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Difference between revisions of "Hot Dogs, Horseshoes & Hand Grenades/Battle Rifles"
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=Battle Rifles= | =Battle Rifles= | ||
− | Weapons on this sub-page include all self-loading rifles that use full-power cartridges; in-game, | + | Weapons on this sub-page include all self-loading rifles that use full-power cartridges; most of these are considered battle rifles in-game, though a few fall into other categories (e.g. carbines). Of note is that the in-game Battle Rifle category also includes semi-automatic sniper rifles, as the game primarily categorizes weapons by action type and/or cartridge size, and thus has no dedicated Sniper Rifle category. |
− | == | + | ==Automatgevär m/42== |
− | The 1st gift added in the 2018 Meatmas Update (a yearly event consisting of new weapons and content added over the course of December) was | + | The [[Automatgevär m/42]] was added in Experimental Build 2 of Update #111. |
− | [[File: | + | [[File:AG-42B.jpg|thumb|none|450px|Ag m/42B - 6.5x55mm]] |
+ | [[File:H3VR AG42B leftside.jpg|600px|thumb|none|Taking a look at the left side of the (somewhat unremarkable-looking) Swedish rifle. ]] | ||
+ | [[File:H3VR AG42B rightside.jpg|600px|thumb|none|Flipping the weapon over in an attempt to play a quick game of "find the charging handle". ]] | ||
+ | [[File:H3VR AG42B insertmag.jpg|600px|thumb|none|Inserting a magazine containing 10 rounds of 6.5x55mm. ]] | ||
+ | [[File:H3VR AG42B charging1.jpg|600px|thumb|none|''Wait, how do I chamber a round? Maybe this will do it?'' ]] | ||
+ | [[File:H3VR AG42B charging2.jpg|600px|thumb|none|''That sure wasn't it. Maybe this...?'']] | ||
+ | [[File:H3VR AG42B charging3.jpg|600px|thumb|none|The m/42's secrets are revealed! Chambering a round is done by pushing the receiver cover ''forwards''...]] | ||
+ | [[File:H3VR AG42B charging4.jpg|600px|thumb|none|...and then pulling it backwards again. After returning to the rear of its travel, the cover releases the bolt, allowing it to slam violently forwards.]] | ||
+ | [[File:H3VR AG42B ADS.jpg|600px|thumb|none|Aiming down the m/42's iron sights. ]] | ||
+ | [[File:H3VR AG42B firing.jpg|600px|thumb|none|Firing a round. Unlike its bizarre manual of arms, firing the rifle is as easy as pulling the trigger. ]] | ||
+ | [[File:H3VR AG42B stripperclip.jpg|600px|thumb|none|Topping off with a proprietary 5-round stripper clip (or two). ]] | ||
+ | |||
+ | ==Beretta BM59 Mark III== | ||
+ | The [[Beretta BM59|Beretta BM59 Mark III]] was added on Day 18 of the Meatmas 2022 Advent Calendar event; this marks the BM59's second documented appearance in a video game, after ''[[Phantom Doctrine]]''. | ||
+ | [[File:BM59A.jpg|thumb|none|450px|Beretta BM59 Mark III - 7.62x51mm NATO]] | ||
+ | [[File:H3VR BM59 Box.jpg|thumb|none|600px|Opening up Day 18's box, and getting a nice surprise - one of the Cold War's tragically under-sung battle rifles.]] | ||
+ | [[File:H3VR BM59 Left.jpg|thumb|none|600px|Taking a nice, close look at the BM59.]] | ||
+ | [[File:H3VR BM59 Right.jpg|thumb|none|600px|This endeavor is aided by the folding stock - with its help, the entire gun can fit in frame with a much closer-up shot.]] | ||
+ | [[File:H3VR BM59 Unfolding.jpg|thumb|none|600px|Said stock is also the chief distinguishing feature of the Mark III, also called the "Truppe Alpine" variant - as the name implies, it was intended primarily for mountain troops, who would probably appreciate not having to climb up the Alps with a long, fixed-stock rifle.]] | ||
+ | [[File:H3VR BM59 Loading.jpg|thumb|none|600px|Loading in a 20-round magazine; despite both being 7.62x51mm NATO-chambered, detachable-magazine-fed, selective-fire conversions/derivatives of the [[M1 Garand]], the BM59 and the [[M14]] cannot interchange magazines. In fact, they can't interchange much of anything, save for the small parts that both share with the aforementioned Garand (e.g. the safety). And, of course, the ammunition.]] | ||
