7 Days To Die

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ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:7 Days To Die for current discussions. Content is subject to change.

7 Days To Die

The following weapons are seen in the video game 7 Days To Die.

NOTE: You can either find the weapons in loot containers (airdrops and zombies included), except for the "44 Magnum" and "AK47", or find the weapons' parts and assemble them, as long as you had found a specific book/manual.

Contents


Handguns

"Pistol"

The first handgun in the game is the "Pistol" which is based on the Beretta M9 and uses 9mm Ammo. In a odd design choice, the slide never moves when the pistol is either fired nor reloaded.

The player holding the "Pistol" as he stares into the distance.
Reloading the "Pistol". Note the uncocked hammer, which never moves when the weapon is fired, meaning that the gun is, more or less, a squirt gun
The player then, somehow, finishes the process by stroking the slide, as the slide does not move at all.

.44 Magnum

The only revolver in the game, seemingly based on the Smith & Wesson Model 29 the .44 Magnum is the strongest handgun the player can find, using the .44 Cartridge. Strangely, the icon for the magnum has a silver color while the actual model is darker. Another odd thing is that the hammer seems to be non-functional, as it's never cocked or moves when the weapon is fired. Fun fact is that the description of the gun references the classic film 'Dirty Harry'.

The player holding the .44 Magnum, "The Most Powerful Handgun in the World"
"Go ahead...Make my day"
Reloading the .44 Magnum. The casings are inserted via a invisible speed loader.

Sub-Machine Gun

"SMG"

The only sub-machine gun in the game, going by the name SMG, is based on a Heckler & Koch MP5SD, though the gun is never fired surpressed nor the "suppressor" hide the weapons flash.

The player holds the "SMG" as he tries to figure out what happened to the tip of his thumb
Firing the "SMG, the player realizes that the so-called surpressor does squat with either suppressing nor hiding the flash.
The iron sights of the "SMG".
Reloading the "SMG. At least the game got the reloading right.


Shotguns

Unknown Shotgun

One of two shotguns in the game, the "Shotgun" is one of the strongest weapons in the entire game, able to deliver devastating damage up close. Like the .44 Magnum, the weapon is colorized in the icon, but the actual model is blackened. NOTE: Both shotgun use the same reload animation.

The player holds the unknown shotgun
Firing the shogun at nothing important (unless you think fog is deadly).

Unknown Sawed Off Shotgun

The other shotgun you can acquire, it seems to be more or less a sawed-off version of the standard shotgun.

The player holding the sawed off shotgun. Note that it seems to basically be the original shotgun but, well, sawed-off.

Blunderbuss

The oldest weapon in the game, the Blunderbuss is the only gun in the game to not require weapon parts to craft.

The player holds the Blunderbuss while staring out at the desert
Thinking he saw a rattlesnake, the player takes aim with the Blunderbuss
The player fires the Blunderbuss (Has one heck of a kickback to it)
The reloading process is somewhat accurate to the real-world Blunderbuss as it shows the player inserting ammo then jamming it down with a rod
Then, in a neat little touch, the player replaces the percussion cap before cocking the hammer

Rifles

Remington R11 RSASS

The "Sniper Rifle", actually a Remington R11 RSASS, is the strongest of the three rifles you can acquire in game. Surprisingly, unlike the Magnum and Shotguns, both the icon and real-world model are the same color. Again, the weapon is fitted with a suppressor but it seems to just be there for cosmetic reasons.

Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO
The player, with his huge arms, holds the "Sniper Rifle"
The scope overlay of the "Sniper Rifle"
Thinking the tree spooked him, the player fires the "Sniper Rifle" at the tree. Note that there are no brass-casing ejecting from the gun.
Reloading the "Sniper Rifle".

Remington Model 700

The "Hunting Rifle", actually a Remington Model 700 type rifle, is the second of the rifles you can get. Oddly, it gun can only fire one round before needing to be reloaded despite being based on a magazine fed rifle. In another odd design choice, you can't put a scope on it.

Remington Model 700 BDL - .300 Win Mag
The player holds the "Hunting Rifle". Note the "1" in the ammo count, as the rifle can only hold 1 round before having to be reloaded.
Reloading the "Hunting Rifle" after firing.
The player finishes the reload process of the "Hunting Rifle". Note the poorly texture bullet.

AKMS

The last of the rifles you can craft, the AKMS is also the only one to be fully automatic (at the cost of a very poor framerate). In game it is identified as the "Ak 47".

AKMS - 7.62x39mm
The player holds the AKMS at, once again, the DEADLY FOG!
Finally getting fed up at starring at the fog, the player opens fire. Note that the flash doesn't seem to be emitting from the rifle.
After finishing his rage against the fog, the player proceeds to reload (Thanks to a glitch, the player's hand never touches the magazine during the entire reload process)
The magazine materializes in the AKMS then, 5 seconds ahead of the actual reload animation, again due to the glitch



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