7 Days To Die

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This article is still under construction. It may contain factual errors. See Talk:7 Days To Die for current discussions. Content is subject to change.

7 Days To Die

The following weapons are seen in the video game 7 Days To Die.

NOTE: You can either find the weapons in loot containers (airdrops and zombies included), except for the "44 Magnum" and "AK47", or find the weapons' parts and assemble them, as long as you had found a specific book/manual.



Beretta M9

The Beretta M9 appears in the game as the "Pistol", and is the first handgun in-game. In a odd design choice, the slide never moves when the pistol is either fired nor reloaded.

Beretta M9 - 9x19mm
The player holding the "Pistol" as he stares into the distance.
Reloading the "Pistol". Note the uncocked hammer, which never moves when the weapon is fired, meaning that the gun is, more or less, a squirt gun
The player then, somehow, finishes the process by stroking the slide, as the slide does not move at all.

.Smith & Wesson Model 629

The Smith & Wesson Model 629 appears in the game as the ".44 Magnum", and is the only revolver in the game. The .44 Magnum is the strongest handgun the player can find, using the .44 Cartridge. Strangely, the icon for the magnum has a silver color while the actual model is darker. Another odd thing is that the hammer seems to be non-functional, as it's never cocked or moves when the weapon is fired. Lastly, the description of the gun references the film Dirty Harry.

Smith & Wesson Model 629 with Hogue Grips - .44 magnum.
The player holding the .44 Magnum, "The Most Powerful Handgun in the World"
"Go ahead...Make my day"
Reloading the .44 Magnum. The casings are inserted via a invisible speed loader.

Submachine Guns

Heckler & Koch MP5SD

The Heckler & Koch MP5SD appears in the game as the "SMG", and much like the other firearms it remains the only submachine gun in-game. Oddly though, the gun is never fired suppressed nor the "suppressor" hide the weapons flash.

Heckler & Koch MP5SD3 - 9x19mm
The player holds the "SMG" as he tries to figure out what happened to the tip of his thumb
Firing the "SMG, the player realizes that the so-called surpressor does squat with either suppressing nor hiding the flash.
The iron sights of the "SMG".
Reloading the "SMG. At least the game got the reloading right.


Unknown Shotgun

One of two shotguns in the game, the "Shotgun" is one of the strongest weapons in the entire game, able to deliver devastating damage up close. Like the .44 Magnum, the weapon is colorized in the icon, but the actual model is blackened. NOTE: Both shotgun use the same reload animation.

The player holds the unknown shotgun
Firing the shogun at nothing important (unless you think fog is deadly).

Unknown Sawed Off Shotgun

The other shotgun you can acquire, it seems to be more or less a sawed-off version of the standard shotgun.

The player holding the sawed off shotgun. Note that it seems to basically be the original shotgun but, well, sawed-off.


The oldest weapon in the game, the Blunderbuss is the only gun in the game to not require weapon parts to craft.

The player holds the Blunderbuss while staring out at the desert
Thinking he saw a rattlesnake, the player takes aim with the Blunderbuss
The player fires the Blunderbuss (Has one heck of a kickback to it)
The reloading process is somewhat accurate to the real-world Blunderbuss as it shows the player inserting ammo then jamming it down with a rod
Then, in a neat little touch, the player replaces the percussion cap before cocking the hammer

Assault Rifles


The last of the rifles you can craft, the AKMS is also the only one to be fully automatic (at the cost of a very poor framerate). In game it is identified as the "Ak 47".

AKMS - 7.62x39mm
The player holds the AKMS at, once again, the DEADLY FOG!
Finally getting fed up at starring at the fog, the player opens fire. Note that the flash doesn't seem to be emitting from the rifle.
After finishing his rage against the fog, the player proceeds to reload (Thanks to a glitch, the player's hand never touches the magazine during the entire reload process)
The magazine materializes in the AKMS then, 5 seconds ahead of the actual reload animation, again due to the glitch

Sniper Rifles

Remington R11 RSASS

The Remington R11 RSASS appears in the game as the "Sniper Rifle", and is the strongest of the two sniper rifles you can acquire in-game. Surprisingly, unlike the Magnum and Shotguns, both the icon and real-world model are the same color. Again, the weapon is fitted with a suppressor but it seems to just be there for cosmetic reasons.

Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO
The player, with his huge arms, holds the "Sniper Rifle"
The scope overlay of the "Sniper Rifle"
Thinking the tree spooked him, the player fires the "Sniper Rifle" at the tree. Note that there are no brass-casing ejecting from the gun.
Reloading the "Sniper Rifle".

Remington Model 700 BDL

The Remington Model 700 BDL appears in the game as the The "Hunting Rifle". Oddly, it gun can only fire one round before needing to be reloaded despite being based on a magazine fed rifle. In another odd design choice, you can't put a scope on it.

Remington Model 700 BDL - .300 Win Mag
The player holds the "Hunting Rifle". Note the "1" in the ammo count, as the rifle can only hold 1 round before having to be reloaded.
Reloading the "Hunting Rifle" after firing.
The player finishes the reload process of the "Hunting Rifle". Note the poorly texture bullet.

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