+ | [[File:H3VR BM59 Charging.jpg|thumb|none|600px|Chambering a round. That side-sliding operating rod and two-lug rotating bolt will always be satisfying to watch.]] | ||
+ | [[File:H3VR BM59 Safety.jpg|thumb|none|600px|Disengaging the rifle's safety...]] | ||
+ | [[File:H3VR BM59 Aiming.jpg|thumb|none|600px|...and preparing to disengage a crystal snowflake's existence. The sights are slightly altered compared to the original Garand design, though the sight picture is still largely the same - a bit cramped, but entirely serviceable.]] | ||
+ | [[File:H3VR BM59 Firing.jpg|thumb|none|600px|Conversely, the aforementioned snowflake is now spread very far apart, and no longer serviceable in any capacity whatsoever.]] | ||
+ | [[File:H3VR BM59 Auto.jpg|thumb|none|600px|Flipping the fire selector over to full-auto; while the M14's selector switch is a grab-and-twist design on the right-rear of the receiver, the BM59's switch instead pivots over a short (~45°) arc, and resides near the left-front of the receiver, similar to the [[M2 Carbine]].]] | ||
+ | [[File:H3VR BM59 Bipod.jpg|thumb|none|600px|To make this a bit more useful, the BM59 also includes an integrated folding bipod. How convenient.]] | ||
+ | [[File:H3VR BM59 Mounted.jpg|thumb|none|600px|While this does increase controllability on full-auto, that doesn't really mean much when you aren't aiming. But hey, how else am I supposed to get more than one spent case in the shot with a gun that fires this fast?]] | ||
+ | [[File:H3VR BM59 Clip.jpg|thumb|none|600px|Slight correction to the statement under the fifth screencap down - the BM59 and the M14 do, in fact, share one additional component that neither have in common with the Garand - both can use the same 10-round stripper clips, should the need arise.]] | ||
+ | [[File:H3VR BM59 Optic.jpg|thumb|none|600px|And, if you happen to have an optic on hand, fear not the lack of a rail; just shove it on there, and...]] | ||
+ | [[File:H3VR BM59 Rail.jpg|thumb|none|600px|...presto! Update #107's first alpha build added a hidden rail to the BM59's upper handguard, which appears whenever anything's attached to it.]] | ||
+ | |||
+ | ==Brownells BRN-10A== | ||
+ | The 1st gift added in the 2018 Meatmas Update (a yearly event consisting of new weapons and content added over the course of December) was an [[ArmaLite AR-10]] battle rifle; more specifically, it is a Brownells BRN-10A reproduction, as evidenced by the rear sight and lack of bayonet lug. Unlike the real BRN-10, it is select-fire in-game. | ||
+ | [[File:Brn10a.jpg|thumb|none|450px|Brownells BRN-10A - 7.62x51mm NATO]] | ||
[[File:H3VR AR-10 Box.jpg|thumb|none|600px|Opening up the first advent calendar box to reveal an AR-10, which excites the 2 dancing Sosigs so much that they spontaneously explode. Note the claim that the rifle is still being manufactured today; this likely refers to AR-10s as a whole, and not the Sudanese model in particular.]] | [[File:H3VR AR-10 Box.jpg|thumb|none|600px|Opening up the first advent calendar box to reveal an AR-10, which excites the 2 dancing Sosigs so much that they spontaneously explode. Note the claim that the rifle is still being manufactured today; this likely refers to AR-10s as a whole, and not the Sudanese model in particular.]] | ||
[[File:H3VR AR-10 Left.jpg|thumb|none|600px|Appreciating the beauty of 1950s engineering.]] | [[File:H3VR AR-10 Left.jpg|thumb|none|600px|Appreciating the beauty of 1950s engineering.]] | ||
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[[File:H3VR G3 Aiming Small.jpg|thumb|none|600px|"On second thought..."]] | [[File:H3VR G3 Aiming Small.jpg|thumb|none|600px|"On second thought..."]] | ||
[[File:H3VR G3 Empty.jpg|thumb|none|600px|Removing an empty magazine from the G3...]] | [[File:H3VR G3 Empty.jpg|thumb|none|600px|Removing an empty magazine from the G3...]] | ||
