Talk:Syphon Filter: The Omega Strain

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Contents

Melee weapons

Bladed

K-BAR

The K-BAR is likely standing in for the USMC issue KA-BAR knife.

The K-BAR is unlocked upon completing the Training level.

K-BAR in the equipment menu.

Shuriken

A generic shuriken, with four points, is available in the game. Shurikens are predominantly featured as the main weapon carried by Lian Xing in the Kyrgyzstan level. Her shurikens in that specific mission are more powerful than the shurikens unlocked for use by the player; she explains that they have been coated in a special poison, which are handwaved as being the reason why they will kill in a single hit; the regular shurikens require multiple body hits, and can only kill in one hit if thrown at the head. Shuriken are notorious for their short range, relatively low speed, and parabolic trajectory; they will drop significantly after a certain distance, preventing them from being used at any significant ranges, particularly against moving targets.

The shuriken can be unlocked by obtaining the Advanced Combat Knife Specialist (ACKS) rating, which requires 100 kills with bladed weapons.

Shuriken in the equipment menu.

Stiletto

A stiletto knife is available in the game. The weapon description perpetrates the long-debunked myth that Teflon is a magical coating capable of penetrating armor; although unlike in the PS1 episode of the game, where that myth was applied to the K3G4 and its ammunition (explaining its ability to shoot -through- enemy body armor, and inexplicably allowing Gabe to pick up said armor and refill his armor gauge), this time in Omega Strain, it's a magical Teflon-coated armor-piercing knife. The purported armor piercing capabilities of the knife are not overstated; it is possible to kill armored opponents in a single hit with this knife.

The Stiletto can be unlocked by obtaining the Intermediate Combat Knife Specialist (ICKS) rating, which requires 50 kills with bladed weapons.

Stiletto in the equipment menu.

IPCA Commando

The IPCA Commando, also referred to as the Comblade in the weapon description, appears to be a sort of large, bowie knife.

The IPCA Commando can be unlocked by obtaining the Expert Combat Knife Specialist (ECKS) rating, which requires 250 kills with bladed weapons.

IPCA Commando in the equipment menu.

VibroBlade

The VibroBlade is another combat knife, this time with a design that appears inspired from a Rambo-style survival knife. The description for this weapon, however, makes it out to be some sort of post-modern, advanced piece of technology which has more in common with Metal Gear Solid pseudoscience than any basis in reality.

The VibroBlade can be unlocked by obtaining the Elite Combat Knife Specialist (ECKS2) rating, which requires 450 kills with bladed weapons.

VibroBlade in the equipment menu.

Gurkha knife

A Gurkha knife is present in the game as a cut weapon. Sadly, it lacks a weapon description, and its stats are the same as that of any other knife, although it appears capable to defeat any enemy, with or without body armor, in a single hit.

Because it is a cut weapon, it can only be obtained through the use of the Magic Box trick, or cheats.

Gurkha knife in the equipment menu.

Non-lethal

Stun Jack

The Stun Jack appears to be some sort of stun baton, which has the ability to instantly incapacitate any target, provided the player can strike them. It doesn't matter what body part, or whether the target has body armor; it will work.

The Stun Jack is available right from the start to any new player, like the smoke grenades and the 92F.

Stun Jack in the equipment menu.

Other

Torch

A torch is present in the game as a cut weapon. There is no description in the equipment menu, and the model there lacks a flame and simply appears as an unlit stick, but when wielded in the game, the flame correctly appears. As one would expect from a torch, it emits light, serving as an alternate way to see in the dark, although it is a little pointless considering the standard wrist torch (which doesn't impede the use of weapons) and the NVGs are also present. It can also be used as a weapon; it will not deal any damage to targets, instead setting them on fire and letting the fire burn away their health until they go down. Interestingly, and perhaps appropriately, kills made with the torch do not count as anything other than normal kills; they do not add to the knife, headshot, or non-lethal tallies.

Because it is a cut weapon, the only way to use the torch is through the use of the Magic Box trick, or cheats.

The player character with a torch, and the logical consequences of applying a torch to an enemy.

