X-Men Origins: Wolverine (VG)

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X-Men Origins: Wolverine (2009)

X-Men Origins: Wolverine is an action-adventure hack-and-slash video game loosely based on the film of the same name. It was developed by Raven Software (well known as Id Software's go-to guys for sequels and creators of Singularity and the Soldier of Fortune franchise) and published by Activision for the PlayStation 3, Xbox 360, PC, Wii, PlayStation 2, PSP, and Nintendo DS. Hugh Jackman, Will I Am and Liev Schreiber reprise their roles seen in the film.

NOTE: Although the movie takes place in the 80's, this game is set in the present days, ergo none of the weapons are anachronistic.

The following weapons make an appearance in the video game X-Men Origins: Wolverine:

Contents


Pistols

Colt M1911A1

The M1911A1 is used by Mystique and Wade during Operation: Firestorm. Several African helicopter pilots also use these pistols as their sidearms if Wolverine jumps onto their choppers. Colonel Stryker uses an M1911A1, instead of a Ruger Redhawk, to shoot Wolverine in the head with the Adamantium bullet.

World War 2 issued Colt M1911A1 Pistol - .45 ACP
Raven Darkholme/Mystique holds an M1911A1.
Wade holds an M1911A1. Some of the cutscenes in the game were created by a different company, hence the higher quality weapon models. Although, Wade would not be able to fire the M1911A1 with the un-cocked hammer.
An African pilot pulls out his pistol when Wolverine breaks into the cockpit.

John Wraith uses a nickel plated variant with black grips as his sidearm during Operation: Firestorm.

Nickel plated Colt M1911A1 Pistol - .45 ACP
John Wraith holds his sidearm. Note the ejection port is on the wrong side, this is common in video games.

IMI/Magnum Desert Eagle Mark VII

A nickel plated Desert Eagle Mark VII is used by Victor Creed during Operation: Firestorm. The pistol is incorrectly portrayed as Double Action in the cutscene.

Desert Eagle Mark VII - .44 Magnum
Victor Creed holds his nickel plated Desert Eagle Mark VII.
Creed guns down an African militant.
The Desert Eagle in Creed's hand. Note that the hammer is in un-cocked position despite he fired his Mark VII seconds before.

Heckler & Koch USP

One of Stryker's pilots as well as Bolivar Trask use a pistol that appears to be modeled after the USP.

Heckler & Koch USP9 - 9x19mm
Bolivar Trask holds the USP on Logan.
A pilot pulls out his sidearm when Wolverine appears from nowhere.

Rifles

AK-47

African mercenaries use AK-47s fitted with a wooden vertical fore-grip. They are never seen reloading.

Izhmash AK-47 - 7.62x39mm
An African merc opens fire with his AK-47 on Wolverine who is hiding behind a barrel.
Two African soldiers stand with AKs. It can be seen that the vertical fore-grip is not part of the handguard, as with the AIM/AIMS rifles.
Wolverine spares the life of a child soldier during the assault on the African camp. The front sight of the kid's AK-47 can be seen nicely.

FN SCAR-H CQC

Stryker's soldiers use first generation FN SCAR-H CQC rifles fitted with a forward grip and Aimpoint scope. The more elite soldiers also have flashlights and laser sights on their rifles. The creators later reused the same exact model in their next game, Singularity.

1st Gen FN SCAR-H CQC - 7.62x51mm NATO
Stryker's minions advance with SCARs in their hands.
A soldier with a SCAR-H CQC.
A closer look on the SCAR-H's buttstock shows that it is the First Generation model and not a Third Gen with a black finish. Also note that the "Ghost" in the background holds a futuristic shotgun heavily based on the H&K Close Assault Weapon System.

Accuracy International AS50

Instead of his SVD seen in the film, Agent Zero uses an Accuracy International AS50 to snipe down Wolverine. The sniper rifle has a night vision scope but lacks the rail system of the real life one.

Accuracy International AS50 - .50 BMG
Agent Zero makes his entry with an AS50 in his hands.
Agent Zero aims the rifle.
View through the night vision scope as Wolverine gives Agent Zero the "finger".
Agent Zero prepares to fire the AS50 one-handed after Wolverine jumps onto his helo to repay an old debt.

Shotgun

FN Tactical Police Shotgun

John Wraith uses a FN Tactical Police Shotgun during the African mission to recover the meteor fragment. Several enemy soldiers can be seen using an FN TPS, however those have fixed M16-style buttstocks.

FN TPS - 12 ga.
John Wraith holds a TPS with a C-More Systems red dot sight.
The front sight of the TPS.

Heavy Weapons

Milkor MGL Mk 1L

Milkor MGL Mk 1L grenade launchers are used by Stryker's Grenadiers. The launcher is fitted with a fore-grip, Armson OEG reflex sight and a long bayonet for CQC. This launcher fires homing missiles instead of 40mm grenades. Wolverine can deflect those missiles with his claws to the sender to kill them easily.

Milkor MGL Mk 1L grenade launcher fitted with Armson OEG reflex sight - 40x46mm
Nothing is better than a little hand-to-hand combat. Of course visitors of IMFDB prefer the shooting.
The vertical grip is completely unnecessary and unusable with that large blade attached.

General Dynamics GAU-17/A

The General Dynamics GAU-17/A Minigun appears in the form of an automated turret at the Alkali Lake when Wolverine tries to escape.

General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO
Wolverine examines one of the turrets after managing to sneak behind it unnoticed.
In a cutscene several guards discuss how this auto-turret will finish Weapon X. These guys rest in pieces now...

Browning M2HB

Several Browning M2HB machine guns can be seen mounted on African boats. This is the only non-fictional weapon that can be used by Wolverine in the whole game.

Browning M2 Heavy Barrel - .50 BMG
Wolverine impales a soldier on the M2HB. Surely an ugly way to die...
Wolverine opens fire with the M2HB on the pursuing boats. The machine gun has unlimited ammo and cannot overheat. Convenient.

General Dynamics M197 Vulcan

The General Dynamics M197 Vulcan can be seen mounted on several choppers.

General Dynamics M197 Vulcan - 20mm
M197 Vulcan on a helicopter.



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