− | [[File:H3VR G3 FAL.jpg|thumb|none|600px|...before unsuccessfully attempting to create an [[Fallout 3# | + | [[File:H3VR G3 FAL.jpg|thumb|none|600px|...before unsuccessfully attempting to create an [[Fallout 3#Heckler & Koch G3|R91]].]] |
==HK51== | ==HK51== | ||
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[[File:H3VR Galil 7.62 1-Handed.jpg|thumb|none|600px|...which allows you to do something that you absolutely shouldn't.]] | [[File:H3VR Galil 7.62 1-Handed.jpg|thumb|none|600px|...which allows you to do something that you absolutely shouldn't.]] | ||
[[File:H3VR Galil 7.62 Folded.jpg|thumb|none|600px|That's not really a good idea either.]] | [[File:H3VR Galil 7.62 Folded.jpg|thumb|none|600px|That's not really a good idea either.]] | ||
− | + | [[File:H3VR Galil 7.62 Aligned.jpg|thumb|none|600px|Aiming through the now-clearer irons, in yet another separate scene.]] | |
+ | [[File:H3VR Galil 7.62 Flipping.jpg|thumb|none|600px|Of note is that these sights are flip-adjustable, with two separate range settings.]] | ||
+ | [[File:H3VR Galil 7.62 Misaligned.jpg|thumb|none|600px|The only real way to show this is to aim with one and switch; when going from the shorter-ranged setting to the longer-ranged one, this is the result.]] | ||
==M14== | ==M14== | ||
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[[File:H3VR M14 New Aiming.jpg|thumb|none|600px|The unholy abomination dealt with, business as usual can continue - business such as aiming the M14...]] | [[File:H3VR M14 New Aiming.jpg|thumb|none|600px|The unholy abomination dealt with, business as usual can continue - business such as aiming the M14...]] | ||
[[File:H3VR M14 New Firing.jpg|thumb|none|600px|...and firing it. The new M14 is just as uncontrollable in full-auto as the old one.]] | [[File:H3VR M14 New Firing.jpg|thumb|none|600px|...and firing it. The new M14 is just as uncontrollable in full-auto as the old one.]] | ||
+ | [[File:H3VR M14 New Scope.jpg|thumb|none|600px|A notable departure from its older counterpart, however, comes in its practical effective range: simply take an optic of your choosing and slap it on the upper handguard.]] | ||
+ | [[File:H3VR M14 New Rail.jpg|thumb|none|600px|This exercise in apparent silliness rewards the user with a spontaneously-appearing chunk of Picatinny rail; as with the [[Beretta BM59|BM59]] above, this functionality was added in Update #107's 1st alpha build.]] | ||
==M14 DMR== | ==M14 DMR== | ||
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[[File:H3VR M1 Garand Bayonet.jpg|thumb|none|600px|The M1 Garand fitted with its Update-#76-Alpha-1-added bayonet, which is also designated the M1. As were far, far too many other things during this period.]] | [[File:H3VR M1 Garand Bayonet.jpg|thumb|none|600px|The M1 Garand fitted with its Update-#76-Alpha-1-added bayonet, which is also designated the M1. As were far, far too many other things during this period.]] | ||
===M1D Garand=== | ===M1D Garand=== | ||
− | Update #51 brought along the [[ | + | Update #51 brought along the [[M1D Garand]] variant, fitted with an M84 scope. It was later removed in Update #52, with its replacement being an attachable version of the M84 scope for the M1. |
[[File:M1DGarand.jpg|thumb|none|450px|M1D Garand - .30-06 Springfield. Note the M37 slotted flash hider; the one in-game has the earlier conical variant.]] | [[File:M1DGarand.jpg|thumb|none|450px|M1D Garand - .30-06 Springfield. Note the M37 slotted flash hider; the one in-game has the earlier conical variant.]] | ||
[[File:H3VR M1D Left.jpg|thumb|none|600px|A side-on view of the M1D Garand. Note that the safety is currently on, as is standard for freshly-spawned weapons in ''H3''.]] | [[File:H3VR M1D Left.jpg|thumb|none|600px|A side-on view of the M1D Garand. Note that the safety is currently on, as is standard for freshly-spawned weapons in ''H3''.]] | ||
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[[File:H3VR Johnson Firing.jpg|thumb|none|600px|Firing off a shot.]] | [[File:H3VR Johnson Firing.jpg|thumb|none|600px|Firing off a shot.]] | ||
