Breach is an Xbox Arcade online tactical FPS taking inspiration from Counter-Strike, Battlefield: Bad Company and Call of Duty. It revolves around a group of highly trained CIA units. It features the 'Atomic-games' Destruction 3.0 engine which can destroy walls, ceilings, roofs, building support structures (so a building can collapse from underneath its self) and even individual bricks.
The following weapons can be seen in the game Breach:
Heckler & Koch USP45
The Heckler & Koch USP is the only pistol in the game, and is used by all of its classes.
Heckler & Koch USP - .45 ACP.
A render of the gun from the official website of the game. Note the fact that the weapon's caliber is listed as "11.43x23mm", which is a rather needlessly complicated way of saying ".45 ACP". Also, it's not clear what this "mechanical recoil reduction mechanism" is, as the USP isn't known for introducing or pioneering any such type of feature; furthermore, it's not clear why attention is being drawn to this, as there are no other pistols in the game to compare its recoil to.
The player's character reloads the USP45. Note that the slide is locked back, despite the fact that there were unfired rounds in the magazine (not to mention the one in the chamber) when the reload began.
Heckler & Koch MP5A5
The Heckler & Koch MP5A5 is used by the Support class.
A render of the gun from the game's official website. Note the missing magazine release paddle. Also, in contrast to the rather elaborate description of ammunition for the USP, the MP5's ammo is described simply as "9mm", without any description of case length.
Mr. Ski Mask holds his MP5, seemingly transfixed by the mysterious green rectangle in front of him.
Assault Rifles / Battle Rifles
An M4A1 with a custom flash suppressor can be used by the Rifleman class.
Colt M4A1 - 5.56x45mm NATO
A render of the M4A1 from the official website of the game. Note the lack of a gas block (or, in fact, anything at all) atop the rifle, which would make it unable to cycle in real life, thus forcing the user to pull the charging handle and bolt back after every shot to chamber a fresh round.
A soldier armed with an M4A1 rifle fitted with a Trijicon ACOG scope and an M203 grenade launcher.
The Remington ACR is used by the Rifleman class. The ACR is modeled with black PMags, 14.5" barrel, a black tri-rail handguard and folding buttstock.
Remington ACR with 10.5" barrel, folding buttstock, BUIS, 30-round Magpul PMag, tri-rail handguard, and tan finish - 5.56x45mm NATO
A render of the ACR from the game's official website. Precisely why the game decides to loop both the M16
and the FN SCAR
into this despite neither of them actually being present in the game isn't clear. Additionally, the so-called "Reflex Sight" appears to be an EOTech holographic sight, where as the "Holographic Sight" seems to be flip-aside magnifier of the type commonly used with holographic sights.
The ACR with a holographic sight and a magnifier in first-person.
Heckler & Koch HK416
The Heckler & Koch HK416 appears as "HK 416" and is used by the Rifleman class.
Heckler & Koch HK416 with 14.5 inch barrel - 5.56x45mm
The HK416's official site render. Note the incorrect AR-15-style selector pictographs.
The AK-103 can be used by the Recon class. The gun features a custom pistol grip, RIS handguard and railed top cover.
The render of the AK-103 seen on the game's official site. Note the incorrect caliber, possibly indicating that the developers confused this rifle with the AK-101
. Additionally, being a Recon-class rifle, the AK cannot accept the same accessories as the other assault rifles.
Mk. 14 Mod 0 EBR
The Mk. 14 Mod 0 Enhanced Battle Rifle is also available to the Recon class.
Mk 14 Mod 0 - 7.62x51mm NATO
The Mk. 14's render on the official site for the game. Note that, like the AK-103, the caliber is incorrectly stated to be 5.56x45mm NATO, albeit this time with far fewer logical excuses for such a mistake. Also, if the "Rate of Fire" entry is to be believed, then this is one of very few appearances in fiction where the EBR is correctly select-fire.
A scoped Mk. 14 Mod 0 in-game.
Machine Guns / Squad Automatic Weapons
The M60 is available to the Gunner class. The M60 is modeled with a railed top and without carrying handle.
The "Pig's" render from the official game site. Note downright perplexing statement that this weapon is semi-automatic.
Patriot Ordnance Factory IAR
The Patriot Ordnance Factory IAR is another option for the Gunner class.
Patriot Ordnance Factory IAR with beta C-Mag, ACOG and reflex sights - 5.56x45mm NATO. This was POF's submission to the IAR compeition.
The official render of the POF IAR, found on the game's site.
The IAR in-game. Note the incorrect 120-round capacity of the 100-round Beta-C drum magazine.
The FN M240B rounds out the Gunner class's choices of machine gun.
M240B with newer style lower handguard - 7.62x51mm NATO.
The render of the M240 from the game's official website. Note the incorrect assertion that the M240 is a light machine gun; seeing as it fires a full-sized rifle round, it is classified as a general-purpose machine gun, or GPMG.
The Benelli M4 Super 90 can be used by the Support class.
Benelli M4 Super 90 with 7-shot tube - 12 Gauge
A render of the M4 Super 90 from the game's official website. Note that, according to the game, a quantity of one can apparently qualify as a "wide array."
An operator shows off both his beard and his Benelli.
The Izhmash Saiga-12 is also a usable option for the Support class. It is modeled with a wooden handguard, a non-standard front sight, and an AKS-74U-type skeleton stock.
The official game site's render of its customized "Siaga".
Mk. 12 Mod 0 SPR
A Mk. 12 Mod 0 SPR with a Crane SOPMOD buttstock appears as the "SEAL Recon Rifle", and is used by the Recon class (as one would expect).
Mk. 12 Mod 0 SPR with A2 buttstock, A.R.M.S. #40 flip-up rear BUIS, PRI flip-up front BUIS, Leupold Mark 4 3.5-10x40mm LR/T M3 Illum. Reticle scope, and Harris bipod - 5.56x45mm NATO.
The Mk. 12 Mod 0 in-game.
The M40A5 appears in-game, and is referred to incorrectly as the "M40A3".
M40A5 sniper rifle with Harris bipod - 7.62x51mm NATO
A render of the gun from the official website of the game. Note the missing magazine release paddle, and the incorrect statement that the weapon is semi-automatic.
The Barrett M82A1M appears incorrectly as the "M107" in-game.
A render of the M82A1M from the official website of the game.
Unique Alpine TPG-1
The Unique Alpine TPG-1 appears in-game as the "TPG". The in-game variant is chambered in 7.62x51mm NATO (.308 Win).
Unique Alpine TPG-1 - .338 Lapua Magnum
The TPG-1's official game site render.
M203 Grenade Launcher
The M203 grenade launcher can be mounted on some of the assault rifles.
An operator holding an M4A1 fitted with a Trijicon ACOG sight and an M203. It's not clear if the weapon has an oddly-colored trigger and trigger guard, or if they're simply missing, as is often the case in games, and their seeming presence is simply an illusion created by the patterns in the operator's pants.
The RPG-7 has been seen in a trailer for the game.
An operator fires an RPG-7 from not-quite-behind cover.
M67 Hand Grenade
The M67 hand grenade is the only usable grenade in the game.
M67 High-Explosive Fragmentation hand grenade
The game's official site's render of the M67.