all reuse German weaponry (Including the MP40 submachine gun due to the Beretta Model 38A being DLC).

Carcano M91/41 - 6.5x52mm Carcano
The Carcano in the menu.
Holding the Carcano.
Aiming.
Opening the bolt.
Loading in a round.
An Italian soldier with his non-sniper Carcano M91/41

Gewehr 43

A Gewehr 43 with a ZF 4 scope is the third sniper unlocked. The weapon is considered anachronistic since the game takes place in 1942. A more accurate weapon would be the Mauser Kar98k, which isn't present in the base game, despite being on the box cover art. Like V2, it is depicted as the main rifle of the German Army.

Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser
The Gewehr 43 in the loadout menu.
The Gewehr in-game.
Aiming.
Pulling out a magazine.
Grabbing a new one.

Hybrid M1914/17 Enfield rifle

The American M1917 Enfield is part of the Sniper Rifle DLC pack. It's described in-game for being known as the "American Enfield". The game, however, modeled the rifle with the lower receiver of the M1917, but with the scope mount and stock of the British P14. It should be noted that no sniper variants of the M1917 were used by American snipers, the majority being M1903A4 rifles. The P14 was known for having a telescopic scope attached, but fires the British .303 instead of the American .30-06.

M1914 Enfield with telescopic scope - .303 British
M1917 Enfield for comparison - .30-06 Springfield
The hybrid rifle in the loadout menu.
Holding the rifle.
Aiming.
Opening up the bolt.
Inserting a round.
The camo Enfield hybrid rifle in the loadout menu.

Lee-Enfield No. 1 Mk. III* (HT)

The British Lee-Enfield No.1 Mk.III* with an HT sniper scope is known for having very high stopping power and having a magazine on par with the Gewehr 43.

Lee-Enfield No. 1 Mk. III* (HT) - .303 British
The Lee-Enfield in the loadout menu.
Holding.
Aiming.
Opening the action.
Loading a round.
The Camo Lee-Enfield in the loadout menu.


M1D Garand

The American M1D Garand with M84 scope is Karl's preferred sniper rifle and is the first sniper given to the player. Described in-game as having a high rate of fire, with relatively good power. It should be noted that even the M1C, an even earlier form of the M1D Garand sniper, saw limited action in World War II, and it wasn't available during the North African campaign.

M1D Garand with M84 scope - .30-06 Springfield
The Garand in the loadout menu.
The Garand in idle.
Aiming.
Ejecting a clip.
Inserting in a new one.
The Camo Garand in the loadout menu.

Mauser Karabiner 98k

The Karabiner 98k is available in the "Sniper" rifle DLC pack, as well as on the front cover of the game. While early game screenshots showed the weapon in the base game, it appeared to be cut from the final version. It's described as being the standard issue sniper rifle of the German Army, or Wehrmacht.

Mauser Karabiner 98k - 7.92x57mm Mauser
Mauser Karabiner 98k in-game.
Holding the Kar98k.
Aiming the Kar98k.
Replacing the ammo during a reload.
Pushing the Kar98's bolt closed.
The Kar98k's camo version with bright green camo that's probably not the best choice for the desert...
Karl holding his camo Kar98k.
Aiming the camo Kar98k.

Mosin Nagant M91/30

The Russian Mosin Nagant M91/30 is available in the Camo DLC pack; as the DLC's name suggests, it is able to be wrapped in the iconic white cloth used by some snipers on the Eastern Front. The weapon performs similar to the Carcano bolt action rifle. This along with the Tokarev SVT 40 and the Tokarev TT33 they are the only Soviet weapons in the game.

Mosin Nagant M91/30 - 7.62x54mmR
The M91/30 in the loadout menu.
The player holds the Mosin Nagant.
Aiming the Mosin Nagant.
Reloading: Karl pulls open the bolt...
...and then shoves bullets into the magazine. The speed he accomplishes this at regardless of the number of rounds left suggests he's channeling the original Call of Duty and clipping a clip through the scope.
The Camo M91/30 in the loadout menu.
The player holds the Camo Mosin Nagant.
Aiming the Camo Mosin Nagant.