[[File:H3VR Johnson 1-Handed.jpg|thumb|none|600px|Sure, there might be plenty of jokes to make about this, but we're not going to make any, because this is a family website.]] | [[File:H3VR Johnson 1-Handed.jpg|thumb|none|600px|Sure, there might be plenty of jokes to make about this, but we're not going to make any, because this is a family website.]] | ||
+ | [[File:H3VR Johnson Clip.jpg|thumb|none|600px|Also worth noting is that, thanks to its unique loading system, the Johnson's internal magazine can be loaded without opening the bolt; aside from allowing for quick mid-mag top-ups, it also lets you stick an extra clip on the side for an even quicker top-up. The only downside is that you look like an idiot.]] | ||
+ | |||
+ | ==Madsen LAR M/62== | ||
+ | The [[Madsen LAR|Madsen LAR M/62]] was added on day 18 of the Meatmas 2020 Advent Calendar event. | ||
+ | [[File:MadsenLAR M62 FixedStock.jpeg|thumb|none|450px|Madsen LAR M/62 - 7.62x51mm NATO]] | ||
+ | [[File:H3VR LAR Box.jpg|thumb|none|600px|The LAR in its box, along with 3 magazines and a silent "D".]] | ||
+ | [[File:H3VR LAR Left.jpg|thumb|none|600px|<s>No, seriously, it's pronounced "Massen" for some reason</s> ''Anyway,'' here's a better view of the rifle.]] | ||
+ | [[File:H3VR LAR Right.jpg|thumb|none|600px|Yes, it really is that big in-game. Hey, it's not like it was actually adopted or anything.]] | ||
+ | [[File:H3VR LAR Loading.jpg|thumb|none|600px|Rocking in one of the included 30-round magazines; 10- and 20-rounders were also made available following the weapon's formal addition to the game (i.e. to the Item Spawner).]] | ||
+ | [[File:H3VR LAR Charging.jpg|thumb|none|600px|Racking the weapon's massive charging handle, and chambering a round.]] | ||
+ | [[File:H3VR LAR Semi.jpg|thumb|none|600px|Stepping outside, and disengaging the safety.]] | ||
+ | [[File:H3VR LAR Aiming.jpg|thumb|none|600px|Taking aim at a Static drone; the rear aperture is (somewhat exaggeratedly) massive, making it excellent for CQC and sub-excellent for longer-range work.]] | ||
+ | [[File:H3VR LAR Firing.jpg|thumb|none|600px|Still, you make do with what you've got.]] | ||
+ | [[File:H3VR LAR Mags.jpg|thumb|none|600px|Messing around in the Proving Grounds, and attempting to knock out a 10-round magazine with a 20-rounder; this sort of [[AK]]-style reloading is indeed possible with the LAR, not leastly because it is, at it core, an AK.]] | ||
+ | [[File:H3VR LAR Reloading.jpg|thumb|none|600px|Still, doing this with the LAR tends to be a bit... finicky, to say the least.]] | ||
+ | [[File:H3VR LAR Auto.jpg|thumb|none|600px|Flipping the selector over to full-auto...]] | ||
+ | [[File:H3VR LAR Sparking.jpg|thumb|none|600px|...and hosing down a nearby ballistic shield, just to make sure it works.]] | ||
+ | [[File:H3VR LAR Locked.jpg|thumb|none|600px|20 rounds (and one completely unbothered shield) later, the LAR locks open.]] | ||
==MAS-49/56== | ==MAS-49/56== | ||
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[[File:H3VR MAS-49 Clip.jpg|thumb|none|600px|Reloading the rifle with a stripper clip.]] | [[File:H3VR MAS-49 Clip.jpg|thumb|none|600px|Reloading the rifle with a stripper clip.]] | ||
[[File:H3VR MAS-49 Chambering.jpg|thumb|none|600px|Releasing the bolt, and getting back to business.]] | [[File:H3VR MAS-49 Chambering.jpg|thumb|none|600px|Releasing the bolt, and getting back to business.]] | ||
+ | [[File:MAS-49 scope.jpg|thumb|none|500px|MAS-49/56 with APX L806 scope - 7.5x54mm French]] | ||
[[File:H3VR MAS-49 Scope Mounting.jpg|thumb|none|600px|"I mean, the irons are ''okay'', but maybe I could try something different...?"]] | [[File:H3VR MAS-49 Scope Mounting.jpg|thumb|none|600px|"I mean, the irons are ''okay'', but maybe I could try something different...?"]] | ||
[[File:H3VR MAS-49 Scope.jpg|thumb|none|600px|The L806's unique mount, which works based on a set of dovetail rails on the side of the receiver, similar to some Soviet scope mounts.]] | [[File:H3VR MAS-49 Scope.jpg|thumb|none|600px|The L806's unique mount, which works based on a set of dovetail rails on the side of the receiver, similar to some Soviet scope mounts.]] | ||
