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Difference between revisions of "Cry of Fear"
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− | '''''Cry of Fear''''' is a stand-alone mod built of the GoldSrc (or GoldSource), the same engine that powers the first [ | + | '''''Cry of Fear''''' is a stand-alone mod built of the GoldSrc (or GoldSource), the same engine that powers the first ''[[Half-Life]]''. Development for the game started in 2008 and after four years of development, it had its first release in 2012 on the popular modding site moddb. After successfully being voted for releases through Steam Greenlight, it hit Steam in 2013. |
The game follows Simon as he wakes up in an alley in an unnamed city (that bears very strong resemblance to Sweden's capital, Stockholm) | The game follows Simon as he wakes up in an alley in an unnamed city (that bears very strong resemblance to Sweden's capital, Stockholm) | ||
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=Overview= | =Overview= | ||
− | Cry of Fear is more of a survival horror game than a straight up shooter. The player has limited inventory space, must use morphine to regenerate health, can only save via a tape recorder (on Nightmare difficulty one must have a tape that can only be used five times in order to save, somewhat similar to the use of | + | Cry of Fear is more of a survival horror game than a straight up shooter. The player has limited inventory space, must use morphine to regenerate health, can only save via a tape recorder (on Nightmare difficulty one must have a tape that can only be used five times in order to save, somewhat similar to the use of typewriters and ink ribbons in the earlier [[Resident Evil]] games). Ammo and firearms are also fairly rare, and the player will probably end up using more melee weapons than firearms throughout the story, similar to the [[Silent Hill]] games. |
A small but interesting detail is how the game handles ammo. When reloading a firearm with a removable magazine that still has ammo in it, those rounds will be lost instead of magically added to the players reserve ammo pool as in most video games. This means that one must consider potentially wasting ammo in favor of a faster reload during gameplay. | A small but interesting detail is how the game handles ammo. When reloading a firearm with a removable magazine that still has ammo in it, those rounds will be lost instead of magically added to the players reserve ammo pool as in most video games. This means that one must consider potentially wasting ammo in favor of a faster reload during gameplay. | ||
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[[File:Glock19pistol.jpg|thumb|300px|none|Glock 19 (3rd Generation) - 9x19mm. For comparison.]] | [[File:Glock19pistol.jpg|thumb|300px|none|Glock 19 (3rd Generation) - 9x19mm. For comparison.]] | ||
[[File:CoF glock misc1.jpg|thumb|600px|none|Simon first encounter the Glock is all but usual.]] | [[File:CoF glock misc1.jpg|thumb|600px|none|Simon first encounter the Glock is all but usual.]] | ||
− | [[File:CoF glock misc2.jpg|thumb|600px|none|Not phased by corpses hanging from the | + | [[File:CoF glock misc2.jpg|thumb|600px|none|Not phased by corpses hanging from the ceiling, he grabs the Glock pistol and begins racking the slide. Here the length of the slide is obviously the same as a Glock 17.]] |
− | [[File:CoF glock holding.jpg|thumb|600px|none|Simon with his Glock as he prepares himself to leave the apartment.]] | + | [[File:CoF glock holding.jpg|thumb|600px|none|Simon with his Glock 17 as he prepares himself to leave the apartment.]] |
[[File:CoF glock iron sights.jpg|thumb|600px|none|Iron sights]] | [[File:CoF glock iron sights.jpg|thumb|600px|none|Iron sights]] | ||
[[File:CoF glock misc3.jpg|thumb|600px|none|Once out of ammo, the slide properly locks back and it's possible to see details inside the gun.]] | [[File:CoF glock misc3.jpg|thumb|600px|none|Once out of ammo, the slide properly locks back and it's possible to see details inside the gun.]] | ||
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[[File:CoF glock reloading2.jpg|thumb|600px|none|...inserts a new one. Here it's possible to see the size of the grip is more inline with a Glock 17 than a 19.]] | [[File:CoF glock reloading2.jpg|thumb|600px|none|...inserts a new one. Here it's possible to see the size of the grip is more inline with a Glock 17 than a 19.]] | ||
[[File:CoF glock reloading3.jpg|thumb|600px|none|Simon then racks the slide to chamber the a round, which oddly has a black tip.]] | [[File:CoF glock reloading3.jpg|thumb|600px|none|Simon then racks the slide to chamber the a round, which oddly has a black tip.]] | ||
− | [[File:CoF glock misc4.jpg|thumb|600px|none|Simon making his way through a vent as he encounters something ''really'' creepy. Note that the Glock is dual-wielded with a flare which mirrors the model, this will happen to all dual-wielded weapons.]] | + | [[File:CoF glock misc4.jpg|thumb|600px|none|Simon making his way through a vent as he encounters something ''really'' creepy. Note that the Glock 17 is dual-wielded with a flare which mirrors the model, this will happen to all dual-wielded weapons.]] |
− | [[File:CoF glock misc5.jpg|thumb|600px|none|A | + | [[File:CoF glock misc5.jpg|thumb|600px|none|A Suicider with a Glock 17 next to him after the committing the act. These enemies, once they spot Simon, will run towards him firing wildly. They can be easily taken care of with one headshot as their heads are rather large. However, if they get close enough to Simon, they will raise the gun to their head and kill themselves.]] |
− | [[File:CoF glock misc6.jpg|thumb|600px|none|The Glock can be fitted with a | + | [[File:CoF glock misc6.jpg|thumb|600px|none|The Glock 17 can be fitted with a Streamlight TLR 1 weaponlight, making it a very effective has one doesn't have to switch back and forth between their weapons in order to reload (it's not possible to reload a pistols when it's dual-wielded.]] |