Springfield M1903A4

The American M1903A4 Springfield is available in the Patriot's weapon DLC pack. It's described as having a high muzzle velocity and as a standard issue sniper for American snipers. There is also another variant part of the "Sniper" DLC pack that adds an "upgraded" version of the Springfield. This tuned version has more stopping power and a higher muzzle velocity. The tuned version also has a lighter wood finish than the stock variant. Outside of DLC, the weapon only appears in an unscoped and unusable variation, oddly propped up on walls near areas the game identifies as "sniper nests" with what appear to be British Brodie helmets hung over the muzzle.

Springfield M1903A4 - .30-06 Springfield
The Springfield M1903A4 in the loadout menu.
The player holding the M1903A4.
Aiming.
Reloading, reaching for new rounds.
Loading the new rounds into the magazine.
The Tuned Springfield M1903A4 in the loadout menu.
The Camo Springfield M1903A4 in the loadout menu.
M1903A4 Springfield sniper variant (Remington markings) without scope and with "scant" variation of C-type pistol-grip stock - .30-06
An unscoped M1903A4 propped up on sandbags next to a sniper nest.

Tokarev SVT-40

A Tokarev SVT-40 with a PU scope is available in the Hunter DLC pack and is similar to some respects to the Gewehr 43. It's described as having a higher rate of fire than the Gewehr 43, but with lower zoom and lower damage.

Tokarev SVT-40 with PU scope - 7.62x54mmR
The SVT in the loadout menu.
Holding the rifle.
Aiming.
Tossing away the old magazine.
Shoving in a new one.
The Camo SVT in the loadout menu.
Holding the Camo SVT.
Aiming the Camo SVT.

Launchers

Lee-Enfield Smoke Discharger

British Matilda tanks are equipped with Lee-Enfield Smoke Dischargers.

Lee-Enfield Smoke Discharger
SniperElite3-LeeSmoke1.jpg

RPzB 54 Panzerschreck

The RPzB 54 Panzerschreck is a shoulder-fired rocket launcher and is very effective against armored vehicles of many sorts. In the "Survival" game mode, the Panzerschreck is found on the ground in different parts of the map.

RPzB 54 Panzerschreck - 88mm
The Panzerschreck in the loadout menu.
Holding the launcher.
Aiming.
Shoving in a rocket.
A German soldier firing his Panzerschreck.

"Panzerschreck Teufel-Feuer RPzB 60/1"

The "Teufelsfeuer" is a fictional improved version of the Panzerschreck, with a non-usable scope and holding ten rockets at once, it only appears in the "Save Churchill" DLC missions.

Weapon poster on the wall in the game.
Holding the launcher.
Aiming.
Shoving in a rocket.

Grenades & Explosives

Model 24 Stielhandgranate

The Model 24 Stielhandgranate is once again used as the standard hand grenade in the game.

Model 24 Stielhandgranate
The Stielhandgranate in the loadout menu.

S-Mine

The S-Mine can be used in-game.

S-Mine
The S-Mine in-game.

Tellermine 35 (Stahl)

The Tellermine 35 (Stahl) appears as simply the "Land Mine". Useful for setting traps against enemy armor, as it is noted to have a small trigger radius.

Tellermine 35 (Stahl) Anti-tank mine
The Tellermine 35 in-game.

TNT

TNT Charges appear and have a similar role to the Dynamite from V2, it can be shot to detonate it and a new item, the Flint and Steel (used to set small fires mainly to distract enemies) can be used to ignite the fuse for a timed explosion.

TNT in-game.

POMZ-2

The POMZ-2 anti-personnel mine is once again used as a tripwire trap and finally the player can actually disarm their own POMZ-2 mines to reuse them if they weren't set off.

POMZ-2M anti-personnel mine
The POMZ-2 in the loadout menu. Note that the spike to attach the grenade to the ground is thinner than the real thing.

Mounted Weapons

8.8 cm Flak 37

In the third mission "Halfaya Pass" Karl gets the task to destroy three 8.8cm Flak 37 anti-air guns.