Talk page

Okay, yes, I know, this is an old article, which was deleted in June 2012 due to lack of effort at the time. I remember looking at it eons ago ; it didn't feature screenshots, or if it did, they were of poor quality. But I have the capability of making decent screenshots, as well as access all of the game's weapons. I think this PS2 game has too many guns NOT to be included on IMFDB, and it deserves justice. This is the first article I intend to completely build from the ground up, so if I'm doing anything wrong please let me know here or on my own talk page. Due to the sheer amount of weapons in the game, this will be a multiple-day effort. This is quite evidently a work in progress, the page is FAR from complete, but I will be coming back to this article as regularly as possible. Please bear with me! SU Tempest (talk) 19:39, 9 January 2017 (EST)

How are you getting screenshots? PS2 titles don't exactly have "HD resolution" visuals if they haven't been officially remastered. Anyway, is there any chance you could go back through the earlier Syphon Filter titles and screencap the Air Taser, the series' most infamous weapon? --Mazryonh (talk) 21:50, 9 January 2017 (EST)
I am using an emulator to get these screenshots. Turns out this title runs perfectly well on PCSX2! The resolution is arguably not the native one, rather it matches that of my monitor; I hope that is not an issue, native resolution is something around 640x450. As for your air taser screenshot request, here you go, from Syphon Filter 3. SU Tempest (talk) 22:33, 9 January 2017 (EST)
That's one of the advantages of emulators, since we can get higher-resolution screenshots from older games (pity nothing can be done about the models' polycounts and textures without remastering, though). Anyway, make sure to include entries for the various taser models in the Syphon Filter series. I left a placeholder on the Taser page here just for the Syphon Filter series in general, since it's probably one of the first "Lethal Joke weapons" that became popular in a major game series. Why Sony hasn't remastered Omega Strain is anyone's guess. A remake of the first 3 games would also be welcome.--Mazryonh (talk) 00:07, 11 January 2017 (EST)
I'll happily include the EDT and the EPDD, Omega Strain's tasers, on the page, as soon as I get to them. SU Tempest (talk) 10:54, 11 January 2017 (EST)
The Syphon Filter Taser was so infamous it featured in one of the second game's commercials. But that commercial didn't feature its most well-known effect, so distinctive it was named #74 in IGN's "Top 100 Video Game Weapons" list. It makes me wonder why it took so long for Taser International to take notice, assuming that's the reason why it's not called the "Air Taser" anymore in the Omega Strain.--Mazryonh (talk) 21:32, 19 January 2017 (EST)

Unidentified weapons

Combat shotgun

Tentative guess is Remington 11-87 with extended tube, but I'm really not certain. The front sight blade throws me off. Here are extra screenshots, if anyone can tell me what that is? SU Tempest (talk) 23:37, 9 January 2017 (EST)

SFOS-action-combatshotgun.jpg
SFOS-action-combatshotgun2.jpg
My guess is that it is a Beretta 1201FP semi auto shotgun: http://picturearchive.gunauction.com/861095710/9734406/dscf0066.jpg_thumbnail1.jpg --Flavio (talk) 11:38, 10 January 2017 (EST)
Good eye! I think that might be it. SU Tempest (talk) 19:18, 10 January 2017 (EST)

format

I think it would be more readable in the traditional handguns, shotguns, smgs,... layout. Temp89 (talk)

I agree weapons should be classified by type as done elsewhere, this is way too unwieldy for reference. If you want, you could perhaps make the existing categories level one headings and from there into actual weapon-type categories (level two) with the weapons themselves on level-three headings, similar to what has been done on WWII pages with Axis/Allies sections, etc. StanTheMan (talk) 15:08, 17 January 2017 (EST)
I was thinking the same, especially after seeing there's about fifty weapons in the Back category; subdivisions will probably help. As soon as I'm finished with adding every weapon to the page, I'll get to sorting them in a more readable fashion. StanTheMan, I think your suggestion is a good one, I'll do it that way. SU Tempest (talk) 16:20, 17 January 2017 (EST)
This page needs categories. --Funkychinaman (talk) 13:58, 20 January 2017 (EST)
I added three categories: VG, Steals and TPS. Pyramid Silent (talk) 14:09, 20 January 2017 (EST)



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