[[File:H3VR MAS-49 Scope Aiming.jpg|thumb|none|600px|Also Soviet-esque is the reticle, which looks rather like that of a PU scope.]] | [[File:H3VR MAS-49 Scope Aiming.jpg|thumb|none|600px|Also Soviet-esque is the reticle, which looks rather like that of a PU scope.]] | ||
[[File:H3VR MAS-49 Bayonet.jpg|thumb|none|600px|The 1st alpha build of Update #76 gave the MAS a bayonet, for when you feel like un-shortening your shortened rifle.]] | [[File:H3VR MAS-49 Bayonet.jpg|thumb|none|600px|The 1st alpha build of Update #76 gave the MAS a bayonet, for when you feel like un-shortening your shortened rifle.]] | ||
+ | [[File:H3VR MAS-49 Adjusting.jpg|thumb|none|600px|And, even later on, it got an adjustable rear sight. This has positions from 200 to 1,100 meters, in 100-meter increments...]] | ||
+ | [[File:H3VR MAS-49 Bugged.jpg|thumb|none|600px|...along with, for whatever reason, an additional 1,100-meter setting. Given that this setting makes the sight clip into the front of its base, it's probably a bug.]] | ||
==="All Rounder"=== | ==="All Rounder"=== | ||
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==Remington Model 8== | ==Remington Model 8== | ||
− | Update #42 added a [[Remington Model 8]] in .35 Remington, fitted with a rear tang-mounted peep sight. Notably, it is able to make use of stripper clips, which were added in this update. Update #46 added a short-barreled variant, which was then removed in Update #52 due to the inherent issues with cutting down the barrel of a long-recoil-operated rifle. Update #85's third alpha added a scope for the rifle (a Weaver Model 330 on a specialized mount), which also fits the [[Remington Model 81|Model 81]] below. | + | Update #42 added a [[Remington Model 8]] in .35 Remington, fitted with a rear tang-mounted peep sight. Notably, it is able to make use of stripper clips, which were added in this update. Update #46 added a short-barreled variant, which was then removed in Update #52 due to the inherent issues with cutting down the barrel of a long-recoil-operated rifle. Update #85's third alpha added a scope for the rifle (a Weaver Model 330 on a specialized mount), which also fits the [[Remington Model 81|Model 81]] below. It is the sole self-loading rifle available to the western themed Cowwiener Calico. |
[[File:Remington8.jpg|thumb|none|450px|Remington Model 8 - .35 Remington]] | [[File:Remington8.jpg|thumb|none|450px|Remington Model 8 - .35 Remington]] | ||
[[File:H3VR Model 8.jpg|thumb|none|600px|A good look at the Model 8's, er, model. Note the dust cover/safety, which is currently off.]] | [[File:H3VR Model 8.jpg|thumb|none|600px|A good look at the Model 8's, er, model. Note the dust cover/safety, which is currently off.]] | ||
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==Springfield Armory M1A SOCOM 16== | ==Springfield Armory M1A SOCOM 16== | ||
− | Update #58 added a [[SOCOM 16]] rifle, with a tan-finished synthetic stock; it is known in-game as the "M1Shorty16" (lacking spaces in its name, like many of the game's weapons), and is classified as a battle rifle. Like the real weapon (and unlike the game's other [[M14]] variants, presently included or otherwise), it fires exclusively in semi-auto. | + | Update #58 added a [[Springfield Armory M1A SOCOM 16]] rifle, with a tan-finished synthetic stock; it is known in-game as the "M1Shorty16" (lacking spaces in its name, like many of the game's weapons), and is classified as a battle rifle. Like the real weapon (and unlike the game's other [[M14]] variants, presently included or otherwise), it fires exclusively in semi-auto. |
[[File:M1A-Socom.jpg|thumb|none|450px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO]] | [[File:M1A-Socom.jpg|thumb|none|450px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO]] | ||
