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Difference between revisions of "The Walking Dead: Saints & Sinners"
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[[File:TWDSS 45Revolver 8.jpg|600px|thumb|none|A broken .45 Revolver. "Broken" is the wrong word, really; the gun is little more than a bare frame. ]] | [[File:TWDSS 45Revolver 8.jpg|600px|thumb|none|A broken .45 Revolver. "Broken" is the wrong word, really; the gun is little more than a bare frame. ]] | ||
− | ==Beretta M9== | + | ==Beretta M9== |
+ | The [[Beretta M9]] is the final (and most effective) handgun available to the player. Known in-game as the "FS92M", the semi-automatic handgun offers a sizeable magazine (16 rounds of 9x19mm Parabellum), high durability, and an easy reloading procedure. The Beretta, unlike the revolvers, however, can malfunction when it becomes low on durability. | ||
+ | [[File:M9-pistolet.jpg|350px|thumb|none|Beretta M9 - 9x19mm Parabellum ]] | ||
+ | [[File:TWDSS M9 1.jpg|600px|thumb|none|The Beretta M9 as it appears in-game. ]] | ||
+ | [[File:TWDSS M9 2.jpg|600px|thumb|none|The Tourist places both hands on their handgun, thankful to finally have some military-grade firepower on their side to take on the apocalypse.]] | ||
+ | [[File:TWDSS M9 3.jpg|600px|thumb|none|Unlike most of the game's other weapons, little to no "modifications" have been made to the M9 to get it up and running. ]] | ||
+ | [[File:TWDSS M9 4.jpg|600px|thumb|none|Taking an even closer look at the pistol's slide. Its markings read "RESTRICTED MILITARY USE ONLY" and "U.S. 9mm M9-BIRETTO-56460". Another point of note is that the game correctly tracks the player's trigger discipline, modeling the Tourist's finger as either curled around the trigger or floating respectfully off of it (as can be seen in the previous and current screenshots respectively) using touch sensors in the trigger of the VR controller. ]] | ||
+ | [[File:TWDSS M9 5.jpg|600px|thumb|none|Drawing a bead on a lunging Walker. ]] | ||
+ | [[File:TWDSS M9 6.jpg|600px|thumb|none|Summarily returning the dead to where they ought to be - lying on the ground in the middle of a residential neighborhood road. ]] | ||
+ | [[File:TWDSS M9 7.jpg|600px|thumb|none|A jam! The M9's main downside rears its ugly head as the slide glows red, guiding the player to correct the issue. ]] | ||
+ | [[File:TWDSS M9 8.jpg|600px|thumb|none|Tugging on the M9's slide to chamber the next round. ]] | ||
+ | [[File:TWDSS M9 9.jpg|600px|thumb|none|A dozen and some rounds later (plus a few more jams for good measure) and the slide of the "Biretto" locks open (or mostly-open) on empty. What's left to do but dramatically "Wick-flick" the "empty" magazine from the gun? ]] | ||
+ | [[File:TWDSS M9 10.jpg|600px|thumb|none|One fresh magazine later and it's time to cycle the action once again. ]] | ||
+ | [[File:TWDSS M9 11.jpg|600px|thumb|none|A busted-up Beretta. All the gun (well, some of the gun) with none of the fun. ]] | ||
+ | |||
==Colt Python== | ==Colt Python== | ||
Revision as of 00:18, 2 March 2024
Work In Progress This article is still under construction. It may contain factual errors. See Talk:The Walking Dead: Saints & Sinners for current discussions. Content is subject to change. |
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The Walking Dead: Saints & Sinners is a 2020 virtual reality (VR) title based on the 2003 comic The Walking Dead. The game takes place in a flooded, zombie-infested New Orleans where two factions, the Tower and the Reclaimed, squabble for control over the few remaining areas of dry land. The gem of NOLA, however, is the "Reserve", a cache of military supplies rumored to contain massive stockpiles of food, medicine, and weaponry. One of many drawn to NOLA in search of the Reserve, the player ("The Tourist") must fight off zombies, cooperate with survivors, and craft gear from scavenged junk to survive.
The following weapons appear in the video game The Walking Dead: Saints & Sinners:
Overview
As the player explores the world of TWD: S&S , they can gather various "junk" items ranging from broken guns to books and old shoes. By bringing these items back to their home base, the player can break them down into their base resources, which in turn be used to craft equipment, weapons, and medicine at specialized workbenches. While various firearms can be crafted by the player, the weapons are exceptionally crude in both appearance and function, exploding catastrophically (Far Cry 2-style) after only several magazines. Ammunition can be found rarely as loot or, similarly, crafted by the player.
Firearms in TWD: S&S are fragile, loud, and powerful. A single headshot from any gun is enough to drop a zombie, but each weapon's low maximum durability and the rarity of ammunition means that the player needs to make each shot count. When low on durability, some weapons can experience malfunctions (failure to eject, specifically), requiring the player to manually cycle the weapon to chamber the next round.
Handguns
".30 Revolver"
The first firearm the player can craft is the ".30 Revolver", a nondescript revolver chambered in .30 Carbine. The least durable and least powerful (despite its caliber) of the handguns, it serves as a handy tool during the early-game for dispatching Walkers and hostile survivors alike at range.
".45 Revolver"
The ".45 Revolver" is essentially a scaled-up version of the .30 Revolver and is, therefore, similarly generic. The ".45" is short for .45 ACP, according to the weapon's ammunition boxes; as a rimless cartridge, .45 ACP is not a terribly common chambering for revolvers. It is the game's magnum revolver, dealing much more damage per shot than the .30 Revolver (despite the fact that .30 Carbine is more powerful than .45 ACP) and possessing a much higher base durability. Its ammunition, however, is more expensive to craft and harder to find as loot.
Beretta M9
The Beretta M9 is the final (and most effective) handgun available to the player. Known in-game as the "FS92M", the semi-automatic handgun offers a sizeable magazine (16 rounds of 9x19mm Parabellum), high durability, and an easy reloading procedure. The Beretta, unlike the revolvers, however, can malfunction when it becomes low on durability.
Colt Python
Rifles
"Bolt-Action Rifle"
Heckler & Koch HK416
"Lever-Action Rifle"
Shotguns
12 Gauge Double-Barreled Shotgun
Benelli Supernova
Unusable
Star Model BS
A Star Model BS appears as part of a low-resolution texture on a magazine prop.
Evans Repeating Rifle
The book "Lever-Actions" by Roy Orr, a collectible that unlocks the recipe for the Lever-Action Rifle when picked up, has an Evans Repeating Rifle on the cover.
Unidentified Lever-Action Rifles
A pair of lever-action rifles appear alongside the Evans Repeating Rifle on the cover of the aforementioned book.