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Difference between revisions of "Ironsight"
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[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm Parabellum]] | [[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm Parabellum]] | ||
[[File:Ironsightluger-1.jpg|thumb|none|600px|The Luger in the loadout menu.]] | [[File:Ironsightluger-1.jpg|thumb|none|600px|The Luger in the loadout menu.]] | ||
+ | |||
+ | ==Smith & Wesson M&P== | ||
+ | The [[Smith & Wesson M&P]] was added in Season 15. | ||
+ | [[File:S%26W_M%26P_2.0.jpg|thumb|none|300px|Smith & Wesson M&P9 2.0 - 9x19mm Parabellum]] | ||
=="TAC-OPS"== | =="TAC-OPS"== | ||
Line 75: | Line 79: | ||
==TDI Kard== | ==TDI Kard== | ||
The [[TDI Kard]] is one of the available secondaries in the game. Similarly to ''[[Call of Duty: Black Ops II]]'', it fires in automatic rather than semi-automatic. | The [[TDI Kard]] is one of the available secondaries in the game. Similarly to ''[[Call of Duty: Black Ops II]]'', it fires in automatic rather than semi-automatic. | ||
− | [[File:KRISS KARD.jpg|thumb|none| | + | [[File:KRISS KARD.jpg|thumb|none|300px|TDI Kard - .45 ACP]] |
[[File:Ironsight KARD.jpg|thumb|600px|none|The Kard in the loadout menu.]] | [[File:Ironsight KARD.jpg|thumb|600px|none|The Kard in the loadout menu.]] | ||
Line 120: | Line 124: | ||
==IMI Uzi== | ==IMI Uzi== | ||
− | The [[IMI Uzi]] | + | The [[IMI Uzi]] was added in Season 12. |
[[File:Uzi.jpg|thumb|none|450px|IMI Uzi - 9x19mm Parabellum]] | [[File:Uzi.jpg|thumb|none|450px|IMI Uzi - 9x19mm Parabellum]] | ||
Line 228: | Line 232: | ||
[[File:Colt-M-16-A-2-m723.jpg|thumb|none|450px|Colt Model 723 - 5.56x45mm]] | [[File:Colt-M-16-A-2-m723.jpg|thumb|none|450px|Colt Model 723 - 5.56x45mm]] | ||
[[File:Ironsight723-1.jpg|thumb|none|600px|The M723 in the loadout menu.]] | [[File:Ironsight723-1.jpg|thumb|none|600px|The M723 in the loadout menu.]] | ||
+ | |||
+ | ==CZ BREN 2== | ||
+ | The [[CZ BREN 2]] was added in Season 13. | ||
+ | [[File:806.jpg|thumb|none|450px|CZ BREN 2 with 8.1" barrel - 5.56x45mm NATO]] | ||
==Daewoo K2C== | ==Daewoo K2C== | ||
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[[File:Ironsight SCAR-H Reload.jpg|thumb|none|600px|Reloading.]] | [[File:Ironsight SCAR-H Reload.jpg|thumb|none|600px|Reloading.]] | ||
[[File:Ironsight SCAR-H Inspection.jpg|thumb|none|600px|The player inspects the SCAR-H. Note that the fire selector markings have been moved one position counter-clockwise; in early versions of the game, it pointed to what would be safe on a real SCAR (semi on the in-game model), but this has since been changed to point to semi (full-auto in-game).]] | [[File:Ironsight SCAR-H Inspection.jpg|thumb|none|600px|The player inspects the SCAR-H. Note that the fire selector markings have been moved one position counter-clockwise; in early versions of the game, it pointed to what would be safe on a real SCAR (semi on the in-game model), but this has since been changed to point to semi (full-auto in-game).]] | ||
+ | |||
+ | ==General Dynamics RM277== | ||
+ | The [[LoneStar Future Weapons RM277|General Dynamics RM277]] was added as part of Season 8. The model depicted in the game is a hybrid, as it has elements for the first and third prototypes. The buttstock, the diagonal vents on the receiver and in front of the charging handle, the trigger guard, and the magwell are from the first prototype (the handguard is similar to it as well), while the fire selector lever, the sling mount behind the charging handle, the left-side ejection port, and the right-side sliding bolt release are from the third prototype. | ||
+ | [[File:RM277-AR.jpg|thumb|none|450px|General Dynamics RM277-AR (first publicly revealed prototype) - 6.8mm TVCM]] | ||
+ | [[File:RM277R 3.jpg|thumb|none|450px|General Dynamics RM277-R (third prototype) - 6.8mm TVCM]] | ||
+ | [[File:Ironsightrm277-1.jpg|thumb|none|600px|The RM277 in the loadout menu.]] | ||
==Heckler & Koch G36C== | ==Heckler & Koch G36C== | ||
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[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]] | [[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]] | ||