[[File:H3VR SOCOM 16 Loading.jpg|thumb|none|600px|Loading the SOCOM 16; it comes with a short 10-round magazine by default, though it can also use the normal M14's 20- and 30-round magazines.]] | [[File:H3VR SOCOM 16 Loading.jpg|thumb|none|600px|Loading the SOCOM 16; it comes with a short 10-round magazine by default, though it can also use the normal M14's 20- and 30-round magazines.]] | ||
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[[File:H3VR SOCOM 16 Locked.jpg|thumb|none|600px|A quick tug of the bolt handle...]] | [[File:H3VR SOCOM 16 Locked.jpg|thumb|none|600px|A quick tug of the bolt handle...]] | ||
[[File:H3VR SOCOM 16 Releasing.jpg|thumb|none|600px|...and back to business. A tactical reload for a tactical rifle.]] | [[File:H3VR SOCOM 16 Releasing.jpg|thumb|none|600px|...and back to business. A tactical reload for a tactical rifle.]] | ||
+ | |||
+ | ==Tokarev AVT-40== | ||
+ | The SVT-40's full-auto sibling, the [[Tokarev AVT-40]], was added in Update #112. | ||
+ | [[File:AVT-40.jpg|thumb|none|450px|AVT-40 - 7.62x54mmR]] | ||
+ | [[File:H3VR AVT-40 Left.jpg|thumb|none|600px|Examining the AVT-40 in a place that's probably not the Eastern Front. Certainly cold and war-torn enough, though.]] | ||
+ | [[File:H3VR AVT-40 Right.jpg|thumb|none|600px|It's made from the older SVT-40's model, albeit with a few necessary changes and a nice new set of textures.]] | ||
+ | [[File:H3VR AVT-40 Loading.jpg|thumb|none|600px|Loading in a rare 15-round magazine - they're cross-compatible with the SVT's 10-rounders, though the extra 5 rounds do help a fair bit.]] | ||
+ | [[File:H3VR AVT-40 Charging.jpg|thumb|none|600px|Pulling the charging handle.]] | ||
+ | [[File:H3VR AVT-40 Aiming.jpg|thumb|none|600px|Taking aim at a snowy cliff face; the sights are the same as the SVT-40's...]] | ||
+ | [[File:H3VR AVT-40 Adjusting.jpg|thumb|none|600px|...right down to the adjustments.]] | ||
+ | [[File:H3VR AVT-40 Semi.jpg|thumb|none|600px|Disengaging the safety.]] | ||
+ | [[File:H3VR AVT-40 Bayonet.jpg|thumb|none|600px|Affixing a bayonet; while the bayonet itself is also the same as the SVT's, doing this gives a view of the distinctly-different four-slot muzzle brake. This change was implemented slightly later in production, as while the earlier design was more effective in reducing recoil, it was also more expensive to make, and made the rifle obnoxiously loud.]] | ||
+ | [[File:H3VR AVT-40 Firing.jpg|thumb|none|600px|Engaging some Junkbots on top of an S-COM tower. The new muzzle brake brings with it a new shape of muzzle flash, which stands out impressively against the gray sky.]] | ||
+ | [[File:H3VR AVT-40 Clip.jpg|thumb|none|600px|Like the regular SVT-40, the AVT can be topped up with [[Mosin Nagant|Mosin]] stripper clips.]] | ||
+ | [[File:H3VR AVT-40 Removing.jpg|thumb|none|600px|Should this prove too tedious, you can simply forgo the old magazine entirely...]] | ||
+ | [[File:H3VR AVT-40 Drum.jpg|thumb|none|600px|...and add something with a little more firepower. This asymmetric 20-round drum magazine, as ridiculous as it may seem, was actually [[Media:SVT-40 with Bubnov and Skvortsov drum mag.jpg|real]], though only a few prototypes were made.]] | ||
+ | [[File:H3VR AVT-40 Auto.jpg|thumb|none|600px|Still, another 5 rounds courtesy of Bubnov and Skvortsov can be a nice help, especially when you flip the safety lever over to the other side.]] | ||
+ | [[File:H3VR AVT-40 Spraying.jpg|thumb|none|600px|After all, it's called the '''A'''VT-40 for a reason.]] | ||
==Tokarev SVT-40== | ==Tokarev SVT-40== | ||
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[[File:H3VR SVT PU Aiming.jpg|thumb|none|600px|Looking through the PU scope, which has a relatively simple reticle. The thick, bold lines are nice for acquisition, but can be a bit obtrusive.]] | [[File:H3VR SVT PU Aiming.jpg|thumb|none|600px|Looking through the PU scope, which has a relatively simple reticle. The thick, bold lines are nice for acquisition, but can be a bit obtrusive.]] | ||
