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Difference between revisions of "Sacred 2: Fallen Angel"

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m (Thanks for clarifying the model.)
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One unique energy weapon, called "Sand Eagle" (modeled after [[Desert Eagle Mark XIX]]), was considered for adding and even has proper textures, models and animation, can be used, but for some reason it has a zero chance of dropping in the final game. It can be still be added via inventory hacking, installing mods such as Community Patch (enables the drop of "Sand Eagle") or ones replacing the Seraphim's "BFG" weapon with that pistol.
 
One unique energy weapon, called "Sand Eagle" (modeled after [[Desert Eagle Mark XIX]]), was considered for adding and even has proper textures, models and animation, can be used, but for some reason it has a zero chance of dropping in the final game. It can be still be added via inventory hacking, installing mods such as Community Patch (enables the drop of "Sand Eagle") or ones replacing the Seraphim's "BFG" weapon with that pistol.
  
Interestingly, unlike in the first chapter, the Seraphim actually pulls the trigger of energy weapons, so she does the same with Desert Eagle. However, the details of the weapon itself, such as the slide, the trigger or the hammer, are still not animated, and the handgun does not eject any casings. Also, the textures and the model itself are identical for both sides of the weapon.
+
Interestingly, unlike in the first chapter, the Seraphim actually pulls the trigger of energy weapons, so she does the same with Desert Eagle. However, the details of the weapon itself, such as the slide, the trigger or the hammer, are still not animated, and the handgun does not eject any casings. Also, the textures and the model itself are identical for both sides of the weapon. This gun has infinity cartridges and doesn't need reloading.
  
 
[[File:Desert-Eagle.jpeg‎|thumb|390px|none|IMI Desert Eagle Mark XIX - .50 AE]]
 
[[File:Desert-Eagle.jpeg‎|thumb|390px|none|IMI Desert Eagle Mark XIX - .50 AE]]

Revision as of 08:53, 4 March 2023

Sacred 2 (2008). DVD Cover.

Sacred 2: Fallen Angel is an action role-playing game developed by Ascaron Entertainment company and released in 2008.

Compared to the predecessor, Sacred (the second chapter being a prequel), the second chapter almost lacks any kind of usable firearms, instead featuring so-called "energy weapons", sometimes in a form of handguns, which can be used by the Temple Guardian or by the Seraphim. These, however, have the generic look not based off any real firearms and thus not eligible for that wiki. However, there is a sole exception, and a few of non-usable weapons.

The following weapons appear in the video game Sacred 2: Fallen Angel:


Usable Firearms

Desert Eagle Mark XIX

One unique energy weapon, called "Sand Eagle" (modeled after Desert Eagle Mark XIX), was considered for adding and even has proper textures, models and animation, can be used, but for some reason it has a zero chance of dropping in the final game. It can be still be added via inventory hacking, installing mods such as Community Patch (enables the drop of "Sand Eagle") or ones replacing the Seraphim's "BFG" weapon with that pistol.

Interestingly, unlike in the first chapter, the Seraphim actually pulls the trigger of energy weapons, so she does the same with Desert Eagle. However, the details of the weapon itself, such as the slide, the trigger or the hammer, are still not animated, and the handgun does not eject any casings. Also, the textures and the model itself are identical for both sides of the weapon. This gun has infinity cartridges and doesn't need reloading.

IMI Desert Eagle Mark XIX - .50 AE
The Seraphim in the default gear holding the Desert Eagle. Such a skillful warrior could've had a better trigger discipline, though.
The Seraphim just after making a powerful blow at nowhere.
Another very good picture of the same handgun. Some engraving on the slide can be seen, but the texture quality isn't good enough for it to be readable. At least the date "2007" can be read if you mirror it. Note also the (textured) scope rail and taller slide serrations, indicating that it is the Mark XIX version.

Unusable Firearms

Naval Cannon

In some of the towns (such as Thylysium and Kufferath Castle) the cannons at the walls or in the ports can be noticed. They are, however, merely an ambiance and cannot be interacted with in any way.

Additionally, in some of the caves in the southwestern part of Tyr Lysia region the player can find few cannons as the enemies in the "Traps" category. These traps are very weak and do not reappear upon defeat.

Naval cannon - 18th century
The Seraphim is posing for a screenshot in Thylysyum's port near three of the naval cannons, with one of them having having a broken carriage.
Ditto in Kufferath Castle.
A "trap" cannon which just pours fire by itself. Due to the bug, the fire comes from a point way above the model, not just the muzzle of this cannon.

Handheld M134 "Minigun"

In Thylysium and Griffinboro cities, the player can meet three copies of the same art, picturing the Seraphim with a handheld Minigun.

GE M134 Minigun - 7.62x51mm
The Seraphim admires the picture of herself with the handheld Minigun, probably thinking about why she couldn't ever get this in-game to kill enemies even faster.

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