Saints Row: The Third
Work In Progress
Saints Row : The Third is a 2011 videogame, and the third entry in the Saints Row series. In this "ridiculous, over-the-top, guilty pleasure" sandbox crime game, the player must lead a gang, the Third Street Saints, against a dangerous international crime conglomerate named "the Syndicate" for the control of the city of Steelport. The game extends the "fun and unrealistic" trend of the series, and this aspect is reflected in the weapon list, from a giant sex aid/baseball bat weapon to octopus launchers and cars with guns that fire pedestrians. Weapon customisation is also a large part of the game.
The player character is known to players simply as "The Protagonist," and referred to in-game as "Boss", "the Stilwater Butcher", "Local Psychopath" (in one television broadcast), and various expletives inappropriate for mention here, and their gender and appearance can be customised to each individual's standards.
The following firearms can be seen in the video game Saints Row : The Third:
The handgun referred to as the ".45 Shepherd" is a fictional hybrid of several pistol designs, with a grip, trigger guard and safety seemingly based on the Desert Eagle, a Glock-like ejection port altered to be symmetrical, and a Glock-style front end. Successive upgrades grant extended magazines and a progressively more ludicrous compensator.
The KA-1 Kobra is a Walther P99 with a symmetrical ejection port, and the successor of the automatic Kobra pistol from Saints Row 2. Volition weapons art lead David Payne states, "The base level is just the standard 9mm pistol with a tactical flashlight mounted on the front, similar to the AS3 Ultimax, which will toggle on at night. The upgrade path includes things like a larger magazine, a suppressor to reduce recoil and a laser sight for higher accuracy when not using fine-aim. When fully upgraded, the KA-1 Kobra comes equipped with armor-piercing rounds, which can tear through any enemy with ease including enemies with riot shields and all types of Brute classes." The KA-1 Kobra can also be dual-wielded.
Beretta 84F Cheetah
The Beretta 84F Cheetah returns from the previous game being dual-wielded by the Saint of All Saints statue, the mascot of the Third Street Saints, in various locations around Steelport. It is unusable by the player.
The Colt Anaconda appears in the hands of mannequins in Planet Saints stores. It is unusable by the player.
Heckler & Koch MP7
The "TEK Z-10" is a submachine gun similar to the MP7, but with a few differences. It Holds 40 bullets in the mag. The name was confirmed by the E3 demo. The TEK Z-10 is the successor of the T3K Urban SMG from Saints Row 2, confirmed by David Payne. The fully upgraded version has a large suppressor, a extended magazine, hand-grip, and possibly a C-More red dot sight.
Heckler & Koch SMG-2
Two SMG-2s can be seen in the hands of Journey Kinkaid as "the Bloody Canoness" on an in-game promotional poster for the television show Nyte Blayde in the STAG PR Center during the mission Nyte Blayde's Return.
Winchester Model 1887
The "Gravedigger" is a lever-action shotgun the first iteration of which is loosely based on the sawed-off Winchester Model 1887 seen in Terminator 2: Judgment Day (or more likely the one seen in Modern Warfare 2) and it holds 6 shells. It is seen on the E3 demo, used to nutshot innocent pedestrians. It can be upgraded to have an improbable number of 3 barrels, despite the lever-action.
An AK-47 variant with various custom modifications, including a M4-style stock and Midwest Industries railed handguard, the K8 Krukov is the successor of the K6 Krukov from Saints Row 2. The named was confirmed during the E3 demo. The magazine holds 30 bullets by default, though later upgrades increase capacity to 60 with an ill-advised "jungle taped" double magazine (the second one of which is pointed at the ground) and then change the weapon to use belted ammunition, once again doubling the capacity to 120. Fully upgraded the weapon also sports a grenade launcher, which appears to be a hybrid of the Russian GP-series grenade launcher and the M203.
A custom M4 variant with various modifications, including telescopic sights and a M16 styled 4-prong flash-hider, the "AR-55" is the successor of the AR-40 Xtnd from Saints Row 2. The name was confirmed from Weapon Week - Day 4, on the Saints Row: the Third official site. The standard AR-55 fires a 3-round burst, as opposed to the AR-40 Xtnd's automatic setting. It can be upgraded to fire in a 5-round burst with a extended magazine, longer barrel, and higher-powered scope. The weapons appear to be modeled with various Magpul accessories including CTR stocks, P-Mags, and pistol grips, all with desert tan finishes.
WELL M16A3 (airsoft)
Promotional artwork of a STAG soldier features the soldier in question holding a WELL M16A3 airsoft gun with a flashlight module, patterned after the AN/PAQ-4 IR laser module, on the handguard. The most telling features identifying it as an airsoft gun are small groove in the front of the magazine and the M203 "step" in the barrel halfway between the flash hider and front sight. No such weapon appears in the game.
A grossly oversized Airtronic RPG-7 appears as the game's resident rocket launcher, under the name "Annihilator RPG". It is the only weapon of it's type available. The launcher can be upgraded (at a high cost) to have a laser-guidance system, something a real RPG-7 can't do but was available for the "Annihilator RPG" of the earlier games.
A number of grossly oversized RPG-7s appear in Shaundi's loft as background decorations. They are unusable by the player, as are all the weapons laying around in the room.
Hand-Held GE M134 Minigun
Perhaps one of the largest man-portable automatic weapons in the game is the hand-held GE M134 Minigun, which was first seen in a trailer being wielded by a guy in a gorilla suit with a spaceman helmet. These are commonly wielded by armored Brutes at high gang notoriety levels, which can be commandeered by the player if they kill the Brute. While the HUD indicates it only loads 150 bullets at a time, there is no actual reload animation and attempting to do so simply fills the "magazine" instantly with bullets from the reserve. Due to the weapon's weight, the player is unable to run or jump while carrying the weapon, cannot store it in their arsenal, and must drop it to use any other weapon.
The General Electric GAU-8/A Avenger appears in the game as the secondary armament of A-10 Thunderbolt attack aircraft the player can commandeer from the airport.