[[File:H3VR SVT Bayonet.jpg|thumb|none|600px|Brandishing a bayonetted Tokarev against the Council of Spheres, suspicious of their plans.]] | [[File:H3VR SVT Bayonet.jpg|thumb|none|600px|Brandishing a bayonetted Tokarev against the Council of Spheres, suspicious of their plans.]] | ||
+ | [[File:H3VR SVT Adjusting.jpg|thumb|none|600px|The punishment for this perceived act of treason is to be banished to the forest, and forced to adjust the rifle's sights up and down for the next six years. 13 settings, from 100 meters to 1,300 in 100-meter increments. For six years. It's no wonder that the Council's prisoners tend to swear revenge...]] | ||
− | + | {{H3VR}} | |
+ | [[Category:Subpages of Hot Dogs, Horseshoes & Hand Grenades]] |
Latest revision as of 19:27, 3 March 2024
Battle Rifles
Weapons on this sub-page include all self-loading rifles that use full-power cartridges; most of these are considered battle rifles in-game, though a few fall into other categories (e.g. carbines). Of note is that the in-game Battle Rifle category also includes semi-automatic sniper rifles, as the game primarily categorizes weapons by action type and/or cartridge size, and thus has no dedicated Sniper Rifle category.
Automatgevär m/42
The Automatgevär m/42 was added in Experimental Build 2 of Update #111.
Beretta BM59 Mark III
The Beretta BM59 Mark III was added on Day 18 of the Meatmas 2022 Advent Calendar event; this marks the BM59's second documented appearance in a video game, after Phantom Doctrine.
Brownells BRN-10A
The 1st gift added in the 2018 Meatmas Update (a yearly event consisting of new weapons and content added over the course of December) was an ArmaLite AR-10 battle rifle; more specifically, it is a Brownells BRN-10A reproduction, as evidenced by the rear sight and lack of bayonet lug. Unlike the real BRN-10, it is select-fire in-game.
DRD Tactical Paratus P762
Update #58's collection of modern firearms included a DRD Tactical Paratus P762 (a Gen 2 model, to be exact), classified as a battle rifle.
FN FAL
Update #54 brought along the much-desired FN FAL battle rifle, a select-fire-converted "G-Series" model to be exact. Update #70 added 2 additional variants, the "Para" and the "Tactical"; these are, respectively, a 50.61 paratrooper model, and a standard 50.00 model with a railed handguard and upper receiver.
FAL Para
"FAL Tactical"
"Sustenance AR3"
Added in Update #87, the "Sustenance AR3" is a fictional weapon inspired by the "Pulse Rifle" (or "AR2") from Half-Life 2; it is built off of the G-Series FAL's model, with a variety of seemingly home-brewed modifications applied to it. The resultant weapon fires from an open bolt, feeds from 30-round belts of a fictional "10x27mm Pulsed" round (hence its in-game classification as a machine gun), and features an underbarrel dark-matter lemon launcher (no, really).
FN SCAR-H
The FN SCAR-H is one of the available battle rifles in-game, added with the release of Update #32. Update #39 gave the SCAR a rail extension that goes past the front sight, and Update #85's first alpha build added a shorter-barreled CQC variant.
SCAR-H CQC
Heckler & Koch G3A3
Rounding out Update #54's selection of Cold War-era classics is the Heckler & Koch G3A3 battle rifle.
HK51
While Update #63 added 32 weapons, only 28 were MP5 variants; the remainder instead consisted of 4 variants of the HK51, an unofficial name for a common modification of the Heckler & Koch G3 that consists of shortening it to the length of the same company's MP5. The 4 variants available in-game are categorized as battle rifles, and are named in accordance with standard MP5 naming conventions, rather than with any known designation system - not that one really exists, to be fair - and are also referred to as "H51"s instead of "HK51"s, likely to avoid copyright infringement; they are as follows: the stockless "H51A1", the fixed-stocked "H51A2", the collapsible-stocked "H51A3", and the short-barreled, folding-stocked "H51K".