Flugabwehrkanone (FlaK) 37 - 88x571mm R
An 8.8 cm FlaK 37 in-game in the mission "Halfaya Pass".
The right side shows the closed pointer dials. The gun still magically operates without the crew lying dead next to it; a spent 8.8 cm shell is seen coming out of the receiver.

15 cm Nebelwerfer 41

The 15 cm Nebelwerfer 41 multiple rocket launchers are seen during the first mission "Siege of Tobruk" and mission 6 - "Kasserine Pass".

Nebelwerfer 41 - 158 mm (6.22 inch)
The first Nebelwerfer separated from its crew. Note, the gun is loaded with one single 15 cm rocket, which was loaded by the crew before being killed.
Front view.
The same gun reloaded by the crew.
Karl next to the last Nebelwerfer, which is unloaded because he killed the crew earlier.

Besa

The Besa machine gun is seen mounted in British Matilda Tanks.

Besa Mark II - 7.92x57mm Mauser
The bent Besa mounted on a Matilda wreck in the mission "Siege of Tobruk".

Bren

A Bren machine gun is seen used by the LRDG in one of the drawn cutscenes.

Bren Mark II - .303 British
The Bren being used by the rear gunner on the jeep.


Flakvierling 38

The Flakvierling 38 appears in-game and is called the "flakvierling AA-gun".

Flakvierling 38 - 20x138mmB
The first seen Flakvierling mounted on an Opel Blitz truck during the first mission "Siege of Tobruk".
A front view of a stationed Flakvierling in the mission "Siwa Oasis".
The rear part of the same gun.

Hispano-Suiza HS.404

During the fifth mission "Siwa Oasis" and the sixth mission "Kasserine Pass", several Supermarine Spitfire fighters fly over the map to provide noise protection. The two wing-mounted Hispano-Suiza HS.404 cannons are visible.

Hispano-Suiza HS.404 - 20×110mm
SniperElite3-Hispano1.jpg

MG15

Ju 87 "Stuka" dive bombers are equipped with rear-mounted MG15. However, the wing-mounted MG17s are not modeled.

MG15 with 75-round double drum - 7.92x57mm Mauser
SniperElite3-MG15-1.jpg
SniperElite3-MG15-2.jpg
The grip is seen in a destroyed Stuka.

MG 34 Panzerlauf

German tanks like the Panzer III, IV, and Tiger have MG 34 Panzerlauf in coaxial mount.

MG 34 Panzerlauf - 7.92x57mm Mauser
A German Tiger tank with his mounted MG 34 Panzerlauf.

MG42

The MG42 is seen as a mounted machine gun in the hands of Italian and German soldiers. It has a relatively slower rate of fire when compared to other games, but is still very powerful against infantry.

MG42 with 50-round "assault drum" - 7.92x57mm Mauser
The right side of the MG42.
The left side. Note that it has a 50-round "assault drum", which was meant for using the weapon in an offensive role, and not for machine gun nests like this; defensive nests used 250-round loose belts instead.
Using the MG42.

Ordnance QF 2-pounder

The Ordnance QF 2-pounder Anti-Tank Gun is seen mounted on British Matilda II tanks.

Ordnance QF 2-pounder - 1.57 in
SniperElite3-Besa1.jpg

Ordnance QF 25-pounder

Royal Ordnance QF 25 pounder gun - 87.6mm
A QF 25-pounder at the shooting range.
Two British soldiers operating a QF 25-pounder.
Karl looks at a QF 25-pounder in front of the Tobruk fortress.

Vickers Mk. I

A Vickers machine gun is seen mounted on British Bedford MW trucks that can be seen during the missions "Halfaya Pass", "Siwa Oasis", and "Pont Du Fahs Airfield". In the airfield mission, it is referred to as LRDG (Long Range Desert Group).

Vickers Mark I - .303 British
A Vickers manned by a British soldier seen in the background behind the rifle's buttstock.
The rear part can be seen on the left.
Brauer mans the Vickers.
Another angle of the Vickers.

Do Not Sell My Personal Information