[[File:Ironsightk98k-1.jpg|thumb|none|600px|The K98k in the loadout menu.]] | [[File:Ironsightk98k-1.jpg|thumb|none|600px|The K98k in the loadout menu.]] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
==M16A4== | ==M16A4== | ||
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==SIG-Sauer MCX-SPEAR== | ==SIG-Sauer MCX-SPEAR== | ||
− | The [[SIG-Sauer MCX-SPEAR]] was added as part of Season 10. | + | The [[SIG-Sauer MCX-SPEAR]] was added as part of Season 10, referred to as the "M5i". It is fitted with an extended magazine to match the capacity of most other assault rifles. |
[[File:SIG_MCX_Spear.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR - 6.8x51mm FURY]] | [[File:SIG_MCX_Spear.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR - 6.8x51mm FURY]] | ||
[[File:Ironsightspear-1.jpg|thumb|none|600px|The MCX-SPEAR in the loadout menu.]] | [[File:Ironsightspear-1.jpg|thumb|none|600px|The MCX-SPEAR in the loadout menu.]] | ||
Line 397: | Line 406: | ||
[[Image:H&KPSG01.jpg|thumb|none|450px|Heckler & Koch PSG-1 - 7.62x51mm NATO]] | [[Image:H&KPSG01.jpg|thumb|none|450px|Heckler & Koch PSG-1 - 7.62x51mm NATO]] | ||
[[File:Ironsight PSG-1.jpg|thumb|600px|none|The PSG-1 in the loadout menu.]] | [[File:Ironsight PSG-1.jpg|thumb|600px|none|The PSG-1 in the loadout menu.]] | ||
+ | |||
+ | ==M24 Sniper Weapon System== | ||
+ | The [[M24 Sniper Weapon System]] was added in Season 15. | ||
+ | [[File:Remington_M24.jpg|thumb|none|450px|M24 Sniper Rifle - 7.62x51mm NATO]] | ||
==SVD Dragunov== | ==SVD Dragunov== | ||
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[[Image:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mmR]] | [[Image:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mmR]] | ||
[[File:Ironsight PKP.jpg|thumb|600px|none|The PKP in the loadout menu.]] | [[File:Ironsight PKP.jpg|thumb|600px|none|The PKP in the loadout menu.]] | ||
+ | |||
+ | ==RPD== | ||
+ | The [[RPD]] was added in Season 14. | ||
+ | [[File:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD - 7.62x39mm]] | ||
==STK Ultimax 100 Mark 8== | ==STK Ultimax 100 Mark 8== |
Latest revision as of 16:05, 7 April 2024
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Ironsight for current discussions. Content is subject to change. |
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Ironsight is a South Korean free-to-play multiplayer first-person shooter developed by WipleGames. Originally only available in South Korea, the game was globally released later in 2018.
The following weapons appear in the video game Ironsight:
Handguns
Beretta M9A1
The Beretta M9A1 was added as part of Season 4.
Beretta Px4 Storm
The Beretta Px4 Storm is one of the available secondaries in the game. It holds 13 rounds, which is not correct for any calibre the Px4 is offered in.
Chiappa Rhino 60DS
The Chiappa Rhino 60DS was added in the 13th April 2020 update.
Colt M1911A1
The Colt M1911A1 was added in Season 5.
Colt Python
The Colt Python is one of the available secondaries in the game.
Glock 18C
The Glock 18C was added in the Centaurus Update. It has a 19-round capacity despite using standard 17-round magazines.
Heckler & Koch P30L
The Heckler & Koch P30L was added in Season 7.
IMI Desert Eagle Mark XIX
The Desert Eagle Mark XIX is one of the available secondaries in the game.
Luger P08
The Luger P08 was added as part of the WWII-themed Season 6.
Smith & Wesson M&P
The Smith & Wesson M&P was added in Season 15.
"TAC-OPS"
The "TAC-OPS" appears to be a modified tactical M1911 modeled after Tokyo Marui airsoft M1911s, and is the default secondary given to players. It also appears in Mission: EMP used by Sentinel drones when the player walks up close to them.
TDI Kard
The TDI Kard is one of the available secondaries in the game. Similarly to Call of Duty: Black Ops II, it fires in automatic rather than semi-automatic.
Submachine Guns
AR-57
The AR-57 is one of the available submachine guns in the game.
Beretta Mx4 Storm
The Beretta Mx4 Storm was added in the 21 September 2020 update.
Brügger & Thomet MP9
The Brügger & Thomet MP9 is one of the available submachine guns in the game. Its stock cannot be unfolded.
FN P90 TR
The FN P90 TR is one of the available submachine guns in the game.