IMI Galil ARM (7.62x51mm)
The 7.62x51mm battle rifle variant of the IMI Galil ARM, complete with functional bipod, was added in the first Meatmas update. Until Update #52 (more specifically, its 6th alpha build), the Galil was permanently fitted with a side-mounted bracket scope mount; this was replaced with a Soviet-style side dovetail mount in the update.
M14
The M14 battle rifle is one of the firearms added to the game in the first Meatmas update. The release of Update #42 gave the weapon the ability to use 10-round stripper clips. Update #58 replaced the model; while good, the original model had some dimensional issues that complicated parts interchangeability, which necessitated its removal.
M14 DMR
As a companion to the classic wood-stocked version, the M14 in its military DMR configuration was included in the first Meatmas update, under the battle rifle class. Unlike the earlier rifle, it cannot use stripper clips, as its scope mount blocks the action. Being from the same modeler as the original M14 (and being based around the same receiver and barrel group, complete with compatibility-complicating dimensional issues), the M14 DMR was also removed in Update #58; unlike the standard M14, however, no replacement model was added.
M1 Garand
Along with the Luger P08, the Nagant M1895, and the Webley Mk VI, the M1 Garand was added to the game with Update #47. Befitting of its reputation, it is classified in-game as a battle rifle.
M1D Garand
Update #51 brought along the M1D Garand variant, fitted with an M84 scope. It was later removed in Update #52, with its replacement being an attachable version of the M84 scope for the M1.
M1941 Johnson
The eleventh alpha build of Update #52 included an M1941 Johnson battle rifle (not to be confused with the light machine gun of the exact same name).
Madsen LAR M/62
The Madsen LAR M/62 was added on day 18 of the Meatmas 2020 Advent Calendar event.
MAS-49/56
The MAS-49/56 is one of the available battle rifles in-game, added in the first Meatmas update. Upon its addition, it was chambered in 7.62x51mm NATO (a non-factory chambering, but a common (if unethical) practice among many civilian owners); Update #42 changed this to the appropriate 7.5x54mm French, and gave it the ability to use 5-round stripper clips. Added with the rifle was an APX L806 3.85-power scope, unique to the MAS.
"All Rounder"
Another one of the gifts added in the 2019 Meatmas update, the "All Rounder" (more formally known as the "UBR-59", presumably short for "Universal Battle Rifle, Model of 1959") is a stylized version of the MAS-49/56 (with a few AK-esque elements, such as the upper handguard) meant for the "Meat Fortress" gamemode, designed to fit in with Team Fortress 2's art style while fulfilling a role which the original TF2 arsenal somewhat conspicuously lacks: a self-loading rifle. The All Rounder chambers the proprietary (and fictional) "10.5x35mm Dutch" cartridge, a round as cartoonishly-proportioned as the rifle itself, which comes in 3 varieties (unique for the Meat Fortress weapons); apart from the standard tracer FMJ, there's a variant packed with 4 armor-piercing flechettes (akin to some of the SPIW and SALVO prototypes, albeit infinitely more functional), and an "Inferno" version that disintegrates and spreads fire at a semi-fixed distance from the muzzle.
Remington Model 8
Update #42 added a Remington Model 8 in .35 Remington, fitted with a rear tang-mounted peep sight. Notably, it is able to make use of stripper clips, which were added in this update. Update #46 added a short-barreled variant, which was then removed in Update #52 due to the inherent issues with cutting down the barrel of a long-recoil-operated rifle. Update #85's third alpha added a scope for the rifle (a Weaver Model 330 on a specialized mount), which also fits the Model 81 below. It is the sole self-loading rifle available to the western themed Cowwiener Calico.
Remington Model 81 Special Police
The eleventh alpha build of Update #52 added a Remington Model 81 Special Police, an updated version of the earlier Model 8 capable of using detachable magazines. As with the in-game Model 8, the Model 81 is chambered in .35 Remington in-game.
Springfield Armory M1A SOCOM 16
Update #58 added a Springfield Armory M1A SOCOM 16 rifle, with a tan-finished synthetic stock; it is known in-game as the "M1Shorty16" (lacking spaces in its name, like many of the game's weapons), and is classified as a battle rifle. Like the real weapon (and unlike the game's other M14 variants, presently included or otherwise), it fires exclusively in semi-auto.
Tokarev AVT-40
The SVT-40's full-auto sibling, the Tokarev AVT-40, was added in Update #112.
Tokarev SVT-40
Update #48 added an SVT-40 battle rifle to the game, complete with an optional PU scope and (following Update #76's first alpha) bayonet.