− | [[File:CoF glock misc7.jpg|thumb|600px|none|The | + | [[File:CoF glock misc7.jpg|thumb|600px|none|The Streamlight TLR 1 weaponlight fitted onto the Glock 17 in a blood-stained apartment.]] |
− | ==Heckler & Koch | + | ==Heckler & Koch VP70M== |
− | The [[Heckler & Koch VP70]] with its distinctive stock is a fairly rare weapon in-game. Due to the fact that it can't be dual-wielded with a light source, is locked to fire in three-round bursts (leading to strong recoil) and its ammo being somewhat rare, makes it a rather | + | The [[Heckler & Koch VP70|Heckler & Koch VP70M]] with its distinctive stock is a fairly rare weapon in-game. Due to the fact that it can't be dual-wielded with a light source, is locked to fire in three-round bursts (leading to strong recoil) and its ammo being somewhat rare, makes it a rather impractical weapon. |
[[Image:VP-70.jpg|thumb|none|500px|Heckler & Koch VP70M with stock - 9x19mm]] | [[Image:VP-70.jpg|thumb|none|500px|Heckler & Koch VP70M with stock - 9x19mm]] | ||
− | [[File:CoF VP70 misc1.jpg|thumb|600px|none|Simon first finds a | + | [[File:CoF VP70 misc1.jpg|thumb|600px|none|Simon first finds a VP70M lying about in an alley.]] |
[[File:CoF VP70 misc2.jpg|thumb|600px|none|Not knowing what he's getting himself into, he picks it up.]] | [[File:CoF VP70 misc2.jpg|thumb|600px|none|Not knowing what he's getting himself into, he picks it up.]] | ||
[[File:CoF VP70 misc3.jpg|thumb|600px|none|Taking a peek at the right side of the pistol.]] | [[File:CoF VP70 misc3.jpg|thumb|600px|none|Taking a peek at the right side of the pistol.]] | ||
[[File:CoF VP70 holding.jpg|thumb|600px|none|Realizing that the pistol is crap, Simon makes his way to Akademibokhandeln, which is an actual chain of bookstores in Sweden.]] | [[File:CoF VP70 holding.jpg|thumb|600px|none|Realizing that the pistol is crap, Simon makes his way to Akademibokhandeln, which is an actual chain of bookstores in Sweden.]] | ||
[[File:CoF VP70 iron sights.jpg|thumb|600px|none|Finding the store closed, Simon sights up a Polis car (Swedish for police)]] | [[File:CoF VP70 iron sights.jpg|thumb|600px|none|Finding the store closed, Simon sights up a Polis car (Swedish for police)]] | ||
− | [[File:CoF VP70 reloading1.jpg|thumb|600px|none|After an annoyed mag dump, Simon reloads his | + | [[File:CoF VP70 reloading1.jpg|thumb|600px|none|After an annoyed mag dump, Simon reloads his VP70M, first dropping the mag...]] |
[[File:CoF VP70 reloading2.jpg|thumb|600px|none|...inserting a new one...]] | [[File:CoF VP70 reloading2.jpg|thumb|600px|none|...inserting a new one...]] | ||
[[File:CoF VP70 reloading3.jpg|thumb|600px|none|...then racking the slide.]] | [[File:CoF VP70 reloading3.jpg|thumb|600px|none|...then racking the slide.]] |
Revision as of 20:21, 21 July 2016
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Cry of Fear for current discussions. Content is subject to change. |
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Cry of Fear is a stand-alone mod built of the GoldSrc (or GoldSource), the same engine that powers the first Half-Life. Development for the game started in 2008 and after four years of development, it had its first release in 2012 on the popular modding site moddb. After successfully being voted for releases through Steam Greenlight, it hit Steam in 2013.
The game follows Simon as he wakes up in an alley in an unnamed city (that bears very strong resemblance to Sweden's capital, Stockholm)
The following weapons appear in the video game Cry of Fear:
Overview
Cry of Fear is more of a survival horror game than a straight up shooter. The player has limited inventory space, must use morphine to regenerate health, can only save via a tape recorder (on Nightmare difficulty one must have a tape that can only be used five times in order to save, somewhat similar to the use of typewriters and ink ribbons in the earlier Resident Evil games). Ammo and firearms are also fairly rare, and the player will probably end up using more melee weapons than firearms throughout the story, similar to the Silent Hill games.
A small but interesting detail is how the game handles ammo. When reloading a firearm with a removable magazine that still has ammo in it, those rounds will be lost instead of magically added to the players reserve ammo pool as in most video games. This means that one must consider potentially wasting ammo in favor of a faster reload during gameplay.
Pistols
Glock 17
The Glock 17 is the most common firearm in the game, being the very first gun Simon gets his hands on. It's incorrectly labeled as a Glock 19 in-game (it even has Glock 19 markings). It can however be identified as a Glock 17 due to its size. It holds 15 rounds, which would be correct for a Glock 19 magazine, but is 2 rounds less than a Glock 17 mag.
The Glock is used by the "Suicider" enemy, making it the only enemy to use firearms sans bosses.
Heckler & Koch VP70M
The Heckler & Koch VP70M with its distinctive stock is a fairly rare weapon in-game. Due to the fact that it can't be dual-wielded with a light source, is locked to fire in three-round bursts (leading to strong recoil) and its ammo being somewhat rare, makes it a rather impractical weapon.
Ruger P345
The Ruger P345 is first seen in the hands of the mysterious Doctor. Fairly late into the game, depending on what one chooses to do, it is possible to acquire a P345 for use by the player. While it has more stopping power than the Glock, it's overall a worse weapon, having a slower reload, smaller magazine capacity, rarer ammo and more recoil.
Taurus revolver
Browning Hi-Power
A Browning Hi-Power Mark III makes brief appearance in some of the endings to the game.