Heckler & Koch MP5A5
The Heckler & Koch MP5A5 is one of the starting primary weapons.
Heckler & Koch MP7A1
The Heckler & Koch MP7A1 is one of the available submachine guns in the game. Despite being modelled with a 40-round magazine, the MP7 in-game only holds 30 rounds.
Heckler & Koch UMP45
The Heckler & Koch UMP45 was added in Season 9.
IMI Uzi
The IMI Uzi was added in Season 12.
LWRC SMG-45
The prototype version of the LWRC SMG-45 is one of the available submachine guns in the game.
M1928 Thompson
The M1928 Thompson was added in Season 6.
PP-2000
The PP-2000 is one of the available submachine guns in the game.
PP-90M1
The PP-90M1 is one of the available submachine guns in the game. The in-game PP-90M1 only carries half of its magazine capacity, having 32 rounds instead of the usual 64 rounds.
Sa vz. 61 Skorpion
The Sa vz. 61 Skorpion was added in the Centaurus Update.
TDI Vector
The TDI Vector is one of the available submachine guns in the game. Despite functioning like the full-auto SMG version, it is modeled after the civilian SBR/SO variant, as it lacks a select-fire lever.
Shotguns
The game classifies the shotguns as secondary weapons instead of primaries. Like the other secondaries, they cannot be customized.
Benelli M4 Super 90
The Benelli M4 Super 90 was added in the 1st December 2020 update. It uses a 5-round tube that holds an incorrect 8 rounds.
Franchi SPAS-12
The Franchi SPAS-12 is one of the default secondaries the player can choose, used exclusively in pump-action mode.
Pancor Jackhammer
The Pancor Jackhammer is one of the available shotguns in the game.
Winchester Model 1887
A sawn-off Winchester Model 1887 was added as part of Season 11.
Assault Rifles & Battle Rifles
AAC Honey Badger
The AAC Honey Badger was added in the 18th August 2020 update.
AK-12
The 2012 prototype of the AK-12 is one of the available primaries in the game.
AK-47
The AK-47 is one of the available primaries in the game.
AKS-74U
The AKS-74U was added as part of Season 11. The game classifies the AKS-74U as an SMG and treats it as such, even though it uses a rifle round.
AN-94
The AN-94 is one of the available primaries in the game; it only fires in its 2-round burst mode. Adding any sights will not remove the front sight.
Beretta ARX-160
The Beretta ARX-160 is one of the available primaries in the game; it also appears in the first tutorial mission used by Sarah.
Colt Model 723
The Colt Model 723 appears as the "Training M4". It was originally hidden and would only appear when the player equips a weapon with 0 durability or an expired timed weapon, the equipped weapon turning into the Training M4 the moment the player enters a game. It was made available as a regular weapon in Season 9.
CZ BREN 2
The CZ BREN 2 was added in Season 13.
Daewoo K2C
The Daewoo K2C is the default weapon given to players and appears in Mission: EMP used by Sentinel drones. The K2C is also used by the player in the first tutorial mission with a Monitor Sight.
DSA SA58 OSW
The DSA SA58 OSW is one of the available primaries in the game.
FAMAS G1
The FAMAS G1, referred to as a G2 and holding 30 rounds in each magazine, is one of the available primaries in the game.
FB MSBS-5.56B Radon
The FB MSBS-5.56B Radon is one of the available primaries in the game.
FN SCAR-H
The FN SCAR-H is one of the available primaries in the game.
General Dynamics RM277
The General Dynamics RM277 was added as part of Season 8. The model depicted in the game is a hybrid, as it has elements for the first and third prototypes. The buttstock, the diagonal vents on the receiver and in front of the charging handle, the trigger guard, and the magwell are from the first prototype (the handguard is similar to it as well), while the fire selector lever, the sling mount behind the charging handle, the left-side ejection port, and the right-side sliding bolt release are from the third prototype.
Heckler & Koch G36C
The Heckler & Koch G36C is one of the available primaries in the game.
Heckler & Koch HK416
The Heckler & Koch HK416 was added in Season 7.
Heckler & Koch HK417
The Heckler & Koch HK417 is one of two DMRs available in game, the M39 being the second.
Howa Type 89
The Howa Type 89 was added in the Hidden Risk Update.
Karabiner 98k
The Karabiner 98k was added in Season 6, classed as a sniper rifle in-game.
M16A4
The M16A4 was added in Season 4.
M39 Enhanced Marksman Rifle
The M39 Enhanced Marksman Rifle is one of the two DMRs available in game, the HK417 being the first.
"M4 ACC-M"
An M4A1 model primarily based on a Tokyo Marui airsoft M4A1 appears as the M4 ACC-M (Advanced Colt Carbine-Monolithic). It appears in Mission: EMP, used by Sentinel drones.
Magpul PDR-C
The Magpul PDR-C is one of the available primaries in the game. Like the AKS-74U, it is classed as a submachine gun in-game.
Norinco QBZ-95
The Norinco QBZ-95 was added in the 2020 Spring Season update.
OTs-14-4A-01 Groza
The OTs-14-4A-01 Groza was added in the 1st December 2020 update. It is incorrectly described as using 7.62x39mm and has a 30-round capacity.
SIG-Sauer MCX-SPEAR
The SIG-Sauer MCX-SPEAR was added as part of Season 10, referred to as the "M5i". It is fitted with an extended magazine to match the capacity of most other assault rifles.
SIG SG 553
The SIG SG 553 is one of the available primaries in the game. It holds 30 rounds in a 20-round magazine.
Steyr AUG A3-CQC
The Steyr AUG A3-CQC is one of the available primaries in the game. It's also featured in Mission: EMP, used by Sentinel drones later in the mission.
Tavor TAR-21
The Tavor TAR-21 is one of the available primaries in the game. It appears in Mission: EMP, used by Sentinel drones.
Sniper Rifles
Accuracy International Arctic Warfare Magnum
The Accuracy International AWM was added in the June 2nd, 2020 update. It is referred to as the "L96A1", which is the British designation for the Precision Marksman and not the AWM; the proper designation for the weapon in-game is the L115A1.
Blaser R93
The Blaser R93 is one of the sniper rifles available in-game. It appears in Mission: EMP, used Sentinel sniper drones.
"CF-X50"
The CF-X50 appears to be a fictional, futurized model of the Barrett M95. Unlike the M95, the CF-X50 is semi-automatic.
Cheyenne Tactical M200 Intervention
The Cheyenne Tactical M200 Intervention was added in the Centaurus Update.
DSR-Precision DSR-1
The DSR-Precision DSR-1 is the starting sniper rifle.
Heckler & Koch PSG-1
The Heckler & Koch PSG-1 is one of the sniper rifles available in-game. It has wooden furniture and buying it with a camo or skin will cover it. Incorrectly has 10 rounds in the 5-round magazine it's modelled with.
M24 Sniper Weapon System
The M24 Sniper Weapon System was added in Season 15.
SVD Dragunov
The SVD Dragunov is one of the sniper rifles available in-game.
VSS Vintorez
The VSS Vintorez was added in the 2019 Winter Update.
Machine Guns
Barrett 240LWS
The Barrett 240LWS was added as part of Season 5.
M249
The M249 is one of the available machine guns. It is intended to pass for a Mk 46 Mod 0 as it is referred to as the "MK46" and has the Mk 46's heat shield, but also has the M249's STANAG adaptor which a Mk 46 does not have.
MG3
The MG3 is one of the available machine guns.
PKP Pecheneg
The PKP Pecheneg is one of the available machine guns. As is typical for video game PKs, the model is mirrored, with the belt feeding from the left instead of the right.
RPD
The RPD was added in Season 14.
STK Ultimax 100 Mark 8
The 2012 prototype of the STK Ultimax 100 Mark 8 is one of the available machine guns. It uses Beta C-Mag drum magazines.
Launchers
All of the available launchers in-game are treated as secondary weapons, having EMP capabilities with the exception of the M320, being the only one that uses explosive rounds.
Heckler & Koch M320
The Heckler & Koch M320 is one of the available secondaries in the game.
Milkor Mark 14 MGL
The Milkor Mark 14 MGL was added via the content update "Downtown" on July 6th 2018, making it the first weapon to appear in a update. Like the EMP Launcher, it fires EMP rounds and as such is named the "EMP MSGL".
Mk 153 SMAW
The Mk 153 SMAW appears as the "EMP Launcher" and is one of the starting secondaries.
Grenades & Explosives
Throwables and explosives can only be bought for temporary use; the maximum days that a player can have these are 11 days in total for 11500 GP.
"Claymore"
The Claymore appears to be a futurized M18A1 Claymore.
"M14 Frag Grenade"
The fictional M14 Frag Grenade is available by default for all players. It cannot be cooked and won't explode until the player throws it.
M18 Smoke Grenade
The M18 smoke grenade appears as a fictional M19 model.
M84 Stun Grenade
The M84 stun grenade appears as both the "Flash Grenade" and the "Shock Grenade". The Flash Grenade is available by default while the Shock grenade has to be purchased.
Mounted
M134 Minigun
An M134 Minigun is mounted on the Metal Reaper drone's left arm.
M61 Vulcan
An M61 Vulcan is mounted on the Hellbird drone.
Others
Combat Crossbow
A crossbow appears as a secondary weapon.